]>
Commit | Line | Data |
---|---|---|
ff7c6d11 XL |
1 | // Licensed under the Apache License, Version 2.0 |
2 | // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license | |
3 | // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. | |
4 | // All files in the project carrying such notice may not be copied, modified, or distributed | |
5 | // except according to those terms. | |
6 | //! Mappings for the contents of d2d1_2.h | |
7 | use shared::dxgi::IDXGIDevice; | |
8 | use shared::minwindef::FLOAT; | |
9 | use um::d2d1::{ID2D1Brush, ID2D1Geometry, ID2D1StrokeStyle}; | |
10 | use um::d2d1::{ID2D1Resource, ID2D1ResourceVtbl}; | |
11 | use um::d2d1_1::{D2D1_DEVICE_CONTEXT_OPTIONS, D2D1_PRIMITIVE_BLEND}; | |
12 | use um::d2d1_1::{ID2D1DeviceContext, ID2D1DeviceContextVtbl}; | |
13 | use um::d2d1_1::{ID2D1Device, ID2D1DeviceVtbl}; | |
14 | use um::d2d1_1::{ID2D1Factory1, ID2D1Factory1Vtbl}; | |
15 | use um::d2d1_1::{ID2D1CommandSink, ID2D1CommandSinkVtbl}; | |
16 | use um::winnt::HRESULT; | |
17 | ENUM!{enum D2D1_RENDERING_PRIORITY { | |
18 | D2D1_RENDERING_PRIORITY_NORMAL = 0, | |
19 | D2D1_RENDERING_PRIORITY_LOW = 1, | |
20 | D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff, | |
21 | }} | |
22 | RIDL!{#[uuid(0xa16907d7, 0xbc02, 0x4801, 0x99, 0xe8, 0x8c, 0xf7, 0xf4, 0x85, 0xf7, 0x74)] | |
60c5eb7d XL |
23 | interface ID2D1GeometryRealization(ID2D1GeometryRealizationVtbl): |
24 | ID2D1Resource(ID2D1ResourceVtbl) {}} | |
ff7c6d11 | 25 | RIDL!{#[uuid(0xd37f57e4, 0x6908, 0x459f, 0xa1, 0x99, 0xe7, 0x2f, 0x24, 0xf7, 0x99, 0x87)] |
60c5eb7d XL |
26 | interface ID2D1DeviceContext1(ID2D1DeviceContext1Vtbl): |
27 | ID2D1DeviceContext(ID2D1DeviceContextVtbl) { | |
ff7c6d11 XL |
28 | fn CreateFilledGeometryRealization( |
29 | geometry: *mut ID2D1Geometry, | |
30 | flatteningTolerance: FLOAT, | |
31 | geometryRealization: *mut *mut ID2D1GeometryRealization, | |
32 | ) -> HRESULT, | |
33 | fn CreateStrokedGeometryRealization( | |
34 | geometry: *mut ID2D1Geometry, | |
35 | flatteningTolerance: FLOAT, | |
36 | strokeWidth: FLOAT, | |
37 | strokeStyle: *mut ID2D1StrokeStyle, | |
38 | geometryRealization: *mut *mut ID2D1GeometryRealization, | |
39 | ) -> HRESULT, | |
40 | fn DrawGeometryRealization( | |
41 | geometryRealization: *mut ID2D1GeometryRealization, | |
42 | brush: *mut ID2D1Brush, | |
43 | ) -> (), | |
44 | }} | |
45 | RIDL!{#[uuid(0xd21768e1, 0x23a4, 0x4823, 0xa1, 0x4b, 0x7c, 0x3e, 0xba, 0x85, 0xd6, 0x58)] | |
46 | interface ID2D1Device1(ID2D1Device1Vtbl): ID2D1Device(ID2D1DeviceVtbl) { | |
47 | fn GetRenderingPriority() -> D2D1_RENDERING_PRIORITY, | |
48 | fn SetRenderingPriority( | |
49 | renderingPriority: D2D1_RENDERING_PRIORITY, | |
50 | ) -> (), | |
51 | fn CreateDeviceContext( | |
52 | options: D2D1_DEVICE_CONTEXT_OPTIONS, | |
53 | deviceContext1: *mut *mut ID2D1DeviceContext1, | |
54 | ) -> HRESULT, | |
55 | }} | |
56 | RIDL!{#[uuid(0x94f81a73, 0x9212, 0x4376, 0x9c, 0x58, 0xb1, 0x6a, 0x3a, 0x0d, 0x39, 0x92)] | |
57 | interface ID2D1Factory2(ID2D1Factory2Vtbl): ID2D1Factory1(ID2D1Factory1Vtbl) { | |
58 | fn CreateDevice( | |
59 | dxgiDevice: *mut IDXGIDevice, | |
60 | d2dDevice1: *mut *mut ID2D1Device1, | |
61 | ) -> HRESULT, | |
62 | }} | |
63 | RIDL!{#[uuid(0x9eb767fd, 0x4269, 0x4467, 0xb8, 0xc2, 0xeb, 0x30, 0xcb, 0x30, 0x57, 0x43)] | |
64 | interface ID2D1CommandSink1(ID2D1CommandSink1Vtbl): ID2D1CommandSink(ID2D1CommandSinkVtbl) { | |
65 | fn SetPrimitiveBlend1( | |
66 | primitiveBlend: D2D1_PRIMITIVE_BLEND, | |
67 | ) -> HRESULT, | |
68 | }} |