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git.proxmox.com Git - mirror_novnc.git/blob - core/input/mouse.js
49b5c395fe2afb2c69f303ddad4a22012ff34c36
2 * noVNC: HTML5 VNC client
3 * Copyright (C) 2012 Joel Martin
4 * Copyright (C) 2013 Samuel Mannehed for Cendio AB
5 * Licensed under MPL 2.0 or any later version (see LICENSE.txt)
8 /*jslint browser: true, white: false */
9 /*global window, Util */
11 import * as Log
from '../util/logging.js';
12 import { isTouchDevice
} from '../util/browsers.js';
13 import { setCapture
, stopEvent
, getPointerEvent
} from '../util/events.js';
14 import { set_defaults
, make_properties
} from '../util/properties.js';
16 var WHEEL_STEP
= 10; // Delta threshold for a mouse wheel step
17 var WHEEL_STEP_TIMEOUT
= 50; // ms
18 var WHEEL_LINE_HEIGHT
= 19;
20 export default function Mouse(defaults
) {
22 this._doubleClickTimer
= null;
23 this._lastTouchPos
= null;
26 this._wheelStepXTimer
= null;
27 this._wheelStepYTimer
= null;
28 this._accumulatedWheelDeltaX
= 0;
29 this._accumulatedWheelDeltaY
= 0;
31 // Configuration attributes
32 set_defaults(this, defaults
, {
37 this._eventHandlers
= {
38 'mousedown': this._handleMouseDown
.bind(this),
39 'mouseup': this._handleMouseUp
.bind(this),
40 'mousemove': this._handleMouseMove
.bind(this),
41 'mousewheel': this._handleMouseWheel
.bind(this),
42 'mousedisable': this._handleMouseDisable
.bind(this)
49 _resetDoubleClickTimer: function () {
50 this._doubleClickTimer
= null;
53 _handleMouseButton: function (e
, down
) {
54 this._updateMousePosition(e
);
58 if (e
.touches
|| e
.changedTouches
) {
61 // When two touches occur within 500 ms of each other and are
62 // close enough together a double click is triggered.
64 if (this._doubleClickTimer
=== null) {
65 this._lastTouchPos
= pos
;
67 clearTimeout(this._doubleClickTimer
);
69 // When the distance between the two touches is small enough
70 // force the position of the latter touch to the position of
73 var xs
= this._lastTouchPos
.x
- pos
.x
;
74 var ys
= this._lastTouchPos
.y
- pos
.y
;
75 var d
= Math
.sqrt((xs
* xs
) + (ys
* ys
));
77 // The goal is to trigger on a certain physical width, the
78 // devicePixelRatio brings us a bit closer but is not optimal.
79 var threshold
= 20 * (window
.devicePixelRatio
|| 1);
81 pos
= this._lastTouchPos
;
84 this._doubleClickTimer
= setTimeout(this._resetDoubleClickTimer
.bind(this), 500);
86 bmask
= this._touchButton
;
89 /* everything except IE */
90 bmask
= 1 << e
.button
;
93 bmask
= (e
.button
& 0x1) + // Left
94 (e
.button
& 0x2) * 2 + // Right
95 (e
.button
& 0x4) / 2; // Middle
98 if (this._onMouseButton
) {
99 Log
.Debug("onMouseButton " + (down
? "down" : "up") +
100 ", x: " + pos
.x
+ ", y: " + pos
.y
+ ", bmask: " + bmask
);
101 this._onMouseButton(pos
.x
, pos
.y
, down
, bmask
);
106 _handleMouseDown: function (e
) {
107 // Touch events have implicit capture
108 if (e
.type
=== "mousedown") {
109 setCapture(this._target
);
112 this._handleMouseButton(e
, 1);
115 _handleMouseUp: function (e
) {
116 this._handleMouseButton(e
, 0);
119 // Mouse wheel events are sent in steps over VNC. This means that the VNC
120 // protocol can't handle a wheel event with specific distance or speed.
121 // Therefor, if we get a lot of small mouse wheel events we combine them.
122 _generateWheelStepX: function () {
124 if (this._accumulatedWheelDeltaX
< 0) {
125 this._onMouseButton(this._pos
.x
, this._pos
.y
, 1, 1 << 5);
126 this._onMouseButton(this._pos
.x
, this._pos
.y
, 0, 1 << 5);
127 } else if (this._accumulatedWheelDeltaX
> 0) {
128 this._onMouseButton(this._pos
.x
, this._pos
.y
, 1, 1 << 6);
129 this._onMouseButton(this._pos
.x
, this._pos
.y
, 0, 1 << 6);
132 this._accumulatedWheelDeltaX
= 0;
135 _generateWheelStepY: function () {
137 if (this._accumulatedWheelDeltaY
< 0) {
138 this._onMouseButton(this._pos
.x
, this._pos
.y
, 1, 1 << 3);
139 this._onMouseButton(this._pos
.x
, this._pos
.y
, 0, 1 << 3);
140 } else if (this._accumulatedWheelDeltaY
> 0) {
141 this._onMouseButton(this._pos
.x
, this._pos
.y
, 1, 1 << 4);
142 this._onMouseButton(this._pos
.x
, this._pos
.y
, 0, 1 << 4);
145 this._accumulatedWheelDeltaY
= 0;
148 _resetWheelStepTimers: function () {
149 window
.clearTimeout(this._wheelStepXTimer
);
150 window
.clearTimeout(this._wheelStepYTimer
);
151 this._wheelStepXTimer
= null;
152 this._wheelStepYTimer
= null;
155 _handleMouseWheel: function (e
) {
156 if (!this._onMouseButton
) { return; }
158 this._resetWheelStepTimers();
160 this._updateMousePosition(e
);
165 // Pixel units unless it's non-zero.
166 // Note that if deltamode is line or page won't matter since we aren't
167 // sending the mouse wheel delta to the server anyway.
168 // The difference between pixel and line can be important however since
169 // we have a threshold that can be smaller than the line height.
170 if (e
.deltaMode
!== 0) {
171 dX
*= WHEEL_LINE_HEIGHT
;
172 dY
*= WHEEL_LINE_HEIGHT
;
175 this._accumulatedWheelDeltaX
+= dX
;
176 this._accumulatedWheelDeltaY
+= dY
;
178 // Generate a mouse wheel step event when the accumulated delta
179 // for one of the axes is large enough.
180 // Small delta events that do not pass the threshold get sent
182 if (Math
.abs(this._accumulatedWheelDeltaX
) > WHEEL_STEP
) {
183 this._generateWheelStepX();
185 this._wheelStepXTimer
=
186 window
.setTimeout(this._generateWheelStepX
.bind(this),
189 if (Math
.abs(this._accumulatedWheelDeltaY
) > WHEEL_STEP
) {
190 this._generateWheelStepY();
192 this._wheelStepYTimer
=
193 window
.setTimeout(this._generateWheelStepY
.bind(this),
200 _handleMouseMove: function (e
) {
201 this._updateMousePosition(e
);
202 if (this._onMouseMove
) {
203 this._onMouseMove(this._pos
.x
, this._pos
.y
);
208 _handleMouseDisable: function (e
) {
210 * Stop propagation if inside canvas area
211 * Note: This is only needed for the 'click' event as it fails
212 * to fire properly for the target element so we have
213 * to listen on the document element instead.
215 if (e
.target
== this._target
) {
220 // Update coordinates relative to target
221 _updateMousePosition: function(e
) {
222 e
= getPointerEvent(e
);
223 var bounds
= this._target
.getBoundingClientRect();
225 // Clip to target bounds
226 if (e
.clientX
< bounds
.left
) {
228 } else if (e
.clientX
>= bounds
.right
) {
229 x
= bounds
.width
- 1;
231 x
= e
.clientX
- bounds
.left
;
233 if (e
.clientY
< bounds
.top
) {
235 } else if (e
.clientY
>= bounds
.bottom
) {
236 y
= bounds
.height
- 1;
238 y
= e
.clientY
- bounds
.top
;
240 this._pos
= {x
:x
, y
:y
};
245 var c
= this._target
;
248 c
.addEventListener('touchstart', this._eventHandlers
.mousedown
);
249 c
.addEventListener('touchend', this._eventHandlers
.mouseup
);
250 c
.addEventListener('touchmove', this._eventHandlers
.mousemove
);
252 c
.addEventListener('mousedown', this._eventHandlers
.mousedown
);
253 c
.addEventListener('mouseup', this._eventHandlers
.mouseup
);
254 c
.addEventListener('mousemove', this._eventHandlers
.mousemove
);
255 c
.addEventListener('wheel', this._eventHandlers
.mousewheel
);
257 /* Prevent middle-click pasting (see above for why we bind to document) */
258 document
.addEventListener('click', this._eventHandlers
.mousedisable
);
260 /* preventDefault() on mousedown doesn't stop this event for some
261 reason so we have to explicitly block it */
262 c
.addEventListener('contextmenu', this._eventHandlers
.mousedisable
);
265 ungrab: function () {
266 var c
= this._target
;
268 this._resetWheelStepTimers();
271 c
.removeEventListener('touchstart', this._eventHandlers
.mousedown
);
272 c
.removeEventListener('touchend', this._eventHandlers
.mouseup
);
273 c
.removeEventListener('touchmove', this._eventHandlers
.mousemove
);
275 c
.removeEventListener('mousedown', this._eventHandlers
.mousedown
);
276 c
.removeEventListener('mouseup', this._eventHandlers
.mouseup
);
277 c
.removeEventListener('mousemove', this._eventHandlers
.mousemove
);
278 c
.removeEventListener('wheel', this._eventHandlers
.mousewheel
);
280 document
.removeEventListener('click', this._eventHandlers
.mousedisable
);
282 c
.removeEventListener('contextmenu', this._eventHandlers
.mousedisable
);
286 make_properties(Mouse
, [
287 ['target', 'ro', 'dom'], // DOM element that captures mouse input
289 ['onMouseButton', 'rw', 'func'], // Handler for mouse button click/release
290 ['onMouseMove', 'rw', 'func'], // Handler for mouse movement
291 ['touchButton', 'rw', 'int'] // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)