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[rustc.git] / vendor / winapi / src / um / d2d1_2.rs
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1// Licensed under the Apache License, Version 2.0
2// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
3// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
4// All files in the project carrying such notice may not be copied, modified, or distributed
5// except according to those terms.
6//! Mappings for the contents of d2d1_2.h
7use shared::dxgi::IDXGIDevice;
8use shared::minwindef::FLOAT;
9use um::d2d1::{ID2D1Brush, ID2D1Geometry, ID2D1StrokeStyle};
10use um::d2d1::{ID2D1Resource, ID2D1ResourceVtbl};
11use um::d2d1_1::{D2D1_DEVICE_CONTEXT_OPTIONS, D2D1_PRIMITIVE_BLEND};
12use um::d2d1_1::{ID2D1DeviceContext, ID2D1DeviceContextVtbl};
13use um::d2d1_1::{ID2D1Device, ID2D1DeviceVtbl};
14use um::d2d1_1::{ID2D1Factory1, ID2D1Factory1Vtbl};
15use um::d2d1_1::{ID2D1CommandSink, ID2D1CommandSinkVtbl};
16use um::winnt::HRESULT;
17ENUM!{enum D2D1_RENDERING_PRIORITY {
18 D2D1_RENDERING_PRIORITY_NORMAL = 0,
19 D2D1_RENDERING_PRIORITY_LOW = 1,
20 D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff,
21}}
22RIDL!{#[uuid(0xa16907d7, 0xbc02, 0x4801, 0x99, 0xe8, 0x8c, 0xf7, 0xf4, 0x85, 0xf7, 0x74)]
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23interface ID2D1GeometryRealization(ID2D1GeometryRealizationVtbl):
24 ID2D1Resource(ID2D1ResourceVtbl) {}}
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26interface ID2D1DeviceContext1(ID2D1DeviceContext1Vtbl):
27 ID2D1DeviceContext(ID2D1DeviceContextVtbl) {
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28 fn CreateFilledGeometryRealization(
29 geometry: *mut ID2D1Geometry,
30 flatteningTolerance: FLOAT,
31 geometryRealization: *mut *mut ID2D1GeometryRealization,
32 ) -> HRESULT,
33 fn CreateStrokedGeometryRealization(
34 geometry: *mut ID2D1Geometry,
35 flatteningTolerance: FLOAT,
36 strokeWidth: FLOAT,
37 strokeStyle: *mut ID2D1StrokeStyle,
38 geometryRealization: *mut *mut ID2D1GeometryRealization,
39 ) -> HRESULT,
40 fn DrawGeometryRealization(
41 geometryRealization: *mut ID2D1GeometryRealization,
42 brush: *mut ID2D1Brush,
43 ) -> (),
44}}
45RIDL!{#[uuid(0xd21768e1, 0x23a4, 0x4823, 0xa1, 0x4b, 0x7c, 0x3e, 0xba, 0x85, 0xd6, 0x58)]
46interface ID2D1Device1(ID2D1Device1Vtbl): ID2D1Device(ID2D1DeviceVtbl) {
47 fn GetRenderingPriority() -> D2D1_RENDERING_PRIORITY,
48 fn SetRenderingPriority(
49 renderingPriority: D2D1_RENDERING_PRIORITY,
50 ) -> (),
51 fn CreateDeviceContext(
52 options: D2D1_DEVICE_CONTEXT_OPTIONS,
53 deviceContext1: *mut *mut ID2D1DeviceContext1,
54 ) -> HRESULT,
55}}
56RIDL!{#[uuid(0x94f81a73, 0x9212, 0x4376, 0x9c, 0x58, 0xb1, 0x6a, 0x3a, 0x0d, 0x39, 0x92)]
57interface ID2D1Factory2(ID2D1Factory2Vtbl): ID2D1Factory1(ID2D1Factory1Vtbl) {
58 fn CreateDevice(
59 dxgiDevice: *mut IDXGIDevice,
60 d2dDevice1: *mut *mut ID2D1Device1,
61 ) -> HRESULT,
62}}
63RIDL!{#[uuid(0x9eb767fd, 0x4269, 0x4467, 0xb8, 0xc2, 0xeb, 0x30, 0xcb, 0x30, 0x57, 0x43)]
64interface ID2D1CommandSink1(ID2D1CommandSink1Vtbl): ID2D1CommandSink(ID2D1CommandSinkVtbl) {
65 fn SetPrimitiveBlend1(
66 primitiveBlend: D2D1_PRIMITIVE_BLEND,
67 ) -> HRESULT,
68}}