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1#ifndef REPLAY_INTERNAL_H
2#define REPLAY_INTERNAL_H
3
4/*
5 * replay-internal.h
6 *
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
9 *
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
12 *
13 */
14
15
16enum ReplayEvents {
17 /* for instruction event */
18 EVENT_INSTRUCTION,
19 /* for software interrupt */
20 EVENT_INTERRUPT,
21 /* for emulated exceptions */
22 EVENT_EXCEPTION,
23 /* for async events */
24 EVENT_ASYNC,
25 /* for shutdown request */
26 EVENT_SHUTDOWN,
27 /* for character device write event */
28 EVENT_CHAR_WRITE,
29 /* for character device read all event */
30 EVENT_CHAR_READ_ALL,
31 EVENT_CHAR_READ_ALL_ERROR,
32 /* for clock read/writes */
33 /* some of greater codes are reserved for clocks */
34 EVENT_CLOCK,
35 EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
36 /* for checkpoint event */
37 /* some of greater codes are reserved for checkpoints */
38 EVENT_CHECKPOINT,
39 EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
40 /* end of log event */
41 EVENT_END,
42 EVENT_COUNT
43};
44
45/* Asynchronous events IDs */
46
47enum ReplayAsyncEventKind {
48 REPLAY_ASYNC_EVENT_BH,
49 REPLAY_ASYNC_EVENT_INPUT,
50 REPLAY_ASYNC_EVENT_INPUT_SYNC,
51 REPLAY_ASYNC_EVENT_CHAR_READ,
52 REPLAY_ASYNC_EVENT_BLOCK,
53 REPLAY_ASYNC_EVENT_NET,
54 REPLAY_ASYNC_COUNT
55};
56
57typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
58
59typedef struct ReplayState {
60 /*! Cached clock values. */
61 int64_t cached_clock[REPLAY_CLOCK_COUNT];
62 /*! Current step - number of processed instructions and timer events. */
63 uint64_t current_step;
64 /*! Number of instructions to be executed before other events happen. */
65 int instructions_count;
66 /*! Type of the currently executed event. */
67 unsigned int data_kind;
68 /*! Flag which indicates that event is not processed yet. */
69 unsigned int has_unread_data;
70 /*! Temporary variable for saving current log offset. */
71 uint64_t file_offset;
72 /*! Next block operation id.
73 This counter is global, because requests from different
74 block devices should not get overlapping ids. */
75 uint64_t block_request_id;
76} ReplayState;
77extern ReplayState replay_state;
78
79/* File for replay writing */
80extern FILE *replay_file;
81
82void replay_put_byte(uint8_t byte);
83void replay_put_event(uint8_t event);
84void replay_put_word(uint16_t word);
85void replay_put_dword(uint32_t dword);
86void replay_put_qword(int64_t qword);
87void replay_put_array(const uint8_t *buf, size_t size);
88
89uint8_t replay_get_byte(void);
90uint16_t replay_get_word(void);
91uint32_t replay_get_dword(void);
92int64_t replay_get_qword(void);
93void replay_get_array(uint8_t *buf, size_t *size);
94void replay_get_array_alloc(uint8_t **buf, size_t *size);
95
96/* Mutex functions for protecting replay log file */
97
98void replay_mutex_init(void);
99void replay_mutex_destroy(void);
100void replay_mutex_lock(void);
101void replay_mutex_unlock(void);
102
103/*! Checks error status of the file. */
104void replay_check_error(void);
105
106/*! Finishes processing of the replayed event and fetches
107 the next event from the log. */
108void replay_finish_event(void);
109/*! Reads data type from the file and stores it in the
110 data_kind variable. */
111void replay_fetch_data_kind(void);
112
113/*! Saves queued events (like instructions and sound). */
114void replay_save_instructions(void);
115
116/*! Skips async events until some sync event will be found.
117 \return true, if event was found */
118bool replay_next_event_is(int event);
119
120/*! Reads next clock value from the file.
121 If clock kind read from the file is different from the parameter,
122 the value is not used. */
123void replay_read_next_clock(unsigned int kind);
124
125/* Asynchronous events queue */
126
127/*! Initializes events' processing internals */
128void replay_init_events(void);
129/*! Clears internal data structures for events handling */
130void replay_finish_events(void);
131/*! Flushes events queue */
132void replay_flush_events(void);
133/*! Clears events list before loading new VM state */
134void replay_clear_events(void);
135/*! Returns true if there are any unsaved events in the queue */
136bool replay_has_events(void);
137/*! Saves events from queue into the file */
138void replay_save_events(int checkpoint);
139/*! Read events from the file into the input queue */
140void replay_read_events(int checkpoint);
141/*! Adds specified async event to the queue */
142void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
143 void *opaque2, uint64_t id);
144
145/* Input events */
146
147/*! Saves input event to the log */
148void replay_save_input_event(InputEvent *evt);
149/*! Reads input event from the log */
150InputEvent *replay_read_input_event(void);
151/*! Adds input event to the queue */
152void replay_add_input_event(struct InputEvent *event);
153/*! Adds input sync event to the queue */
154void replay_add_input_sync_event(void);
155
156/* Character devices */
157
158/*! Called to run char device read event. */
159void replay_event_char_read_run(void *opaque);
160/*! Writes char read event to the file. */
161void replay_event_char_read_save(void *opaque);
162/*! Reads char event read from the file. */
163void *replay_event_char_read_load(void);
164
165/* Network devices */
166
167/*! Called to run network event. */
168void replay_event_net_run(void *opaque);
169/*! Writes network event to the file. */
170void replay_event_net_save(void *opaque);
171/*! Reads network from the file. */
172void *replay_event_net_load(void);
173
174/* VMState-related functions */
175
176/* Registers replay VMState.
177 Should be called before virtual devices initialization
178 to make cached timers available for post_load functions. */
179void replay_vmstate_register(void);
180
181#endif