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1 ======================================
2 Wound/Wait Deadlock-Proof Mutex Design
3 ======================================
4
5 Please read mutex-design.txt first, as it applies to wait/wound mutexes too.
6
7 Motivation for WW-Mutexes
8 -------------------------
9
10 GPU's do operations that commonly involve many buffers. Those buffers
11 can be shared across contexts/processes, exist in different memory
12 domains (for example VRAM vs system memory), and so on. And with
13 PRIME / dmabuf, they can even be shared across devices. So there are
14 a handful of situations where the driver needs to wait for buffers to
15 become ready. If you think about this in terms of waiting on a buffer
16 mutex for it to become available, this presents a problem because
17 there is no way to guarantee that buffers appear in a execbuf/batch in
18 the same order in all contexts. That is directly under control of
19 userspace, and a result of the sequence of GL calls that an application
20 makes. Which results in the potential for deadlock. The problem gets
21 more complex when you consider that the kernel may need to migrate the
22 buffer(s) into VRAM before the GPU operates on the buffer(s), which
23 may in turn require evicting some other buffers (and you don't want to
24 evict other buffers which are already queued up to the GPU), but for a
25 simplified understanding of the problem you can ignore this.
26
27 The algorithm that the TTM graphics subsystem came up with for dealing with
28 this problem is quite simple. For each group of buffers (execbuf) that need
29 to be locked, the caller would be assigned a unique reservation id/ticket,
30 from a global counter. In case of deadlock while locking all the buffers
31 associated with a execbuf, the one with the lowest reservation ticket (i.e.
32 the oldest task) wins, and the one with the higher reservation id (i.e. the
33 younger task) unlocks all of the buffers that it has already locked, and then
34 tries again.
35
36 In the RDBMS literature, a reservation ticket is associated with a transaction.
37 and the deadlock handling approach is called Wait-Die. The name is based on
38 the actions of a locking thread when it encounters an already locked mutex.
39 If the transaction holding the lock is younger, the locking transaction waits.
40 If the transaction holding the lock is older, the locking transaction backs off
41 and dies. Hence Wait-Die.
42 There is also another algorithm called Wound-Wait:
43 If the transaction holding the lock is younger, the locking transaction
44 wounds the transaction holding the lock, requesting it to die.
45 If the transaction holding the lock is older, it waits for the other
46 transaction. Hence Wound-Wait.
47 The two algorithms are both fair in that a transaction will eventually succeed.
48 However, the Wound-Wait algorithm is typically stated to generate fewer backoffs
49 compared to Wait-Die, but is, on the other hand, associated with more work than
50 Wait-Die when recovering from a backoff. Wound-Wait is also a preemptive
51 algorithm in that transactions are wounded by other transactions, and that
52 requires a reliable way to pick up the wounded condition and preempt the
53 running transaction. Note that this is not the same as process preemption. A
54 Wound-Wait transaction is considered preempted when it dies (returning
55 -EDEADLK) following a wound.
56
57 Concepts
58 --------
59
60 Compared to normal mutexes two additional concepts/objects show up in the lock
61 interface for w/w mutexes:
62
63 Acquire context: To ensure eventual forward progress it is important the a task
64 trying to acquire locks doesn't grab a new reservation id, but keeps the one it
65 acquired when starting the lock acquisition. This ticket is stored in the
66 acquire context. Furthermore the acquire context keeps track of debugging state
67 to catch w/w mutex interface abuse. An acquire context is representing a
68 transaction.
69
70 W/w class: In contrast to normal mutexes the lock class needs to be explicit for
71 w/w mutexes, since it is required to initialize the acquire context. The lock
72 class also specifies what algorithm to use, Wound-Wait or Wait-Die.
73
74 Furthermore there are three different class of w/w lock acquire functions:
75
76 * Normal lock acquisition with a context, using ww_mutex_lock.
77
78 * Slowpath lock acquisition on the contending lock, used by the task that just
79 killed its transaction after having dropped all already acquired locks.
80 These functions have the _slow postfix.
81
82 From a simple semantics point-of-view the _slow functions are not strictly
83 required, since simply calling the normal ww_mutex_lock functions on the
84 contending lock (after having dropped all other already acquired locks) will
85 work correctly. After all if no other ww mutex has been acquired yet there's
86 no deadlock potential and hence the ww_mutex_lock call will block and not
87 prematurely return -EDEADLK. The advantage of the _slow functions is in
88 interface safety:
89
90 - ww_mutex_lock has a __must_check int return type, whereas ww_mutex_lock_slow
91 has a void return type. Note that since ww mutex code needs loops/retries
92 anyway the __must_check doesn't result in spurious warnings, even though the
93 very first lock operation can never fail.
94 - When full debugging is enabled ww_mutex_lock_slow checks that all acquired
95 ww mutex have been released (preventing deadlocks) and makes sure that we
96 block on the contending lock (preventing spinning through the -EDEADLK
97 slowpath until the contended lock can be acquired).
98
99 * Functions to only acquire a single w/w mutex, which results in the exact same
100 semantics as a normal mutex. This is done by calling ww_mutex_lock with a NULL
101 context.
102
103 Again this is not strictly required. But often you only want to acquire a
104 single lock in which case it's pointless to set up an acquire context (and so
105 better to avoid grabbing a deadlock avoidance ticket).
106
107 Of course, all the usual variants for handling wake-ups due to signals are also
108 provided.
109
110 Usage
111 -----
112
113 The algorithm (Wait-Die vs Wound-Wait) is chosen by using either
114 DEFINE_WW_CLASS() (Wound-Wait) or DEFINE_WD_CLASS() (Wait-Die)
115 As a rough rule of thumb, use Wound-Wait iff you
116 expect the number of simultaneous competing transactions to be typically small,
117 and you want to reduce the number of rollbacks.
118
119 Three different ways to acquire locks within the same w/w class. Common
120 definitions for methods #1 and #2::
121
122 static DEFINE_WW_CLASS(ww_class);
123
124 struct obj {
125 struct ww_mutex lock;
126 /* obj data */
127 };
128
129 struct obj_entry {
130 struct list_head head;
131 struct obj *obj;
132 };
133
134 Method 1, using a list in execbuf->buffers that's not allowed to be reordered.
135 This is useful if a list of required objects is already tracked somewhere.
136 Furthermore the lock helper can use propagate the -EALREADY return code back to
137 the caller as a signal that an object is twice on the list. This is useful if
138 the list is constructed from userspace input and the ABI requires userspace to
139 not have duplicate entries (e.g. for a gpu commandbuffer submission ioctl)::
140
141 int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
142 {
143 struct obj *res_obj = NULL;
144 struct obj_entry *contended_entry = NULL;
145 struct obj_entry *entry;
146
147 ww_acquire_init(ctx, &ww_class);
148
149 retry:
150 list_for_each_entry (entry, list, head) {
151 if (entry->obj == res_obj) {
152 res_obj = NULL;
153 continue;
154 }
155 ret = ww_mutex_lock(&entry->obj->lock, ctx);
156 if (ret < 0) {
157 contended_entry = entry;
158 goto err;
159 }
160 }
161
162 ww_acquire_done(ctx);
163 return 0;
164
165 err:
166 list_for_each_entry_continue_reverse (entry, list, head)
167 ww_mutex_unlock(&entry->obj->lock);
168
169 if (res_obj)
170 ww_mutex_unlock(&res_obj->lock);
171
172 if (ret == -EDEADLK) {
173 /* we lost out in a seqno race, lock and retry.. */
174 ww_mutex_lock_slow(&contended_entry->obj->lock, ctx);
175 res_obj = contended_entry->obj;
176 goto retry;
177 }
178 ww_acquire_fini(ctx);
179
180 return ret;
181 }
182
183 Method 2, using a list in execbuf->buffers that can be reordered. Same semantics
184 of duplicate entry detection using -EALREADY as method 1 above. But the
185 list-reordering allows for a bit more idiomatic code::
186
187 int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
188 {
189 struct obj_entry *entry, *entry2;
190
191 ww_acquire_init(ctx, &ww_class);
192
193 list_for_each_entry (entry, list, head) {
194 ret = ww_mutex_lock(&entry->obj->lock, ctx);
195 if (ret < 0) {
196 entry2 = entry;
197
198 list_for_each_entry_continue_reverse (entry2, list, head)
199 ww_mutex_unlock(&entry2->obj->lock);
200
201 if (ret != -EDEADLK) {
202 ww_acquire_fini(ctx);
203 return ret;
204 }
205
206 /* we lost out in a seqno race, lock and retry.. */
207 ww_mutex_lock_slow(&entry->obj->lock, ctx);
208
209 /*
210 * Move buf to head of the list, this will point
211 * buf->next to the first unlocked entry,
212 * restarting the for loop.
213 */
214 list_del(&entry->head);
215 list_add(&entry->head, list);
216 }
217 }
218
219 ww_acquire_done(ctx);
220 return 0;
221 }
222
223 Unlocking works the same way for both methods #1 and #2::
224
225 void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
226 {
227 struct obj_entry *entry;
228
229 list_for_each_entry (entry, list, head)
230 ww_mutex_unlock(&entry->obj->lock);
231
232 ww_acquire_fini(ctx);
233 }
234
235 Method 3 is useful if the list of objects is constructed ad-hoc and not upfront,
236 e.g. when adjusting edges in a graph where each node has its own ww_mutex lock,
237 and edges can only be changed when holding the locks of all involved nodes. w/w
238 mutexes are a natural fit for such a case for two reasons:
239
240 - They can handle lock-acquisition in any order which allows us to start walking
241 a graph from a starting point and then iteratively discovering new edges and
242 locking down the nodes those edges connect to.
243 - Due to the -EALREADY return code signalling that a given objects is already
244 held there's no need for additional book-keeping to break cycles in the graph
245 or keep track off which looks are already held (when using more than one node
246 as a starting point).
247
248 Note that this approach differs in two important ways from the above methods:
249
250 - Since the list of objects is dynamically constructed (and might very well be
251 different when retrying due to hitting the -EDEADLK die condition) there's
252 no need to keep any object on a persistent list when it's not locked. We can
253 therefore move the list_head into the object itself.
254 - On the other hand the dynamic object list construction also means that the -EALREADY return
255 code can't be propagated.
256
257 Note also that methods #1 and #2 and method #3 can be combined, e.g. to first lock a
258 list of starting nodes (passed in from userspace) using one of the above
259 methods. And then lock any additional objects affected by the operations using
260 method #3 below. The backoff/retry procedure will be a bit more involved, since
261 when the dynamic locking step hits -EDEADLK we also need to unlock all the
262 objects acquired with the fixed list. But the w/w mutex debug checks will catch
263 any interface misuse for these cases.
264
265 Also, method 3 can't fail the lock acquisition step since it doesn't return
266 -EALREADY. Of course this would be different when using the _interruptible
267 variants, but that's outside of the scope of these examples here::
268
269 struct obj {
270 struct ww_mutex ww_mutex;
271 struct list_head locked_list;
272 };
273
274 static DEFINE_WW_CLASS(ww_class);
275
276 void __unlock_objs(struct list_head *list)
277 {
278 struct obj *entry, *temp;
279
280 list_for_each_entry_safe (entry, temp, list, locked_list) {
281 /* need to do that before unlocking, since only the current lock holder is
282 allowed to use object */
283 list_del(&entry->locked_list);
284 ww_mutex_unlock(entry->ww_mutex)
285 }
286 }
287
288 void lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
289 {
290 struct obj *obj;
291
292 ww_acquire_init(ctx, &ww_class);
293
294 retry:
295 /* re-init loop start state */
296 loop {
297 /* magic code which walks over a graph and decides which objects
298 * to lock */
299
300 ret = ww_mutex_lock(obj->ww_mutex, ctx);
301 if (ret == -EALREADY) {
302 /* we have that one already, get to the next object */
303 continue;
304 }
305 if (ret == -EDEADLK) {
306 __unlock_objs(list);
307
308 ww_mutex_lock_slow(obj, ctx);
309 list_add(&entry->locked_list, list);
310 goto retry;
311 }
312
313 /* locked a new object, add it to the list */
314 list_add_tail(&entry->locked_list, list);
315 }
316
317 ww_acquire_done(ctx);
318 return 0;
319 }
320
321 void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
322 {
323 __unlock_objs(list);
324 ww_acquire_fini(ctx);
325 }
326
327 Method 4: Only lock one single objects. In that case deadlock detection and
328 prevention is obviously overkill, since with grabbing just one lock you can't
329 produce a deadlock within just one class. To simplify this case the w/w mutex
330 api can be used with a NULL context.
331
332 Implementation Details
333 ----------------------
334
335 Design:
336 ^^^^^^^
337
338 ww_mutex currently encapsulates a struct mutex, this means no extra overhead for
339 normal mutex locks, which are far more common. As such there is only a small
340 increase in code size if wait/wound mutexes are not used.
341
342 We maintain the following invariants for the wait list:
343
344 (1) Waiters with an acquire context are sorted by stamp order; waiters
345 without an acquire context are interspersed in FIFO order.
346 (2) For Wait-Die, among waiters with contexts, only the first one can have
347 other locks acquired already (ctx->acquired > 0). Note that this waiter
348 may come after other waiters without contexts in the list.
349
350 The Wound-Wait preemption is implemented with a lazy-preemption scheme:
351 The wounded status of the transaction is checked only when there is
352 contention for a new lock and hence a true chance of deadlock. In that
353 situation, if the transaction is wounded, it backs off, clears the
354 wounded status and retries. A great benefit of implementing preemption in
355 this way is that the wounded transaction can identify a contending lock to
356 wait for before restarting the transaction. Just blindly restarting the
357 transaction would likely make the transaction end up in a situation where
358 it would have to back off again.
359
360 In general, not much contention is expected. The locks are typically used to
361 serialize access to resources for devices, and optimization focus should
362 therefore be directed towards the uncontended cases.
363
364 Lockdep:
365 ^^^^^^^^
366
367 Special care has been taken to warn for as many cases of api abuse
368 as possible. Some common api abuses will be caught with
369 CONFIG_DEBUG_MUTEXES, but CONFIG_PROVE_LOCKING is recommended.
370
371 Some of the errors which will be warned about:
372 - Forgetting to call ww_acquire_fini or ww_acquire_init.
373 - Attempting to lock more mutexes after ww_acquire_done.
374 - Attempting to lock the wrong mutex after -EDEADLK and
375 unlocking all mutexes.
376 - Attempting to lock the right mutex after -EDEADLK,
377 before unlocking all mutexes.
378
379 - Calling ww_mutex_lock_slow before -EDEADLK was returned.
380
381 - Unlocking mutexes with the wrong unlock function.
382 - Calling one of the ww_acquire_* twice on the same context.
383 - Using a different ww_class for the mutex than for the ww_acquire_ctx.
384 - Normal lockdep errors that can result in deadlocks.
385
386 Some of the lockdep errors that can result in deadlocks:
387 - Calling ww_acquire_init to initialize a second ww_acquire_ctx before
388 having called ww_acquire_fini on the first.
389 - 'normal' deadlocks that can occur.
390
391 FIXME:
392 Update this section once we have the TASK_DEADLOCK task state flag magic
393 implemented.