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985e1c9b GH |
1 | /* |
2 | * QEMU opengl shader helper functions | |
3 | * | |
4 | * Copyright (c) 2014 Red Hat | |
5 | * | |
6 | * Authors: | |
7 | * Gerd Hoffmann <kraxel@redhat.com> | |
8 | * | |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | |
10 | * of this software and associated documentation files (the "Software"), to deal | |
11 | * in the Software without restriction, including without limitation the rights | |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
13 | * copies of the Software, and to permit persons to whom the Software is | |
14 | * furnished to do so, subject to the following conditions: | |
15 | * | |
16 | * The above copyright notice and this permission notice shall be included in | |
17 | * all copies or substantial portions of the Software. | |
18 | * | |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
22 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
25 | * THE SOFTWARE. | |
26 | */ | |
e16f4c87 | 27 | #include "qemu/osdep.h" |
985e1c9b GH |
28 | #include "ui/shader.h" |
29 | ||
2b1ccdf4 MAL |
30 | #include "ui/shader/texture-blit-vert.h" |
31 | #include "ui/shader/texture-blit-flip-vert.h" | |
32 | #include "ui/shader/texture-blit-frag.h" | |
46e19e14 GH |
33 | |
34 | struct QemuGLShader { | |
35 | GLint texture_blit_prog; | |
2e1d70b9 | 36 | GLint texture_blit_flip_prog; |
46e19e14 GH |
37 | GLint texture_blit_vao; |
38 | }; | |
39 | ||
985e1c9b GH |
40 | /* ---------------------------------------------------------------------- */ |
41 | ||
46e19e14 | 42 | static GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog) |
cd2bc889 | 43 | { |
c046d828 | 44 | static const GLfloat in_position[] = { |
cd2bc889 GH |
45 | -1, -1, |
46 | 1, -1, | |
47 | -1, 1, | |
48 | 1, 1, | |
49 | }; | |
50 | GLint l_position; | |
c046d828 GH |
51 | GLuint vao, buffer; |
52 | ||
53 | glGenVertexArrays(1, &vao); | |
54 | glBindVertexArray(vao); | |
55 | ||
56 | /* this is the VBO that holds the vertex data */ | |
57 | glGenBuffers(1, &buffer); | |
58 | glBindBuffer(GL_ARRAY_BUFFER, buffer); | |
59 | glBufferData(GL_ARRAY_BUFFER, sizeof(in_position), in_position, | |
60 | GL_STATIC_DRAW); | |
cd2bc889 | 61 | |
cd2bc889 | 62 | l_position = glGetAttribLocation(texture_blit_prog, "in_position"); |
c046d828 | 63 | glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, 0); |
cd2bc889 | 64 | glEnableVertexAttribArray(l_position); |
c046d828 GH |
65 | |
66 | glBindBuffer(GL_ARRAY_BUFFER, 0); | |
67 | glBindVertexArray(0); | |
68 | ||
69 | return vao; | |
70 | } | |
71 | ||
2e1d70b9 | 72 | void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip) |
c046d828 | 73 | { |
2e1d70b9 GH |
74 | glUseProgram(flip |
75 | ? gls->texture_blit_flip_prog | |
76 | : gls->texture_blit_prog); | |
46e19e14 | 77 | glBindVertexArray(gls->texture_blit_vao); |
c046d828 | 78 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
cd2bc889 GH |
79 | } |
80 | ||
81 | /* ---------------------------------------------------------------------- */ | |
82 | ||
46e19e14 | 83 | static GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) |
985e1c9b GH |
84 | { |
85 | GLuint shader; | |
86 | GLint status, length; | |
87 | char *errmsg; | |
88 | ||
89 | shader = glCreateShader(type); | |
90 | glShaderSource(shader, 1, &src, 0); | |
91 | glCompileShader(shader); | |
92 | ||
93 | glGetShaderiv(shader, GL_COMPILE_STATUS, &status); | |
94 | if (!status) { | |
95 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); | |
42ddb8aa | 96 | errmsg = g_malloc(length); |
985e1c9b GH |
97 | glGetShaderInfoLog(shader, length, &length, errmsg); |
98 | fprintf(stderr, "%s: compile %s error\n%s\n", __func__, | |
99 | (type == GL_VERTEX_SHADER) ? "vertex" : "fragment", | |
100 | errmsg); | |
42ddb8aa | 101 | g_free(errmsg); |
985e1c9b GH |
102 | return 0; |
103 | } | |
104 | return shader; | |
105 | } | |
106 | ||
46e19e14 | 107 | static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) |
985e1c9b GH |
108 | { |
109 | GLuint program; | |
110 | GLint status, length; | |
111 | char *errmsg; | |
112 | ||
113 | program = glCreateProgram(); | |
114 | glAttachShader(program, vert); | |
115 | glAttachShader(program, frag); | |
116 | glLinkProgram(program); | |
117 | ||
118 | glGetProgramiv(program, GL_LINK_STATUS, &status); | |
119 | if (!status) { | |
120 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length); | |
42ddb8aa | 121 | errmsg = g_malloc(length); |
985e1c9b GH |
122 | glGetProgramInfoLog(program, length, &length, errmsg); |
123 | fprintf(stderr, "%s: link program: %s\n", __func__, errmsg); | |
42ddb8aa | 124 | g_free(errmsg); |
985e1c9b GH |
125 | return 0; |
126 | } | |
127 | return program; | |
128 | } | |
129 | ||
46e19e14 GH |
130 | static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, |
131 | const GLchar *frag_src) | |
985e1c9b | 132 | { |
8fe496ad | 133 | GLuint vert_shader, frag_shader, program = 0; |
985e1c9b GH |
134 | |
135 | vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src); | |
136 | frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src); | |
137 | if (!vert_shader || !frag_shader) { | |
8fe496ad | 138 | goto end; |
985e1c9b GH |
139 | } |
140 | ||
141 | program = qemu_gl_create_link_program(vert_shader, frag_shader); | |
8fe496ad MAL |
142 | |
143 | end: | |
985e1c9b GH |
144 | glDeleteShader(vert_shader); |
145 | glDeleteShader(frag_shader); | |
146 | ||
147 | return program; | |
148 | } | |
46e19e14 GH |
149 | |
150 | /* ---------------------------------------------------------------------- */ | |
151 | ||
152 | QemuGLShader *qemu_gl_init_shader(void) | |
153 | { | |
154 | QemuGLShader *gls = g_new0(QemuGLShader, 1); | |
155 | ||
156 | gls->texture_blit_prog = qemu_gl_create_compile_link_program | |
157 | (texture_blit_vert_src, texture_blit_frag_src); | |
2e1d70b9 GH |
158 | gls->texture_blit_flip_prog = qemu_gl_create_compile_link_program |
159 | (texture_blit_flip_vert_src, texture_blit_frag_src); | |
160 | if (!gls->texture_blit_prog || !gls->texture_blit_flip_prog) { | |
46e19e14 GH |
161 | exit(1); |
162 | } | |
163 | ||
164 | gls->texture_blit_vao = | |
165 | qemu_gl_init_texture_blit(gls->texture_blit_prog); | |
166 | ||
167 | return gls; | |
168 | } | |
169 | ||
170 | void qemu_gl_fini_shader(QemuGLShader *gls) | |
171 | { | |
172 | if (!gls) { | |
173 | return; | |
174 | } | |
532042d5 MAL |
175 | glDeleteProgram(gls->texture_blit_prog); |
176 | glDeleteProgram(gls->texture_blit_flip_prog); | |
177 | glDeleteProgram(gls->texture_blit_vao); | |
46e19e14 GH |
178 | g_free(gls); |
179 | } |