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1 /*
2 * Access to VGA videoram
3 *
4 * (c) 1998 Martin Mares <mj@ucw.cz>
5 */
6
7 #ifndef _ASM_X86_VGA_H
8 #define _ASM_X86_VGA_H
9
10 /*
11 * On the PC, we can just recalculate addresses and then
12 * access the videoram directly without any black magic.
13 */
14
15 #define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)
16
17 #define vga_readb(x) (*(x))
18 #define vga_writeb(x, y) (*(y) = (x))
19
20 #endif /* _ASM_X86_VGA_H */