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drm/vc4: Fix spurious GPU resets due to BO reuse.
[mirror_ubuntu-zesty-kernel.git] / drivers / gpu / drm / vc4 / vc4_drv.h
1 /*
2 * Copyright (C) 2015 Broadcom
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
8
9 #include "drmP.h"
10 #include "drm_gem_cma_helper.h"
11
12 struct vc4_dev {
13 struct drm_device *dev;
14
15 struct vc4_hdmi *hdmi;
16 struct vc4_hvs *hvs;
17 struct vc4_crtc *crtc[3];
18 struct vc4_v3d *v3d;
19
20 struct drm_fbdev_cma *fbdev;
21
22 struct vc4_hang_state *hang_state;
23
24 /* The kernel-space BO cache. Tracks buffers that have been
25 * unreferenced by all other users (refcounts of 0!) but not
26 * yet freed, so we can do cheap allocations.
27 */
28 struct vc4_bo_cache {
29 /* Array of list heads for entries in the BO cache,
30 * based on number of pages, so we can do O(1) lookups
31 * in the cache when allocating.
32 */
33 struct list_head *size_list;
34 uint32_t size_list_size;
35
36 /* List of all BOs in the cache, ordered by age, so we
37 * can do O(1) lookups when trying to free old
38 * buffers.
39 */
40 struct list_head time_list;
41 struct work_struct time_work;
42 struct timer_list time_timer;
43 } bo_cache;
44
45 struct vc4_bo_stats {
46 u32 num_allocated;
47 u32 size_allocated;
48 u32 num_cached;
49 u32 size_cached;
50 } bo_stats;
51
52 /* Protects bo_cache and the BO stats. */
53 struct mutex bo_lock;
54
55 /* Sequence number for the last job queued in job_list.
56 * Starts at 0 (no jobs emitted).
57 */
58 uint64_t emit_seqno;
59
60 /* Sequence number for the last completed job on the GPU.
61 * Starts at 0 (no jobs completed).
62 */
63 uint64_t finished_seqno;
64
65 /* List of all struct vc4_exec_info for jobs to be executed.
66 * The first job in the list is the one currently programmed
67 * into ct0ca/ct1ca for execution.
68 */
69 struct list_head job_list;
70 /* List of the finished vc4_exec_infos waiting to be freed by
71 * job_done_work.
72 */
73 struct list_head job_done_list;
74 /* Spinlock used to synchronize the job_list and seqno
75 * accesses between the IRQ handler and GEM ioctls.
76 */
77 spinlock_t job_lock;
78 wait_queue_head_t job_wait_queue;
79 struct work_struct job_done_work;
80
81 /* List of struct vc4_seqno_cb for callbacks to be made from a
82 * workqueue when the given seqno is passed.
83 */
84 struct list_head seqno_cb_list;
85
86 /* The binner overflow memory that's currently set up in
87 * BPOA/BPOS registers. When overflow occurs and a new one is
88 * allocated, the previous one will be moved to
89 * vc4->current_exec's free list.
90 */
91 struct vc4_bo *overflow_mem;
92 struct work_struct overflow_mem_work;
93
94 struct {
95 struct timer_list timer;
96 struct work_struct reset_work;
97 } hangcheck;
98
99 struct semaphore async_modeset;
100 };
101
102 static inline struct vc4_dev *
103 to_vc4_dev(struct drm_device *dev)
104 {
105 return (struct vc4_dev *)dev->dev_private;
106 }
107
108 struct vc4_bo {
109 struct drm_gem_cma_object base;
110
111 /* seqno of the last job to render to this BO. */
112 uint64_t seqno;
113
114 /* List entry for the BO's position in either
115 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
116 */
117 struct list_head unref_head;
118
119 /* Time in jiffies when the BO was put in vc4->bo_cache. */
120 unsigned long free_time;
121
122 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
123 struct list_head size_head;
124
125 /* Struct for shader validation state, if created by
126 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
127 */
128 struct vc4_validated_shader_info *validated_shader;
129 };
130
131 static inline struct vc4_bo *
132 to_vc4_bo(struct drm_gem_object *bo)
133 {
134 return (struct vc4_bo *)bo;
135 }
136
137 struct vc4_seqno_cb {
138 struct work_struct work;
139 uint64_t seqno;
140 void (*func)(struct vc4_seqno_cb *cb);
141 };
142
143 struct vc4_v3d {
144 struct platform_device *pdev;
145 void __iomem *regs;
146 };
147
148 struct vc4_hvs {
149 struct platform_device *pdev;
150 void __iomem *regs;
151 void __iomem *dlist;
152 };
153
154 struct vc4_plane {
155 struct drm_plane base;
156 };
157
158 static inline struct vc4_plane *
159 to_vc4_plane(struct drm_plane *plane)
160 {
161 return (struct vc4_plane *)plane;
162 }
163
164 enum vc4_encoder_type {
165 VC4_ENCODER_TYPE_HDMI,
166 VC4_ENCODER_TYPE_VEC,
167 VC4_ENCODER_TYPE_DSI0,
168 VC4_ENCODER_TYPE_DSI1,
169 VC4_ENCODER_TYPE_SMI,
170 VC4_ENCODER_TYPE_DPI,
171 };
172
173 struct vc4_encoder {
174 struct drm_encoder base;
175 enum vc4_encoder_type type;
176 u32 clock_select;
177 };
178
179 static inline struct vc4_encoder *
180 to_vc4_encoder(struct drm_encoder *encoder)
181 {
182 return container_of(encoder, struct vc4_encoder, base);
183 }
184
185 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
186 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
187 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
188 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
189
190 struct vc4_exec_info {
191 /* Sequence number for this bin/render job. */
192 uint64_t seqno;
193
194 /* Last current addresses the hardware was processing when the
195 * hangcheck timer checked on us.
196 */
197 uint32_t last_ct0ca, last_ct1ca;
198
199 /* Kernel-space copy of the ioctl arguments */
200 struct drm_vc4_submit_cl *args;
201
202 /* This is the array of BOs that were looked up at the start of exec.
203 * Command validation will use indices into this array.
204 */
205 struct drm_gem_cma_object **bo;
206 uint32_t bo_count;
207
208 /* Pointers for our position in vc4->job_list */
209 struct list_head head;
210
211 /* List of other BOs used in the job that need to be released
212 * once the job is complete.
213 */
214 struct list_head unref_list;
215
216 /* Current unvalidated indices into @bo loaded by the non-hardware
217 * VC4_PACKET_GEM_HANDLES.
218 */
219 uint32_t bo_index[2];
220
221 /* This is the BO where we store the validated command lists, shader
222 * records, and uniforms.
223 */
224 struct drm_gem_cma_object *exec_bo;
225
226 /**
227 * This tracks the per-shader-record state (packet 64) that
228 * determines the length of the shader record and the offset
229 * it's expected to be found at. It gets read in from the
230 * command lists.
231 */
232 struct vc4_shader_state {
233 uint32_t addr;
234 /* Maximum vertex index referenced by any primitive using this
235 * shader state.
236 */
237 uint32_t max_index;
238 } *shader_state;
239
240 /** How many shader states the user declared they were using. */
241 uint32_t shader_state_size;
242 /** How many shader state records the validator has seen. */
243 uint32_t shader_state_count;
244
245 bool found_tile_binning_mode_config_packet;
246 bool found_start_tile_binning_packet;
247 bool found_increment_semaphore_packet;
248 bool found_flush;
249 uint8_t bin_tiles_x, bin_tiles_y;
250 struct drm_gem_cma_object *tile_bo;
251 uint32_t tile_alloc_offset;
252
253 /**
254 * Computed addresses pointing into exec_bo where we start the
255 * bin thread (ct0) and render thread (ct1).
256 */
257 uint32_t ct0ca, ct0ea;
258 uint32_t ct1ca, ct1ea;
259
260 /* Pointer to the unvalidated bin CL (if present). */
261 void *bin_u;
262
263 /* Pointers to the shader recs. These paddr gets incremented as CL
264 * packets are relocated in validate_gl_shader_state, and the vaddrs
265 * (u and v) get incremented and size decremented as the shader recs
266 * themselves are validated.
267 */
268 void *shader_rec_u;
269 void *shader_rec_v;
270 uint32_t shader_rec_p;
271 uint32_t shader_rec_size;
272
273 /* Pointers to the uniform data. These pointers are incremented, and
274 * size decremented, as each batch of uniforms is uploaded.
275 */
276 void *uniforms_u;
277 void *uniforms_v;
278 uint32_t uniforms_p;
279 uint32_t uniforms_size;
280 };
281
282 static inline struct vc4_exec_info *
283 vc4_first_job(struct vc4_dev *vc4)
284 {
285 if (list_empty(&vc4->job_list))
286 return NULL;
287 return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
288 }
289
290 /**
291 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
292 * setup parameters.
293 *
294 * This will be used at draw time to relocate the reference to the texture
295 * contents in p0, and validate that the offset combined with
296 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
297 * Note that the hardware treats unprovided config parameters as 0, so not all
298 * of them need to be set up for every texure sample, and we'll store ~0 as
299 * the offset to mark the unused ones.
300 *
301 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
302 * Setup") for definitions of the texture parameters.
303 */
304 struct vc4_texture_sample_info {
305 bool is_direct;
306 uint32_t p_offset[4];
307 };
308
309 /**
310 * struct vc4_validated_shader_info - information about validated shaders that
311 * needs to be used from command list validation.
312 *
313 * For a given shader, each time a shader state record references it, we need
314 * to verify that the shader doesn't read more uniforms than the shader state
315 * record's uniform BO pointer can provide, and we need to apply relocations
316 * and validate the shader state record's uniforms that define the texture
317 * samples.
318 */
319 struct vc4_validated_shader_info {
320 uint32_t uniforms_size;
321 uint32_t uniforms_src_size;
322 uint32_t num_texture_samples;
323 struct vc4_texture_sample_info *texture_samples;
324 };
325
326 /**
327 * _wait_for - magic (register) wait macro
328 *
329 * Does the right thing for modeset paths when run under kdgb or similar atomic
330 * contexts. Note that it's important that we check the condition again after
331 * having timed out, since the timeout could be due to preemption or similar and
332 * we've never had a chance to check the condition before the timeout.
333 */
334 #define _wait_for(COND, MS, W) ({ \
335 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
336 int ret__ = 0; \
337 while (!(COND)) { \
338 if (time_after(jiffies, timeout__)) { \
339 if (!(COND)) \
340 ret__ = -ETIMEDOUT; \
341 break; \
342 } \
343 if (W && drm_can_sleep()) { \
344 msleep(W); \
345 } else { \
346 cpu_relax(); \
347 } \
348 } \
349 ret__; \
350 })
351
352 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
353
354 /* vc4_bo.c */
355 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
356 void vc4_free_object(struct drm_gem_object *gem_obj);
357 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
358 bool from_cache);
359 int vc4_dumb_create(struct drm_file *file_priv,
360 struct drm_device *dev,
361 struct drm_mode_create_dumb *args);
362 struct dma_buf *vc4_prime_export(struct drm_device *dev,
363 struct drm_gem_object *obj, int flags);
364 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
365 struct drm_file *file_priv);
366 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
367 struct drm_file *file_priv);
368 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
369 struct drm_file *file_priv);
370 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
371 struct drm_file *file_priv);
372 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
373 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
374 void *vc4_prime_vmap(struct drm_gem_object *obj);
375 void vc4_bo_cache_init(struct drm_device *dev);
376 void vc4_bo_cache_destroy(struct drm_device *dev);
377 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
378
379 /* vc4_crtc.c */
380 extern struct platform_driver vc4_crtc_driver;
381 int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
382 void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
383 void vc4_cancel_page_flip(struct drm_crtc *crtc, struct drm_file *file);
384 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
385
386 /* vc4_debugfs.c */
387 int vc4_debugfs_init(struct drm_minor *minor);
388 void vc4_debugfs_cleanup(struct drm_minor *minor);
389
390 /* vc4_drv.c */
391 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
392
393 /* vc4_gem.c */
394 void vc4_gem_init(struct drm_device *dev);
395 void vc4_gem_destroy(struct drm_device *dev);
396 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
397 struct drm_file *file_priv);
398 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
399 struct drm_file *file_priv);
400 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
401 struct drm_file *file_priv);
402 void vc4_submit_next_job(struct drm_device *dev);
403 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
404 uint64_t timeout_ns, bool interruptible);
405 void vc4_job_handle_completed(struct vc4_dev *vc4);
406 int vc4_queue_seqno_cb(struct drm_device *dev,
407 struct vc4_seqno_cb *cb, uint64_t seqno,
408 void (*func)(struct vc4_seqno_cb *cb));
409
410 /* vc4_hdmi.c */
411 extern struct platform_driver vc4_hdmi_driver;
412 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
413
414 /* vc4_irq.c */
415 irqreturn_t vc4_irq(int irq, void *arg);
416 void vc4_irq_preinstall(struct drm_device *dev);
417 int vc4_irq_postinstall(struct drm_device *dev);
418 void vc4_irq_uninstall(struct drm_device *dev);
419 void vc4_irq_reset(struct drm_device *dev);
420
421 /* vc4_hvs.c */
422 extern struct platform_driver vc4_hvs_driver;
423 void vc4_hvs_dump_state(struct drm_device *dev);
424 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
425
426 /* vc4_kms.c */
427 int vc4_kms_load(struct drm_device *dev);
428
429 /* vc4_plane.c */
430 struct drm_plane *vc4_plane_init(struct drm_device *dev,
431 enum drm_plane_type type);
432 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
433 u32 vc4_plane_dlist_size(struct drm_plane_state *state);
434 void vc4_plane_async_set_fb(struct drm_plane *plane,
435 struct drm_framebuffer *fb);
436
437 /* vc4_v3d.c */
438 extern struct platform_driver vc4_v3d_driver;
439 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
440 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
441 int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
442
443 /* vc4_validate.c */
444 int
445 vc4_validate_bin_cl(struct drm_device *dev,
446 void *validated,
447 void *unvalidated,
448 struct vc4_exec_info *exec);
449
450 int
451 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
452
453 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
454 uint32_t hindex);
455
456 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
457
458 bool vc4_check_tex_size(struct vc4_exec_info *exec,
459 struct drm_gem_cma_object *fbo,
460 uint32_t offset, uint8_t tiling_format,
461 uint32_t width, uint32_t height, uint8_t cpp);
462
463 /* vc4_validate_shader.c */
464 struct vc4_validated_shader_info *
465 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);