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sdl2: move SDL_* includes to sdl2.h
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1/*
2 * QEMU SDL display driver
3 *
4 * Copyright (c) 2003 Fabrice Bellard
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 */
24/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
25
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26#include "qemu-common.h"
27#include "ui/console.h"
28#include "ui/input.h"
29#include "ui/sdl2.h"
30#include "sysemu/sysemu.h"
31
32void sdl2_2d_update(DisplayChangeListener *dcl,
33 int x, int y, int w, int h)
34{
35 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
36 DisplaySurface *surf = qemu_console_surface(dcl->con);
37 SDL_Rect rect;
38
39 if (!surf) {
40 return;
41 }
42 if (!scon->texture) {
43 return;
44 }
45
46 rect.x = x;
47 rect.y = y;
48 rect.w = w;
49 rect.h = h;
50
51 SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
52 surface_stride(surf));
53 SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
54 SDL_RenderPresent(scon->real_renderer);
55}
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56
57void sdl2_2d_switch(DisplayChangeListener *dcl,
58 DisplaySurface *new_surface)
59{
60 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
61 DisplaySurface *old_surface = scon->surface;
62 int format = 0;
63
64 scon->surface = new_surface;
65
66 if (scon->texture) {
67 SDL_DestroyTexture(scon->texture);
68 scon->texture = NULL;
69 }
70
71 if (!new_surface) {
72 sdl2_window_destroy(scon);
73 return;
74 }
75
76 if (!scon->real_window) {
77 sdl2_window_create(scon);
78 } else if (old_surface &&
79 ((surface_width(old_surface) != surface_width(new_surface)) ||
80 (surface_height(old_surface) != surface_height(new_surface)))) {
81 sdl2_window_resize(scon);
82 }
83
84 SDL_RenderSetLogicalSize(scon->real_renderer,
85 surface_width(new_surface),
86 surface_height(new_surface));
87
88 if (surface_bits_per_pixel(scon->surface) == 16) {
89 format = SDL_PIXELFORMAT_RGB565;
90 } else if (surface_bits_per_pixel(scon->surface) == 32) {
91 format = SDL_PIXELFORMAT_ARGB8888;
92 }
93 scon->texture = SDL_CreateTexture(scon->real_renderer, format,
94 SDL_TEXTUREACCESS_STREAMING,
95 surface_width(new_surface),
96 surface_height(new_surface));
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97 sdl2_2d_redraw(scon);
98}
99
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100void sdl2_2d_refresh(DisplayChangeListener *dcl)
101{
102 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
103
104 graphic_hw_update(dcl->con);
105 sdl2_poll_events(scon);
106}
107
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108void sdl2_2d_redraw(struct sdl2_console *scon)
109{
110 if (!scon->surface) {
111 return;
112 }
113 sdl2_2d_update(&scon->dcl, 0, 0,
114 surface_width(scon->surface),
115 surface_height(scon->surface));
2c3056f1 116}
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117
118bool sdl2_2d_check_format(DisplayChangeListener *dcl,
119 pixman_format_code_t format)
120{
121 /*
122 * We let SDL convert for us a few more formats than,
123 * the native ones. Thes are the ones I have tested.
124 */
125 return (format == PIXMAN_x8r8g8b8 ||
126 format == PIXMAN_b8g8r8x8 ||
127 format == PIXMAN_x1r5g5b5 ||
128 format == PIXMAN_r5g6b5);
129}