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1a4d82fc JJ |
1 | -: 0:Source:test.cpp |
2 | -: 0:Graph:test.gcno | |
3 | -: 0:Data:test.gcda | |
4 | -: 0:Runs:2 | |
5 | -: 0:Programs:1 | |
6 | -: 1:#include "test.h" | |
7 | -: 2:#include <cstdlib> | |
8 | -: 3: | |
9 | -: 4:bool on = false; | |
10 | -: 5:int len = 42; | |
11 | -: 6:double grid[10][10] = {0}; | |
12 | -: 7:const char * hello = "world"; | |
13 | -: 8:const char * world = "hello"; | |
14 | -: 9: | |
15 | 8589934592: 10:void A::B() {} | |
16 | 8589934592: 10-block 0 | |
17 | -: 11: | |
18 | #####: 12:void useless() {} | |
19 | $$$$$: 12-block 0 | |
20 | -: 13: | |
21 | -: 14:double more_useless() { | |
22 | #####: 15: return 0; | |
23 | $$$$$: 15-block 0 | |
24 | -: 16:} | |
25 | -: 17: | |
26 | -: 18:int foo() { | |
27 | 2: 19: on = true; | |
28 | 2: 20: return 3; | |
29 | 2: 20-block 0 | |
30 | -: 21:} | |
31 | -: 22: | |
32 | -: 23:int bar() { | |
33 | #####: 24: len--; | |
34 | #####: 25: return foo() + 45; | |
35 | $$$$$: 25-block 0 | |
36 | -: 26:} | |
37 | -: 27: | |
38 | 8: 28:void assign(int ii, int jj) { | |
39 | 8: 29: grid[ii][jj] = (ii+1) * (jj+1); | |
40 | 8: 30:} | |
41 | 8: 30-block 0 | |
42 | -: 31: | |
43 | -: 32:void initialize_grid() { | |
44 | 6: 33: for (int ii = 0; ii < 2; ii++) | |
45 | 2: 33-block 0 | |
46 | 6: 33-block 1 | |
47 | 4: 33-block 2 | |
48 | 12: 34: for (int jj = 0; jj < 2; jj++) | |
49 | 4: 34-block 0 | |
50 | 12: 34-block 1 | |
51 | 8: 34-block 2 | |
52 | 8: 35: assign(ii, jj); | |
53 | 8: 35-block 0 | |
54 | 4: 35-block 1 | |
55 | 2: 36:} | |
56 | 2: 36-block 0 | |
57 | -: 37: | |
58 | -: 38:int main() { | |
59 | 2: 39: initialize_grid(); | |
60 | -: 40: | |
61 | 2: 41: int a = 2; | |
62 | 2: 42: on = rand() % 2; | |
63 | 2: 43: if (on) { | |
64 | 2: 43-block 0 | |
65 | 2: 44: foo(); | |
66 | 2: 45: ++a; | |
67 | 2: 46: } else { | |
68 | 2: 46-block 0 | |
69 | #####: 47: bar(); | |
70 | #####: 48: a += rand(); | |
71 | $$$$$: 48-block 0 | |
72 | -: 49: } | |
73 | -: 50: | |
74 | 22: 51: for (int ii = 0; ii < 10; ++ii) { | |
75 | 2: 51-block 0 | |
76 | 22: 51-block 1 | |
77 | 20: 51-block 2 | |
78 | 20: 52: switch (rand() % 5) { | |
79 | 20: 52-block 0 | |
80 | -: 53: case 0: | |
81 | 4: 54: a += rand(); | |
82 | 4: 55: break; | |
83 | 4: 55-block 0 | |
84 | -: 56: case 1: | |
85 | -: 57: case 2: | |
86 | 2: 58: a += rand() / rand(); | |
87 | 2: 59: break; | |
88 | 2: 59-block 0 | |
89 | -: 60: case 3: | |
90 | 6: 61: a -= rand(); | |
91 | 6: 62: break; | |
92 | 6: 62-block 0 | |
93 | -: 63: default: | |
94 | 8: 64: a = -1; | |
95 | 8: 65: } | |
96 | 8: 65-block 0 | |
97 | 20: 66: } | |
98 | 20: 66-block 0 | |
99 | -: 67: | |
100 | 2: 68: A thing; | |
101 | 8589934594: 69: for (uint64_t ii = 0; ii < 4294967296; ++ii) | |
102 | 2: 69-block 0 | |
103 | 8589934594: 69-block 1 | |
104 | 8589934592: 69-block 2 | |
105 | 8589934592: 70: thing.B(); | |
106 | 8589934592: 70-block 0 | |
107 | -: 71: | |
108 | 2: 72: return a + 8 + grid[2][3] + len; | |
109 | 2: 72-block 0 | |
110 | -: 73: return more_useless(); | |
111 | -: 74:} |