]> git.proxmox.com Git - rustc.git/blame - src/llvm/docs/CodingStandards.rst
Imported Upstream version 1.0.0+dfsg1
[rustc.git] / src / llvm / docs / CodingStandards.rst
CommitLineData
223e47cc
LB
1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
1a4d82fc
JJ
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
223e47cc
LB
20
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
1a4d82fc
JJ
46Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
66
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79:doc:`ProgrammersManual`.
80
81Supported C++11 Language and Library Features
82---------------------------------------------
83
84While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
87The ultimate definition of this set is what build bots with those respective
88toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
90
91Each toolchain provides a good reference for what it accepts:
92
93* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
102
103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
104
105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
109
110 * But *not* lambdas with default arguments.
111
112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
119
120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
121 ``{}`` are required around function-like macros inside range-based for
122 loops.
123
124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
126
127.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
128.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
129.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
130.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
131.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
132.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
133.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
134.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
135.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
136.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
137.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
138.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
139.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
140.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
141.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
142.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
143.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
144.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
145.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
146.. _MSVC-compatible RTTI: http://llvm.org/PR18951
147
148The supported features in the C++11 standard libraries are less well tracked,
149but also much greater. Most of the standard libraries implement most of C++11's
150library. The most likely lowest common denominator is Linux support. For
151libc++, the support is just poorly tested and undocumented but expected to be
152largely complete. YMMV. For libstdc++, the support is documented in detail in
153`the libstdc++ manual`_. There are some very minor missing facilities that are
154unlikely to be common problems, and there are a few larger gaps that are worth
155being aware of:
156
157* Not all of the type traits are implemented
158* No regular expression library.
159* While most of the atomics library is well implemented, the fences are
160 missing. Fortunately, they are rarely needed.
161* The locale support is incomplete.
162* ``std::initializer_list`` (and the constructors and functions that take it as
163 an argument) are not always available, so you cannot (for example) initialize
164 a ``std::vector`` with a braced initializer list.
165* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given
166 ``nullptr`` as an iterator.
167
168Other than these areas you should assume the standard library is available and
169working as expected until some build bot tells you otherwise. If you're in an
170uncertain area of one of the above points, but you cannot test on a Linux
171system, your best approach is to minimize your use of these features, and watch
172the Linux build bots to find out if your usage triggered a bug. For example, if
173you hit a type trait which doesn't work we can then add support to LLVM's
174traits header to emulate it.
175
176.. _the libstdc++ manual:
177 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
178
85aaf69f
SL
179Other Languages
180---------------
181
182Any code written in the Go programming language is not subject to the
183formatting rules below. Instead, we adopt the formatting rules enforced by
184the `gofmt`_ tool.
185
186Go code should strive to be idiomatic. Two good sets of guidelines for what
187this means are `Effective Go`_ and `Go Code Review Comments`_.
188
189.. _gofmt:
190 https://golang.org/cmd/gofmt/
191
192.. _Effective Go:
193 https://golang.org/doc/effective_go.html
194
195.. _Go Code Review Comments:
196 https://code.google.com/p/go-wiki/wiki/CodeReviewComments
197
223e47cc
LB
198Mechanical Source Issues
199========================
200
201Source Code Formatting
202----------------------
203
204Commenting
205^^^^^^^^^^
206
207Comments are one critical part of readability and maintainability. Everyone
208knows they should comment their code, and so should you. When writing comments,
209write them as English prose, which means they should use proper capitalization,
210punctuation, etc. Aim to describe what the code is trying to do and why, not
211*how* it does it at a micro level. Here are a few critical things to document:
212
213.. _header file comment:
214
215File Headers
216""""""""""""
217
218Every source file should have a header on it that describes the basic purpose of
219the file. If a file does not have a header, it should not be checked into the
220tree. The standard header looks like this:
221
222.. code-block:: c++
223
224 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
225 //
226 // The LLVM Compiler Infrastructure
227 //
228 // This file is distributed under the University of Illinois Open Source
229 // License. See LICENSE.TXT for details.
230 //
231 //===----------------------------------------------------------------------===//
970d7e83
LB
232 ///
233 /// \file
234 /// \brief This file contains the declaration of the Instruction class, which is
235 /// the base class for all of the VM instructions.
236 ///
223e47cc
LB
237 //===----------------------------------------------------------------------===//
238
239A few things to note about this particular format: The "``-*- C++ -*-``" string
240on the first line is there to tell Emacs that the source file is a C++ file, not
241a C file (Emacs assumes ``.h`` files are C files by default).
242
243.. note::
244
245 This tag is not necessary in ``.cpp`` files. The name of the file is also
246 on the first line, along with a very short description of the purpose of the
247 file. This is important when printing out code and flipping though lots of
248 pages.
249
250The next section in the file is a concise note that defines the license that the
251file is released under. This makes it perfectly clear what terms the source
252code can be distributed under and should not be modified in any way.
253
970d7e83
LB
254The main body is a ``doxygen`` comment describing the purpose of the file. It
255should have a ``\brief`` command that describes the file in one or two
256sentences. Any additional information should be separated by a blank line. If
257an algorithm is being implemented or something tricky is going on, a reference
258to the paper where it is published should be included, as well as any notes or
259*gotchas* in the code to watch out for.
223e47cc
LB
260
261Class overviews
262"""""""""""""""
263
264Classes are one fundamental part of a good object oriented design. As such, a
265class definition should have a comment block that explains what the class is
266used for and how it works. Every non-trivial class is expected to have a
267``doxygen`` comment block.
268
269Method information
270""""""""""""""""""
271
272Methods defined in a class (as well as any global functions) should also be
273documented properly. A quick note about what it does and a description of the
274borderline behaviour is all that is necessary here (unless something
275particularly tricky or insidious is going on). The hope is that people can
276figure out how to use your interfaces without reading the code itself.
277
278Good things to talk about here are what happens when something unexpected
279happens: does the method return null? Abort? Format your hard disk?
280
281Comment Formatting
282^^^^^^^^^^^^^^^^^^
283
284In general, prefer C++ style (``//``) comments. They take less space, require
285less typing, don't have nesting problems, etc. There are a few cases when it is
286useful to use C style (``/* */``) comments however:
287
288#. When writing C code: Obviously if you are writing C code, use C style
289 comments.
290
291#. When writing a header file that may be ``#include``\d by a C source file.
292
293#. When writing a source file that is used by a tool that only accepts C style
294 comments.
295
296To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
297properly and are better behaved in general than C style comments.
298
970d7e83
LB
299Doxygen Use in Documentation Comments
300^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
301
302Use the ``\file`` command to turn the standard file header into a file-level
303comment.
304
305Include descriptive ``\brief`` paragraphs for all public interfaces (public
306classes, member and non-member functions). Explain API use and purpose in
307``\brief`` paragraphs, don't just restate the information that can be inferred
308from the API name. Put detailed discussion into separate paragraphs.
309
310To refer to parameter names inside a paragraph, use the ``\p name`` command.
311Don't use the ``\arg name`` command since it starts a new paragraph that
312contains documentation for the parameter.
313
314Wrap non-inline code examples in ``\code ... \endcode``.
315
316To document a function parameter, start a new paragraph with the
317``\param name`` command. If the parameter is used as an out or an in/out
318parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
319respectively.
320
321To describe function return value, start a new paragraph with the ``\returns``
322command.
323
324A minimal documentation comment:
325
326.. code-block:: c++
327
328 /// \brief Does foo and bar.
329 void fooBar(bool Baz);
330
331A documentation comment that uses all Doxygen features in a preferred way:
332
333.. code-block:: c++
334
335 /// \brief Does foo and bar.
336 ///
337 /// Does not do foo the usual way if \p Baz is true.
338 ///
339 /// Typical usage:
340 /// \code
341 /// fooBar(false, "quux", Res);
342 /// \endcode
343 ///
344 /// \param Quux kind of foo to do.
345 /// \param [out] Result filled with bar sequence on foo success.
346 ///
347 /// \returns true on success.
348 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
349
350Don't duplicate the documentation comment in the header file and in the
351implementation file. Put the documentation comments for public APIs into the
352header file. Documentation comments for private APIs can go to the
353implementation file. In any case, implementation files can include additional
354comments (not necessarily in Doxygen markup) to explain implementation details
355as needed.
356
357Don't duplicate function or class name at the beginning of the comment.
358For humans it is obvious which function or class is being documented;
359automatic documentation processing tools are smart enough to bind the comment
360to the correct declaration.
361
362Wrong:
363
364.. code-block:: c++
365
366 // In Something.h:
367
368 /// Something - An abstraction for some complicated thing.
369 class Something {
370 public:
371 /// fooBar - Does foo and bar.
372 void fooBar();
373 };
374
375 // In Something.cpp:
376
377 /// fooBar - Does foo and bar.
378 void Something::fooBar() { ... }
379
380Correct:
381
382.. code-block:: c++
383
384 // In Something.h:
385
386 /// \brief An abstraction for some complicated thing.
387 class Something {
388 public:
389 /// \brief Does foo and bar.
390 void fooBar();
391 };
392
393 // In Something.cpp:
394
395 // Builds a B-tree in order to do foo. See paper by...
396 void Something::fooBar() { ... }
397
398It is not required to use additional Doxygen features, but sometimes it might
399be a good idea to do so.
400
401Consider:
402
403* adding comments to any narrow namespace containing a collection of
404 related functions or types;
405
406* using top-level groups to organize a collection of related functions at
407 namespace scope where the grouping is smaller than the namespace;
408
409* using member groups and additional comments attached to member
410 groups to organize within a class.
411
412For example:
413
414.. code-block:: c++
415
416 class Something {
417 /// \name Functions that do Foo.
418 /// @{
419 void fooBar();
420 void fooBaz();
421 /// @}
422 ...
423 };
424
223e47cc
LB
425``#include`` Style
426^^^^^^^^^^^^^^^^^^
427
428Immediately after the `header file comment`_ (and include guards if working on a
429header file), the `minimal list of #includes`_ required by the file should be
430listed. We prefer these ``#include``\s to be listed in this order:
431
432.. _Main Module Header:
433.. _Local/Private Headers:
434
435#. Main Module Header
436#. Local/Private Headers
970d7e83 437#. ``llvm/...``
223e47cc
LB
438#. System ``#include``\s
439
970d7e83 440and each category should be sorted lexicographically by the full path.
223e47cc
LB
441
442The `Main Module Header`_ file applies to ``.cpp`` files which implement an
443interface defined by a ``.h`` file. This ``#include`` should always be included
444**first** regardless of where it lives on the file system. By including a
445header file first in the ``.cpp`` files that implement the interfaces, we ensure
446that the header does not have any hidden dependencies which are not explicitly
447``#include``\d in the header, but should be. It is also a form of documentation
448in the ``.cpp`` file to indicate where the interfaces it implements are defined.
449
450.. _fit into 80 columns:
451
452Source Code Width
453^^^^^^^^^^^^^^^^^
454
455Write your code to fit within 80 columns of text. This helps those of us who
456like to print out code and look at your code in an ``xterm`` without resizing
457it.
458
459The longer answer is that there must be some limit to the width of the code in
460order to reasonably allow developers to have multiple files side-by-side in
461windows on a modest display. If you are going to pick a width limit, it is
462somewhat arbitrary but you might as well pick something standard. Going with 90
463columns (for example) instead of 80 columns wouldn't add any significant value
464and would be detrimental to printing out code. Also many other projects have
465standardized on 80 columns, so some people have already configured their editors
466for it (vs something else, like 90 columns).
467
468This is one of many contentious issues in coding standards, but it is not up for
469debate.
470
471Use Spaces Instead of Tabs
472^^^^^^^^^^^^^^^^^^^^^^^^^^
473
474In all cases, prefer spaces to tabs in source files. People have different
475preferred indentation levels, and different styles of indentation that they
476like; this is fine. What isn't fine is that different editors/viewers expand
477tabs out to different tab stops. This can cause your code to look completely
478unreadable, and it is not worth dealing with.
479
480As always, follow the `Golden Rule`_ above: follow the style of
481existing code if you are modifying and extending it. If you like four spaces of
482indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
483of indentation. Also, do not reindent a whole source file: it makes for
484incredible diffs that are absolutely worthless.
485
486Indent Code Consistently
487^^^^^^^^^^^^^^^^^^^^^^^^
488
489Okay, in your first year of programming you were told that indentation is
1a4d82fc
JJ
490important. If you didn't believe and internalize this then, now is the time.
491Just do it. With the introduction of C++11, there are some new formatting
492challenges that merit some suggestions to help have consistent, maintainable,
493and tool-friendly formatting and indentation.
494
495Format Lambdas Like Blocks Of Code
496""""""""""""""""""""""""""""""""""
497
498When formatting a multi-line lambda, format it like a block of code, that's
499what it is. If there is only one multi-line lambda in a statement, and there
500are no expressions lexically after it in the statement, drop the indent to the
501standard two space indent for a block of code, as if it were an if-block opened
502by the preceding part of the statement:
503
504.. code-block:: c++
505
506 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
507 if (a.blah < b.blah)
508 return true;
509 if (a.baz < b.baz)
510 return true;
511 return a.bam < b.bam;
512 });
513
514To take best advantage of this formatting, if you are designing an API which
515accepts a continuation or single callable argument (be it a functor, or
516a ``std::function``), it should be the last argument if at all possible.
517
518If there are multiple multi-line lambdas in a statement, or there is anything
519interesting after the lambda in the statement, indent the block two spaces from
520the indent of the ``[]``:
521
522.. code-block:: c++
523
524 dyn_switch(V->stripPointerCasts(),
525 [] (PHINode *PN) {
526 // process phis...
527 },
528 [] (SelectInst *SI) {
529 // process selects...
530 },
531 [] (LoadInst *LI) {
532 // process loads...
533 },
534 [] (AllocaInst *AI) {
535 // process allocas...
536 });
537
538Braced Initializer Lists
539""""""""""""""""""""""""
540
541With C++11, there are significantly more uses of braced lists to perform
542initialization. These allow you to easily construct aggregate temporaries in
543expressions among other niceness. They now have a natural way of ending up
544nested within each other and within function calls in order to build up
545aggregates (such as option structs) from local variables. To make matters
546worse, we also have many more uses of braces in an expression context that are
547*not* performing initialization.
548
549The historically common formatting of braced initialization of aggregate
550variables does not mix cleanly with deep nesting, general expression contexts,
551function arguments, and lambdas. We suggest new code use a simple rule for
552formatting braced initialization lists: act as-if the braces were parentheses
553in a function call. The formatting rules exactly match those already well
554understood for formatting nested function calls. Examples:
555
556.. code-block:: c++
557
558 foo({a, b, c}, {1, 2, 3});
223e47cc 559
1a4d82fc
JJ
560 llvm::Constant *Mask[] = {
561 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
562 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
563 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
564
565This formatting scheme also makes it particularly easy to get predictable,
566consistent, and automatic formatting with tools like `Clang Format`_.
567
568.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
569
570Language and Compiler Issues
571----------------------------
223e47cc
LB
572
573Treat Compiler Warnings Like Errors
574^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
575
576If your code has compiler warnings in it, something is wrong --- you aren't
577casting values correctly, you have "questionable" constructs in your code, or
578you are doing something legitimately wrong. Compiler warnings can cover up
579legitimate errors in output and make dealing with a translation unit difficult.
580
581It is not possible to prevent all warnings from all compilers, nor is it
582desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
583good thorough set of warnings, and stick to it. At least in the case of
584``gcc``, it is possible to work around any spurious errors by changing the
585syntax of the code slightly. For example, a warning that annoys me occurs when
586I write code like this:
587
588.. code-block:: c++
589
590 if (V = getValue()) {
591 ...
592 }
593
594``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
595probably mistyped it. In most cases, I haven't, and I really don't want the
596spurious errors. To fix this particular problem, I rewrite the code like
597this:
598
599.. code-block:: c++
600
601 if ((V = getValue())) {
602 ...
603 }
604
605which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
606massaging the code appropriately.
607
608Write Portable Code
609^^^^^^^^^^^^^^^^^^^
610
611In almost all cases, it is possible and within reason to write completely
612portable code. If there are cases where it isn't possible to write portable
613code, isolate it behind a well defined (and well documented) interface.
614
615In practice, this means that you shouldn't assume much about the host compiler
616(and Visual Studio tends to be the lowest common denominator). If advanced
617features are used, they should only be an implementation detail of a library
618which has a simple exposed API, and preferably be buried in ``libSystem``.
619
620Do not use RTTI or Exceptions
621^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
622
623In an effort to reduce code and executable size, LLVM does not use RTTI
624(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
625the general C++ principle of *"you only pay for what you use"*, causing
626executable bloat even if exceptions are never used in the code base, or if RTTI
627is never used for a class. Because of this, we turn them off globally in the
628code.
629
630That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
1a4d82fc 631templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
970d7e83
LB
632This form of RTTI is opt-in and can be
633:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
223e47cc
LB
634substantially more efficient than ``dynamic_cast<>``.
635
636.. _static constructor:
637
638Do not use Static Constructors
639^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
640
641Static constructors and destructors (e.g. global variables whose types have a
642constructor or destructor) should not be added to the code base, and should be
643removed wherever possible. Besides `well known problems
644<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
645initialization is undefined between globals in different source files, the
646entire concept of static constructors is at odds with the common use case of
647LLVM as a library linked into a larger application.
648
649Consider the use of LLVM as a JIT linked into another application (perhaps for
650`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
651<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
652design of static constructors, they must be executed at startup time of the
653entire application, regardless of whether or how LLVM is used in that larger
654application. There are two problems with this:
655
656* The time to run the static constructors impacts startup time of applications
657 --- a critical time for GUI apps, among others.
658
659* The static constructors cause the app to pull many extra pages of memory off
660 the disk: both the code for the constructor in each ``.o`` file and the small
661 amount of data that gets touched. In addition, touched/dirty pages put more
662 pressure on the VM system on low-memory machines.
663
664We would really like for there to be zero cost for linking in an additional LLVM
665target or other library into an application, but static constructors violate
666this goal.
667
668That said, LLVM unfortunately does contain static constructors. It would be a
669`great project <http://llvm.org/PR11944>`_ for someone to purge all static
670constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
671flag (when building with Clang) to ensure we do not regress in the future.
672
673Use of ``class`` and ``struct`` Keywords
674^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
675
676In C++, the ``class`` and ``struct`` keywords can be used almost
677interchangeably. The only difference is when they are used to declare a class:
678``class`` makes all members private by default while ``struct`` makes all
679members public by default.
680
681Unfortunately, not all compilers follow the rules and some will generate
682different symbols based on whether ``class`` or ``struct`` was used to declare
1a4d82fc
JJ
683the symbol (e.g., MSVC). This can lead to problems at link time.
684
685* All declarations and definitions of a given ``class`` or ``struct`` must use
686 the same keyword. For example:
687
688.. code-block:: c++
689
690 class Foo;
691
692 // Breaks mangling in MSVC.
693 struct Foo { int Data; };
694
695* As a rule of thumb, ``struct`` should be kept to structures where *all*
696 members are declared public.
697
698.. code-block:: c++
699
700 // Foo feels like a class... this is strange.
701 struct Foo {
702 private:
703 int Data;
704 public:
705 Foo() : Data(0) { }
706 int getData() const { return Data; }
707 void setData(int D) { Data = D; }
708 };
709
710 // Bar isn't POD, but it does look like a struct.
711 struct Bar {
712 int Data;
713 Foo() : Data(0) { }
714 };
715
716Do not use Braced Initializer Lists to Call a Constructor
717^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
718
719In C++11 there is a "generalized initialization syntax" which allows calling
720constructors using braced initializer lists. Do not use these to call
721constructors with any interesting logic or if you care that you're calling some
722*particular* constructor. Those should look like function calls using
723parentheses rather than like aggregate initialization. Similarly, if you need
724to explicitly name the type and call its constructor to create a temporary,
725don't use a braced initializer list. Instead, use a braced initializer list
726(without any type for temporaries) when doing aggregate initialization or
727something notionally equivalent. Examples:
728
729.. code-block:: c++
730
731 class Foo {
732 public:
733 // Construct a Foo by reading data from the disk in the whizbang format, ...
734 Foo(std::string filename);
735
736 // Construct a Foo by looking up the Nth element of some global data ...
737 Foo(int N);
738
739 // ...
740 };
741
742 // The Foo constructor call is very deliberate, no braces.
743 std::fill(foo.begin(), foo.end(), Foo("name"));
744
745 // The pair is just being constructed like an aggregate, use braces.
746 bar_map.insert({my_key, my_value});
747
748If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
749
750.. code-block:: c++
751
752 int data[] = {0, 1, 2, 3};
753
754Use ``auto`` Type Deduction to Make Code More Readable
755^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
756
757Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
758uses a more moderate stance. Use ``auto`` if and only if it makes the code more
759readable or easier to maintain. Don't "almost always" use ``auto``, but do use
760``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
761type is already obvious from the context. Another time when ``auto`` works well
762for these purposes is when the type would have been abstracted away anyways,
763often behind a container's typedef such as ``std::vector<T>::iterator``.
764
765Beware unnecessary copies with ``auto``
766^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
767
768The convenience of ``auto`` makes it easy to forget that its default behavior
769is a copy. Particularly in range-based ``for`` loops, careless copies are
770expensive.
771
772As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
773``auto *`` when copying pointers.
774
775.. code-block:: c++
223e47cc 776
1a4d82fc
JJ
777 // Typically there's no reason to copy.
778 for (const auto &Val : Container) { observe(Val); }
779 for (auto &Val : Container) { Val.change(); }
780
781 // Remove the reference if you really want a new copy.
782 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
783
784 // Copy pointers, but make it clear that they're pointers.
785 for (const auto *Ptr : Container) { observe(*Ptr); }
786 for (auto *Ptr : Container) { Ptr->change(); }
223e47cc
LB
787
788Style Issues
789============
790
791The High-Level Issues
792---------------------
793
794A Public Header File **is** a Module
795^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
796
797C++ doesn't do too well in the modularity department. There is no real
798encapsulation or data hiding (unless you use expensive protocol classes), but it
799is what we have to work with. When you write a public header file (in the LLVM
800source tree, they live in the top level "``include``" directory), you are
801defining a module of functionality.
802
803Ideally, modules should be completely independent of each other, and their
804header files should only ``#include`` the absolute minimum number of headers
805possible. A module is not just a class, a function, or a namespace: it's a
806collection of these that defines an interface. This interface may be several
807functions, classes, or data structures, but the important issue is how they work
808together.
809
810In general, a module should be implemented by one or more ``.cpp`` files. Each
811of these ``.cpp`` files should include the header that defines their interface
812first. This ensures that all of the dependences of the module header have been
813properly added to the module header itself, and are not implicit. System
814headers should be included after user headers for a translation unit.
815
816.. _minimal list of #includes:
817
818``#include`` as Little as Possible
819^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
820
821``#include`` hurts compile time performance. Don't do it unless you have to,
822especially in header files.
823
824But wait! Sometimes you need to have the definition of a class to use it, or to
825inherit from it. In these cases go ahead and ``#include`` that header file. Be
826aware however that there are many cases where you don't need to have the full
827definition of a class. If you are using a pointer or reference to a class, you
828don't need the header file. If you are simply returning a class instance from a
829prototyped function or method, you don't need it. In fact, for most cases, you
830simply don't need the definition of a class. And not ``#include``\ing speeds up
831compilation.
832
833It is easy to try to go too overboard on this recommendation, however. You
834**must** include all of the header files that you are using --- you can include
835them either directly or indirectly through another header file. To make sure
836that you don't accidentally forget to include a header file in your module
837header, make sure to include your module header **first** in the implementation
838file (as mentioned above). This way there won't be any hidden dependencies that
839you'll find out about later.
840
841Keep "Internal" Headers Private
842^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
843
844Many modules have a complex implementation that causes them to use more than one
845implementation (``.cpp``) file. It is often tempting to put the internal
846communication interface (helper classes, extra functions, etc) in the public
847module header file. Don't do this!
848
849If you really need to do something like this, put a private header file in the
850same directory as the source files, and include it locally. This ensures that
851your private interface remains private and undisturbed by outsiders.
852
853.. note::
854
855 It's okay to put extra implementation methods in a public class itself. Just
856 make them private (or protected) and all is well.
857
858.. _early exits:
859
860Use Early Exits and ``continue`` to Simplify Code
861^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
862
863When reading code, keep in mind how much state and how many previous decisions
864have to be remembered by the reader to understand a block of code. Aim to
865reduce indentation where possible when it doesn't make it more difficult to
866understand the code. One great way to do this is by making use of early exits
867and the ``continue`` keyword in long loops. As an example of using an early
868exit from a function, consider this "bad" code:
869
870.. code-block:: c++
871
872 Value *doSomething(Instruction *I) {
873 if (!isa<TerminatorInst>(I) &&
874 I->hasOneUse() && doOtherThing(I)) {
875 ... some long code ....
876 }
877
878 return 0;
879 }
880
881This code has several problems if the body of the ``'if'`` is large. When
882you're looking at the top of the function, it isn't immediately clear that this
883*only* does interesting things with non-terminator instructions, and only
884applies to things with the other predicates. Second, it is relatively difficult
885to describe (in comments) why these predicates are important because the ``if``
886statement makes it difficult to lay out the comments. Third, when you're deep
887within the body of the code, it is indented an extra level. Finally, when
888reading the top of the function, it isn't clear what the result is if the
889predicate isn't true; you have to read to the end of the function to know that
890it returns null.
891
892It is much preferred to format the code like this:
893
894.. code-block:: c++
895
896 Value *doSomething(Instruction *I) {
897 // Terminators never need 'something' done to them because ...
898 if (isa<TerminatorInst>(I))
899 return 0;
900
901 // We conservatively avoid transforming instructions with multiple uses
902 // because goats like cheese.
903 if (!I->hasOneUse())
904 return 0;
905
906 // This is really just here for example.
907 if (!doOtherThing(I))
908 return 0;
909
910 ... some long code ....
911 }
912
913This fixes these problems. A similar problem frequently happens in ``for``
914loops. A silly example is something like this:
915
916.. code-block:: c++
917
918 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
919 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
920 Value *LHS = BO->getOperand(0);
921 Value *RHS = BO->getOperand(1);
922 if (LHS != RHS) {
923 ...
924 }
925 }
926 }
927
928When you have very, very small loops, this sort of structure is fine. But if it
929exceeds more than 10-15 lines, it becomes difficult for people to read and
930understand at a glance. The problem with this sort of code is that it gets very
931nested very quickly. Meaning that the reader of the code has to keep a lot of
932context in their brain to remember what is going immediately on in the loop,
933because they don't know if/when the ``if`` conditions will have ``else``\s etc.
934It is strongly preferred to structure the loop like this:
935
936.. code-block:: c++
937
938 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
939 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
940 if (!BO) continue;
941
942 Value *LHS = BO->getOperand(0);
943 Value *RHS = BO->getOperand(1);
944 if (LHS == RHS) continue;
945
946 ...
947 }
948
949This has all the benefits of using early exits for functions: it reduces nesting
950of the loop, it makes it easier to describe why the conditions are true, and it
951makes it obvious to the reader that there is no ``else`` coming up that they
952have to push context into their brain for. If a loop is large, this can be a
953big understandability win.
954
955Don't use ``else`` after a ``return``
956^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
957
958For similar reasons above (reduction of indentation and easier reading), please
959do not use ``'else'`` or ``'else if'`` after something that interrupts control
960flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
961example, this is *bad*:
962
963.. code-block:: c++
964
965 case 'J': {
966 if (Signed) {
967 Type = Context.getsigjmp_bufType();
968 if (Type.isNull()) {
969 Error = ASTContext::GE_Missing_sigjmp_buf;
970 return QualType();
971 } else {
972 break;
973 }
974 } else {
975 Type = Context.getjmp_bufType();
976 if (Type.isNull()) {
977 Error = ASTContext::GE_Missing_jmp_buf;
978 return QualType();
979 } else {
980 break;
981 }
982 }
983 }
984
985It is better to write it like this:
986
987.. code-block:: c++
988
989 case 'J':
990 if (Signed) {
991 Type = Context.getsigjmp_bufType();
992 if (Type.isNull()) {
993 Error = ASTContext::GE_Missing_sigjmp_buf;
994 return QualType();
995 }
996 } else {
997 Type = Context.getjmp_bufType();
998 if (Type.isNull()) {
999 Error = ASTContext::GE_Missing_jmp_buf;
1000 return QualType();
1001 }
1002 }
1003 break;
1004
1005Or better yet (in this case) as:
1006
1007.. code-block:: c++
1008
1009 case 'J':
1010 if (Signed)
1011 Type = Context.getsigjmp_bufType();
1012 else
1013 Type = Context.getjmp_bufType();
1014
1015 if (Type.isNull()) {
1016 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1017 ASTContext::GE_Missing_jmp_buf;
1018 return QualType();
1019 }
1020 break;
1021
1022The idea is to reduce indentation and the amount of code you have to keep track
1023of when reading the code.
1024
1025Turn Predicate Loops into Predicate Functions
1026^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1027
1028It is very common to write small loops that just compute a boolean value. There
1029are a number of ways that people commonly write these, but an example of this
1030sort of thing is:
1031
1032.. code-block:: c++
1033
1034 bool FoundFoo = false;
970d7e83
LB
1035 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1036 if (BarList[I]->isFoo()) {
223e47cc
LB
1037 FoundFoo = true;
1038 break;
1039 }
1040
1041 if (FoundFoo) {
1042 ...
1043 }
1044
1045This sort of code is awkward to write, and is almost always a bad sign. Instead
1046of this sort of loop, we strongly prefer to use a predicate function (which may
1047be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1048code to be structured like this:
1049
1050.. code-block:: c++
1051
970d7e83 1052 /// \returns true if the specified list has an element that is a foo.
223e47cc 1053 static bool containsFoo(const std::vector<Bar*> &List) {
970d7e83
LB
1054 for (unsigned I = 0, E = List.size(); I != E; ++I)
1055 if (List[I]->isFoo())
223e47cc
LB
1056 return true;
1057 return false;
1058 }
1059 ...
1060
1061 if (containsFoo(BarList)) {
1062 ...
1063 }
1064
1065There are many reasons for doing this: it reduces indentation and factors out
1066code which can often be shared by other code that checks for the same predicate.
1067More importantly, it *forces you to pick a name* for the function, and forces
1068you to write a comment for it. In this silly example, this doesn't add much
1069value. However, if the condition is complex, this can make it a lot easier for
1070the reader to understand the code that queries for this predicate. Instead of
1071being faced with the in-line details of how we check to see if the BarList
1072contains a foo, we can trust the function name and continue reading with better
1073locality.
1074
1075The Low-Level Issues
1076--------------------
1077
1078Name Types, Functions, Variables, and Enumerators Properly
1079^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1080
1081Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1082enough how important it is to use *descriptive* names. Pick names that match
1083the semantics and role of the underlying entities, within reason. Avoid
1084abbreviations unless they are well known. After picking a good name, make sure
1085to use consistent capitalization for the name, as inconsistency requires clients
1086to either memorize the APIs or to look it up to find the exact spelling.
1087
1088In general, names should be in camel case (e.g. ``TextFileReader`` and
1089``isLValue()``). Different kinds of declarations have different rules:
1090
1091* **Type names** (including classes, structs, enums, typedefs, etc) should be
1092 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1093
1094* **Variable names** should be nouns (as they represent state). The name should
1095 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1096 ``Boats``).
1097
1098* **Function names** should be verb phrases (as they represent actions), and
1099 command-like function should be imperative. The name should be camel case,
1100 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1101
1102* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1103 follow the naming conventions for types. A common use for enums is as a
1104 discriminator for a union, or an indicator of a subclass. When an enum is
1105 used for something like this, it should have a ``Kind`` suffix
1106 (e.g. ``ValueKind``).
1107
1108* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1109 should start with an upper-case letter, just like types. Unless the
1110 enumerators are defined in their own small namespace or inside a class,
1111 enumerators should have a prefix corresponding to the enum declaration name.
1112 For example, ``enum ValueKind { ... };`` may contain enumerators like
1113 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1114 convenience constants are exempt from the requirement for a prefix. For
1115 instance:
1116
1117 .. code-block:: c++
1118
1119 enum {
1120 MaxSize = 42,
1121 Density = 12
1122 };
1123
1124As an exception, classes that mimic STL classes can have member names in STL's
1125style of lower-case words separated by underscores (e.g. ``begin()``,
1a4d82fc
JJ
1126``push_back()``, and ``empty()``). Classes that provide multiple
1127iterators should add a singular prefix to ``begin()`` and ``end()``
1128(e.g. ``global_begin()`` and ``use_begin()``).
223e47cc
LB
1129
1130Here are some examples of good and bad names:
1131
1132.. code-block:: c++
1133
1134 class VehicleMaker {
1135 ...
1136 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1137 Factory<Tire> Factory; // Better.
1138 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1139 // kind of factories.
1140 };
1141
1142 Vehicle MakeVehicle(VehicleType Type) {
1143 VehicleMaker M; // Might be OK if having a short life-span.
970d7e83
LB
1144 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1145 Light Headlight = M.makeLight("head"); // Good -- descriptive.
223e47cc
LB
1146 ...
1147 }
1148
1149Assert Liberally
1150^^^^^^^^^^^^^^^^
1151
1152Use the "``assert``" macro to its fullest. Check all of your preconditions and
1153assumptions, you never know when a bug (not necessarily even yours) might be
1154caught early by an assertion, which reduces debugging time dramatically. The
1155"``<cassert>``" header file is probably already included by the header files you
1156are using, so it doesn't cost anything to use it.
1157
1158To further assist with debugging, make sure to put some kind of error message in
1159the assertion statement, which is printed if the assertion is tripped. This
1160helps the poor debugger make sense of why an assertion is being made and
1161enforced, and hopefully what to do about it. Here is one complete example:
1162
1163.. code-block:: c++
1164
970d7e83
LB
1165 inline Value *getOperand(unsigned I) {
1166 assert(I < Operands.size() && "getOperand() out of range!");
1167 return Operands[I];
223e47cc
LB
1168 }
1169
1170Here are more examples:
1171
1172.. code-block:: c++
1173
1a4d82fc 1174 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
223e47cc
LB
1175
1176 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1177
1178 assert(idx < getNumSuccessors() && "Successor # out of range!");
1179
1180 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1181
1182 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1183
1184You get the idea.
1185
970d7e83
LB
1186In the past, asserts were used to indicate a piece of code that should not be
1187reached. These were typically of the form:
223e47cc
LB
1188
1189.. code-block:: c++
1190
970d7e83 1191 assert(0 && "Invalid radix for integer literal");
223e47cc 1192
970d7e83
LB
1193This has a few issues, the main one being that some compilers might not
1194understand the assertion, or warn about a missing return in builds where
1195assertions are compiled out.
1196
1197Today, we have something much better: ``llvm_unreachable``:
223e47cc
LB
1198
1199.. code-block:: c++
1200
970d7e83
LB
1201 llvm_unreachable("Invalid radix for integer literal");
1202
1203When assertions are enabled, this will print the message if it's ever reached
1204and then exit the program. When assertions are disabled (i.e. in release
1205builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1206code for this branch. If the compiler does not support this, it will fall back
1207to the "abort" implementation.
223e47cc
LB
1208
1209Another issue is that values used only by assertions will produce an "unused
1210value" warning when assertions are disabled. For example, this code will warn:
1211
1212.. code-block:: c++
1213
1214 unsigned Size = V.size();
1215 assert(Size > 42 && "Vector smaller than it should be");
1216
1217 bool NewToSet = Myset.insert(Value);
1218 assert(NewToSet && "The value shouldn't be in the set yet");
1219
1220These are two interesting different cases. In the first case, the call to
1221``V.size()`` is only useful for the assert, and we don't want it executed when
1222assertions are disabled. Code like this should move the call into the assert
1223itself. In the second case, the side effects of the call must happen whether
1224the assert is enabled or not. In this case, the value should be cast to void to
1225disable the warning. To be specific, it is preferred to write the code like
1226this:
1227
1228.. code-block:: c++
1229
1230 assert(V.size() > 42 && "Vector smaller than it should be");
1231
1232 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1233 assert(NewToSet && "The value shouldn't be in the set yet");
1234
1235Do Not Use ``using namespace std``
1236^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1237
1238In LLVM, we prefer to explicitly prefix all identifiers from the standard
1239namespace with an "``std::``" prefix, rather than rely on "``using namespace
1240std;``".
1241
1242In header files, adding a ``'using namespace XXX'`` directive pollutes the
1243namespace of any source file that ``#include``\s the header. This is clearly a
1244bad thing.
1245
1246In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1247rule, but is still important. Basically, using explicit namespace prefixes
1248makes the code **clearer**, because it is immediately obvious what facilities
1249are being used and where they are coming from. And **more portable**, because
1250namespace clashes cannot occur between LLVM code and other namespaces. The
1251portability rule is important because different standard library implementations
1252expose different symbols (potentially ones they shouldn't), and future revisions
1253to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1254never use ``'using namespace std;'`` in LLVM.
1255
1256The exception to the general rule (i.e. it's not an exception for the ``std``
1257namespace) is for implementation files. For example, all of the code in the
1258LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1259ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1260llvm;'`` directive at the top, after the ``#include``\s. This reduces
1261indentation in the body of the file for source editors that indent based on
1262braces, and keeps the conceptual context cleaner. The general form of this rule
1263is that any ``.cpp`` file that implements code in any namespace may use that
1264namespace (and its parents'), but should not use any others.
1265
1266Provide a Virtual Method Anchor for Classes in Headers
1267^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1268
1269If a class is defined in a header file and has a vtable (either it has virtual
1270methods or it derives from classes with virtual methods), it must always have at
1271least one out-of-line virtual method in the class. Without this, the compiler
1272will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1273header, bloating ``.o`` file sizes and increasing link times.
1274
1275Don't use default labels in fully covered switches over enumerations
1276^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1277
1278``-Wswitch`` warns if a switch, without a default label, over an enumeration
1279does not cover every enumeration value. If you write a default label on a fully
1280covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1281when new elements are added to that enumeration. To help avoid adding these
1282kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1283off by default but turned on when building LLVM with a version of Clang that
1284supports the warning.
1285
1286A knock-on effect of this stylistic requirement is that when building LLVM with
1287GCC you may get warnings related to "control may reach end of non-void function"
1288if you return from each case of a covered switch-over-enum because GCC assumes
1289that the enum expression may take any representable value, not just those of
1290individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1291the switch.
1292
1293Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1294^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1295
1296Prior to C++11, a common pattern to make a class uncopyable was to declare an
1297unimplemented copy constructor and copy assignment operator and make them
1298private. This would give a compiler error for accessing a private method or a
1299linker error because it wasn't implemented.
1300
1301With C++11, we can mark methods that won't be implemented with ``= delete``.
1302This will trigger a much better error message and tell the compiler that the
1303method will never be implemented. This enables other checks like
1304``-Wunused-private-field`` to run correctly on classes that contain these
1305methods.
1306
1a4d82fc
JJ
1307For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which
1308will expand to ``= delete`` on compilers that support it. These methods should
1309still be declared private. Example of the uncopyable pattern:
223e47cc
LB
1310
1311.. code-block:: c++
1312
1313 class DontCopy {
1314 private:
1315 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1316 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1317 public:
1318 ...
1319 };
1320
1321Don't evaluate ``end()`` every time through a loop
1322^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1323
1324Because C++ doesn't have a standard "``foreach``" loop (though it can be
1325emulated with macros and may be coming in C++'0x) we end up writing a lot of
1326loops that manually iterate from begin to end on a variety of containers or
1327through other data structures. One common mistake is to write a loop in this
1328style:
1329
1330.. code-block:: c++
1331
1332 BasicBlock *BB = ...
1333 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1334 ... use I ...
1335
1336The problem with this construct is that it evaluates "``BB->end()``" every time
1337through the loop. Instead of writing the loop like this, we strongly prefer
1338loops to be written so that they evaluate it once before the loop starts. A
1339convenient way to do this is like so:
1340
1341.. code-block:: c++
1342
1343 BasicBlock *BB = ...
1344 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1345 ... use I ...
1346
1347The observant may quickly point out that these two loops may have different
1348semantics: if the container (a basic block in this case) is being mutated, then
1349"``BB->end()``" may change its value every time through the loop and the second
1350loop may not in fact be correct. If you actually do depend on this behavior,
1351please write the loop in the first form and add a comment indicating that you
1352did it intentionally.
1353
1354Why do we prefer the second form (when correct)? Writing the loop in the first
1355form has two problems. First it may be less efficient than evaluating it at the
1356start of the loop. In this case, the cost is probably minor --- a few extra
1357loads every time through the loop. However, if the base expression is more
1358complex, then the cost can rise quickly. I've seen loops where the end
970d7e83 1359expression was actually something like: "``SomeMap[X]->end()``" and map lookups
223e47cc
LB
1360really aren't cheap. By writing it in the second form consistently, you
1361eliminate the issue entirely and don't even have to think about it.
1362
1363The second (even bigger) issue is that writing the loop in the first form hints
1364to the reader that the loop is mutating the container (a fact that a comment
1365would handily confirm!). If you write the loop in the second form, it is
1366immediately obvious without even looking at the body of the loop that the
1367container isn't being modified, which makes it easier to read the code and
1368understand what it does.
1369
1370While the second form of the loop is a few extra keystrokes, we do strongly
1371prefer it.
1372
1373``#include <iostream>`` is Forbidden
1374^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1375
1376The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1377because many common implementations transparently inject a `static constructor`_
1378into every translation unit that includes it.
1379
1380Note that using the other stream headers (``<sstream>`` for example) is not
1381problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1382provides various APIs that are better performing for almost every use than
1383``std::ostream`` style APIs.
1384
1385.. note::
1386
1387 New code should always use `raw_ostream`_ for writing, or the
1388 ``llvm::MemoryBuffer`` API for reading files.
1389
1390.. _raw_ostream:
1391
1392Use ``raw_ostream``
1393^^^^^^^^^^^^^^^^^^^
1394
1395LLVM includes a lightweight, simple, and efficient stream implementation in
1396``llvm/Support/raw_ostream.h``, which provides all of the common features of
1397``std::ostream``. All new code should use ``raw_ostream`` instead of
1398``ostream``.
1399
1400Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1401declared as ``class raw_ostream``. Public headers should generally not include
1402the ``raw_ostream`` header, but use forward declarations and constant references
1403to ``raw_ostream`` instances.
1404
1405Avoid ``std::endl``
1406^^^^^^^^^^^^^^^^^^^
1407
1408The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1409the output stream specified. In addition to doing this, however, it also
1410flushes the output stream. In other words, these are equivalent:
1411
1412.. code-block:: c++
1413
1414 std::cout << std::endl;
1415 std::cout << '\n' << std::flush;
1416
1417Most of the time, you probably have no reason to flush the output stream, so
1418it's better to use a literal ``'\n'``.
1419
970d7e83
LB
1420Don't use ``inline`` when defining a function in a class definition
1421^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1422
1423A member function defined in a class definition is implicitly inline, so don't
1424put the ``inline`` keyword in this case.
1425
1426Don't:
1427
1428.. code-block:: c++
1429
1430 class Foo {
1431 public:
1432 inline void bar() {
1433 // ...
1434 }
1435 };
1436
1437Do:
1438
1439.. code-block:: c++
1440
1441 class Foo {
1442 public:
1443 void bar() {
1444 // ...
1445 }
1446 };
1447
223e47cc
LB
1448Microscopic Details
1449-------------------
1450
1451This section describes preferred low-level formatting guidelines along with
1452reasoning on why we prefer them.
1453
1454Spaces Before Parentheses
1455^^^^^^^^^^^^^^^^^^^^^^^^^
1456
1457We prefer to put a space before an open parenthesis only in control flow
1458statements, but not in normal function call expressions and function-like
1459macros. For example, this is good:
1460
1461.. code-block:: c++
1462
970d7e83
LB
1463 if (X) ...
1464 for (I = 0; I != 100; ++I) ...
1465 while (LLVMRocks) ...
223e47cc
LB
1466
1467 somefunc(42);
1468 assert(3 != 4 && "laws of math are failing me");
1469
970d7e83 1470 A = foo(42, 92) + bar(X);
223e47cc
LB
1471
1472and this is bad:
1473
1474.. code-block:: c++
1475
970d7e83
LB
1476 if(X) ...
1477 for(I = 0; I != 100; ++I) ...
1478 while(LLVMRocks) ...
223e47cc
LB
1479
1480 somefunc (42);
1481 assert (3 != 4 && "laws of math are failing me");
1482
970d7e83 1483 A = foo (42, 92) + bar (X);
223e47cc
LB
1484
1485The reason for doing this is not completely arbitrary. This style makes control
1486flow operators stand out more, and makes expressions flow better. The function
1487call operator binds very tightly as a postfix operator. Putting a space after a
1488function name (as in the last example) makes it appear that the code might bind
1489the arguments of the left-hand-side of a binary operator with the argument list
1490of a function and the name of the right side. More specifically, it is easy to
970d7e83 1491misread the "``A``" example as:
223e47cc
LB
1492
1493.. code-block:: c++
1494
970d7e83 1495 A = foo ((42, 92) + bar) (X);
223e47cc
LB
1496
1497when skimming through the code. By avoiding a space in a function, we avoid
1498this misinterpretation.
1499
1500Prefer Preincrement
1501^^^^^^^^^^^^^^^^^^^
1502
1503Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1504(``X++``) and could very well be a lot faster than it. Use preincrementation
1505whenever possible.
1506
1507The semantics of postincrement include making a copy of the value being
1508incremented, returning it, and then preincrementing the "work value". For
1509primitive types, this isn't a big deal. But for iterators, it can be a huge
1510issue (for example, some iterators contains stack and set objects in them...
1511copying an iterator could invoke the copy ctor's of these as well). In general,
1512get in the habit of always using preincrement, and you won't have a problem.
1513
1514
1515Namespace Indentation
1516^^^^^^^^^^^^^^^^^^^^^
1517
1518In general, we strive to reduce indentation wherever possible. This is useful
1519because we want code to `fit into 80 columns`_ without wrapping horribly, but
1a4d82fc
JJ
1520also because it makes it easier to understand the code. To facilitate this and
1521avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1522helps readability, feel free to add a comment indicating what namespace is
1523being closed by a ``}``. For example:
223e47cc
LB
1524
1525.. code-block:: c++
1526
1527 namespace llvm {
1528 namespace knowledge {
1529
970d7e83 1530 /// This class represents things that Smith can have an intimate
223e47cc
LB
1531 /// understanding of and contains the data associated with it.
1532 class Grokable {
1533 ...
1534 public:
1535 explicit Grokable() { ... }
1536 virtual ~Grokable() = 0;
1537
1538 ...
1539
1540 };
1541
1542 } // end namespace knowledge
1543 } // end namespace llvm
1544
1a4d82fc
JJ
1545
1546Feel free to skip the closing comment when the namespace being closed is
1547obvious for any reason. For example, the outer-most namespace in a header file
1548is rarely a source of confusion. But namespaces both anonymous and named in
1549source files that are being closed half way through the file probably could use
1550clarification.
223e47cc
LB
1551
1552.. _static:
1553
1554Anonymous Namespaces
1555^^^^^^^^^^^^^^^^^^^^
1556
1557After talking about namespaces in general, you may be wondering about anonymous
1558namespaces in particular. Anonymous namespaces are a great language feature
1559that tells the C++ compiler that the contents of the namespace are only visible
1560within the current translation unit, allowing more aggressive optimization and
1561eliminating the possibility of symbol name collisions. Anonymous namespaces are
1562to C++ as "static" is to C functions and global variables. While "``static``"
1563is available in C++, anonymous namespaces are more general: they can make entire
1564classes private to a file.
1565
1566The problem with anonymous namespaces is that they naturally want to encourage
1567indentation of their body, and they reduce locality of reference: if you see a
1568random function definition in a C++ file, it is easy to see if it is marked
1569static, but seeing if it is in an anonymous namespace requires scanning a big
1570chunk of the file.
1571
1572Because of this, we have a simple guideline: make anonymous namespaces as small
1573as possible, and only use them for class declarations. For example, this is
1574good:
1575
1576.. code-block:: c++
1577
1578 namespace {
1a4d82fc
JJ
1579 class StringSort {
1580 ...
1581 public:
1582 StringSort(...)
1583 bool operator<(const char *RHS) const;
1584 };
223e47cc
LB
1585 } // end anonymous namespace
1586
1587 static void runHelper() {
1588 ...
1589 }
1590
1591 bool StringSort::operator<(const char *RHS) const {
1592 ...
1593 }
1594
1595This is bad:
1596
1597.. code-block:: c++
1598
1599 namespace {
1a4d82fc 1600
223e47cc
LB
1601 class StringSort {
1602 ...
1603 public:
1604 StringSort(...)
1605 bool operator<(const char *RHS) const;
1606 };
1607
1608 void runHelper() {
1609 ...
1610 }
1611
1612 bool StringSort::operator<(const char *RHS) const {
1613 ...
1614 }
1615
1616 } // end anonymous namespace
1617
1618This is bad specifically because if you're looking at "``runHelper``" in the middle
1619of a large C++ file, that you have no immediate way to tell if it is local to
1620the file. When it is marked static explicitly, this is immediately obvious.
1621Also, there is no reason to enclose the definition of "``operator<``" in the
1622namespace just because it was declared there.
1623
1624See Also
1625========
1626
970d7e83 1627A lot of these comments and recommendations have been culled from other sources.
223e47cc
LB
1628Two particularly important books for our work are:
1629
1630#. `Effective C++
1631 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1632 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1633 "Effective STL" by the same author.
1634
1635#. `Large-Scale C++ Software Design
1636 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1637 by John Lakos
1638
1639If you get some free time, and you haven't read them: do so, you might learn
1640something.