]> git.proxmox.com Git - mirror_qemu.git/blame - ui/sdl2-2d.c
sdl2: move sdl_update to new sdl2-2d.c
[mirror_qemu.git] / ui / sdl2-2d.c
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1/*
2 * QEMU SDL display driver
3 *
4 * Copyright (c) 2003 Fabrice Bellard
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 */
24/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
25
26/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
27#undef WIN32_LEAN_AND_MEAN
28
29#include <SDL.h>
30#include <SDL_syswm.h>
31
32#include "qemu-common.h"
33#include "ui/console.h"
34#include "ui/input.h"
35#include "ui/sdl2.h"
36#include "sysemu/sysemu.h"
37
38void sdl2_2d_update(DisplayChangeListener *dcl,
39 int x, int y, int w, int h)
40{
41 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
42 DisplaySurface *surf = qemu_console_surface(dcl->con);
43 SDL_Rect rect;
44
45 if (!surf) {
46 return;
47 }
48 if (!scon->texture) {
49 return;
50 }
51
52 rect.x = x;
53 rect.y = y;
54 rect.w = w;
55 rect.h = h;
56
57 SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
58 surface_stride(surf));
59 SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
60 SDL_RenderPresent(scon->real_renderer);
61}