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1/*
2 * QEMU throttling infrastructure
3 *
4 * Copyright (C) Nodalink, SARL. 2013
5 *
6 * Author:
7 * Benoît Canet <benoit.canet@irqsave.net>
8 *
9 * This program is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License as
11 * published by the Free Software Foundation; either version 2 or
12 * (at your option) version 3 of the License.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, see <http://www.gnu.org/licenses/>.
21 */
22
23#include "qemu/throttle.h"
24#include "qemu/timer.h"
13af91eb 25#include "block/aio.h"
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26
27/* This function make a bucket leak
28 *
29 * @bkt: the bucket to make leak
30 * @delta_ns: the time delta
31 */
32void throttle_leak_bucket(LeakyBucket *bkt, int64_t delta_ns)
33{
34 double leak;
35
36 /* compute how much to leak */
37 leak = (bkt->avg * (double) delta_ns) / NANOSECONDS_PER_SECOND;
38
39 /* make the bucket leak */
40 bkt->level = MAX(bkt->level - leak, 0);
41}
42
43/* Calculate the time delta since last leak and make proportionals leaks
44 *
45 * @now: the current timestamp in ns
46 */
47static void throttle_do_leak(ThrottleState *ts, int64_t now)
48{
49 /* compute the time elapsed since the last leak */
50 int64_t delta_ns = now - ts->previous_leak;
51 int i;
52
53 ts->previous_leak = now;
54
55 if (delta_ns <= 0) {
56 return;
57 }
58
59 /* make each bucket leak */
60 for (i = 0; i < BUCKETS_COUNT; i++) {
61 throttle_leak_bucket(&ts->cfg.buckets[i], delta_ns);
62 }
63}
64
65/* do the real job of computing the time to wait
66 *
67 * @limit: the throttling limit
68 * @extra: the number of operation to delay
69 * @ret: the time to wait in ns
70 */
71static int64_t throttle_do_compute_wait(double limit, double extra)
72{
73 double wait = extra * NANOSECONDS_PER_SECOND;
74 wait /= limit;
75 return wait;
76}
77
78/* This function compute the wait time in ns that a leaky bucket should trigger
79 *
80 * @bkt: the leaky bucket we operate on
81 * @ret: the resulting wait time in ns or 0 if the operation can go through
82 */
83int64_t throttle_compute_wait(LeakyBucket *bkt)
84{
85 double extra; /* the number of extra units blocking the io */
86
87 if (!bkt->avg) {
88 return 0;
89 }
90
91 extra = bkt->level - bkt->max;
92
93 if (extra <= 0) {
94 return 0;
95 }
96
97 return throttle_do_compute_wait(bkt->avg, extra);
98}
99
100/* This function compute the time that must be waited while this IO
101 *
102 * @is_write: true if the current IO is a write, false if it's a read
103 * @ret: time to wait
104 */
105static int64_t throttle_compute_wait_for(ThrottleState *ts,
106 bool is_write)
107{
108 BucketType to_check[2][4] = { {THROTTLE_BPS_TOTAL,
109 THROTTLE_OPS_TOTAL,
110 THROTTLE_BPS_READ,
111 THROTTLE_OPS_READ},
112 {THROTTLE_BPS_TOTAL,
113 THROTTLE_OPS_TOTAL,
114 THROTTLE_BPS_WRITE,
115 THROTTLE_OPS_WRITE}, };
116 int64_t wait, max_wait = 0;
117 int i;
118
119 for (i = 0; i < 4; i++) {
120 BucketType index = to_check[is_write][i];
121 wait = throttle_compute_wait(&ts->cfg.buckets[index]);
122 if (wait > max_wait) {
123 max_wait = wait;
124 }
125 }
126
127 return max_wait;
128}
129
130/* compute the timer for this type of operation
131 *
132 * @is_write: the type of operation
133 * @now: the current clock timestamp
134 * @next_timestamp: the resulting timer
135 * @ret: true if a timer must be set
136 */
137bool throttle_compute_timer(ThrottleState *ts,
138 bool is_write,
139 int64_t now,
140 int64_t *next_timestamp)
141{
142 int64_t wait;
143
144 /* leak proportionally to the time elapsed */
145 throttle_do_leak(ts, now);
146
147 /* compute the wait time if any */
148 wait = throttle_compute_wait_for(ts, is_write);
149
150 /* if the code must wait compute when the next timer should fire */
151 if (wait) {
152 *next_timestamp = now + wait;
153 return true;
154 }
155
156 /* else no need to wait at all */
157 *next_timestamp = now;
158 return false;
159}
160
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161/* Add timers to event loop */
162void throttle_attach_aio_context(ThrottleState *ts, AioContext *new_context)
163{
164 ts->timers[0] = aio_timer_new(new_context, ts->clock_type, SCALE_NS,
165 ts->read_timer_cb, ts->timer_opaque);
166 ts->timers[1] = aio_timer_new(new_context, ts->clock_type, SCALE_NS,
167 ts->write_timer_cb, ts->timer_opaque);
168}
169
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170/* To be called first on the ThrottleState */
171void throttle_init(ThrottleState *ts,
13af91eb 172 AioContext *aio_context,
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173 QEMUClockType clock_type,
174 QEMUTimerCB *read_timer_cb,
175 QEMUTimerCB *write_timer_cb,
176 void *timer_opaque)
177{
178 memset(ts, 0, sizeof(ThrottleState));
179
180 ts->clock_type = clock_type;
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181 ts->read_timer_cb = read_timer_cb;
182 ts->write_timer_cb = write_timer_cb;
183 ts->timer_opaque = timer_opaque;
184 throttle_attach_aio_context(ts, aio_context);
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185}
186
187/* destroy a timer */
188static void throttle_timer_destroy(QEMUTimer **timer)
189{
190 assert(*timer != NULL);
191
192 timer_del(*timer);
193 timer_free(*timer);
194 *timer = NULL;
195}
196
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197/* Remove timers from event loop */
198void throttle_detach_aio_context(ThrottleState *ts)
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199{
200 int i;
201
202 for (i = 0; i < 2; i++) {
203 throttle_timer_destroy(&ts->timers[i]);
204 }
205}
206
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207/* To be called last on the ThrottleState */
208void throttle_destroy(ThrottleState *ts)
209{
210 throttle_detach_aio_context(ts);
211}
212
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213/* is any throttling timer configured */
214bool throttle_have_timer(ThrottleState *ts)
215{
216 if (ts->timers[0]) {
217 return true;
218 }
219
220 return false;
221}
222
223/* Does any throttling must be done
224 *
225 * @cfg: the throttling configuration to inspect
226 * @ret: true if throttling must be done else false
227 */
228bool throttle_enabled(ThrottleConfig *cfg)
229{
230 int i;
231
232 for (i = 0; i < BUCKETS_COUNT; i++) {
233 if (cfg->buckets[i].avg > 0) {
234 return true;
235 }
236 }
237
238 return false;
239}
240
241/* return true if any two throttling parameters conflicts
242 *
243 * @cfg: the throttling configuration to inspect
244 * @ret: true if any conflict detected else false
245 */
246bool throttle_conflicting(ThrottleConfig *cfg)
247{
248 bool bps_flag, ops_flag;
249 bool bps_max_flag, ops_max_flag;
250
251 bps_flag = cfg->buckets[THROTTLE_BPS_TOTAL].avg &&
252 (cfg->buckets[THROTTLE_BPS_READ].avg ||
253 cfg->buckets[THROTTLE_BPS_WRITE].avg);
254
255 ops_flag = cfg->buckets[THROTTLE_OPS_TOTAL].avg &&
256 (cfg->buckets[THROTTLE_OPS_READ].avg ||
257 cfg->buckets[THROTTLE_OPS_WRITE].avg);
258
259 bps_max_flag = cfg->buckets[THROTTLE_BPS_TOTAL].max &&
260 (cfg->buckets[THROTTLE_BPS_READ].max ||
261 cfg->buckets[THROTTLE_BPS_WRITE].max);
262
263 ops_max_flag = cfg->buckets[THROTTLE_OPS_TOTAL].max &&
264 (cfg->buckets[THROTTLE_OPS_READ].max ||
265 cfg->buckets[THROTTLE_OPS_WRITE].max);
266
267 return bps_flag || ops_flag || bps_max_flag || ops_max_flag;
268}
269
270/* check if a throttling configuration is valid
271 * @cfg: the throttling configuration to inspect
272 * @ret: true if valid else false
273 */
274bool throttle_is_valid(ThrottleConfig *cfg)
275{
276 bool invalid = false;
277 int i;
278
279 for (i = 0; i < BUCKETS_COUNT; i++) {
280 if (cfg->buckets[i].avg < 0) {
281 invalid = true;
282 }
283 }
284
285 for (i = 0; i < BUCKETS_COUNT; i++) {
286 if (cfg->buckets[i].max < 0) {
287 invalid = true;
288 }
289 }
290
291 return !invalid;
292}
293
294/* fix bucket parameters */
295static void throttle_fix_bucket(LeakyBucket *bkt)
296{
297 double min;
298
299 /* zero bucket level */
300 bkt->level = 0;
301
302 /* The following is done to cope with the Linux CFQ block scheduler
303 * which regroup reads and writes by block of 100ms in the guest.
304 * When they are two process one making reads and one making writes cfq
305 * make a pattern looking like the following:
306 * WWWWWWWWWWWRRRRRRRRRRRRRRWWWWWWWWWWWWWwRRRRRRRRRRRRRRRRR
307 * Having a max burst value of 100ms of the average will help smooth the
308 * throttling
309 */
310 min = bkt->avg / 10;
311 if (bkt->avg && !bkt->max) {
312 bkt->max = min;
313 }
314}
315
316/* take care of canceling a timer */
317static void throttle_cancel_timer(QEMUTimer *timer)
318{
319 assert(timer != NULL);
320
321 timer_del(timer);
322}
323
324/* Used to configure the throttle
325 *
326 * @ts: the throttle state we are working on
327 * @cfg: the config to set
328 */
329void throttle_config(ThrottleState *ts, ThrottleConfig *cfg)
330{
331 int i;
332
333 ts->cfg = *cfg;
334
335 for (i = 0; i < BUCKETS_COUNT; i++) {
336 throttle_fix_bucket(&ts->cfg.buckets[i]);
337 }
338
339 ts->previous_leak = qemu_clock_get_ns(ts->clock_type);
340
341 for (i = 0; i < 2; i++) {
342 throttle_cancel_timer(ts->timers[i]);
343 }
344}
345
346/* used to get config
347 *
348 * @ts: the throttle state we are working on
349 * @cfg: the config to write
350 */
351void throttle_get_config(ThrottleState *ts, ThrottleConfig *cfg)
352{
353 *cfg = ts->cfg;
354}
355
356
357/* Schedule the read or write timer if needed
358 *
359 * NOTE: this function is not unit tested due to it's usage of timer_mod
360 *
361 * @is_write: the type of operation (read/write)
362 * @ret: true if the timer has been scheduled else false
363 */
364bool throttle_schedule_timer(ThrottleState *ts, bool is_write)
365{
366 int64_t now = qemu_clock_get_ns(ts->clock_type);
367 int64_t next_timestamp;
368 bool must_wait;
369
370 must_wait = throttle_compute_timer(ts,
371 is_write,
372 now,
373 &next_timestamp);
374
375 /* request not throttled */
376 if (!must_wait) {
377 return false;
378 }
379
380 /* request throttled and timer pending -> do nothing */
381 if (timer_pending(ts->timers[is_write])) {
382 return true;
383 }
384
385 /* request throttled and timer not pending -> arm timer */
386 timer_mod(ts->timers[is_write], next_timestamp);
387 return true;
388}
389
390/* do the accounting for this operation
391 *
392 * @is_write: the type of operation (read/write)
393 * @size: the size of the operation
394 */
395void throttle_account(ThrottleState *ts, bool is_write, uint64_t size)
396{
397 double units = 1.0;
398
399 /* if cfg.op_size is defined and smaller than size we compute unit count */
400 if (ts->cfg.op_size && size > ts->cfg.op_size) {
401 units = (double) size / ts->cfg.op_size;
402 }
403
404 ts->cfg.buckets[THROTTLE_BPS_TOTAL].level += size;
405 ts->cfg.buckets[THROTTLE_OPS_TOTAL].level += units;
406
407 if (is_write) {
408 ts->cfg.buckets[THROTTLE_BPS_WRITE].level += size;
409 ts->cfg.buckets[THROTTLE_OPS_WRITE].level += units;
410 } else {
411 ts->cfg.buckets[THROTTLE_BPS_READ].level += size;
412 ts->cfg.buckets[THROTTLE_OPS_READ].level += units;
413 }
414}
415