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1 /*
2 * Copyright (C) 2015 Broadcom
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
8
9 #include "drmP.h"
10 #include "drm_gem_cma_helper.h"
11
12 struct vc4_dev {
13 struct drm_device *dev;
14
15 struct vc4_hdmi *hdmi;
16 struct vc4_hvs *hvs;
17 struct vc4_crtc *crtc[3];
18 struct vc4_v3d *v3d;
19 struct vc4_dpi *dpi;
20 struct vc4_vec *vec;
21
22 struct drm_fbdev_cma *fbdev;
23
24 struct vc4_hang_state *hang_state;
25
26 /* The kernel-space BO cache. Tracks buffers that have been
27 * unreferenced by all other users (refcounts of 0!) but not
28 * yet freed, so we can do cheap allocations.
29 */
30 struct vc4_bo_cache {
31 /* Array of list heads for entries in the BO cache,
32 * based on number of pages, so we can do O(1) lookups
33 * in the cache when allocating.
34 */
35 struct list_head *size_list;
36 uint32_t size_list_size;
37
38 /* List of all BOs in the cache, ordered by age, so we
39 * can do O(1) lookups when trying to free old
40 * buffers.
41 */
42 struct list_head time_list;
43 struct work_struct time_work;
44 struct timer_list time_timer;
45 } bo_cache;
46
47 struct vc4_bo_stats {
48 u32 num_allocated;
49 u32 size_allocated;
50 u32 num_cached;
51 u32 size_cached;
52 } bo_stats;
53
54 /* Protects bo_cache and the BO stats. */
55 struct mutex bo_lock;
56
57 /* Sequence number for the last job queued in bin_job_list.
58 * Starts at 0 (no jobs emitted).
59 */
60 uint64_t emit_seqno;
61
62 /* Sequence number for the last completed job on the GPU.
63 * Starts at 0 (no jobs completed).
64 */
65 uint64_t finished_seqno;
66
67 /* List of all struct vc4_exec_info for jobs to be executed in
68 * the binner. The first job in the list is the one currently
69 * programmed into ct0ca for execution.
70 */
71 struct list_head bin_job_list;
72
73 /* List of all struct vc4_exec_info for jobs that have
74 * completed binning and are ready for rendering. The first
75 * job in the list is the one currently programmed into ct1ca
76 * for execution.
77 */
78 struct list_head render_job_list;
79
80 /* List of the finished vc4_exec_infos waiting to be freed by
81 * job_done_work.
82 */
83 struct list_head job_done_list;
84 /* Spinlock used to synchronize the job_list and seqno
85 * accesses between the IRQ handler and GEM ioctls.
86 */
87 spinlock_t job_lock;
88 wait_queue_head_t job_wait_queue;
89 struct work_struct job_done_work;
90
91 /* List of struct vc4_seqno_cb for callbacks to be made from a
92 * workqueue when the given seqno is passed.
93 */
94 struct list_head seqno_cb_list;
95
96 /* The binner overflow memory that's currently set up in
97 * BPOA/BPOS registers. When overflow occurs and a new one is
98 * allocated, the previous one will be moved to
99 * vc4->current_exec's free list.
100 */
101 struct vc4_bo *overflow_mem;
102 struct work_struct overflow_mem_work;
103
104 int power_refcount;
105
106 /* Mutex controlling the power refcount. */
107 struct mutex power_lock;
108
109 struct {
110 struct timer_list timer;
111 struct work_struct reset_work;
112 } hangcheck;
113
114 struct semaphore async_modeset;
115 };
116
117 static inline struct vc4_dev *
118 to_vc4_dev(struct drm_device *dev)
119 {
120 return (struct vc4_dev *)dev->dev_private;
121 }
122
123 struct vc4_bo {
124 struct drm_gem_cma_object base;
125
126 /* seqno of the last job to render using this BO. */
127 uint64_t seqno;
128
129 /* seqno of the last job to use the RCL to write to this BO.
130 *
131 * Note that this doesn't include binner overflow memory
132 * writes.
133 */
134 uint64_t write_seqno;
135
136 /* List entry for the BO's position in either
137 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
138 */
139 struct list_head unref_head;
140
141 /* Time in jiffies when the BO was put in vc4->bo_cache. */
142 unsigned long free_time;
143
144 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
145 struct list_head size_head;
146
147 /* Struct for shader validation state, if created by
148 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
149 */
150 struct vc4_validated_shader_info *validated_shader;
151 };
152
153 static inline struct vc4_bo *
154 to_vc4_bo(struct drm_gem_object *bo)
155 {
156 return (struct vc4_bo *)bo;
157 }
158
159 struct vc4_seqno_cb {
160 struct work_struct work;
161 uint64_t seqno;
162 void (*func)(struct vc4_seqno_cb *cb);
163 };
164
165 struct vc4_v3d {
166 struct vc4_dev *vc4;
167 struct platform_device *pdev;
168 void __iomem *regs;
169 };
170
171 struct vc4_hvs {
172 struct platform_device *pdev;
173 void __iomem *regs;
174 u32 __iomem *dlist;
175
176 /* Memory manager for CRTCs to allocate space in the display
177 * list. Units are dwords.
178 */
179 struct drm_mm dlist_mm;
180 /* Memory manager for the LBM memory used by HVS scaling. */
181 struct drm_mm lbm_mm;
182 spinlock_t mm_lock;
183
184 struct drm_mm_node mitchell_netravali_filter;
185 };
186
187 struct vc4_plane {
188 struct drm_plane base;
189 };
190
191 static inline struct vc4_plane *
192 to_vc4_plane(struct drm_plane *plane)
193 {
194 return (struct vc4_plane *)plane;
195 }
196
197 enum vc4_encoder_type {
198 VC4_ENCODER_TYPE_NONE,
199 VC4_ENCODER_TYPE_HDMI,
200 VC4_ENCODER_TYPE_VEC,
201 VC4_ENCODER_TYPE_DSI0,
202 VC4_ENCODER_TYPE_DSI1,
203 VC4_ENCODER_TYPE_SMI,
204 VC4_ENCODER_TYPE_DPI,
205 };
206
207 struct vc4_encoder {
208 struct drm_encoder base;
209 enum vc4_encoder_type type;
210 u32 clock_select;
211 };
212
213 static inline struct vc4_encoder *
214 to_vc4_encoder(struct drm_encoder *encoder)
215 {
216 return container_of(encoder, struct vc4_encoder, base);
217 }
218
219 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
220 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
221 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
222 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
223
224 struct vc4_exec_info {
225 /* Sequence number for this bin/render job. */
226 uint64_t seqno;
227
228 /* Latest write_seqno of any BO that binning depends on. */
229 uint64_t bin_dep_seqno;
230
231 /* Last current addresses the hardware was processing when the
232 * hangcheck timer checked on us.
233 */
234 uint32_t last_ct0ca, last_ct1ca;
235
236 /* Kernel-space copy of the ioctl arguments */
237 struct drm_vc4_submit_cl *args;
238
239 /* This is the array of BOs that were looked up at the start of exec.
240 * Command validation will use indices into this array.
241 */
242 struct drm_gem_cma_object **bo;
243 uint32_t bo_count;
244
245 /* List of BOs that are being written by the RCL. Other than
246 * the binner temporary storage, this is all the BOs written
247 * by the job.
248 */
249 struct drm_gem_cma_object *rcl_write_bo[4];
250 uint32_t rcl_write_bo_count;
251
252 /* Pointers for our position in vc4->job_list */
253 struct list_head head;
254
255 /* List of other BOs used in the job that need to be released
256 * once the job is complete.
257 */
258 struct list_head unref_list;
259
260 /* Current unvalidated indices into @bo loaded by the non-hardware
261 * VC4_PACKET_GEM_HANDLES.
262 */
263 uint32_t bo_index[2];
264
265 /* This is the BO where we store the validated command lists, shader
266 * records, and uniforms.
267 */
268 struct drm_gem_cma_object *exec_bo;
269
270 /**
271 * This tracks the per-shader-record state (packet 64) that
272 * determines the length of the shader record and the offset
273 * it's expected to be found at. It gets read in from the
274 * command lists.
275 */
276 struct vc4_shader_state {
277 uint32_t addr;
278 /* Maximum vertex index referenced by any primitive using this
279 * shader state.
280 */
281 uint32_t max_index;
282 } *shader_state;
283
284 /** How many shader states the user declared they were using. */
285 uint32_t shader_state_size;
286 /** How many shader state records the validator has seen. */
287 uint32_t shader_state_count;
288
289 bool found_tile_binning_mode_config_packet;
290 bool found_start_tile_binning_packet;
291 bool found_increment_semaphore_packet;
292 bool found_flush;
293 uint8_t bin_tiles_x, bin_tiles_y;
294 struct drm_gem_cma_object *tile_bo;
295 uint32_t tile_alloc_offset;
296
297 /**
298 * Computed addresses pointing into exec_bo where we start the
299 * bin thread (ct0) and render thread (ct1).
300 */
301 uint32_t ct0ca, ct0ea;
302 uint32_t ct1ca, ct1ea;
303
304 /* Pointer to the unvalidated bin CL (if present). */
305 void *bin_u;
306
307 /* Pointers to the shader recs. These paddr gets incremented as CL
308 * packets are relocated in validate_gl_shader_state, and the vaddrs
309 * (u and v) get incremented and size decremented as the shader recs
310 * themselves are validated.
311 */
312 void *shader_rec_u;
313 void *shader_rec_v;
314 uint32_t shader_rec_p;
315 uint32_t shader_rec_size;
316
317 /* Pointers to the uniform data. These pointers are incremented, and
318 * size decremented, as each batch of uniforms is uploaded.
319 */
320 void *uniforms_u;
321 void *uniforms_v;
322 uint32_t uniforms_p;
323 uint32_t uniforms_size;
324 };
325
326 static inline struct vc4_exec_info *
327 vc4_first_bin_job(struct vc4_dev *vc4)
328 {
329 return list_first_entry_or_null(&vc4->bin_job_list,
330 struct vc4_exec_info, head);
331 }
332
333 static inline struct vc4_exec_info *
334 vc4_first_render_job(struct vc4_dev *vc4)
335 {
336 return list_first_entry_or_null(&vc4->render_job_list,
337 struct vc4_exec_info, head);
338 }
339
340 static inline struct vc4_exec_info *
341 vc4_last_render_job(struct vc4_dev *vc4)
342 {
343 if (list_empty(&vc4->render_job_list))
344 return NULL;
345 return list_last_entry(&vc4->render_job_list,
346 struct vc4_exec_info, head);
347 }
348
349 /**
350 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
351 * setup parameters.
352 *
353 * This will be used at draw time to relocate the reference to the texture
354 * contents in p0, and validate that the offset combined with
355 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
356 * Note that the hardware treats unprovided config parameters as 0, so not all
357 * of them need to be set up for every texure sample, and we'll store ~0 as
358 * the offset to mark the unused ones.
359 *
360 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
361 * Setup") for definitions of the texture parameters.
362 */
363 struct vc4_texture_sample_info {
364 bool is_direct;
365 uint32_t p_offset[4];
366 };
367
368 /**
369 * struct vc4_validated_shader_info - information about validated shaders that
370 * needs to be used from command list validation.
371 *
372 * For a given shader, each time a shader state record references it, we need
373 * to verify that the shader doesn't read more uniforms than the shader state
374 * record's uniform BO pointer can provide, and we need to apply relocations
375 * and validate the shader state record's uniforms that define the texture
376 * samples.
377 */
378 struct vc4_validated_shader_info {
379 uint32_t uniforms_size;
380 uint32_t uniforms_src_size;
381 uint32_t num_texture_samples;
382 struct vc4_texture_sample_info *texture_samples;
383
384 uint32_t num_uniform_addr_offsets;
385 uint32_t *uniform_addr_offsets;
386
387 bool is_threaded;
388 };
389
390 /**
391 * _wait_for - magic (register) wait macro
392 *
393 * Does the right thing for modeset paths when run under kdgb or similar atomic
394 * contexts. Note that it's important that we check the condition again after
395 * having timed out, since the timeout could be due to preemption or similar and
396 * we've never had a chance to check the condition before the timeout.
397 */
398 #define _wait_for(COND, MS, W) ({ \
399 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
400 int ret__ = 0; \
401 while (!(COND)) { \
402 if (time_after(jiffies, timeout__)) { \
403 if (!(COND)) \
404 ret__ = -ETIMEDOUT; \
405 break; \
406 } \
407 if (W && drm_can_sleep()) { \
408 msleep(W); \
409 } else { \
410 cpu_relax(); \
411 } \
412 } \
413 ret__; \
414 })
415
416 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
417
418 /* vc4_bo.c */
419 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
420 void vc4_free_object(struct drm_gem_object *gem_obj);
421 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
422 bool from_cache);
423 int vc4_dumb_create(struct drm_file *file_priv,
424 struct drm_device *dev,
425 struct drm_mode_create_dumb *args);
426 struct dma_buf *vc4_prime_export(struct drm_device *dev,
427 struct drm_gem_object *obj, int flags);
428 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
429 struct drm_file *file_priv);
430 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
431 struct drm_file *file_priv);
432 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
433 struct drm_file *file_priv);
434 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
435 struct drm_file *file_priv);
436 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
437 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
438 void *vc4_prime_vmap(struct drm_gem_object *obj);
439 void vc4_bo_cache_init(struct drm_device *dev);
440 void vc4_bo_cache_destroy(struct drm_device *dev);
441 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
442
443 /* vc4_crtc.c */
444 extern struct platform_driver vc4_crtc_driver;
445 int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
446 void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
447 bool vc4_event_pending(struct drm_crtc *crtc);
448 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
449 int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
450 unsigned int flags, int *vpos, int *hpos,
451 ktime_t *stime, ktime_t *etime,
452 const struct drm_display_mode *mode);
453 int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
454 int *max_error, struct timeval *vblank_time,
455 unsigned flags);
456
457 /* vc4_debugfs.c */
458 int vc4_debugfs_init(struct drm_minor *minor);
459 void vc4_debugfs_cleanup(struct drm_minor *minor);
460
461 /* vc4_drv.c */
462 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
463
464 /* vc4_dpi.c */
465 extern struct platform_driver vc4_dpi_driver;
466 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
467
468 /* vc4_gem.c */
469 void vc4_gem_init(struct drm_device *dev);
470 void vc4_gem_destroy(struct drm_device *dev);
471 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
472 struct drm_file *file_priv);
473 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
474 struct drm_file *file_priv);
475 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
476 struct drm_file *file_priv);
477 void vc4_submit_next_bin_job(struct drm_device *dev);
478 void vc4_submit_next_render_job(struct drm_device *dev);
479 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
480 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
481 uint64_t timeout_ns, bool interruptible);
482 void vc4_job_handle_completed(struct vc4_dev *vc4);
483 int vc4_queue_seqno_cb(struct drm_device *dev,
484 struct vc4_seqno_cb *cb, uint64_t seqno,
485 void (*func)(struct vc4_seqno_cb *cb));
486
487 /* vc4_hdmi.c */
488 extern struct platform_driver vc4_hdmi_driver;
489 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
490
491 /* vc4_hdmi.c */
492 extern struct platform_driver vc4_vec_driver;
493 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
494
495 /* vc4_irq.c */
496 irqreturn_t vc4_irq(int irq, void *arg);
497 void vc4_irq_preinstall(struct drm_device *dev);
498 int vc4_irq_postinstall(struct drm_device *dev);
499 void vc4_irq_uninstall(struct drm_device *dev);
500 void vc4_irq_reset(struct drm_device *dev);
501
502 /* vc4_hvs.c */
503 extern struct platform_driver vc4_hvs_driver;
504 void vc4_hvs_dump_state(struct drm_device *dev);
505 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
506
507 /* vc4_kms.c */
508 int vc4_kms_load(struct drm_device *dev);
509
510 /* vc4_plane.c */
511 struct drm_plane *vc4_plane_init(struct drm_device *dev,
512 enum drm_plane_type type);
513 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
514 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
515 void vc4_plane_async_set_fb(struct drm_plane *plane,
516 struct drm_framebuffer *fb);
517
518 /* vc4_v3d.c */
519 extern struct platform_driver vc4_v3d_driver;
520 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
521 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
522
523 /* vc4_validate.c */
524 int
525 vc4_validate_bin_cl(struct drm_device *dev,
526 void *validated,
527 void *unvalidated,
528 struct vc4_exec_info *exec);
529
530 int
531 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
532
533 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
534 uint32_t hindex);
535
536 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
537
538 bool vc4_check_tex_size(struct vc4_exec_info *exec,
539 struct drm_gem_cma_object *fbo,
540 uint32_t offset, uint8_t tiling_format,
541 uint32_t width, uint32_t height, uint8_t cpp);
542
543 /* vc4_validate_shader.c */
544 struct vc4_validated_shader_info *
545 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);