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opengl: add egl-headless display
[mirror_qemu.git] / ui / egl-headless.c
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1#include "qemu/osdep.h"
2#include "qemu-common.h"
3#include "sysemu/sysemu.h"
4#include "ui/console.h"
5#include "ui/egl-helpers.h"
6#include "ui/egl-context.h"
7
8typedef struct egl_dpy {
9 DisplayChangeListener dcl;
10 DisplaySurface *ds;
11 int width, height;
12 GLuint texture;
13 GLuint framebuffer;
14 GLuint blit_texture;
15 GLuint blit_framebuffer;
16 bool y_0_top;
17} egl_dpy;
18
19static void egl_refresh(DisplayChangeListener *dcl)
20{
21 graphic_hw_update(dcl->con);
22}
23
24static void egl_gfx_update(DisplayChangeListener *dcl,
25 int x, int y, int w, int h)
26{
27}
28
29static void egl_gfx_switch(DisplayChangeListener *dcl,
30 struct DisplaySurface *new_surface)
31{
32 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
33
34 edpy->ds = new_surface;
35}
36
37static void egl_scanout_disable(DisplayChangeListener *dcl)
38{
39 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
40
41 edpy->texture = 0;
42 /* XXX: delete framebuffers here ??? */
43}
44
45static void egl_scanout_texture(DisplayChangeListener *dcl,
46 uint32_t backing_id,
47 bool backing_y_0_top,
48 uint32_t backing_width,
49 uint32_t backing_height,
50 uint32_t x, uint32_t y,
51 uint32_t w, uint32_t h)
52{
53 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
54
55 edpy->texture = backing_id;
56 edpy->y_0_top = backing_y_0_top;
57
58 /* source framebuffer */
59 if (!edpy->framebuffer) {
60 glGenFramebuffers(1, &edpy->framebuffer);
61 }
62 glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer);
63 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
64 GL_TEXTURE_2D, edpy->texture, 0);
65
66 /* dest framebuffer */
67 if (!edpy->blit_framebuffer) {
68 glGenFramebuffers(1, &edpy->blit_framebuffer);
69 glGenTextures(1, &edpy->blit_texture);
70 edpy->width = 0;
71 edpy->height = 0;
72 }
73 if (edpy->width != backing_width || edpy->height != backing_height) {
74 edpy->width = backing_width;
75 edpy->height = backing_height;
76 glBindTexture(GL_TEXTURE_2D, edpy->blit_texture);
77 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
78 edpy->width, edpy->height,
79 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
80 glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer);
81 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
82 GL_TEXTURE_2D, edpy->blit_texture, 0);
83 }
84}
85
86static void egl_scanout_flush(DisplayChangeListener *dcl,
87 uint32_t x, uint32_t y,
88 uint32_t w, uint32_t h)
89{
90 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
91 GLuint y1, y2;
92
93 if (!edpy->texture || !edpy->ds) {
94 return;
95 }
96 assert(surface_width(edpy->ds) == edpy->width);
97 assert(surface_height(edpy->ds) == edpy->height);
98 assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
99
100 /* blit framebuffer, flip if needed */
101 glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer);
102 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer);
103 glViewport(0, 0, edpy->width, edpy->height);
104 y1 = edpy->y_0_top ? edpy->height : 0;
105 y2 = edpy->y_0_top ? 0 : edpy->height;
106 glBlitFramebuffer(0, y1, edpy->width, y2,
107 0, 0, edpy->width, edpy->height,
108 GL_COLOR_BUFFER_BIT, GL_NEAREST);
109
110 /* read pixels to surface */
111 glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer);
112 glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
113 glReadPixels(0, 0, edpy->width, edpy->height,
114 GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds));
115
116 /* notify about updates */
117 dpy_gfx_update(edpy->dcl.con, x, y, w, h);
118}
119
120static const DisplayChangeListenerOps egl_ops = {
121 .dpy_name = "egl-headless",
122 .dpy_refresh = egl_refresh,
123 .dpy_gfx_update = egl_gfx_update,
124 .dpy_gfx_switch = egl_gfx_switch,
125
126 .dpy_gl_ctx_create = qemu_egl_create_context,
127 .dpy_gl_ctx_destroy = qemu_egl_destroy_context,
128 .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
129 .dpy_gl_ctx_get_current = qemu_egl_get_current_context,
130
131 .dpy_gl_scanout_disable = egl_scanout_disable,
132 .dpy_gl_scanout_texture = egl_scanout_texture,
133 .dpy_gl_update = egl_scanout_flush,
134};
135
136void egl_headless_init(void)
137{
138 QemuConsole *con;
139 egl_dpy *edpy;
140 int idx;
141
142 if (egl_rendernode_init(NULL) < 0) {
143 error_report("egl: render node init failed");
144 exit(1);
145 }
146
147 for (idx = 0;; idx++) {
148 con = qemu_console_lookup_by_index(idx);
149 if (!con || !qemu_console_is_graphic(con)) {
150 break;
151 }
152
153 edpy = g_new0(egl_dpy, 1);
154 edpy->dcl.con = con;
155 edpy->dcl.ops = &egl_ops;
156 register_displaychangelistener(&edpy->dcl);
157 }
158}