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1 /*
2 * Copyright (C) 2015 Broadcom
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
8
9 #include "drmP.h"
10 #include "drm_gem_cma_helper.h"
11
12 struct vc4_dev {
13 struct drm_device *dev;
14
15 struct vc4_hdmi *hdmi;
16 struct vc4_hvs *hvs;
17 struct vc4_crtc *crtc[3];
18 struct vc4_v3d *v3d;
19 struct vc4_dpi *dpi;
20
21 struct drm_fbdev_cma *fbdev;
22
23 struct vc4_hang_state *hang_state;
24
25 /* The kernel-space BO cache. Tracks buffers that have been
26 * unreferenced by all other users (refcounts of 0!) but not
27 * yet freed, so we can do cheap allocations.
28 */
29 struct vc4_bo_cache {
30 /* Array of list heads for entries in the BO cache,
31 * based on number of pages, so we can do O(1) lookups
32 * in the cache when allocating.
33 */
34 struct list_head *size_list;
35 uint32_t size_list_size;
36
37 /* List of all BOs in the cache, ordered by age, so we
38 * can do O(1) lookups when trying to free old
39 * buffers.
40 */
41 struct list_head time_list;
42 struct work_struct time_work;
43 struct timer_list time_timer;
44 } bo_cache;
45
46 struct vc4_bo_stats {
47 u32 num_allocated;
48 u32 size_allocated;
49 u32 num_cached;
50 u32 size_cached;
51 } bo_stats;
52
53 /* Protects bo_cache and the BO stats. */
54 struct mutex bo_lock;
55
56 /* Sequence number for the last job queued in bin_job_list.
57 * Starts at 0 (no jobs emitted).
58 */
59 uint64_t emit_seqno;
60
61 /* Sequence number for the last completed job on the GPU.
62 * Starts at 0 (no jobs completed).
63 */
64 uint64_t finished_seqno;
65
66 /* List of all struct vc4_exec_info for jobs to be executed in
67 * the binner. The first job in the list is the one currently
68 * programmed into ct0ca for execution.
69 */
70 struct list_head bin_job_list;
71
72 /* List of all struct vc4_exec_info for jobs that have
73 * completed binning and are ready for rendering. The first
74 * job in the list is the one currently programmed into ct1ca
75 * for execution.
76 */
77 struct list_head render_job_list;
78
79 /* List of the finished vc4_exec_infos waiting to be freed by
80 * job_done_work.
81 */
82 struct list_head job_done_list;
83 /* Spinlock used to synchronize the job_list and seqno
84 * accesses between the IRQ handler and GEM ioctls.
85 */
86 spinlock_t job_lock;
87 wait_queue_head_t job_wait_queue;
88 struct work_struct job_done_work;
89
90 /* List of struct vc4_seqno_cb for callbacks to be made from a
91 * workqueue when the given seqno is passed.
92 */
93 struct list_head seqno_cb_list;
94
95 /* The binner overflow memory that's currently set up in
96 * BPOA/BPOS registers. When overflow occurs and a new one is
97 * allocated, the previous one will be moved to
98 * vc4->current_exec's free list.
99 */
100 struct vc4_bo *overflow_mem;
101 struct work_struct overflow_mem_work;
102
103 int power_refcount;
104
105 /* Mutex controlling the power refcount. */
106 struct mutex power_lock;
107
108 struct {
109 struct timer_list timer;
110 struct work_struct reset_work;
111 } hangcheck;
112
113 struct semaphore async_modeset;
114 };
115
116 static inline struct vc4_dev *
117 to_vc4_dev(struct drm_device *dev)
118 {
119 return (struct vc4_dev *)dev->dev_private;
120 }
121
122 struct vc4_bo {
123 struct drm_gem_cma_object base;
124
125 /* seqno of the last job to render to this BO. */
126 uint64_t seqno;
127
128 /* List entry for the BO's position in either
129 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
130 */
131 struct list_head unref_head;
132
133 /* Time in jiffies when the BO was put in vc4->bo_cache. */
134 unsigned long free_time;
135
136 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
137 struct list_head size_head;
138
139 /* Struct for shader validation state, if created by
140 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
141 */
142 struct vc4_validated_shader_info *validated_shader;
143 };
144
145 static inline struct vc4_bo *
146 to_vc4_bo(struct drm_gem_object *bo)
147 {
148 return (struct vc4_bo *)bo;
149 }
150
151 struct vc4_seqno_cb {
152 struct work_struct work;
153 uint64_t seqno;
154 void (*func)(struct vc4_seqno_cb *cb);
155 };
156
157 struct vc4_v3d {
158 struct vc4_dev *vc4;
159 struct platform_device *pdev;
160 void __iomem *regs;
161 };
162
163 struct vc4_hvs {
164 struct platform_device *pdev;
165 void __iomem *regs;
166 u32 __iomem *dlist;
167
168 /* Memory manager for CRTCs to allocate space in the display
169 * list. Units are dwords.
170 */
171 struct drm_mm dlist_mm;
172 /* Memory manager for the LBM memory used by HVS scaling. */
173 struct drm_mm lbm_mm;
174 spinlock_t mm_lock;
175
176 struct drm_mm_node mitchell_netravali_filter;
177 };
178
179 struct vc4_plane {
180 struct drm_plane base;
181 };
182
183 static inline struct vc4_plane *
184 to_vc4_plane(struct drm_plane *plane)
185 {
186 return (struct vc4_plane *)plane;
187 }
188
189 enum vc4_encoder_type {
190 VC4_ENCODER_TYPE_HDMI,
191 VC4_ENCODER_TYPE_VEC,
192 VC4_ENCODER_TYPE_DSI0,
193 VC4_ENCODER_TYPE_DSI1,
194 VC4_ENCODER_TYPE_SMI,
195 VC4_ENCODER_TYPE_DPI,
196 };
197
198 struct vc4_encoder {
199 struct drm_encoder base;
200 enum vc4_encoder_type type;
201 u32 clock_select;
202 };
203
204 static inline struct vc4_encoder *
205 to_vc4_encoder(struct drm_encoder *encoder)
206 {
207 return container_of(encoder, struct vc4_encoder, base);
208 }
209
210 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
211 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
212 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
213 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
214
215 struct vc4_exec_info {
216 /* Sequence number for this bin/render job. */
217 uint64_t seqno;
218
219 /* Last current addresses the hardware was processing when the
220 * hangcheck timer checked on us.
221 */
222 uint32_t last_ct0ca, last_ct1ca;
223
224 /* Kernel-space copy of the ioctl arguments */
225 struct drm_vc4_submit_cl *args;
226
227 /* This is the array of BOs that were looked up at the start of exec.
228 * Command validation will use indices into this array.
229 */
230 struct drm_gem_cma_object **bo;
231 uint32_t bo_count;
232
233 /* Pointers for our position in vc4->job_list */
234 struct list_head head;
235
236 /* List of other BOs used in the job that need to be released
237 * once the job is complete.
238 */
239 struct list_head unref_list;
240
241 /* Current unvalidated indices into @bo loaded by the non-hardware
242 * VC4_PACKET_GEM_HANDLES.
243 */
244 uint32_t bo_index[2];
245
246 /* This is the BO where we store the validated command lists, shader
247 * records, and uniforms.
248 */
249 struct drm_gem_cma_object *exec_bo;
250
251 /**
252 * This tracks the per-shader-record state (packet 64) that
253 * determines the length of the shader record and the offset
254 * it's expected to be found at. It gets read in from the
255 * command lists.
256 */
257 struct vc4_shader_state {
258 uint32_t addr;
259 /* Maximum vertex index referenced by any primitive using this
260 * shader state.
261 */
262 uint32_t max_index;
263 } *shader_state;
264
265 /** How many shader states the user declared they were using. */
266 uint32_t shader_state_size;
267 /** How many shader state records the validator has seen. */
268 uint32_t shader_state_count;
269
270 bool found_tile_binning_mode_config_packet;
271 bool found_start_tile_binning_packet;
272 bool found_increment_semaphore_packet;
273 bool found_flush;
274 uint8_t bin_tiles_x, bin_tiles_y;
275 struct drm_gem_cma_object *tile_bo;
276 uint32_t tile_alloc_offset;
277
278 /**
279 * Computed addresses pointing into exec_bo where we start the
280 * bin thread (ct0) and render thread (ct1).
281 */
282 uint32_t ct0ca, ct0ea;
283 uint32_t ct1ca, ct1ea;
284
285 /* Pointer to the unvalidated bin CL (if present). */
286 void *bin_u;
287
288 /* Pointers to the shader recs. These paddr gets incremented as CL
289 * packets are relocated in validate_gl_shader_state, and the vaddrs
290 * (u and v) get incremented and size decremented as the shader recs
291 * themselves are validated.
292 */
293 void *shader_rec_u;
294 void *shader_rec_v;
295 uint32_t shader_rec_p;
296 uint32_t shader_rec_size;
297
298 /* Pointers to the uniform data. These pointers are incremented, and
299 * size decremented, as each batch of uniforms is uploaded.
300 */
301 void *uniforms_u;
302 void *uniforms_v;
303 uint32_t uniforms_p;
304 uint32_t uniforms_size;
305 };
306
307 static inline struct vc4_exec_info *
308 vc4_first_bin_job(struct vc4_dev *vc4)
309 {
310 if (list_empty(&vc4->bin_job_list))
311 return NULL;
312 return list_first_entry(&vc4->bin_job_list, struct vc4_exec_info, head);
313 }
314
315 static inline struct vc4_exec_info *
316 vc4_first_render_job(struct vc4_dev *vc4)
317 {
318 if (list_empty(&vc4->render_job_list))
319 return NULL;
320 return list_first_entry(&vc4->render_job_list,
321 struct vc4_exec_info, head);
322 }
323
324 /**
325 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
326 * setup parameters.
327 *
328 * This will be used at draw time to relocate the reference to the texture
329 * contents in p0, and validate that the offset combined with
330 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
331 * Note that the hardware treats unprovided config parameters as 0, so not all
332 * of them need to be set up for every texure sample, and we'll store ~0 as
333 * the offset to mark the unused ones.
334 *
335 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
336 * Setup") for definitions of the texture parameters.
337 */
338 struct vc4_texture_sample_info {
339 bool is_direct;
340 uint32_t p_offset[4];
341 };
342
343 /**
344 * struct vc4_validated_shader_info - information about validated shaders that
345 * needs to be used from command list validation.
346 *
347 * For a given shader, each time a shader state record references it, we need
348 * to verify that the shader doesn't read more uniforms than the shader state
349 * record's uniform BO pointer can provide, and we need to apply relocations
350 * and validate the shader state record's uniforms that define the texture
351 * samples.
352 */
353 struct vc4_validated_shader_info {
354 uint32_t uniforms_size;
355 uint32_t uniforms_src_size;
356 uint32_t num_texture_samples;
357 struct vc4_texture_sample_info *texture_samples;
358
359 uint32_t num_uniform_addr_offsets;
360 uint32_t *uniform_addr_offsets;
361 };
362
363 /**
364 * _wait_for - magic (register) wait macro
365 *
366 * Does the right thing for modeset paths when run under kdgb or similar atomic
367 * contexts. Note that it's important that we check the condition again after
368 * having timed out, since the timeout could be due to preemption or similar and
369 * we've never had a chance to check the condition before the timeout.
370 */
371 #define _wait_for(COND, MS, W) ({ \
372 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
373 int ret__ = 0; \
374 while (!(COND)) { \
375 if (time_after(jiffies, timeout__)) { \
376 if (!(COND)) \
377 ret__ = -ETIMEDOUT; \
378 break; \
379 } \
380 if (W && drm_can_sleep()) { \
381 msleep(W); \
382 } else { \
383 cpu_relax(); \
384 } \
385 } \
386 ret__; \
387 })
388
389 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
390
391 /* vc4_bo.c */
392 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
393 void vc4_free_object(struct drm_gem_object *gem_obj);
394 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
395 bool from_cache);
396 int vc4_dumb_create(struct drm_file *file_priv,
397 struct drm_device *dev,
398 struct drm_mode_create_dumb *args);
399 struct dma_buf *vc4_prime_export(struct drm_device *dev,
400 struct drm_gem_object *obj, int flags);
401 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
402 struct drm_file *file_priv);
403 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
404 struct drm_file *file_priv);
405 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
406 struct drm_file *file_priv);
407 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
408 struct drm_file *file_priv);
409 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
410 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
411 void *vc4_prime_vmap(struct drm_gem_object *obj);
412 void vc4_bo_cache_init(struct drm_device *dev);
413 void vc4_bo_cache_destroy(struct drm_device *dev);
414 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
415
416 /* vc4_crtc.c */
417 extern struct platform_driver vc4_crtc_driver;
418 int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
419 void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
420 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
421 int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
422 unsigned int flags, int *vpos, int *hpos,
423 ktime_t *stime, ktime_t *etime,
424 const struct drm_display_mode *mode);
425 int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
426 int *max_error, struct timeval *vblank_time,
427 unsigned flags);
428
429 /* vc4_debugfs.c */
430 int vc4_debugfs_init(struct drm_minor *minor);
431 void vc4_debugfs_cleanup(struct drm_minor *minor);
432
433 /* vc4_drv.c */
434 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
435
436 /* vc4_dpi.c */
437 extern struct platform_driver vc4_dpi_driver;
438 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
439
440 /* vc4_gem.c */
441 void vc4_gem_init(struct drm_device *dev);
442 void vc4_gem_destroy(struct drm_device *dev);
443 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
444 struct drm_file *file_priv);
445 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
446 struct drm_file *file_priv);
447 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
448 struct drm_file *file_priv);
449 void vc4_submit_next_bin_job(struct drm_device *dev);
450 void vc4_submit_next_render_job(struct drm_device *dev);
451 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
452 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
453 uint64_t timeout_ns, bool interruptible);
454 void vc4_job_handle_completed(struct vc4_dev *vc4);
455 int vc4_queue_seqno_cb(struct drm_device *dev,
456 struct vc4_seqno_cb *cb, uint64_t seqno,
457 void (*func)(struct vc4_seqno_cb *cb));
458
459 /* vc4_hdmi.c */
460 extern struct platform_driver vc4_hdmi_driver;
461 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
462
463 /* vc4_irq.c */
464 irqreturn_t vc4_irq(int irq, void *arg);
465 void vc4_irq_preinstall(struct drm_device *dev);
466 int vc4_irq_postinstall(struct drm_device *dev);
467 void vc4_irq_uninstall(struct drm_device *dev);
468 void vc4_irq_reset(struct drm_device *dev);
469
470 /* vc4_hvs.c */
471 extern struct platform_driver vc4_hvs_driver;
472 void vc4_hvs_dump_state(struct drm_device *dev);
473 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
474
475 /* vc4_kms.c */
476 int vc4_kms_load(struct drm_device *dev);
477
478 /* vc4_plane.c */
479 struct drm_plane *vc4_plane_init(struct drm_device *dev,
480 enum drm_plane_type type);
481 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
482 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
483 void vc4_plane_async_set_fb(struct drm_plane *plane,
484 struct drm_framebuffer *fb);
485
486 /* vc4_v3d.c */
487 extern struct platform_driver vc4_v3d_driver;
488 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
489 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
490
491 /* vc4_validate.c */
492 int
493 vc4_validate_bin_cl(struct drm_device *dev,
494 void *validated,
495 void *unvalidated,
496 struct vc4_exec_info *exec);
497
498 int
499 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
500
501 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
502 uint32_t hindex);
503
504 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
505
506 bool vc4_check_tex_size(struct vc4_exec_info *exec,
507 struct drm_gem_cma_object *fbo,
508 uint32_t offset, uint8_t tiling_format,
509 uint32_t width, uint32_t height, uint8_t cpp);
510
511 /* vc4_validate_shader.c */
512 struct vc4_validated_shader_info *
513 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);