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1// Licensed under the Apache License, Version 2.0
2// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
3// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
4// All files in the project carrying such notice may not be copied, modified, or distributed
5// except according to those terms.
6use ctypes::c_void;
7use shared::basetsd::{INT8, LONG_PTR, SIZE_T, UINT16, UINT64, UINT8};
8use shared::dxgiformat::DXGI_FORMAT;
9use shared::dxgitype::DXGI_SAMPLE_DESC;
10use shared::guiddef::{IID, REFGUID, REFIID};
11use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, LPCVOID, UINT};
12use shared::windef::RECT;
13use um::d3dcommon::{D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, ID3DBlob};
14use um::minwinbase::SECURITY_ATTRIBUTES;
15use um::unknwnbase::{IUnknown, IUnknownVtbl};
16use um::winnt::{HANDLE, HRESULT, LPCSTR, LPCWSTR, LUID};
17pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffff;
18pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffffffff;
19pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xff;
20pub const D3D12_APPEND_ALIGNED_ELEMENT: UINT = 0xffffffff;
21pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: UINT = 9;
22pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: UINT = 8;
23pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: UINT = 2;
24pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: UINT = 14;
25pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: UINT = 4;
26pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: UINT = 32;
27pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: UINT = 15;
28pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: UINT = 16;
29pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4;
30pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 15;
31pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1;
32pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1;
33pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: UINT = 64;
34pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4;
35pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 1;
36pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1;
37pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1;
38pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: UINT = 32;
39pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: UINT = 1;
40pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: UINT = 128;
41pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: UINT = 1;
42pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: UINT = 1;
43pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: UINT = 128;
44pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: UINT = 1;
45pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: UINT = 16;
46pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: UINT = 1;
47pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: UINT = 1;
48pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: UINT = 16;
49pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: UINT = 32;
50pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: UINT = 4;
51pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
52pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: UINT = 4096;
53pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: UINT = 3;
54pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: UINT = 3;
55pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: INT = 10;
56pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: INT = -10;
57pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: INT = -8;
58pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: INT = 7;
59pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: UINT = 256;
60pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 256;
61pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: UINT = 64;
62pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 240;
63pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: UINT = 68;
64pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 224;
65pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: UINT = 72;
66pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 208;
67pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: UINT = 76;
68pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 192;
69pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: UINT = 84;
70pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 176;
71pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: UINT = 92;
72pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 160;
73pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: UINT = 100;
74pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 144;
75pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: UINT = 112;
76pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 128;
77pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: UINT = 128;
78pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 112;
79pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: UINT = 144;
80pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 96;
81pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: UINT = 168;
82pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 80;
83pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: UINT = 204;
84pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 64;
85pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: UINT = 256;
86pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 48;
87pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: UINT = 340;
88pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 32;
89pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: UINT = 512;
90pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 16;
91pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: UINT = 768;
92pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: UINT = 1;
93pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: UINT = 256;
94pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 768;
95pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: UINT = 768;
96pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: UINT = 768;
97pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: UINT = 1;
98pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: UINT = 65535;
99pub const D3D12_CS_TGSM_REGISTER_COUNT: UINT = 8192;
100pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: UINT = 1;
101pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: UINT = 1;
102pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: UINT = 1;
103pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: UINT = 3;
104pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: UINT = 1;
105pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: UINT = 1;
106pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: UINT = 1;
107pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: UINT = 3;
108pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: UINT = 1;
109pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: UINT = 3;
110pub const D3D12_CS_THREADID_REGISTER_COUNT: UINT = 1;
111pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 1024;
112pub const D3D12_CS_THREAD_GROUP_MAX_X: UINT = 1024;
113pub const D3D12_CS_THREAD_GROUP_MAX_Y: UINT = 1024;
114pub const D3D12_CS_THREAD_GROUP_MAX_Z: UINT = 64;
115pub const D3D12_CS_THREAD_GROUP_MIN_X: UINT = 1;
116pub const D3D12_CS_THREAD_GROUP_MIN_Y: UINT = 1;
117pub const D3D12_CS_THREAD_GROUP_MIN_Z: UINT = 1;
118pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: UINT = 16384;
119pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0;
120pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0;
121pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0;
122pub const D3D12_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0;
123pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
124pub const D3D12_DEFAULT_DEPTH_BIAS: UINT = 0;
125pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0;
126pub const D3D12_DEFAULT_MAX_ANISOTROPY: UINT = 16;
127pub const D3D12_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0;
128pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4194304;
129pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: UINT = 0;
130pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536;
131pub const D3D12_DEFAULT_SAMPLE_MASK: UINT = 0xffffffff;
132pub const D3D12_DEFAULT_SCISSOR_ENDX: UINT = 0;
133pub const D3D12_DEFAULT_SCISSOR_ENDY: UINT = 0;
134pub const D3D12_DEFAULT_SCISSOR_STARTX: UINT = 0;
135pub const D3D12_DEFAULT_SCISSOR_STARTY: UINT = 0;
136pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0;
137pub const D3D12_DEFAULT_STENCIL_READ_MASK: UINT = 0xff;
138pub const D3D12_DEFAULT_STENCIL_REFERENCE: UINT = 0;
139pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: UINT = 0xff;
140pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: UINT = 0;
141pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: UINT = 0;
142pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0;
143pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0;
144pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: UINT = 0;
145pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: UINT = 0;
146pub const D3D12_DEFAULT_VIEWPORT_WIDTH: UINT = 0;
147pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: UINT = 0xffffffff;
148pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xfffffff7;
149pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0;
150pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968;
151pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4;
152pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
153pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: UINT = 32;
154pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2;
155pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1;
156pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: UINT = 3;
157pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
158pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: UINT = 1;
159pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: UINT = 2;
160pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: UINT = 1;
161pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4;
162pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
163pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32;
164pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2;
165pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1;
166pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1;
167pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
168pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1;
169pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2;
170pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1;
171pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
172pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
173pub const D3D12_DS_OUTPUT_REGISTER_COUNT: UINT = 32;
174pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6;
175pub const D3D12_FLOAT32_MAX: FLOAT = 3.402823466e+38;
176pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6;
177pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4;
178pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0;
179pub const D3D12_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055;
180pub const D3D12_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92;
181pub const D3D12_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055;
182pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308;
183pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999;
184pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999;
185pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999;
186pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0;
187pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: UINT = 2;
188pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: UINT = 1;
189pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
190pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
191pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
192pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: UINT = 1;
193pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
194pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: UINT = 1;
195pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: UINT = 2;
196pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: UINT = 1;
197pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: UINT = 4;
198pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
199pub const D3D12_GS_INPUT_REGISTER_COUNT: UINT = 32;
200pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
201pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: UINT = 1;
202pub const D3D12_GS_INPUT_REGISTER_VERTICES: UINT = 32;
203pub const D3D12_GS_MAX_INSTANCE_COUNT: UINT = 32;
204pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: UINT = 1024;
205pub const D3D12_GS_OUTPUT_ELEMENTS: UINT = 32;
206pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
207pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
208pub const D3D12_GS_OUTPUT_REGISTER_COUNT: UINT = 32;
209pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: UINT = 32;
210pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: UINT = 32;
211pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4;
212pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
213pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2;
214pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1;
215pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff;
216pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
217pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
218pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
219pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2;
220pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1;
221pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
222pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
223pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
224pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2;
225pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1;
226pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1;
227pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
228pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1;
229pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2;
230pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1;
231pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff;
232pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0;
233pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0;
234pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968;
235pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: UINT = 1;
236pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
237pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: UINT = 1;
238pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: UINT = 2;
239pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: UINT = 1;
240pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4;
241pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
242pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32;
243pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2;
244pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1;
245pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: UINT = 128;
246pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: UINT = 0;
247pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: UINT = 0;
248pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: UINT = 0;
249pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 1;
250pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: UINT = 32;
251pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: UINT = 32;
252pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: UINT = 32;
253pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: UINT = 32;
254pub const D3D12_IA_VERTEX_ID_BIT_COUNT: UINT = 32;
255pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 32;
256pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: UINT = 128;
257pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: UINT = 32;
258pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: UINT = 0xffffffff;
259pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: UINT = 0xffffffff;
260pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: UINT = 0xffffffff;
261pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: UINT = 0xffffffff;
262pub const D3D12_LINEAR_GAMMA: FLOAT = 1.0;
263pub const D3D12_MAJOR_VERSION: UINT = 12;
264pub const D3D12_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0;
265pub const D3D12_MAX_DEPTH: FLOAT = 1.0;
266pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: UINT = 2032;
267pub const D3D12_MAX_MAXANISOTROPY: UINT = 16;
268pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: UINT = 32;
269pub const D3D12_MAX_POSITION_VALUE: FLOAT = 3.402823466e+34;
270pub const D3D12_MAX_ROOT_COST: UINT = 64;
271pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: UINT = 1000000;
272pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: UINT = 1000000;
273pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: UINT = 2048;
274pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: UINT = 17;
275pub const D3D12_MINOR_VERSION: UINT = 0;
276pub const D3D12_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
277pub const D3D12_MIN_DEPTH: FLOAT = 0.0;
278pub const D3D12_MIN_MAXANISOTROPY: UINT = 0;
279pub const D3D12_MIP_LOD_BIAS_MAX: FLOAT = 15.99;
280pub const D3D12_MIP_LOD_BIAS_MIN: FLOAT = -16.0;
281pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: UINT = 8;
282pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: UINT = 8;
283pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4;
284pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: UINT = 0;
285pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff;
286pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff8;
287pub const D3D12_PACKED_TILE: UINT = 0xffffffff;
288pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 15;
289pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16;
290pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: UINT = 1;
291pub const D3D12_PS_CS_UAV_REGISTER_COUNT: UINT = 8;
292pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: UINT = 1;
293pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: UINT = 1;
294pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: UINT = 0xffffffff;
295pub const D3D12_PS_FRONTFACING_FALSE_VALUE: UINT = 0;
296pub const D3D12_PS_FRONTFACING_TRUE_VALUE: UINT = 0xffffffff;
297pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: UINT = 4;
298pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
299pub const D3D12_PS_INPUT_REGISTER_COUNT: UINT = 32;
300pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
301pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: UINT = 1;
302pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0;
303pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: UINT = 1;
304pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
305pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: UINT = 1;
306pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: UINT = 1;
307pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
308pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: UINT = 1;
309pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
310pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
311pub const D3D12_PS_OUTPUT_REGISTER_COUNT: UINT = 8;
312pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5;
313pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: UINT = 16;
314pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
315pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: UINT = 27;
316pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096;
317pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
318pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 32;
319pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 32;
320pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: UINT = 16384;
321pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: UINT = 1024;
322pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096;
323pub const D3D12_REQ_MAXANISOTROPY: UINT = 16;
324pub const D3D12_REQ_MIP_LEVELS: UINT = 15;
325pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: UINT = 2048;
326pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
327pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: UINT = 16384;
328pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: UINT = 128;
329pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25;
330pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: UINT = 2048;
331pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: UINT = 20;
332pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
333pub const D3D12_REQ_SUBRESOURCES: UINT = 30720;
334pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: UINT = 2048;
335pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: UINT = 16384;
336pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: UINT = 2048;
337pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: UINT = 16384;
338pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: UINT = 2048;
339pub const D3D12_REQ_TEXTURECUBE_DIMENSION: UINT = 16384;
340pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: UINT = 0;
341pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: UINT = 0xffffffff;
342pub const D3D12_SHADER_MAJOR_VERSION: UINT = 5;
343pub const D3D12_SHADER_MAX_INSTANCES: UINT = 65535;
344pub const D3D12_SHADER_MAX_INTERFACES: UINT = 253;
345pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: UINT = 4096;
346pub const D3D12_SHADER_MAX_TYPES: UINT = 65535;
347pub const D3D12_SHADER_MINOR_VERSION: UINT = 1;
348pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: UINT = 0;
349pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: UINT = 5;
350pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: UINT = 8;
351pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536;
352pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4096;
353pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: UINT = 2048;
354pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: UINT = 512;
355pub const D3D12_SO_BUFFER_SLOT_COUNT: UINT = 4;
356pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: UINT = 0xffffffff;
357pub const D3D12_SO_NO_RASTERIZED_STREAM: UINT = 0xffffffff;
358pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: UINT = 128;
359pub const D3D12_SO_STREAM_COUNT: UINT = 4;
360pub const D3D12_SPEC_DATE_DAY: UINT = 14;
361pub const D3D12_SPEC_DATE_MONTH: UINT = 11;
362pub const D3D12_SPEC_DATE_YEAR: UINT = 2014;
363pub const D3D12_SPEC_VERSION: FLOAT = 1.16;
364pub const D3D12_SRGB_GAMMA: FLOAT = 2.2;
365pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92;
366pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055;
367pub const D3D12_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4;
368pub const D3D12_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055;
369pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045;
370pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5;
371pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: UINT = 32;
372pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: UINT = 64;
373pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: UINT = 4;
374pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: UINT = 128;
375pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: UINT = 32;
376pub const D3D12_STANDARD_VECTOR_SIZE: UINT = 4;
377pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: UINT = 32;
378pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: UINT = 64;
379pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: UINT = 8;
380pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: UINT = 8;
381pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff;
382pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0;
383pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: UINT = 64;
384pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 64;
385pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: UINT = 63;
386pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: UINT = 64;
387pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: UINT = 2;
388pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 1;
389pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: UINT = 1;
390pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16;
391pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: UINT = 256;
392pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: UINT = 512;
393pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: UINT = 65536;
394pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: UINT = 4096;
395pub const D3D12_UAV_SLOT_COUNT: UINT = 64;
396pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: UINT = 0;
397pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: UINT = 15;
398pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: UINT = 16;
399pub const D3D12_VIEWPORT_BOUNDS_MAX: INT = 32767;
400pub const D3D12_VIEWPORT_BOUNDS_MIN: INT = -32768;
401pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: UINT = 4;
402pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
403pub const D3D12_VS_INPUT_REGISTER_COUNT: UINT = 32;
404pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
405pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: UINT = 1;
406pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
407pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
408pub const D3D12_VS_OUTPUT_REGISTER_COUNT: UINT = 32;
409pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: UINT = 10;
410pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 25;
411pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 25;
412pub type D3D12_GPU_VIRTUAL_ADDRESS = UINT64;
413ENUM!{enum D3D12_COMMAND_LIST_TYPE {
414 D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
415 D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
416 D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
417 D3D12_COMMAND_LIST_TYPE_COPY = 3,
418}}
419ENUM!{enum D3D12_COMMAND_QUEUE_FLAGS {
420 D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
421 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
422}}
423ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY {
424 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
425 D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
426 D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
427}}
428STRUCT!{struct D3D12_COMMAND_QUEUE_DESC {
429 Type: D3D12_COMMAND_LIST_TYPE,
430 Priority: INT,
431 Flags: D3D12_COMMAND_QUEUE_FLAGS,
432 NodeMask: UINT,
433}}
434ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE {
435 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
436 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
437 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
438 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
439 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
440}}
441ENUM!{enum D3D12_INPUT_CLASSIFICATION {
442 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
443 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
444}}
445STRUCT!{struct D3D12_INPUT_ELEMENT_DESC {
446 SemanticName: LPCSTR,
447 SemanticIndex: UINT,
448 Format: DXGI_FORMAT,
449 InputSlot: UINT,
450 AlignedByteOffset: UINT,
451 InputSlotClass: D3D12_INPUT_CLASSIFICATION,
452 InstanceDataStepRate: UINT,
453}}
454ENUM!{enum D3D12_FILL_MODE {
455 D3D12_FILL_MODE_WIREFRAME = 2,
456 D3D12_FILL_MODE_SOLID = 3,
457}}
458pub type D3D12_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY;
459pub type D3D12_PRIMITIVE = D3D_PRIMITIVE;
460ENUM!{enum D3D12_CULL_MODE {
461 D3D12_CULL_MODE_NONE = 1,
462 D3D12_CULL_MODE_FRONT = 2,
463 D3D12_CULL_MODE_BACK = 3,
464}}
465STRUCT!{struct D3D12_SO_DECLARATION_ENTRY {
466 Stream: UINT,
467 SemanticName: LPCSTR,
468 SemanticIndex: UINT,
469 StartComponent: BYTE,
470 ComponentCount: BYTE,
471 OutputSlot: BYTE,
472}}
473STRUCT!{struct D3D12_VIEWPORT {
474 TopLeftX: FLOAT,
475 TopLeftY: FLOAT,
476 Width: FLOAT,
477 Height: FLOAT,
478 MinDepth: FLOAT,
479 MaxDepth: FLOAT,
480}}
481pub type D3D12_RECT = RECT;
482STRUCT!{struct D3D12_BOX {
483 left: UINT,
484 top: UINT,
485 front: UINT,
486 right: UINT,
487 bottom: UINT,
488 back: UINT,
489}}
490ENUM!{enum D3D12_COMPARISON_FUNC {
491 D3D12_COMPARISON_FUNC_NEVER = 1,
492 D3D12_COMPARISON_FUNC_LESS = 2,
493 D3D12_COMPARISON_FUNC_EQUAL = 3,
494 D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
495 D3D12_COMPARISON_FUNC_GREATER = 5,
496 D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
497 D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
498 D3D12_COMPARISON_FUNC_ALWAYS = 8,
499}}
500ENUM!{enum D3D12_DEPTH_WRITE_MASK {
501 D3D12_DEPTH_WRITE_MASK_ZERO = 0,
502 D3D12_DEPTH_WRITE_MASK_ALL = 1,
503}}
504ENUM!{enum D3D12_STENCIL_OP {
505 D3D12_STENCIL_OP_KEEP = 1,
506 D3D12_STENCIL_OP_ZERO = 2,
507 D3D12_STENCIL_OP_REPLACE = 3,
508 D3D12_STENCIL_OP_INCR_SAT = 4,
509 D3D12_STENCIL_OP_DECR_SAT = 5,
510 D3D12_STENCIL_OP_INVERT = 6,
511 D3D12_STENCIL_OP_INCR = 7,
512 D3D12_STENCIL_OP_DECR = 8,
513}}
514STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC {
515 StencilFailOp: D3D12_STENCIL_OP,
516 StencilDepthFailOp: D3D12_STENCIL_OP,
517 StencilPassOp: D3D12_STENCIL_OP,
518 StencilFunc: D3D12_COMPARISON_FUNC,
519}}
520STRUCT!{struct D3D12_DEPTH_STENCIL_DESC {
521 DepthEnable: BOOL,
522 DepthWriteMask: D3D12_DEPTH_WRITE_MASK,
523 DepthFunc: D3D12_COMPARISON_FUNC,
524 StencilEnable: BOOL,
525 StencilReadMask: UINT8,
526 StencilWriteMask: UINT8,
527 FrontFace: D3D12_DEPTH_STENCILOP_DESC,
528 BackFace: D3D12_DEPTH_STENCILOP_DESC,
529}}
530STRUCT!{struct D3D12_DEPTH_STENCIL_DESC1 {
531 DepthEnable: BOOL,
532 DepthWriteMask: D3D12_DEPTH_WRITE_MASK,
533 DepthFunc: D3D12_COMPARISON_FUNC,
534 StencilEnable: BOOL,
535 StencilReadMask: UINT8,
536 StencilWriteMask: UINT8,
537 FrontFace: D3D12_DEPTH_STENCILOP_DESC,
538 BackFace: D3D12_DEPTH_STENCILOP_DESC,
539 DepthBoundsTestEnable: BOOL,
540}}
541ENUM!{enum D3D12_BLEND {
542 D3D12_BLEND_ZERO = 1,
543 D3D12_BLEND_ONE = 2,
544 D3D12_BLEND_SRC_COLOR = 3,
545 D3D12_BLEND_INV_SRC_COLOR = 4,
546 D3D12_BLEND_SRC_ALPHA = 5,
547 D3D12_BLEND_INV_SRC_ALPHA = 6,
548 D3D12_BLEND_DEST_ALPHA = 7,
549 D3D12_BLEND_INV_DEST_ALPHA = 8,
550 D3D12_BLEND_DEST_COLOR = 9,
551 D3D12_BLEND_INV_DEST_COLOR = 10,
552 D3D12_BLEND_SRC_ALPHA_SAT = 11,
553 D3D12_BLEND_BLEND_FACTOR = 14,
554 D3D12_BLEND_INV_BLEND_FACTOR = 15,
555 D3D12_BLEND_SRC1_COLOR = 16,
556 D3D12_BLEND_INV_SRC1_COLOR = 17,
557 D3D12_BLEND_SRC1_ALPHA = 18,
558 D3D12_BLEND_INV_SRC1_ALPHA = 19,
559}}
560ENUM!{enum D3D12_BLEND_OP {
561 D3D12_BLEND_OP_ADD = 1,
562 D3D12_BLEND_OP_SUBTRACT = 2,
563 D3D12_BLEND_OP_REV_SUBTRACT = 3,
564 D3D12_BLEND_OP_MIN = 4,
565 D3D12_BLEND_OP_MAX = 5,
566}}
567ENUM!{enum D3D12_COLOR_WRITE_ENABLE {
568 D3D12_COLOR_WRITE_ENABLE_RED = 1,
569 D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
570 D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
571 D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
572 D3D12_COLOR_WRITE_ENABLE_ALL = D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN
573 | D3D12_COLOR_WRITE_ENABLE_BLUE | D3D12_COLOR_WRITE_ENABLE_ALPHA,
574}}
575ENUM!{enum D3D12_LOGIC_OP {
576 D3D12_LOGIC_OP_CLEAR = 0,
577 D3D12_LOGIC_OP_SET = 1,
578 D3D12_LOGIC_OP_COPY = 2,
579 D3D12_LOGIC_OP_COPY_INVERTED = 3,
580 D3D12_LOGIC_OP_NOOP = 4,
581 D3D12_LOGIC_OP_INVERT = 5,
582 D3D12_LOGIC_OP_AND = 6,
583 D3D12_LOGIC_OP_NAND = 7,
584 D3D12_LOGIC_OP_OR = 8,
585 D3D12_LOGIC_OP_NOR = 9,
586 D3D12_LOGIC_OP_XOR = 10,
587 D3D12_LOGIC_OP_EQUIV = 11,
588 D3D12_LOGIC_OP_AND_REVERSE = 12,
589 D3D12_LOGIC_OP_AND_INVERTED = 13,
590 D3D12_LOGIC_OP_OR_REVERSE = 14,
591 D3D12_LOGIC_OP_OR_INVERTED = 15,
592}}
593STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC {
594 BlendEnable: BOOL,
595 LogicOpEnable: BOOL,
596 SrcBlend: D3D12_BLEND,
597 DestBlend: D3D12_BLEND,
598 BlendOp: D3D12_BLEND_OP,
599 SrcBlendAlpha: D3D12_BLEND,
600 DestBlendAlpha: D3D12_BLEND,
601 BlendOpAlpha: D3D12_BLEND_OP,
602 LogicOp: D3D12_LOGIC_OP,
603 RenderTargetWriteMask: UINT8,
604}}
605STRUCT!{struct D3D12_BLEND_DESC {
606 AlphaToCoverageEnable: BOOL,
607 IndependentBlendEnable: BOOL,
608 RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8],
609}}
610ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE {
611 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
612 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
613}}
614STRUCT!{struct D3D12_RASTERIZER_DESC {
615 FillMode: D3D12_FILL_MODE,
616 CullMode: D3D12_CULL_MODE,
617 FrontCounterClockwise: BOOL,
618 DepthBias: INT,
619 DepthBiasClamp: FLOAT,
620 SlopeScaledDepthBias: FLOAT,
621 DepthClipEnable: BOOL,
622 MultisampleEnable: BOOL,
623 AntialiasedLineEnable: BOOL,
624 ForcedSampleCount: UINT,
625 ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE,
626}}
627RIDL!{#[uuid(0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14)]
628interface ID3D12RootSignature(ID3D12RootSignatureVtbl):
629 ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}}
630STRUCT!{struct D3D12_SHADER_BYTECODE {
631 pShaderBytecode: *const c_void,
632 BytecodeLength: SIZE_T,
633}}
634STRUCT!{struct D3D12_STREAM_OUTPUT_DESC {
635 pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY,
636 NumEntries: UINT,
637 pBufferStrides: *const UINT,
638 NumStrides: UINT,
639 RasterizedStream: UINT,
640}}
641STRUCT!{struct D3D12_INPUT_LAYOUT_DESC {
642 pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC,
643 NumElements: UINT,
644}}
645ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE {
646 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
647 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
648 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
649}}
650STRUCT!{struct D3D12_CACHED_PIPELINE_STATE {
651 pCachedBlob: *const c_void,
652 CachedBlobSizeInBytes: SIZE_T,
653}}
654ENUM!{enum D3D12_PIPELINE_STATE_FLAGS {
655 D3D12_PIPELINE_STATE_FLAG_NONE = 0,
656 D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1,
657}}
658STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {
659 pRootSignature: *mut ID3D12RootSignature,
660 VS: D3D12_SHADER_BYTECODE,
661 PS: D3D12_SHADER_BYTECODE,
662 DS: D3D12_SHADER_BYTECODE,
663 HS: D3D12_SHADER_BYTECODE,
664 GS: D3D12_SHADER_BYTECODE,
665 StreamOutput: D3D12_STREAM_OUTPUT_DESC,
666 BlendState: D3D12_BLEND_DESC,
667 SampleMask: UINT,
668 RasterizerState: D3D12_RASTERIZER_DESC,
669 DepthStencilState: D3D12_DEPTH_STENCIL_DESC,
670 InputLayout: D3D12_INPUT_LAYOUT_DESC,
671 IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
672 PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE,
673 NumRenderTargets: UINT,
674 RTVFormats: [DXGI_FORMAT; 8],
675 DSVFormat: DXGI_FORMAT,
676 SampleDesc: DXGI_SAMPLE_DESC,
677 NodeMask: UINT,
678 CachedPSO: D3D12_CACHED_PIPELINE_STATE,
679 Flags: D3D12_PIPELINE_STATE_FLAGS,
680}}
681STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC {
682 pRootSignature: *mut ID3D12RootSignature,
683 CS: D3D12_SHADER_BYTECODE,
684 NodeMask: UINT,
685 CachedPSO: D3D12_CACHED_PIPELINE_STATE,
686 Flags: D3D12_PIPELINE_STATE_FLAGS,
687}}
688STRUCT!{struct D3D12_RT_FORMAT_ARRAY {
689 RTFormats: [DXGI_FORMAT; 8],
690 NumRenderTargets: UINT,
691}}
692STRUCT!{struct D3D12_PIPELINE_STATE_STREAM_DESC {
693 SizeInBytes: SIZE_T,
694 pPipelineStateSubobjectStream: *mut c_void,
695}}
696ENUM!{enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE {
697 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0,
698 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1,
699 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2,
700 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3,
701 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4,
702 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5,
703 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6,
704 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7,
705 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8,
706 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9,
707 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10,
708 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11,
709 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12,
710 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13,
711 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14,
712 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15,
713 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16,
714 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17,
715 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18,
716 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19,
717 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20,
718 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21,
719 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 22,
720}}
721ENUM!{enum D3D12_FEATURE {
722 D3D12_FEATURE_D3D12_OPTIONS = 0,
723 D3D12_FEATURE_ARCHITECTURE = 1,
724 D3D12_FEATURE_FEATURE_LEVELS = 2,
725 D3D12_FEATURE_FORMAT_SUPPORT = 3,
726 D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
727 D3D12_FEATURE_FORMAT_INFO = 5,
728 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
729 D3D12_FEATURE_SHADER_MODEL = 7,
730 D3D12_FEATURE_D3D12_OPTIONS1 = 8,
731 D3D12_FEATURE_ROOT_SIGNATURE = 12,
732 D3D12_FEATURE_ARCHITECTURE1 = 16,
733 D3D12_FEATURE_D3D12_OPTIONS2 = 18,
734 D3D12_FEATURE_SHADER_CACHE = 19,
735 D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
736}}
737ENUM!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT {
738 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
739 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
740 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2,
741}}
742ENUM!{enum D3D12_TILED_RESOURCES_TIER {
743 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
744 D3D12_TILED_RESOURCES_TIER_1 = 1,
745 D3D12_TILED_RESOURCES_TIER_2 = 2,
746 D3D12_TILED_RESOURCES_TIER_3 = 3,
747}}
748ENUM!{enum D3D12_RESOURCE_BINDING_TIER {
749 D3D12_RESOURCE_BINDING_TIER_1 = 1,
750 D3D12_RESOURCE_BINDING_TIER_2 = 2,
751 D3D12_RESOURCE_BINDING_TIER_3 = 3,
752}}
753ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER {
754 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
755 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
756 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
757 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
758}}
759ENUM!{enum D3D12_FORMAT_SUPPORT1 {
760 D3D12_FORMAT_SUPPORT1_NONE = 0,
761 D3D12_FORMAT_SUPPORT1_BUFFER = 0x1,
762 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2,
763 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4,
764 D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8,
765 D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10,
766 D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20,
767 D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40,
768 D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80,
769 D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100,
770 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200,
771 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400,
772 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800,
773 D3D12_FORMAT_SUPPORT1_MIP = 0x1000,
774 D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000,
775 D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000,
776 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000,
777 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000,
778 D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000,
779 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000,
780 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000,
781 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000,
782 D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000,
783 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000,
784 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
785 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000,
786 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000,
787 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
788 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
789 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
790}}
791ENUM!{enum D3D12_FORMAT_SUPPORT2 {
792 D3D12_FORMAT_SUPPORT2_NONE = 0,
793 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
794 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
795 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
796 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
797 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
798 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
799 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
800 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
801 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
802 D3D12_FORMAT_SUPPORT2_TILED = 0x200,
803 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000,
804}}
805ENUM!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS {
806 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0,
807 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1,
808}}
809ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER {
810 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
811 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
812 D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
813 D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
814}}
815ENUM!{enum D3D12_RESOURCE_HEAP_TIER {
816 D3D12_RESOURCE_HEAP_TIER_1 = 1,
817 D3D12_RESOURCE_HEAP_TIER_2 = 2,
818}}
819ENUM!{enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER {
820 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0,
821 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1,
822 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2,
823}}
824STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS {
825 DoublePrecisionFloatShaderOps: BOOL,
826 OutputMergerLogicOp: BOOL,
827 MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT,
828 TiledResourcesTier: D3D12_TILED_RESOURCES_TIER,
829 ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER,
830 PSSpecifiedStencilRefSupported: BOOL,
831 TypedUAVLoadAdditionalFormats: BOOL,
832 ROVsSupported: BOOL,
833 ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER,
834 MaxGPUVirtualAddressBitsPerResource: UINT,
835 StandardSwizzle64KBSupported: BOOL,
836 CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER,
837 CrossAdapterRowMajorTextureSupported: BOOL,
838 VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL,
839 ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER,
840}}
841STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 {
842 WaveOps: BOOL,
843 WaveLaneCountMin: UINT,
844 WaveLaneCountMax: UINT,
845 TotalLaneCount: UINT,
846 ExpandedComputeResourceStates: BOOL,
847 Int64ShaderOps: BOOL,
848}}
849STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 {
850 DepthBoundsTestSupported: BOOL,
851 ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER,
852}}
853ENUM!{enum D3D_ROOT_SIGNATURE_VERSION {
854 D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
855 D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
856 D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
857}}
858STRUCT!{struct D3D12_FEATURE_DATA_ROOT_SIGNATURE {
859 HighestVersion: D3D_ROOT_SIGNATURE_VERSION,
860}}
861STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE {
862 NodeIndex: UINT,
863 TileBasedRenderer: BOOL,
864 UMA: BOOL,
865 CacheCoherentUMA: BOOL,
866}}
867STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE1 {
868 NodeIndex: UINT,
869 TileBasedRenderer: BOOL,
870 UMA: BOOL,
871 CacheCoherentUMA: BOOL,
872 IsolatedMMU: BOOL,
873}}
874STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS {
875 NumFeatureLevels: UINT,
876 pFeatureLevelsRequested: *const D3D_FEATURE_LEVEL,
877 MaxSupportedFeatureLevel: D3D_FEATURE_LEVEL,
878}}
879ENUM!{enum D3D_SHADER_MODEL {
880 D3D_SHADER_MODEL_5_1 = 0x51,
881 D3D_SHADER_MODEL_6_0 = 0x60,
882}}
883STRUCT!{struct D3D12_FEATURE_DATA_SHADER_MODEL {
884 HighestShaderModel: D3D_SHADER_MODEL,
885}}
886STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT {
887 Format: DXGI_FORMAT,
888 Support1: D3D12_FORMAT_SUPPORT1,
889 Support2: D3D12_FORMAT_SUPPORT2,
890}}
891STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS {
892 Format: DXGI_FORMAT,
893 SampleCount: UINT,
894 Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS,
895 NumQualityLevels: UINT,
896}}
897STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO {
898 Format: DXGI_FORMAT,
899 PlaneCount: UINT8,
900}}
901STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
902 MaxGPUVirtualAddressBitsPerResource: UINT,
903 MaxGPUVirtualAddressBitsPerProcess: UINT,
904}}
905ENUM!{enum D3D12_SHADER_CACHE_SUPPORT_FLAGS {
906 D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
907 D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1,
908 D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
909 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
910 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8,
911}}
912STRUCT!{struct D3D12_FEATURE_DATA_SHADER_CACHE {
913 SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS,
914}}
915STRUCT!{struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {
916 CommandListType: D3D12_COMMAND_LIST_TYPE,
917 Priority: UINT,
918 PriorityForTypeIsSupported: BOOL,
919}}
920STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO {
921 SizeInBytes: UINT64,
922 Alignment: UINT64,
923}}
924ENUM!{enum D3D12_HEAP_TYPE {
925 D3D12_HEAP_TYPE_DEFAULT = 1,
926 D3D12_HEAP_TYPE_UPLOAD = 2,
927 D3D12_HEAP_TYPE_READBACK = 3,
928 D3D12_HEAP_TYPE_CUSTOM = 4,
929}}
930ENUM!{enum D3D12_CPU_PAGE_PROPERTY {
931 D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
932 D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
933 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
934 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
935}}
936ENUM!{enum D3D12_MEMORY_POOL {
937 D3D12_MEMORY_POOL_UNKNOWN = 0,
938 D3D12_MEMORY_POOL_L0 = 1,
939 D3D12_MEMORY_POOL_L1 = 2,
940}}
941STRUCT!{struct D3D12_HEAP_PROPERTIES {
942 Type: D3D12_HEAP_TYPE,
943 CPUPageProperty: D3D12_CPU_PAGE_PROPERTY,
944 MemoryPoolPreference: D3D12_MEMORY_POOL,
945 CreationNodeMask: UINT,
946 VisibleNodeMask: UINT,
947}}
948ENUM!{enum D3D12_HEAP_FLAGS {
949 D3D12_HEAP_FLAG_NONE = 0,
950 D3D12_HEAP_FLAG_SHARED = 0x1,
951 D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4,
952 D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8,
953 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
954 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
955 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
956 D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
957 D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200,
958 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
959 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
960 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
961 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
962}}
963STRUCT!{struct D3D12_HEAP_DESC {
964 SizeInBytes: UINT64,
965 Properties: D3D12_HEAP_PROPERTIES,
966 Alignment: UINT64,
967 Flags: D3D12_HEAP_FLAGS,
968}}
969ENUM!{enum D3D12_RESOURCE_DIMENSION {
970 D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
971 D3D12_RESOURCE_DIMENSION_BUFFER = 1,
972 D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
973 D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
974 D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
975}}
976ENUM!{enum D3D12_TEXTURE_LAYOUT {
977 D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
978 D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
979 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
980 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
981}}
982ENUM!{enum D3D12_RESOURCE_FLAGS {
983 D3D12_RESOURCE_FLAG_NONE = 0,
984 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
985 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
986 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
987 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
988 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
989 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
990}}
991STRUCT!{struct D3D12_RESOURCE_DESC {
992 Dimension: D3D12_RESOURCE_DIMENSION,
993 Alignment: UINT64,
994 Width: UINT64,
995 Height: UINT,
996 DepthOrArraySize: UINT16,
997 MipLevels: UINT16,
998 Format: DXGI_FORMAT,
999 SampleDesc: DXGI_SAMPLE_DESC,
1000 Layout: D3D12_TEXTURE_LAYOUT,
1001 Flags: D3D12_RESOURCE_FLAGS,
1002}}
1003STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE {
1004 Depth: FLOAT,
1005 Stencil: UINT8,
1006}}
1007UNION!{union D3D12_CLEAR_VALUE_u {
1008 [u32; 4],
1009 Color Color_mut: [FLOAT; 4],
1010 DepthStencil DepthStencil_mut: D3D12_DEPTH_STENCIL_VALUE,
1011}}
1012STRUCT!{struct D3D12_CLEAR_VALUE {
1013 Format: DXGI_FORMAT,
1014 u: D3D12_CLEAR_VALUE_u,
1015}}
1016STRUCT!{struct D3D12_RANGE {
1017 Begin: SIZE_T,
1018 End: SIZE_T,
1019}}
1020STRUCT!{struct D3D12_RANGE_UINT64 {
1021 Begin: UINT64,
1022 End: UINT64,
1023}}
1024STRUCT!{struct D3D12_SUBRESOURCE_RANGE_UINT64 {
1025 Subresource: UINT,
1026 Range: D3D12_RANGE_UINT64,
1027}}
1028STRUCT!{struct D3D12_SUBRESOURCE_INFO {
1029 Offset: UINT64,
1030 RowPitch: UINT,
1031 DepthPitch: UINT,
1032}}
1033STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE {
1034 X: UINT,
1035 Y: UINT,
1036 Z: UINT,
1037 Subresource: UINT,
1038}}
1039STRUCT!{struct D3D12_TILE_REGION_SIZE {
1040 NumTiles: UINT,
1041 UseBox: BOOL,
1042 Width: UINT,
1043 Height: UINT16,
1044 Depth: UINT16,
1045}}
1046ENUM!{enum D3D12_TILE_RANGE_FLAGS {
1047 D3D12_TILE_RANGE_FLAG_NONE = 0,
1048 D3D12_TILE_RANGE_FLAG_NULL = 1,
1049 D3D12_TILE_RANGE_FLAG_SKIP = 2,
1050 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4,
1051}}
1052STRUCT!{struct D3D12_SUBRESOURCE_TILING {
1053 WidthInTiles: UINT,
1054 HeightInTiles: UINT16,
1055 DepthInTiles: UINT16,
1056 StartTileIndexInOverallResource: UINT,
1057}}
1058STRUCT!{struct D3D12_TILE_SHAPE {
1059 WidthInTexels: UINT,
1060 HeightInTexels: UINT,
1061 DepthInTexels: UINT,
1062}}
1063STRUCT!{struct D3D12_PACKED_MIP_INFO {
1064 NumStandardMips: UINT8,
1065 NumPackedMips: UINT8,
1066 NumTilesForPackedMips: UINT,
1067 StartTileIndexInOverallResource: UINT,
1068}}
1069ENUM!{enum D3D12_TILE_MAPPING_FLAGS {
1070 D3D12_TILE_MAPPING_FLAG_NONE = 0,
1071 D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
1072}}
1073ENUM!{enum D3D12_TILE_COPY_FLAGS {
1074 D3D12_TILE_COPY_FLAG_NONE = 0,
1075 D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
1076 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
1077 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
1078}}
1079ENUM!{enum D3D12_RESOURCE_STATES {
1080 D3D12_RESOURCE_STATE_COMMON = 0,
1081 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
1082 D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
1083 D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
1084 D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
1085 D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
1086 D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
1087 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
1088 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
1089 D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
1090 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
1091 D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
1092 D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
1093 D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
1094 D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
1095 D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
1096 D3D12_RESOURCE_STATE_PRESENT = 0,
1097 D3D12_RESOURCE_STATE_PREDICATION = 0x200,
1098}}
1099ENUM!{enum D3D12_RESOURCE_BARRIER_TYPE {
1100 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
1101 D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
1102 D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
1103}}
1104STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER {
1105 pResource: *mut ID3D12Resource,
1106 Subresource: UINT,
1107 StateBefore: D3D12_RESOURCE_STATES,
1108 StateAfter: D3D12_RESOURCE_STATES,
1109}}
1110STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER {
1111 pResourceBefore: *mut ID3D12Resource,
1112 pResourceAfter: *mut ID3D12Resource,
1113}}
1114STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER {
1115 pResource: *mut ID3D12Resource,
1116}}
1117ENUM!{enum D3D12_RESOURCE_BARRIER_FLAGS {
1118 D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
1119 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
1120 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
1121}}
1122UNION!{union D3D12_RESOURCE_BARRIER_u {
1123 [u32; 4] [u64; 3],
1124 Transition Transition_mut: D3D12_RESOURCE_TRANSITION_BARRIER,
1125 Aliasing Aliasing_mut: D3D12_RESOURCE_ALIASING_BARRIER,
1126 UAV UAV_mut: D3D12_RESOURCE_UAV_BARRIER,
1127}}
1128STRUCT!{struct D3D12_RESOURCE_BARRIER {
1129 Type: D3D12_RESOURCE_BARRIER_TYPE,
1130 Flags: D3D12_RESOURCE_BARRIER_FLAGS,
1131 u: D3D12_RESOURCE_BARRIER_u,
1132}}
1133STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT {
1134 Format: DXGI_FORMAT,
1135 Width: UINT,
1136 Height: UINT,
1137 Depth: UINT,
1138 RowPitch: UINT,
1139}}
1140STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT {
1141 Offset: UINT64,
1142 Footprint: D3D12_SUBRESOURCE_FOOTPRINT,
1143}}
1144ENUM!{enum D3D12_TEXTURE_COPY_TYPE {
1145 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
1146 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
1147}}
1148UNION!{union D3D12_TEXTURE_COPY_LOCATION_u {
1149 [u64; 4],
1150 PlacedFootprint PlacedFootprint_mut: D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
1151 SubresourceIndex SubresourceIndex_mut: UINT,
1152}}
1153STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION {
1154 pResource: *mut ID3D12Resource,
1155 Type: D3D12_TEXTURE_COPY_TYPE,
1156 u: D3D12_TEXTURE_COPY_LOCATION_u,
1157}}
1158ENUM!{enum D3D12_RESOLVE_MODE {
1159 D3D12_RESOLVE_MODE_DECOMPRESS = 0,
1160 D3D12_RESOLVE_MODE_MIN = 1,
1161 D3D12_RESOLVE_MODE_MAX = 2,
1162 D3D12_RESOLVE_MODE_AVERAGE = 3,
1163}}
1164STRUCT!{struct D3D12_SAMPLE_POSITION {
1165 X: INT8,
1166 Y: INT8,
1167}}
1168ENUM!{enum D3D12_SHADER_COMPONENT_MAPPING {
1169 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
1170 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
1171 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
1172 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
1173 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
1174 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
1175}}
1176pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: UINT = 0x7;
1177pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: UINT = 3;
1178pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: UINT = 1
1179 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
1180// D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING
1181// D3D12_DECODE_SHADER_4_COMPONENT_MAPPING
1182// D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING
1183ENUM!{enum D3D12_BUFFER_SRV_FLAGS {
1184 D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
1185 D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
1186}}
1187STRUCT!{struct D3D12_BUFFER_SRV {
1188 FirstElement: UINT64,
1189 NumElements: UINT,
1190 StructureByteStride: UINT,
1191 Flags: D3D12_BUFFER_SRV_FLAGS,
1192}}
1193STRUCT!{struct D3D12_TEX1D_SRV {
1194 MostDetailedMip: UINT,
1195 MipLevels: UINT,
1196 ResourceMinLODClamp: FLOAT,
1197}}
1198STRUCT!{struct D3D12_TEX1D_ARRAY_SRV {
1199 MostDetailedMip: UINT,
1200 MipLevels: UINT,
1201 FirstArraySlice: UINT,
1202 ArraySize: UINT,
1203 ResourceMinLODClamp: FLOAT,
1204}}
1205STRUCT!{struct D3D12_TEX2D_SRV {
1206 MostDetailedMip: UINT,
1207 MipLevels: UINT,
1208 PlaneSlice: UINT,
1209 ResourceMinLODClamp: FLOAT,
1210}}
1211STRUCT!{struct D3D12_TEX2D_ARRAY_SRV {
1212 MostDetailedMip: UINT,
1213 MipLevels: UINT,
1214 FirstArraySlice: UINT,
1215 ArraySize: UINT,
1216 PlaneSlice: UINT,
1217 ResourceMinLODClamp: FLOAT,
1218}}
1219STRUCT!{struct D3D12_TEX3D_SRV {
1220 MostDetailedMip: UINT,
1221 MipLevels: UINT,
1222 ResourceMinLODClamp: FLOAT,
1223}}
1224STRUCT!{struct D3D12_TEXCUBE_SRV {
1225 MostDetailedMip: UINT,
1226 MipLevels: UINT,
1227 ResourceMinLODClamp: FLOAT,
1228}}
1229STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV {
1230 MostDetailedMip: UINT,
1231 MipLevels: UINT,
1232 First2DArrayFace: UINT,
1233 NumCubes: UINT,
1234 ResourceMinLODClamp: FLOAT,
1235}}
1236STRUCT!{struct D3D12_TEX2DMS_SRV {
1237 UnusedField_NothingToDefine: UINT,
1238}}
1239STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV {
1240 FirstArraySlice: UINT,
1241 ArraySize: UINT,
1242}}
1243ENUM!{enum D3D12_SRV_DIMENSION {
1244 D3D12_SRV_DIMENSION_UNKNOWN = 0,
1245 D3D12_SRV_DIMENSION_BUFFER = 1,
1246 D3D12_SRV_DIMENSION_TEXTURE1D = 2,
1247 D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
1248 D3D12_SRV_DIMENSION_TEXTURE2D = 4,
1249 D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
1250 D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
1251 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
1252 D3D12_SRV_DIMENSION_TEXTURE3D = 8,
1253 D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
1254 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
1255}}
1256UNION!{union D3D12_SHADER_RESOURCE_VIEW_DESC_u {
1257 [u64; 3],
1258 Buffer Buffer_mut: D3D12_BUFFER_SRV,
1259 Texture1D Texture1D_mut: D3D12_TEX1D_SRV,
1260 Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_SRV,
1261 Texture2D Texture2D_mut: D3D12_TEX2D_SRV,
1262 Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_SRV,
1263 Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_SRV,
1264 Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_SRV,
1265 Texture3D Texture3D_mut: D3D12_TEX3D_SRV,
1266 TextureCube TextureCube_mut: D3D12_TEXCUBE_SRV,
1267 TextureCubeArray TextureCubeArray_mut: D3D12_TEXCUBE_ARRAY_SRV,
1268}}
1269STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC {
1270 Format: DXGI_FORMAT,
1271 ViewDimension: D3D12_SRV_DIMENSION,
1272 Shader4ComponentMapping: UINT,
1273 u: D3D12_SHADER_RESOURCE_VIEW_DESC_u,
1274}}
1275STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC {
1276 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1277 SizeInBytes: UINT,
1278}}
1279ENUM!{enum D3D12_FILTER {
1280 D3D12_FILTER_MIN_MAG_MIP_POINT = 0,
1281 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
1282 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
1283 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
1284 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
1285 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
1286 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
1287 D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
1288 D3D12_FILTER_ANISOTROPIC = 0x55,
1289 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
1290 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
1291 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
1292 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
1293 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
1294 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
1295 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
1296 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
1297 D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
1298 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1299 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1300 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1301 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1302 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1303 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1304 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1305 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1306 D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1307 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1308 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1309 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1310 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1311 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1312 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1313 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1314 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1315 D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1316}}
1317ENUM!{enum D3D12_FILTER_TYPE {
1318 D3D12_FILTER_TYPE_POINT = 0,
1319 D3D12_FILTER_TYPE_LINEAR = 1,
1320}}
1321ENUM!{enum D3D12_FILTER_REDUCTION_TYPE {
1322 D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
1323 D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
1324 D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
1325 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
1326}}
1327pub const D3D12_FILTER_REDUCTION_TYPE_MASK: UINT = 0x3;
1328pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: UINT = 7;
1329pub const D3D12_FILTER_TYPE_MASK: UINT = 0x3;
1330pub const D3D12_MIN_FILTER_SHIFT: UINT = 4;
1331pub const D3D12_MAG_FILTER_SHIFT: UINT = 2;
1332pub const D3D12_MIP_FILTER_SHIFT: UINT = 0;
1333pub const D3D12_ANISOTROPIC_FILTERING_BIT: UINT = 0x40;
1334// D3D12_ENCODE_BASIC_FILTER
1335// D3D12_ENCODE_ANISOTROPIC_FILTER
1336// D3D12_DECODE_MIN_FILTER
1337// D3D12_DECODE_MAG_FILTER
1338// D3D12_DECODE_MIP_FILTER
1339// D3D12_DECODE_FILTER_REDUCTION
1340// D3D12_DECODE_IS_COMPARISON_FILTER
1341// D3D12_DECODE_IS_ANISOTROPIC_FILTER
1342ENUM!{enum D3D12_TEXTURE_ADDRESS_MODE {
1343 D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
1344 D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
1345 D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
1346 D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
1347 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
1348}}
1349STRUCT!{struct D3D12_SAMPLER_DESC {
1350 Filter: D3D12_FILTER,
1351 AddressU: D3D12_TEXTURE_ADDRESS_MODE,
1352 AddressV: D3D12_TEXTURE_ADDRESS_MODE,
1353 AddressW: D3D12_TEXTURE_ADDRESS_MODE,
1354 MipLODBias: FLOAT,
1355 MaxAnisotropy: UINT,
1356 ComparisonFunc: D3D12_COMPARISON_FUNC,
1357 BorderColor: [FLOAT; 4],
1358 MinLOD: FLOAT,
1359 MaxLOD: FLOAT,
1360}}
1361ENUM!{enum D3D12_BUFFER_UAV_FLAGS {
1362 D3D12_BUFFER_UAV_FLAG_NONE = 0,
1363 D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
1364}}
1365STRUCT!{struct D3D12_BUFFER_UAV {
1366 FirstElement: UINT64,
1367 NumElements: UINT,
1368 StructureByteStride: UINT,
1369 CounterOffsetInBytes: UINT64,
1370 Flags: D3D12_BUFFER_UAV_FLAGS,
1371}}
1372STRUCT!{struct D3D12_TEX1D_UAV {
1373 MipSlice: UINT,
1374}}
1375STRUCT!{struct D3D12_TEX1D_ARRAY_UAV {
1376 MipSlice: UINT,
1377 FirstArraySlice: UINT,
1378 ArraySize: UINT,
1379}}
1380STRUCT!{struct D3D12_TEX2D_UAV {
1381 MipSlice: UINT,
1382 PlaneSlice: UINT,
1383}}
1384STRUCT!{struct D3D12_TEX2D_ARRAY_UAV {
1385 MipSlice: UINT,
1386 FirstArraySlice: UINT,
1387 ArraySize: UINT,
1388 PlaneSlice: UINT,
1389}}
1390STRUCT!{struct D3D12_TEX3D_UAV {
1391 MipSlice: UINT,
1392 FirstWSlice: UINT,
1393 WSize: UINT,
1394}}
1395ENUM!{enum D3D12_UAV_DIMENSION {
1396 D3D12_UAV_DIMENSION_UNKNOWN = 0,
1397 D3D12_UAV_DIMENSION_BUFFER = 1,
1398 D3D12_UAV_DIMENSION_TEXTURE1D = 2,
1399 D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
1400 D3D12_UAV_DIMENSION_TEXTURE2D = 4,
1401 D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
1402 D3D12_UAV_DIMENSION_TEXTURE3D = 8,
1403}}
1404UNION!{union D3D12_UNORDERED_ACCESS_VIEW_DESC_u {
1405 [u64; 4],
1406 Buffer Buffer_mut: D3D12_BUFFER_UAV,
1407 Texture1D Texture1D_mut: D3D12_TEX1D_UAV,
1408 Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_UAV,
1409 Texture2D Texture2D_mut: D3D12_TEX2D_UAV,
1410 Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_UAV,
1411 Texture3D Texture3D_mut: D3D12_TEX3D_UAV,
1412}}
1413STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC {
1414 Format: DXGI_FORMAT,
1415 ViewDimension: D3D12_UAV_DIMENSION,
1416 u: D3D12_UNORDERED_ACCESS_VIEW_DESC_u,
1417}}
1418STRUCT!{struct D3D12_BUFFER_RTV {
1419 FirstElement: UINT64,
1420 NumElements: UINT,
1421}}
1422STRUCT!{struct D3D12_TEX1D_RTV {
1423 MipSlice: UINT,
1424}}
1425STRUCT!{struct D3D12_TEX1D_ARRAY_RTV {
1426 MipSlice: UINT,
1427 FirstArraySlice: UINT,
1428 ArraySize: UINT,
1429}}
1430STRUCT!{struct D3D12_TEX2D_RTV {
1431 MipSlice: UINT,
1432 PlaneSlice: UINT,
1433}}
1434STRUCT!{struct D3D12_TEX2DMS_RTV {
1435 UnusedField_NothingToDefine: UINT,
1436}}
1437STRUCT!{struct D3D12_TEX2D_ARRAY_RTV {
1438 MipSlice: UINT,
1439 FirstArraySlice: UINT,
1440 ArraySize: UINT,
1441 PlaneSlice: UINT,
1442}}
1443STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV {
1444 FirstArraySlice: UINT,
1445 ArraySize: UINT,
1446}}
1447STRUCT!{struct D3D12_TEX3D_RTV {
1448 MipSlice: UINT,
1449 FirstWSlice: UINT,
1450 WSize: UINT,
1451}}
1452ENUM!{enum D3D12_RTV_DIMENSION {
1453 D3D12_RTV_DIMENSION_UNKNOWN = 0,
1454 D3D12_RTV_DIMENSION_BUFFER = 1,
1455 D3D12_RTV_DIMENSION_TEXTURE1D = 2,
1456 D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
1457 D3D12_RTV_DIMENSION_TEXTURE2D = 4,
1458 D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
1459 D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
1460 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
1461 D3D12_RTV_DIMENSION_TEXTURE3D = 8,
1462}}
1463UNION!{union D3D12_RENDER_TARGET_VIEW_DESC_u {
1464 [u64; 2],
1465 Buffer Buffer_mut: D3D12_BUFFER_RTV,
1466 Texture1D Texture1D_mut: D3D12_TEX1D_RTV,
1467 Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_RTV,
1468 Texture2D Texture2D_mut: D3D12_TEX2D_RTV,
1469 Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_RTV,
1470 Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_RTV,
1471 Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_RTV,
1472 Texture3D Texture3D_mut: D3D12_TEX3D_RTV,
1473}}
1474STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC {
1475 Format: DXGI_FORMAT,
1476 ViewDimension: D3D12_RTV_DIMENSION,
1477 u: D3D12_RENDER_TARGET_VIEW_DESC_u,
1478}}
1479STRUCT!{struct D3D12_TEX1D_DSV {
1480 MipSlice: UINT,
1481}}
1482STRUCT!{struct D3D12_TEX1D_ARRAY_DSV {
1483 MipSlice: UINT,
1484 FirstArraySlice: UINT,
1485 ArraySize: UINT,
1486}}
1487STRUCT!{struct D3D12_TEX2D_DSV {
1488 MipSlice: UINT,
1489}}
1490STRUCT!{struct D3D12_TEX2D_ARRAY_DSV {
1491 MipSlice: UINT,
1492 FirstArraySlice: UINT,
1493 ArraySize: UINT,
1494}}
1495STRUCT!{struct D3D12_TEX2DMS_DSV {
1496 UnusedField_NothingToDefine: UINT,
1497}}
1498STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV {
1499 FirstArraySlice: UINT,
1500 ArraySize: UINT,
1501}}
1502ENUM!{enum D3D12_DSV_FLAGS {
1503 D3D12_DSV_FLAG_NONE = 0x0,
1504 D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
1505 D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
1506}}
1507ENUM!{enum D3D12_DSV_DIMENSION {
1508 D3D12_DSV_DIMENSION_UNKNOWN = 0,
1509 D3D12_DSV_DIMENSION_TEXTURE1D = 1,
1510 D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
1511 D3D12_DSV_DIMENSION_TEXTURE2D = 3,
1512 D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
1513 D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
1514 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
1515}}
1516UNION!{union D3D12_DEPTH_STENCIL_VIEW_DESC_u {
1517 [u32; 3],
1518 Texture1D Texture1D_mut: D3D12_TEX1D_DSV,
1519 Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_DSV,
1520 Texture2D Texture2D_mut: D3D12_TEX2D_DSV,
1521 Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_DSV,
1522 Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_DSV,
1523 Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_DSV,
1524}}
1525STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC {
1526 Format: DXGI_FORMAT,
1527 ViewDimension: D3D12_DSV_DIMENSION,
1528 Flags: D3D12_DSV_FLAGS,
1529 u: D3D12_DEPTH_STENCIL_VIEW_DESC_u,
1530}}
1531ENUM!{enum D3D12_CLEAR_FLAGS {
1532 D3D12_CLEAR_FLAG_DEPTH = 0x1,
1533 D3D12_CLEAR_FLAG_STENCIL = 0x2,
1534}}
1535ENUM!{enum D3D12_FENCE_FLAGS {
1536 D3D12_FENCE_FLAG_NONE = 0x0,
1537 D3D12_FENCE_FLAG_SHARED = 0x1,
1538 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
1539}}
1540ENUM!{enum D3D12_DESCRIPTOR_HEAP_TYPE {
1541 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
1542 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
1543 D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
1544 D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
1545 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4,
1546}}
1547ENUM!{enum D3D12_DESCRIPTOR_HEAP_FLAGS {
1548 D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
1549 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
1550}}
1551STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC {
1552 Type: D3D12_DESCRIPTOR_HEAP_TYPE,
1553 NumDescriptors: UINT,
1554 Flags: D3D12_DESCRIPTOR_HEAP_FLAGS,
1555 NodeMask: UINT,
1556}}
1557ENUM!{enum D3D12_DESCRIPTOR_RANGE_TYPE {
1558 D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
1559 D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
1560 D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
1561 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
1562}}
1563STRUCT!{struct D3D12_DESCRIPTOR_RANGE {
1564 RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
1565 NumDescriptors: UINT,
1566 BaseShaderRegister: UINT,
1567 RegisterSpace: UINT,
1568 OffsetInDescriptorsFromTableStart: UINT,
1569}}
1570STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE {
1571 NumDescriptorRanges: UINT,
1572 pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE,
1573}}
1574STRUCT!{struct D3D12_ROOT_CONSTANTS {
1575 ShaderRegister: UINT,
1576 RegisterSpace: UINT,
1577 Num32BitValues: UINT,
1578}}
1579STRUCT!{struct D3D12_ROOT_DESCRIPTOR {
1580 ShaderRegister: UINT,
1581 RegisterSpace: UINT,
1582}}
1583ENUM!{enum D3D12_SHADER_VISIBILITY {
1584 D3D12_SHADER_VISIBILITY_ALL = 0,
1585 D3D12_SHADER_VISIBILITY_VERTEX = 1,
1586 D3D12_SHADER_VISIBILITY_HULL = 2,
1587 D3D12_SHADER_VISIBILITY_DOMAIN = 3,
1588 D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
1589 D3D12_SHADER_VISIBILITY_PIXEL = 5,
1590}}
1591ENUM!{enum D3D12_ROOT_PARAMETER_TYPE {
1592 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
1593 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
1594 D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
1595 D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
1596 D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
1597}}
1598UNION!{union D3D12_ROOT_PARAMETER_u {
1599 [u32; 3] [u64; 2],
1600 DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE,
1601 Constants Constants_mut: D3D12_ROOT_CONSTANTS,
1602 Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR,
1603}}
1604STRUCT!{struct D3D12_ROOT_PARAMETER {
1605 ParameterType: D3D12_ROOT_PARAMETER_TYPE,
1606 u: D3D12_ROOT_PARAMETER_u,
1607 ShaderVisibility: D3D12_SHADER_VISIBILITY,
1608}}
1609ENUM!{enum D3D12_ROOT_SIGNATURE_FLAGS {
1610 D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0,
1611 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
1612 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
1613 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
1614 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
1615 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
1616 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
1617 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
1618}}
1619ENUM!{enum D3D12_STATIC_BORDER_COLOR {
1620 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
1621 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
1622 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
1623}}
1624STRUCT!{struct D3D12_STATIC_SAMPLER_DESC {
1625 Filter: D3D12_FILTER,
1626 AddressU: D3D12_TEXTURE_ADDRESS_MODE,
1627 AddressV: D3D12_TEXTURE_ADDRESS_MODE,
1628 AddressW: D3D12_TEXTURE_ADDRESS_MODE,
1629 MipLODBias: FLOAT,
1630 MaxAnisotropy: UINT,
1631 ComparisonFunc: D3D12_COMPARISON_FUNC,
1632 BorderColor: D3D12_STATIC_BORDER_COLOR,
1633 MinLOD: FLOAT,
1634 MaxLOD: FLOAT,
1635 ShaderRegister: UINT,
1636 RegisterSpace: UINT,
1637 ShaderVisibility: D3D12_SHADER_VISIBILITY,
1638}}
1639STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC {
1640 NumParameters: UINT,
1641 pParameters: *const D3D12_ROOT_PARAMETER,
1642 NumStaticSamplers: UINT,
1643 pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC,
1644 Flags: D3D12_ROOT_SIGNATURE_FLAGS,
1645}}
1646ENUM!{enum D3D12_DESCRIPTOR_RANGE_FLAGS {
1647 D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
1648 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
1649 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
1650 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1651 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
1652}}
1653STRUCT!{struct D3D12_DESCRIPTOR_RANGE1 {
1654 RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
1655 NumDescriptors: UINT,
1656 BaseShaderRegister: UINT,
1657 RegisterSpace: UINT,
1658 Flags: D3D12_DESCRIPTOR_RANGE_FLAGS,
1659 OffsetInDescriptorsFromTableStart: UINT,
1660}}
1661STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE1 {
1662 NumDescriptorRanges: UINT,
1663 pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE1,
1664}}
1665ENUM!{enum D3D12_ROOT_DESCRIPTOR_FLAGS {
1666 D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0,
1667 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
1668 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1669 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
1670}}
1671STRUCT!{struct D3D12_ROOT_DESCRIPTOR1 {
1672 ShaderRegister: UINT,
1673 RegisterSpace: UINT,
1674 Flags: D3D12_ROOT_DESCRIPTOR_FLAGS,
1675}}
1676UNION!{union D3D12_ROOT_PARAMETER1_u {
1677 [u32; 3] [u64; 2],
1678 DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE1,
1679 Constants Constants_mut: D3D12_ROOT_CONSTANTS,
1680 Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR1,
1681}}
1682STRUCT!{struct D3D12_ROOT_PARAMETER1 {
1683 ParameterType: D3D12_ROOT_PARAMETER_TYPE,
1684 u: D3D12_ROOT_PARAMETER1_u,
1685 ShaderVisibility: D3D12_SHADER_VISIBILITY,
1686}}
1687STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC1 {
1688 NumParameters: UINT,
1689 pParameters: *const D3D12_ROOT_PARAMETER1,
1690 NumStaticSamplers: UINT,
1691 pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC,
1692 Flags: D3D12_ROOT_SIGNATURE_FLAGS,
1693}}
1694UNION!{union D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u {
1695 [u32; 5] [u64; 5],
1696 Desc_1_0 Desc_1_0_mut: D3D12_ROOT_SIGNATURE_DESC,
1697 Desc_1_1 Desc_1_1_mut: D3D12_ROOT_SIGNATURE_DESC1,
1698}}
1699STRUCT!{struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC {
1700 Version: UINT,
1701 u: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u,
1702}}
1703RIDL!{#[uuid(0x34ab647b, 0x3cc8, 0x46ac, 0x84, 0x1b, 0xc0, 0x96, 0x56, 0x45, 0xc0, 0x46)]
1704interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl):
1705 IUnknown(IUnknownVtbl) {
1706 fn GetRootSignatureDesc() -> *const D3D12_ROOT_SIGNATURE_DESC,
1707}}
1708RIDL!{#[uuid(0x7f91ce67, 0x090c, 0x4bb7, 0xb7, 0x8e, 0xed, 0x8f, 0xf2, 0xe3, 0x1d, 0xa0)]
1709interface ID3D12VersionedRootSignatureDeserializer(ID3D12VersionedRootSignatureDeserializerVtbl):
1710 IUnknown(IUnknownVtbl) {
1711 fn GetRootSignatureDescAtVersion(
1712 convertToVersion: D3D_ROOT_SIGNATURE_VERSION,
1713 ppDesc: *mut *mut D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1714 ) -> HRESULT,
1715 fn GetUnconvertedRootSignatureDesc() -> *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1716}}
1717FN!{stdcall PFN_D3D12_SERIALIZE_ROOT_SIGNATURE(
1718 pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC,
1719 Version: D3D_ROOT_SIGNATURE_VERSION,
1720 ppBlob: *mut *mut ID3DBlob,
1721 ppErrorBlob: *mut *mut ID3DBlob,
1722) -> HRESULT}
1723extern "system" {
1724 pub fn D3D12SerializeRootSignature(
1725 pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC,
1726 Version: D3D_ROOT_SIGNATURE_VERSION,
1727 ppBlob: *mut *mut ID3DBlob,
1728 ppErrorBlob: *mut *mut ID3DBlob,
1729 ) -> HRESULT;
1730}
1731FN!{stdcall PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER(
1732 pSrcData: LPCVOID,
1733 SrcDataSizeInBytes: SIZE_T,
1734 pRootSignatureDeserializerInterface: REFIID,
1735 ppRootSignatureDeserializer: *mut *mut c_void,
1736) -> HRESULT}
1737extern "system" {
1738 pub fn D3D12CreateRootSignatureDeserializer(
1739 pSrcData: LPCVOID,
1740 SrcDataSizeInBytes: SIZE_T,
1741 pRootSignatureDeserializerInterface: REFGUID,
1742 ppRootSignatureDeserializer: *mut *mut c_void,
1743 ) -> HRESULT;
1744}
1745FN!{stdcall PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE(
1746 pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1747 ppBlob: *mut *mut ID3DBlob,
1748 ppErrorBlob: *mut *mut ID3DBlob,
1749) -> HRESULT}
1750extern "system" {
1751 pub fn D3D12SerializeVersionedRootSignature(
1752 pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1753 ppBlob: *mut *mut ID3DBlob,
1754 ppErrorBlob: *mut *mut ID3DBlob,
1755 ) -> HRESULT;
1756}
1757FN!{stdcall PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER(
1758 pSrcData: LPCVOID,
1759 SrcDataSizeInBytes: SIZE_T,
1760 pRootSignatureDeserializerInterface: REFIID,
1761 ppRootSignatureDeserializer: *mut *mut c_void,
1762) -> HRESULT}
1763extern "system" {
1764 pub fn D3D12CreateVersionedRootSignatureDeserializer(
1765 pSrcData: LPCVOID,
1766 SrcDataSizeInBytes: SIZE_T,
1767 pRootSignatureDeserializerInterface: REFIID,
1768 ppRootSignatureDeserializer: *mut *mut c_void,
1769 ) -> HRESULT;
1770}
1771STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE {
1772 ptr: SIZE_T,
1773}}
1774STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE {
1775 ptr: UINT64,
1776}}
1777STRUCT!{struct D3D12_DISCARD_REGION {
1778 NumRects: UINT,
1779 pRects: *const D3D12_RECT,
1780 FirstSubresource: UINT,
1781 NumSubresources: UINT,
1782}}
1783ENUM!{enum D3D12_QUERY_HEAP_TYPE {
1784 D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
1785 D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
1786 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
1787 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
1788}}
1789STRUCT!{struct D3D12_QUERY_HEAP_DESC {
1790 Type: D3D12_QUERY_HEAP_TYPE,
1791 Count: UINT,
1792 NodeMask: UINT,
1793}}
1794ENUM!{enum D3D12_QUERY_TYPE {
1795 D3D12_QUERY_TYPE_OCCLUSION = 0,
1796 D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
1797 D3D12_QUERY_TYPE_TIMESTAMP = 2,
1798 D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
1799 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
1800 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
1801 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
1802 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
1803}}
1804ENUM!{enum D3D12_PREDICATION_OP {
1805 D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
1806 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
1807}}
1808STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS {
1809 IAVertices: UINT64,
1810 IAPrimitives: UINT64,
1811 VSInvocations: UINT64,
1812 GSInvocations: UINT64,
1813 GSPrimitives: UINT64,
1814 CInvocations: UINT64,
1815 CPrimitives: UINT64,
1816 PSInvocations: UINT64,
1817 HSInvocations: UINT64,
1818 DSInvocations: UINT64,
1819 CSInvocations: UINT64,
1820}}
1821STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS {
1822 NumPrimitivesWritten: UINT64,
1823 PrimitivesStorageNeeded: UINT64,
1824}}
1825STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW {
1826 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1827 SizeInBytes: UINT64,
1828 BufferFilledSizeLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1829}}
1830STRUCT!{struct D3D12_DRAW_ARGUMENTS {
1831 VertexCountPerInstance: UINT,
1832 InstanceCount: UINT,
1833 StartVertexLocation: UINT,
1834 StartInstanceLocation: UINT,
1835}}
1836STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS {
1837 IndexCountPerInstance: UINT,
1838 InstanceCount: UINT,
1839 StartIndexLocation: UINT,
1840 BaseVertexLocation: INT,
1841 StartInstanceLocation: UINT,
1842}}
1843STRUCT!{struct D3D12_DISPATCH_ARGUMENTS {
1844 ThreadGroupCountX: UINT,
1845 ThreadGroupCountY: UINT,
1846 ThreadGroupCountZ: UINT,
1847}}
1848STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW {
1849 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1850 SizeInBytes: UINT,
1851 StrideInBytes: UINT,
1852}}
1853STRUCT!{struct D3D12_INDEX_BUFFER_VIEW {
1854 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1855 SizeInBytes: UINT,
1856 Format: DXGI_FORMAT,
1857}}
1858ENUM!{enum D3D12_INDIRECT_ARGUMENT_TYPE {
1859 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
1860 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
1861 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
1862 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
1863 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
1864 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
1865 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
1866 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
1867 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
1868}}
1869STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer {
1870 Slot: UINT,
1871}}
1872STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant {
1873 RootParameterIndex: UINT,
1874 DestOffsetIn32BitValues: UINT,
1875 Num32BitValuesToSet: UINT,
1876}}
1877STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView {
1878 RootParameterIndex: UINT,
1879}}
1880STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView {
1881 RootParameterIndex: UINT,
1882}}
1883STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView {
1884 RootParameterIndex: UINT,
1885}}
1886UNION!{union D3D12_INDIRECT_ARGUMENT_DESC_u {
1887 [u32; 3],
1888 VertexBuffer VertexBuffer_mut: D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer,
1889 Constant Constant_mut: D3D12_INDIRECT_ARGUMENT_DESC_Constant,
1890 ConstantBufferView ConstantBufferView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView,
1891 ShaderResourceView ShaderResourceView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView,
1892 UnorderedAccessView UnorderedAccessView_mut: D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView,
1893}}
1894STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC {
1895 Type: D3D12_INDIRECT_ARGUMENT_TYPE,
1896 u: D3D12_INDIRECT_ARGUMENT_DESC_u,
1897}}
1898STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC {
1899 ByteStride: UINT,
1900 NumArgumentDescs: UINT,
1901 pArgumentDescs: *const D3D12_INDIRECT_ARGUMENT_DESC,
1902 NodeMask: UINT,
1903}}
1904RIDL!{#[uuid(0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8)]
1905interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) {
1906 fn GetPrivateData(
1907 guid: REFGUID,
1908 pDataSize: *mut UINT,
1909 pData: *mut c_void,
1910 ) -> HRESULT,
1911 fn SetPrivateData(
1912 guid: REFGUID,
1913 DataSize: UINT,
1914 pData: *const c_void,
1915 ) -> HRESULT,
1916 fn SetPrivateDataInterface(
1917 guid: REFGUID,
1918 pData: *const IUnknown,
1919 ) -> HRESULT,
1920 fn SetName(
1921 Name: LPCWSTR,
1922 ) -> HRESULT,
1923}}
1924RIDL!{#[uuid(0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57)]
1925interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) {
1926 fn GetDevice(
1927 riid: REFIID,
1928 ppvDevice: *mut *mut c_void,
1929 ) -> HRESULT,
1930}}
1931RIDL!{#[uuid(0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6)]
1932interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}}
0bf4aa26 1933RIDL!{#[uuid(0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3)]
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1934interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1935 #[fixme] fn GetDesc() -> D3D12_HEAP_DESC,
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1936}}
1937RIDL!{#[uuid(0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad)]
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1938interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1939 fn Map(
1940 Subresource: UINT,
1941 pReadRange: *const D3D12_RANGE,
1942 ppData: *mut *mut c_void,
1943 ) -> HRESULT,
1944 fn Unmap(
1945 Subresource: UINT,
1946 pWrittenRange: *const D3D12_RANGE,
1947 ) -> (),
1948 #[fixme] fn GetDesc() -> D3D12_RESOURCE_DESC,
1949 fn GetGPUVirtualAddress() -> D3D12_GPU_VIRTUAL_ADDRESS,
1950 fn WriteToSubresource(
1951 DstSubresource: UINT,
1952 pDstBox: *const D3D12_BOX,
1953 pSrcData: *const c_void,
1954 SrcRowPitch: UINT,
1955 SrcDepthPitch: UINT,
1956 ) -> HRESULT,
1957 fn ReadFromSubresource(
1958 pDstData: *mut c_void,
1959 DstRowPitch: UINT,
1960 DstDepthPitch: UINT,
1961 SrcSubresource: UINT,
1962 pSrcBox: *const D3D12_BOX,
1963 ) -> HRESULT,
1964 fn GetHeapProperties(
1965 pHeapProperties: *mut D3D12_HEAP_PROPERTIES,
1966 pHeapFlags: *mut D3D12_HEAP_FLAGS,
1967 ) -> HRESULT,
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1968}}
1969RIDL!{#[uuid(0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24)]
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1970interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1971 fn Reset() -> HRESULT,
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1972}}
1973RIDL!{#[uuid(0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76)]
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1974interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1975 fn GetCompletedValue() -> UINT64,
1976 fn SetEventOnCompletion(
1977 Value: UINT64,
1978 hEvent: HANDLE,
1979 ) -> HRESULT,
1980 fn Signal(
1981 Value: UINT64,
1982 ) -> HRESULT,
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1983}}
1984RIDL!{#[uuid(0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45)]
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1985interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1986 fn GetCachedBlob(
1987 ppBlob: *mut *mut ID3DBlob,
1988 ) -> HRESULT,
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1989}}
1990RIDL!{#[uuid(0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51)]
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1991interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1992 #[fixme] fn GetDesc() -> D3D12_DESCRIPTOR_HEAP_DESC,
1993 #[fixme] fn GetCPUDescriptorHandleForHeapStart() -> D3D12_CPU_DESCRIPTOR_HANDLE,
1994 #[fixme] fn GetGPUDescriptorHandleForHeapStart() -> D3D12_GPU_DESCRIPTOR_HANDLE,
0bf4aa26 1995}}
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1996RIDL!{#[uuid(0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4)]
1997interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {}}
1998RIDL!{#[uuid(0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1)]
1999interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl):
2000 ID3D12Pageable(ID3D12PageableVtbl) {}}
0bf4aa26 2001RIDL!{#[uuid(0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5)]
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2002interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
2003 fn GetType() -> D3D12_COMMAND_LIST_TYPE,
0bf4aa26 2004}}
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2005RIDL!{#[uuid(0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55)]
2006interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl):
2007 ID3D12CommandList(ID3D12CommandListVtbl) {
2008 fn Close() -> HRESULT,
2009 fn Reset(
2010 pAllocator: *mut ID3D12CommandAllocator,
2011 pInitialState: *mut ID3D12PipelineState,
2012 ) -> HRESULT,
2013 fn ClearState(
2014 pPipelineState: *mut ID3D12PipelineState,
2015 ) -> (),
2016 fn DrawInstanced(
2017 VertexCountPerInstance: UINT,
2018 InstanceCount: UINT,
2019 StartVertexLocation: UINT,
2020 StartInstanceLocation: UINT,
2021 ) -> (),
2022 fn DrawIndexedInstanced(
2023 IndexCountPerInstance: UINT,
2024 InstanceCount: UINT,
2025 StartIndexLocation: UINT,
2026 BaseVertexLocation: INT,
2027 StartInstanceLocation: UINT,
2028 ) -> (),
2029 fn Dispatch(
2030 ThreadGroupCountX: UINT,
2031 ThreadGroupCountY: UINT,
2032 ThreadGroupCountZ: UINT,
2033 ) -> (),
2034 fn CopyBufferRegion(
2035 pDstBuffer: *mut ID3D12Resource,
2036 DstOffset: UINT64,
2037 pSrcBuffer: *mut ID3D12Resource,
2038 SrcOffset: UINT64,
2039 NumBytes: UINT64,
2040 ) -> (),
2041 fn CopyTextureRegion(
2042 pDst: *const D3D12_TEXTURE_COPY_LOCATION,
2043 DstX: UINT,
2044 DstY: UINT,
2045 DstZ: UINT,
2046 pSrc: *const D3D12_TEXTURE_COPY_LOCATION,
2047 pSrcBox: *const D3D12_BOX,
2048 ) -> (),
2049 fn CopyResource(
2050 pDstResource: *mut ID3D12Resource,
2051 pSrcResource: *mut ID3D12Resource,
2052 ) -> (),
2053 fn CopyTiles(
2054 pTiledResource: *mut ID3D12Resource,
2055 pTileRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
2056 pTileRegionSize: *const D3D12_TILE_REGION_SIZE,
2057 pBuffer: *mut ID3D12Resource,
2058 BufferStartOffsetInBytes: UINT64,
2059 Flags: D3D12_TILE_COPY_FLAGS,
2060 ) -> (),
2061 fn ResolveSubresource(
2062 pDstResource: *mut ID3D12Resource,
2063 DstSubresource: UINT,
2064 pSrcResource: *mut ID3D12Resource,
2065 SrcSubresource: UINT,
2066 Format: DXGI_FORMAT,
2067 ) -> (),
2068 fn IASetPrimitiveTopology(
2069 PrimitiveTopology: D3D12_PRIMITIVE_TOPOLOGY,
2070 ) -> (),
2071 fn RSSetViewports(
2072 NumViewports: UINT,
2073 pViewports: *const D3D12_VIEWPORT,
2074 ) -> (),
2075 fn RSSetScissorRects(
2076 NumRects: UINT,
2077 pRects: *const D3D12_RECT,
2078 ) -> (),
2079 fn OMSetBlendFactor(
2080 BlendFactor: *const [FLOAT; 4],
2081 ) -> (),
2082 fn OMSetStencilRef(
2083 StencilRef: UINT,
2084 ) -> (),
2085 fn SetPipelineState(
2086 pPipelineState: *mut ID3D12PipelineState,
2087 ) -> (),
2088 fn ResourceBarrier(
2089 NumBarriers: UINT,
2090 pBarriers: *const D3D12_RESOURCE_BARRIER,
2091 ) -> (),
2092 fn ExecuteBundle(
2093 pCommandList: *mut ID3D12GraphicsCommandList,
2094 ) -> (),
2095 fn SetDescriptorHeaps(
2096 NumDescriptorHeaps: UINT,
2097 ppDescriptorHeaps: *mut *mut ID3D12DescriptorHeap,
2098 ) -> (),
2099 fn SetComputeRootSignature(
2100 pRootSignature: *mut ID3D12RootSignature,
2101 ) -> (),
2102 fn SetGraphicsRootSignature(
2103 pRootSignature: *mut ID3D12RootSignature,
2104 ) -> (),
2105 fn SetComputeRootDescriptorTable(
2106 RootParameterIndex: UINT,
2107 BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE,
2108 ) -> (),
2109 fn SetGraphicsRootDescriptorTable(
2110 RootParameterIndex: UINT,
2111 BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE,
2112 ) -> (),
2113 fn SetComputeRoot32BitConstant(
2114 RootParameterIndex: UINT,
2115 SrcData: UINT,
2116 DestOffsetIn32BitValues: UINT,
2117 ) -> (),
2118 fn SetGraphicsRoot32BitConstant(
2119 RootParameterIndex: UINT,
2120 SrcData: UINT,
2121 DestOffsetIn32BitValues: UINT,
2122 ) -> (),
2123 fn SetComputeRoot32BitConstants(
2124 RootParameterIndex: UINT,
2125 Num32BitValuesToSet: UINT,
2126 pSrcData: *const c_void,
2127 DestOffsetIn32BitValues: UINT,
2128 ) -> (),
2129 fn SetGraphicsRoot32BitConstants(
2130 RootParameterIndex: UINT,
2131 Num32BitValuesToSet: UINT,
2132 pSrcData: *const c_void,
2133 DestOffsetIn32BitValues: UINT,
2134 ) -> (),
2135 fn SetComputeRootConstantBufferView(
2136 RootParameterIndex: UINT,
2137 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2138 ) -> (),
2139 fn SetGraphicsRootConstantBufferView(
2140 RootParameterIndex: UINT,
2141 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2142 ) -> (),
2143 fn SetComputeRootShaderResourceView(
2144 RootParameterIndex: UINT,
2145 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2146 ) -> (),
2147 fn SetGraphicsRootShaderResourceView(
2148 RootParameterIndex: UINT,
2149 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2150 ) -> (),
2151 fn SetComputeRootUnorderedAccessView(
2152 RootParameterIndex: UINT,
2153 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2154 ) -> (),
2155 fn SetGraphicsRootUnorderedAccessView(
2156 RootParameterIndex: UINT,
2157 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2158 ) -> (),
2159 fn IASetIndexBuffer(
2160 pView: *const D3D12_INDEX_BUFFER_VIEW,
2161 ) -> (),
2162 fn IASetVertexBuffers(
2163 StartSlot: UINT,
2164 NumViews: UINT,
2165 pViews: *const D3D12_VERTEX_BUFFER_VIEW,
2166 ) -> (),
2167 fn SOSetTargets(
2168 StartSlot: UINT,
2169 NumViews: UINT,
2170 pViews: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW,
2171 ) -> (),
2172 fn OMSetRenderTargets(
2173 NumRenderTargetDescriptors: UINT,
2174 pRenderTargetDescriptors: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2175 RTsSingleHandleToDescriptorRange: BOOL,
2176 pDepthStencilDescriptor: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2177 ) -> (),
2178 fn ClearDepthStencilView(
2179 DepthStencilView: D3D12_CPU_DESCRIPTOR_HANDLE,
2180 ClearFlags: D3D12_CLEAR_FLAGS,
2181 Depth: FLOAT,
2182 Stencil: UINT8,
2183 NumRects: UINT,
2184 pRects: *const D3D12_RECT,
2185 ) -> (),
2186 fn ClearRenderTargetView(
2187 RenderTargetView: D3D12_CPU_DESCRIPTOR_HANDLE,
2188 ColorRGBA: *const [FLOAT; 4],
2189 NumRects: UINT,
2190 pRects: *const D3D12_RECT,
2191 ) -> (),
2192 fn ClearUnorderedAccessViewUint(
2193 ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE,
2194 ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE,
2195 pResource: *mut ID3D12Resource,
2196 Values: *const [UINT; 4],
2197 NumRects: UINT,
2198 pRects: *const D3D12_RECT,
2199 ) -> (),
2200 fn ClearUnorderedAccessViewFloat(
2201 ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE,
2202 ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE,
2203 pResource: *mut ID3D12Resource,
2204 Values: *const [FLOAT; 4],
2205 NumRects: UINT,
2206 pRects: *const D3D12_RECT,
2207 ) -> (),
2208 fn DiscardResource(
2209 pResource: *mut ID3D12Resource,
2210 pRegion: *const D3D12_DISCARD_REGION,
2211 ) -> (),
2212 fn BeginQuery(
2213 pQueryHeap: *mut ID3D12QueryHeap,
2214 Type: D3D12_QUERY_TYPE,
2215 Index: UINT,
2216 ) -> (),
2217 fn EndQuery(
2218 pQueryHeap: *mut ID3D12QueryHeap,
2219 Type: D3D12_QUERY_TYPE,
2220 Index: UINT,
2221 ) -> (),
2222 fn ResolveQueryData(
2223 pQueryHeap: *mut ID3D12QueryHeap,
2224 Type: D3D12_QUERY_TYPE,
2225 StartIndex: UINT,
2226 NumQueries: UINT,
2227 pDestinationBuffer: *mut ID3D12Resource,
2228 AlignedDestinationBufferOffset: UINT64,
2229 ) -> (),
2230 fn SetPredication(
2231 pBuffer: *mut ID3D12Resource,
2232 AlignedBufferOffset: UINT64,
2233 Operation: D3D12_PREDICATION_OP,
2234 ) -> (),
2235 fn SetMarker(
2236 Metadata: UINT,
2237 pData: *const c_void,
2238 Size: UINT,
2239 ) -> (),
2240 fn BeginEvent(
2241 Metadata: UINT,
2242 pData: *const c_void,
2243 Size: UINT,
2244 ) -> (),
2245 fn EndEvent() -> (),
2246 fn ExecuteIndirect(
2247 pCommandSignature: *mut ID3D12CommandSignature,
2248 MaxCommandCount: UINT,
2249 pArgumentBuffer: *mut ID3D12Resource,
2250 ArgumentBufferOffset: UINT64,
2251 pCountBuffer: *mut ID3D12Resource,
2252 CountBufferOffset: UINT64,
2253 ) -> (),
2254}}
2255RIDL!{#[uuid(0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7)]
2256interface ID3D12GraphicsCommandList1(ID3D12GraphicsCommandList1Vtbl):
2257 ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl) {
2258 fn AtomicCopyBufferUINT(
2259 pDstBuffer: *mut ID3D12Resource,
2260 DstOffset: UINT64,
2261 pSrcBuffer: *mut ID3D12Resource,
2262 SrcOffset: UINT64,
2263 Dependencies: UINT,
2264 ppDependentResources: *const *mut ID3D12Resource,
2265 pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64,
2266 ) -> (),
2267 fn AtomicCopyBufferUINT64(
2268 pDstBuffer: *mut ID3D12Resource,
2269 DstOffset: UINT64,
2270 pSrcBuffer: *mut ID3D12Resource,
2271 SrcOffset: UINT64,
2272 Dependencies: UINT,
2273 ppDependentResources: *const *mut ID3D12Resource,
2274 pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64,
2275 ) -> (),
2276 fn OMSetDepthBounds(
2277 Min: FLOAT,
2278 Max: FLOAT,
2279 ) -> (),
2280 fn SetSamplePositions(
2281 NumSamplesPerPixel: UINT,
2282 NumPixels: UINT,
2283 pSamplePositions: *mut D3D12_SAMPLE_POSITION,
2284 ) -> (),
2285 fn ResolveSubresourceRegion(
2286 pDstResource: *mut ID3D12Resource,
2287 DstSubresource: UINT,
2288 DstX: UINT,
2289 DstY: UINT,
2290 pSrcResource: *mut ID3D12Resource,
2291 SrcSubresource: UINT,
2292 pSrcRect: *mut D3D12_RECT,
2293 Format: DXGI_FORMAT,
2294 ResolveMode: D3D12_RESOLVE_MODE,
2295 ) -> (),
2296}}
0bf4aa26 2297RIDL!{#[uuid(0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed)]
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2298interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
2299 fn UpdateTileMappings(
2300 pResource: *mut ID3D12Resource,
2301 NumResourceRegions: UINT,
2302 pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE,
2303 pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE,
2304 pHeap: *mut ID3D12Heap,
2305 NumRanges: UINT,
2306 pRangeFlags: *const D3D12_TILE_RANGE_FLAGS,
2307 pHeapRangeStartOffsets: *const UINT,
2308 pRangeTileCounts: *const UINT,
2309 Flags: D3D12_TILE_MAPPING_FLAGS,
2310 ) -> (),
2311 fn CopyTileMappings(
2312 pDstResource: *mut ID3D12Resource,
2313 pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
2314 pSrcResource: *mut ID3D12Resource,
2315 pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
2316 pRegionSize: *const D3D12_TILE_REGION_SIZE,
2317 Flags: D3D12_TILE_MAPPING_FLAGS,
2318 ) -> (),
2319 fn ExecuteCommandLists(
2320 NumCommandLists: UINT,
2321 ppCommandLists: *const *mut ID3D12CommandList,
2322 ) -> (),
2323 fn SetMarker(
2324 Metadata: UINT,
2325 pData: *const c_void,
2326 Size: UINT,
2327 ) -> (),
2328 fn BeginEvent(
2329 Metadata: UINT,
2330 pData: *const c_void,
2331 Size: UINT,
2332 ) -> (),
2333 fn EndEvent() -> (),
2334 fn Signal(
2335 pFence: *mut ID3D12Fence,
2336 Value: UINT64,
2337 ) -> HRESULT,
2338 fn Wait(
2339 pFence: *mut ID3D12Fence,
2340 Value: UINT64,
2341 ) -> HRESULT,
2342 fn GetTimestampFrequency(
2343 pFrequency: *mut UINT64,
2344 ) -> HRESULT,
2345 fn GetClockCalibration(
2346 pGpuTimestamp: *mut UINT64,
2347 pCpuTimestamp: *mut UINT64,
2348 ) -> HRESULT,
2349 #[fixme] fn GetDesc() -> D3D12_COMMAND_QUEUE_DESC,
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2350}}
2351RIDL!{#[uuid(0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7)]
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2352interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) {
2353 fn GetNodeCount() -> UINT,
2354 fn CreateCommandQueue(
2355 pDesc: *const D3D12_COMMAND_QUEUE_DESC,
2356 riid: REFGUID,
2357 ppCommandQueue: *mut *mut c_void,
2358 ) -> HRESULT,
2359 fn CreateCommandAllocator(
2360 type_: D3D12_COMMAND_LIST_TYPE,
2361 riid: REFGUID,
2362 ppCommandAllocator: *mut *mut c_void,
2363 ) -> HRESULT,
2364 fn CreateGraphicsPipelineState(
2365 pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC,
2366 riid: REFGUID,
2367 ppPipelineState: *mut *mut c_void,
2368 ) -> HRESULT,
2369 fn CreateComputePipelineState(
2370 pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC,
2371 riid: REFGUID,
2372 ppPipelineState: *mut *mut c_void,
2373 ) -> HRESULT,
2374 fn CreateCommandList(
2375 nodeMask: UINT,
2376 type_: D3D12_COMMAND_LIST_TYPE,
2377 pCommandAllocator: *mut ID3D12CommandAllocator,
2378 pInitialState: *mut ID3D12PipelineState,
2379 riid: REFGUID,
2380 ppCommandList: *mut *mut c_void,
2381 ) -> HRESULT,
2382 fn CheckFeatureSupport(
2383 Feature: D3D12_FEATURE,
2384 pFeatureSupportData: *mut c_void,
2385 FeatureSupportDataSize: UINT,
2386 ) -> HRESULT,
2387 fn CreateDescriptorHeap(
2388 pDescriptorHeapDesc: *const D3D12_DESCRIPTOR_HEAP_DESC,
2389 riid: REFGUID,
2390 ppvHeap: *mut *mut c_void,
2391 ) -> HRESULT,
2392 fn GetDescriptorHandleIncrementSize(
2393 DescriptorHeapType: D3D12_DESCRIPTOR_HEAP_TYPE,
2394 ) -> UINT,
2395 fn CreateRootSignature(
2396 nodeMask: UINT,
2397 pBlobWithRootSignature: *const c_void,
2398 blobLengthInBytes: SIZE_T,
2399 riid: REFGUID,
2400 ppvRootSignature: *mut *mut c_void,
2401 ) -> HRESULT,
2402 fn CreateConstantBufferView(
2403 pDesc: *const D3D12_CONSTANT_BUFFER_VIEW_DESC,
2404 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2405 ) -> (),
2406 fn CreateShaderResourceView(
2407 pResource: *mut ID3D12Resource,
2408 pDesc: *const D3D12_SHADER_RESOURCE_VIEW_DESC,
2409 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2410 ) -> (),
2411 fn CreateUnorderedAccessView(
2412 pResource: *mut ID3D12Resource,
2413 pCounterResource: *mut ID3D12Resource,
2414 pDesc: *const D3D12_UNORDERED_ACCESS_VIEW_DESC,
2415 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2416 ) -> (),
2417 fn CreateRenderTargetView(
2418 pResource: *mut ID3D12Resource,
2419 pDesc: *const D3D12_RENDER_TARGET_VIEW_DESC,
2420 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2421 ) -> (),
2422 fn CreateDepthStencilView(
2423 pResource: *mut ID3D12Resource,
2424 pDesc: *const D3D12_DEPTH_STENCIL_VIEW_DESC,
2425 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2426 ) -> (),
2427 fn CreateSampler(
2428 pDesc: *const D3D12_SAMPLER_DESC,
2429 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2430 ) -> (),
2431 fn CopyDescriptors(
2432 NumDestDescriptorRanges: UINT,
2433 pDestDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2434 pDestDescriptorRangeSizes: *const UINT,
2435 NumSrcDescriptorRanges: UINT,
2436 pSrcDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2437 pSrcDescriptorRangeSizes: *const UINT,
2438 DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE,
2439 ) -> (),
2440 fn CopyDescriptorsSimple(
2441 NumDescriptors: UINT,
2442 DestDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
2443 SrcDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
2444 DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE,
2445 ) -> (),
2446 #[fixme] fn GetResourceAllocationInfo(
2447 visibleMask: UINT,
2448 numResourceDescs: UINT,
2449 pResourceDescs: *const D3D12_RESOURCE_DESC,
2450 ) -> D3D12_RESOURCE_ALLOCATION_INFO,
2451 #[fixme] fn GetCustomHeapProperties(
2452 nodeMask: UINT,
2453 heapType: D3D12_HEAP_TYPE,
2454 ) -> D3D12_HEAP_PROPERTIES,
2455 fn CreateCommittedResource(
2456 pHeapProperties: *const D3D12_HEAP_PROPERTIES,
2457 HeapFlags: D3D12_HEAP_FLAGS,
2458 pResourceDesc: *const D3D12_RESOURCE_DESC,
2459 InitialResourceState: D3D12_RESOURCE_STATES,
2460 pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
2461 riidResource: REFGUID,
2462 ppvResource: *mut *mut c_void,
2463 ) -> HRESULT,
2464 fn CreateHeap(
2465 pDesc: *const D3D12_HEAP_DESC,
2466 riid: REFGUID,
2467 ppvHeap: *mut *mut c_void,
2468 ) -> HRESULT,
2469 fn CreatePlacedResource(
2470 pHeap: *mut ID3D12Heap,
2471 HeapOffset: UINT64,
2472 pDesc: *const D3D12_RESOURCE_DESC,
2473 InitialState: D3D12_RESOURCE_STATES,
2474 pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
2475 riid: REFGUID,
2476 ppvResource: *mut *mut c_void,
2477 ) -> HRESULT,
2478 fn CreateReservedResource(
2479 pDesc: *const D3D12_RESOURCE_DESC,
2480 InitialState: D3D12_RESOURCE_STATES,
2481 pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
2482 riid: REFGUID,
2483 ppvResource: *mut *mut c_void,
2484 ) -> HRESULT,
2485 fn CreateSharedHandle(
2486 pObject: *mut ID3D12DeviceChild,
2487 pAttributes: *const SECURITY_ATTRIBUTES,
2488 Access: DWORD,
2489 Name: LPCWSTR,
2490 pHandle: *mut HANDLE,
2491 ) -> HRESULT,
2492 fn OpenSharedHandle(
2493 NTHandle: HANDLE,
2494 riid: REFGUID,
2495 ppvObj: *mut *mut c_void,
2496 ) -> HRESULT,
2497 fn OpenSharedHandleByName(
2498 Name: LPCWSTR,
2499 Access: DWORD,
2500 pNTHandle: *mut HANDLE,
2501 ) -> HRESULT,
2502 fn MakeResident(
2503 NumObjects: UINT,
2504 ppObjects: *mut *mut ID3D12Pageable,
2505 ) -> HRESULT,
2506 fn Evict(
2507 NumObjects: UINT,
2508 ppObjects: *mut *mut ID3D12Pageable,
2509 ) -> HRESULT,
2510 fn CreateFence(
2511 InitialValue: UINT64,
2512 Flags: D3D12_FENCE_FLAGS,
2513 riid: REFGUID,
2514 ppFence: *mut *mut c_void,
2515 ) -> HRESULT,
2516 fn GetDeviceRemovedReason() -> HRESULT,
2517 fn GetCopyableFootprints(
2518 pResourceDesc: *const D3D12_RESOURCE_DESC,
2519 FirstSubresource: UINT,
2520 NumSubresources: UINT,
2521 BaseOffset: UINT64,
2522 pLayouts: *mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
2523 pNumRows: *mut UINT,
2524 pRowSizeInBytes: *mut UINT64,
2525 pTotalBytes: *mut UINT64,
2526 ) -> (),
2527 fn CreateQueryHeap(
2528 pDesc: *const D3D12_QUERY_HEAP_DESC,
2529 riid: REFGUID,
2530 ppvHeap: *mut *mut c_void,
2531 ) -> HRESULT,
2532 fn SetStablePowerState(
2533 Enable: BOOL,
2534 ) -> HRESULT,
2535 fn CreateCommandSignature(
2536 pDesc: *const D3D12_COMMAND_SIGNATURE_DESC,
2537 pRootSignature: *mut ID3D12RootSignature,
2538 riid: REFGUID,
2539 ppvCommandSignature: *mut *mut c_void,
2540 ) -> HRESULT,
2541 fn GetResourceTiling(
2542 pTiledResource: *mut ID3D12Resource,
2543 pNumTilesForEntireResource: *mut UINT,
2544 pPackedMipDesc: *mut D3D12_PACKED_MIP_INFO,
2545 pStandardTileShapeForNonPackedMips: *mut D3D12_TILE_SHAPE,
2546 pNumSubresourceTilings: *mut UINT,
2547 FirstSubresourceTilingToGet: UINT,
2548 pSubresourceTilingsForNonPackedMips: *mut D3D12_SUBRESOURCE_TILING,
2549 ) -> (),
2550 #[fixme] fn GetAdapterLuid() -> LUID,
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XL
2551}}
2552RIDL!{#[uuid(0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f)]
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XL
2553interface ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl):
2554 ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
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XL
2555 fn StorePipeline(
2556 pName: LPCWSTR,
2557 pPipeline: *mut ID3D12PipelineState,
2558 ) -> HRESULT,
2559 fn LoadGraphicsPipeline(
2560 pName: LPCWSTR,
2561 pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC,
2562 riid: REFIID,
2563 ppPipelineState: *mut *mut c_void,
2564 ) -> HRESULT,
2565 fn LoadComputePipeline(
2566 pName: LPCWSTR,
2567 pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC,
2568 riid: REFIID,
2569 ppPipelineState: *mut *mut c_void,
2570 ) -> HRESULT,
2571 fn GetSerializedSize() -> SIZE_T,
2572 fn Serialize(
2573 pData: *mut c_void,
2574 DataSizeInBytes: SIZE_T,
2575 ) -> HRESULT,
0bf4aa26
XL
2576}}
2577RIDL!{#[uuid(0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3)]
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XL
2578interface ID3D12PipelineLibrary1(ID3D12PipelineLibrary1Vtbl):
2579 ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl) {
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XL
2580 fn LoadPipeline(
2581 pName: LPCWSTR,
2582 pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC,
2583 riid: REFIID,
2584 ppPipelineState: *mut *mut c_void,
2585 ) -> HRESULT,
0bf4aa26 2586}}
ff7c6d11
XL
2587ENUM!{enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS {
2588 D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
2589 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
2590 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0,
2591}}
2592ENUM!{enum D3D12_RESIDENCY_PRIORITY {
2593 D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
2594 D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
2595 D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
2596 D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
2597 D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000,
2598}}
0bf4aa26 2599RIDL!{#[uuid(0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e)]
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2600interface ID3D12Device1(ID3D12Device1Vtbl): ID3D12Device(ID3D12DeviceVtbl) {
2601 fn CreatePipelineLibrary(
2602 pLibraryBlob: *const c_void,
2603 BlobLength: SIZE_T,
2604 riid: REFIID,
2605 ppPipelineLibrary: *mut *mut c_void,
2606 ) -> HRESULT,
2607 fn SetEventOnMultipleFenceCompletion(
2608 ppFences: *const *mut ID3D12Fence,
2609 pFenceValues: *const UINT64,
2610 NumFences: UINT,
2611 Flags: D3D12_MULTIPLE_FENCE_WAIT_FLAGS,
2612 hEvent: HANDLE,
2613 ) -> HRESULT,
2614 fn SetResidencyPriority(
2615 NumObjects: UINT,
2616 ppObjects: *const *mut ID3D12Pageable,
2617 pPriorities: *const D3D12_RESIDENCY_PRIORITY,
2618 ) -> HRESULT,
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2619}}
2620RIDL!{#[uuid(0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28)]
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2621interface ID3D12Device2(ID3D12Device2Vtbl): ID3D12Device1(ID3D12Device1Vtbl) {
2622 fn CreatePipelineState(
2623 pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC,
2624 riid: REFIID,
2625 ppPipelineState: *mut *mut c_void,
2626 ) -> HRESULT,
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2627}}
2628RIDL!{#[uuid(0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5)]
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2629interface ID3D12Tools(ID3D12ToolsVtbl): IUnknown(IUnknownVtbl) {
2630 fn EnableShaderInstrumentation(
2631 bEnable: BOOL,
2632 ) -> (),
2633 fn ShaderInstrumentationEnabled() -> BOOL,
0bf4aa26 2634}}
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2635STRUCT!{struct D3D12_SUBRESOURCE_DATA {
2636 pData: *const c_void,
2637 RowPitch: LONG_PTR,
2638 SlicePitch: LONG_PTR,
2639}}
2640STRUCT!{struct D3D12_MEMCPY_DEST {
2641 pData: *mut c_void,
2642 RowPitch: SIZE_T,
2643 SlicePitch: SIZE_T,
2644}}
2645FN!{stdcall PFN_D3D12_CREATE_DEVICE(
2646 *mut IUnknown,
2647 D3D_FEATURE_LEVEL,
2648 REFIID,
2649 *mut *mut c_void,
2650) -> HRESULT}
2651extern "system" {
2652 pub fn D3D12CreateDevice(
2653 pAdapter: *mut IUnknown,
2654 MinimumFeatureLevel: D3D_FEATURE_LEVEL,
2655 riid: REFGUID,
2656 ppDevice: *mut *mut c_void,
2657 ) -> HRESULT;
2658}
2659FN!{stdcall PFN_D3D12_GET_DEBUG_INTERFACE(
2660 REFIID,
2661 *mut *mut c_void,
2662) -> HRESULT}
2663extern "system" {
2664 pub fn D3D12GetDebugInterface(
2665 riid: REFGUID,
60c5eb7d 2666 ppvDebug: *mut *mut c_void,
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2667 ) -> HRESULT;
2668 pub fn D3D12EnableExperimentalFeatures(
2669 NumFeatures: UINT,
2670 pIIDs: *const IID,
2671 pConfigurationStructs: *mut c_void,
2672 pConfigurationStructSizes: *mut UINT,
2673 ) -> HRESULT;
2674}
2675DEFINE_GUID!{IID_ID3D12Object,
2676 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8}
2677DEFINE_GUID!{IID_ID3D12DeviceChild,
2678 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57}
2679DEFINE_GUID!{IID_ID3D12RootSignature,
2680 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14}
2681DEFINE_GUID!{IID_ID3D12RootSignatureDeserializer,
2682 0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46}
2683DEFINE_GUID!{IID_ID3D12VersionedRootSignatureDeserializer,
2684 0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0}
2685DEFINE_GUID!{IID_ID3D12Pageable,
2686 0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6}
2687DEFINE_GUID!{IID_ID3D12Heap,
2688 0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3}
2689DEFINE_GUID!{IID_ID3D12Resource,
2690 0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad}
2691DEFINE_GUID!{IID_ID3D12CommandAllocator,
2692 0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24}
2693DEFINE_GUID!{IID_ID3D12Fence,
2694 0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76}
2695DEFINE_GUID!{IID_ID3D12PipelineState,
2696 0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45}
2697DEFINE_GUID!{IID_ID3D12DescriptorHeap,
2698 0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51}
2699DEFINE_GUID!{IID_ID3D12QueryHeap,
2700 0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4}
2701DEFINE_GUID!{IID_ID3D12CommandSignature,
2702 0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1}
2703DEFINE_GUID!{IID_ID3D12CommandList,
2704 0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5}
2705DEFINE_GUID!{IID_ID3D12GraphicsCommandList,
2706 0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55}
2707DEFINE_GUID!{IID_ID3D12GraphicsCommandList1,
2708 0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7}
2709DEFINE_GUID!{IID_ID3D12CommandQueue,
2710 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed}
2711DEFINE_GUID!{IID_ID3D12Device,
2712 0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7}
2713DEFINE_GUID!{IID_ID3D12PipelineLibrary,
2714 0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f}
2715DEFINE_GUID!{IID_ID3D12PipelineLibrary1,
2716 0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3}
2717DEFINE_GUID!{IID_ID3D12Device1,
2718 0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e}
2719DEFINE_GUID!{IID_ID3D12Device2,
2720 0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28}
2721DEFINE_GUID!{IID_ID3D12Tools,
2722 0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5}