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[mirror_ubuntu-kernels.git] / drivers / gpu / drm / vc4 / vc4_drv.h
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3 * Copyright (C) 2015 Broadcom
4 */
5
6 #include <linux/mm_types.h>
7 #include <drm/drmP.h>
8 #include <drm/drm_util.h>
9 #include <drm/drm_encoder.h>
10 #include <drm/drm_gem_cma_helper.h>
11 #include <drm/drm_atomic.h>
12 #include <drm/drm_syncobj.h>
13
14 #include "uapi/drm/vc4_drm.h"
15
16 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
17 * this.
18 */
19 enum vc4_kernel_bo_type {
20 /* Any kernel allocation (gem_create_object hook) before it
21 * gets another type set.
22 */
23 VC4_BO_TYPE_KERNEL,
24 VC4_BO_TYPE_V3D,
25 VC4_BO_TYPE_V3D_SHADER,
26 VC4_BO_TYPE_DUMB,
27 VC4_BO_TYPE_BIN,
28 VC4_BO_TYPE_RCL,
29 VC4_BO_TYPE_BCL,
30 VC4_BO_TYPE_KERNEL_CACHE,
31 VC4_BO_TYPE_COUNT
32 };
33
34 /* Performance monitor object. The perform lifetime is controlled by userspace
35 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
36 * request, and when this is the case, HW perf counters will be activated just
37 * before the submit_cl is submitted to the GPU and disabled when the job is
38 * done. This way, only events related to a specific job will be counted.
39 */
40 struct vc4_perfmon {
41 /* Tracks the number of users of the perfmon, when this counter reaches
42 * zero the perfmon is destroyed.
43 */
44 refcount_t refcnt;
45
46 /* Number of counters activated in this perfmon instance
47 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
48 */
49 u8 ncounters;
50
51 /* Events counted by the HW perf counters. */
52 u8 events[DRM_VC4_MAX_PERF_COUNTERS];
53
54 /* Storage for counter values. Counters are incremented by the HW
55 * perf counter values every time the perfmon is attached to a GPU job.
56 * This way, perfmon users don't have to retrieve the results after
57 * each job if they want to track events covering several submissions.
58 * Note that counter values can't be reset, but you can fake a reset by
59 * destroying the perfmon and creating a new one.
60 */
61 u64 counters[0];
62 };
63
64 struct vc4_dev {
65 struct drm_device *dev;
66
67 struct vc4_hdmi *hdmi;
68 struct vc4_hvs *hvs;
69 struct vc4_v3d *v3d;
70 struct vc4_dpi *dpi;
71 struct vc4_dsi *dsi1;
72 struct vc4_vec *vec;
73 struct vc4_txp *txp;
74
75 struct vc4_hang_state *hang_state;
76
77 /* The kernel-space BO cache. Tracks buffers that have been
78 * unreferenced by all other users (refcounts of 0!) but not
79 * yet freed, so we can do cheap allocations.
80 */
81 struct vc4_bo_cache {
82 /* Array of list heads for entries in the BO cache,
83 * based on number of pages, so we can do O(1) lookups
84 * in the cache when allocating.
85 */
86 struct list_head *size_list;
87 uint32_t size_list_size;
88
89 /* List of all BOs in the cache, ordered by age, so we
90 * can do O(1) lookups when trying to free old
91 * buffers.
92 */
93 struct list_head time_list;
94 struct work_struct time_work;
95 struct timer_list time_timer;
96 } bo_cache;
97
98 u32 num_labels;
99 struct vc4_label {
100 const char *name;
101 u32 num_allocated;
102 u32 size_allocated;
103 } *bo_labels;
104
105 /* Protects bo_cache and bo_labels. */
106 struct mutex bo_lock;
107
108 /* Purgeable BO pool. All BOs in this pool can have their memory
109 * reclaimed if the driver is unable to allocate new BOs. We also
110 * keep stats related to the purge mechanism here.
111 */
112 struct {
113 struct list_head list;
114 unsigned int num;
115 size_t size;
116 unsigned int purged_num;
117 size_t purged_size;
118 struct mutex lock;
119 } purgeable;
120
121 uint64_t dma_fence_context;
122
123 /* Sequence number for the last job queued in bin_job_list.
124 * Starts at 0 (no jobs emitted).
125 */
126 uint64_t emit_seqno;
127
128 /* Sequence number for the last completed job on the GPU.
129 * Starts at 0 (no jobs completed).
130 */
131 uint64_t finished_seqno;
132
133 /* List of all struct vc4_exec_info for jobs to be executed in
134 * the binner. The first job in the list is the one currently
135 * programmed into ct0ca for execution.
136 */
137 struct list_head bin_job_list;
138
139 /* List of all struct vc4_exec_info for jobs that have
140 * completed binning and are ready for rendering. The first
141 * job in the list is the one currently programmed into ct1ca
142 * for execution.
143 */
144 struct list_head render_job_list;
145
146 /* List of the finished vc4_exec_infos waiting to be freed by
147 * job_done_work.
148 */
149 struct list_head job_done_list;
150 /* Spinlock used to synchronize the job_list and seqno
151 * accesses between the IRQ handler and GEM ioctls.
152 */
153 spinlock_t job_lock;
154 wait_queue_head_t job_wait_queue;
155 struct work_struct job_done_work;
156
157 /* Used to track the active perfmon if any. Access to this field is
158 * protected by job_lock.
159 */
160 struct vc4_perfmon *active_perfmon;
161
162 /* List of struct vc4_seqno_cb for callbacks to be made from a
163 * workqueue when the given seqno is passed.
164 */
165 struct list_head seqno_cb_list;
166
167 /* The memory used for storing binner tile alloc, tile state,
168 * and overflow memory allocations. This is freed when V3D
169 * powers down.
170 */
171 struct vc4_bo *bin_bo;
172
173 /* Size of blocks allocated within bin_bo. */
174 uint32_t bin_alloc_size;
175
176 /* Bitmask of the bin_alloc_size chunks in bin_bo that are
177 * used.
178 */
179 uint32_t bin_alloc_used;
180
181 /* Bitmask of the current bin_alloc used for overflow memory. */
182 uint32_t bin_alloc_overflow;
183
184 /* Incremented when an underrun error happened after an atomic commit.
185 * This is particularly useful to detect when a specific modeset is too
186 * demanding in term of memory or HVS bandwidth which is hard to guess
187 * at atomic check time.
188 */
189 atomic_t underrun;
190
191 struct work_struct overflow_mem_work;
192
193 int power_refcount;
194
195 /* Set to true when the load tracker is active. */
196 bool load_tracker_enabled;
197
198 /* Mutex controlling the power refcount. */
199 struct mutex power_lock;
200
201 struct {
202 struct timer_list timer;
203 struct work_struct reset_work;
204 } hangcheck;
205
206 struct semaphore async_modeset;
207
208 struct drm_modeset_lock ctm_state_lock;
209 struct drm_private_obj ctm_manager;
210 struct drm_private_obj load_tracker;
211
212 /* List of vc4_debugfs_info_entry for adding to debugfs once
213 * the minor is available (after drm_dev_register()).
214 */
215 struct list_head debugfs_list;
216 };
217
218 static inline struct vc4_dev *
219 to_vc4_dev(struct drm_device *dev)
220 {
221 return (struct vc4_dev *)dev->dev_private;
222 }
223
224 struct vc4_bo {
225 struct drm_gem_cma_object base;
226
227 /* seqno of the last job to render using this BO. */
228 uint64_t seqno;
229
230 /* seqno of the last job to use the RCL to write to this BO.
231 *
232 * Note that this doesn't include binner overflow memory
233 * writes.
234 */
235 uint64_t write_seqno;
236
237 bool t_format;
238
239 /* List entry for the BO's position in either
240 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
241 */
242 struct list_head unref_head;
243
244 /* Time in jiffies when the BO was put in vc4->bo_cache. */
245 unsigned long free_time;
246
247 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
248 struct list_head size_head;
249
250 /* Struct for shader validation state, if created by
251 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
252 */
253 struct vc4_validated_shader_info *validated_shader;
254
255 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
256 * for user-allocated labels.
257 */
258 int label;
259
260 /* Count the number of active users. This is needed to determine
261 * whether we can move the BO to the purgeable list or not (when the BO
262 * is used by the GPU or the display engine we can't purge it).
263 */
264 refcount_t usecnt;
265
266 /* Store purgeable/purged state here */
267 u32 madv;
268 struct mutex madv_lock;
269 };
270
271 static inline struct vc4_bo *
272 to_vc4_bo(struct drm_gem_object *bo)
273 {
274 return (struct vc4_bo *)bo;
275 }
276
277 struct vc4_fence {
278 struct dma_fence base;
279 struct drm_device *dev;
280 /* vc4 seqno for signaled() test */
281 uint64_t seqno;
282 };
283
284 static inline struct vc4_fence *
285 to_vc4_fence(struct dma_fence *fence)
286 {
287 return (struct vc4_fence *)fence;
288 }
289
290 struct vc4_seqno_cb {
291 struct work_struct work;
292 uint64_t seqno;
293 void (*func)(struct vc4_seqno_cb *cb);
294 };
295
296 struct vc4_v3d {
297 struct vc4_dev *vc4;
298 struct platform_device *pdev;
299 void __iomem *regs;
300 struct clk *clk;
301 struct debugfs_regset32 regset;
302 };
303
304 struct vc4_hvs {
305 struct platform_device *pdev;
306 void __iomem *regs;
307 u32 __iomem *dlist;
308
309 /* Memory manager for CRTCs to allocate space in the display
310 * list. Units are dwords.
311 */
312 struct drm_mm dlist_mm;
313 /* Memory manager for the LBM memory used by HVS scaling. */
314 struct drm_mm lbm_mm;
315 spinlock_t mm_lock;
316
317 struct drm_mm_node mitchell_netravali_filter;
318 struct debugfs_regset32 regset;
319 };
320
321 struct vc4_plane {
322 struct drm_plane base;
323 };
324
325 static inline struct vc4_plane *
326 to_vc4_plane(struct drm_plane *plane)
327 {
328 return (struct vc4_plane *)plane;
329 }
330
331 enum vc4_scaling_mode {
332 VC4_SCALING_NONE,
333 VC4_SCALING_TPZ,
334 VC4_SCALING_PPF,
335 };
336
337 struct vc4_plane_state {
338 struct drm_plane_state base;
339 /* System memory copy of the display list for this element, computed
340 * at atomic_check time.
341 */
342 u32 *dlist;
343 u32 dlist_size; /* Number of dwords allocated for the display list */
344 u32 dlist_count; /* Number of used dwords in the display list. */
345
346 /* Offset in the dlist to various words, for pageflip or
347 * cursor updates.
348 */
349 u32 pos0_offset;
350 u32 pos2_offset;
351 u32 ptr0_offset;
352 u32 lbm_offset;
353
354 /* Offset where the plane's dlist was last stored in the
355 * hardware at vc4_crtc_atomic_flush() time.
356 */
357 u32 __iomem *hw_dlist;
358
359 /* Clipped coordinates of the plane on the display. */
360 int crtc_x, crtc_y, crtc_w, crtc_h;
361 /* Clipped area being scanned from in the FB. */
362 u32 src_x, src_y;
363
364 u32 src_w[2], src_h[2];
365
366 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
367 enum vc4_scaling_mode x_scaling[2], y_scaling[2];
368 bool is_unity;
369 bool is_yuv;
370
371 /* Offset to start scanning out from the start of the plane's
372 * BO.
373 */
374 u32 offsets[3];
375
376 /* Our allocation in LBM for temporary storage during scaling. */
377 struct drm_mm_node lbm;
378
379 /* Set when the plane has per-pixel alpha content or does not cover
380 * the entire screen. This is a hint to the CRTC that it might need
381 * to enable background color fill.
382 */
383 bool needs_bg_fill;
384
385 /* Mark the dlist as initialized. Useful to avoid initializing it twice
386 * when async update is not possible.
387 */
388 bool dlist_initialized;
389
390 /* Load of this plane on the HVS block. The load is expressed in HVS
391 * cycles/sec.
392 */
393 u64 hvs_load;
394
395 /* Memory bandwidth needed for this plane. This is expressed in
396 * bytes/sec.
397 */
398 u64 membus_load;
399 };
400
401 static inline struct vc4_plane_state *
402 to_vc4_plane_state(struct drm_plane_state *state)
403 {
404 return (struct vc4_plane_state *)state;
405 }
406
407 enum vc4_encoder_type {
408 VC4_ENCODER_TYPE_NONE,
409 VC4_ENCODER_TYPE_HDMI,
410 VC4_ENCODER_TYPE_VEC,
411 VC4_ENCODER_TYPE_DSI0,
412 VC4_ENCODER_TYPE_DSI1,
413 VC4_ENCODER_TYPE_SMI,
414 VC4_ENCODER_TYPE_DPI,
415 };
416
417 struct vc4_encoder {
418 struct drm_encoder base;
419 enum vc4_encoder_type type;
420 u32 clock_select;
421 };
422
423 static inline struct vc4_encoder *
424 to_vc4_encoder(struct drm_encoder *encoder)
425 {
426 return container_of(encoder, struct vc4_encoder, base);
427 }
428
429 struct vc4_crtc_data {
430 /* Which channel of the HVS this pixelvalve sources from. */
431 int hvs_channel;
432
433 enum vc4_encoder_type encoder_types[4];
434 const char *debugfs_name;
435 };
436
437 struct vc4_crtc {
438 struct drm_crtc base;
439 struct platform_device *pdev;
440 const struct vc4_crtc_data *data;
441 void __iomem *regs;
442
443 /* Timestamp at start of vblank irq - unaffected by lock delays. */
444 ktime_t t_vblank;
445
446 /* Which HVS channel we're using for our CRTC. */
447 int channel;
448
449 u8 lut_r[256];
450 u8 lut_g[256];
451 u8 lut_b[256];
452 /* Size in pixels of the COB memory allocated to this CRTC. */
453 u32 cob_size;
454
455 struct drm_pending_vblank_event *event;
456
457 struct debugfs_regset32 regset;
458 };
459
460 static inline struct vc4_crtc *
461 to_vc4_crtc(struct drm_crtc *crtc)
462 {
463 return (struct vc4_crtc *)crtc;
464 }
465
466 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
467 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
468 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
469 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
470
471 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
472
473 struct vc4_exec_info {
474 /* Sequence number for this bin/render job. */
475 uint64_t seqno;
476
477 /* Latest write_seqno of any BO that binning depends on. */
478 uint64_t bin_dep_seqno;
479
480 struct dma_fence *fence;
481
482 /* Last current addresses the hardware was processing when the
483 * hangcheck timer checked on us.
484 */
485 uint32_t last_ct0ca, last_ct1ca;
486
487 /* Kernel-space copy of the ioctl arguments */
488 struct drm_vc4_submit_cl *args;
489
490 /* This is the array of BOs that were looked up at the start of exec.
491 * Command validation will use indices into this array.
492 */
493 struct drm_gem_cma_object **bo;
494 uint32_t bo_count;
495
496 /* List of BOs that are being written by the RCL. Other than
497 * the binner temporary storage, this is all the BOs written
498 * by the job.
499 */
500 struct drm_gem_cma_object *rcl_write_bo[4];
501 uint32_t rcl_write_bo_count;
502
503 /* Pointers for our position in vc4->job_list */
504 struct list_head head;
505
506 /* List of other BOs used in the job that need to be released
507 * once the job is complete.
508 */
509 struct list_head unref_list;
510
511 /* Current unvalidated indices into @bo loaded by the non-hardware
512 * VC4_PACKET_GEM_HANDLES.
513 */
514 uint32_t bo_index[2];
515
516 /* This is the BO where we store the validated command lists, shader
517 * records, and uniforms.
518 */
519 struct drm_gem_cma_object *exec_bo;
520
521 /**
522 * This tracks the per-shader-record state (packet 64) that
523 * determines the length of the shader record and the offset
524 * it's expected to be found at. It gets read in from the
525 * command lists.
526 */
527 struct vc4_shader_state {
528 uint32_t addr;
529 /* Maximum vertex index referenced by any primitive using this
530 * shader state.
531 */
532 uint32_t max_index;
533 } *shader_state;
534
535 /** How many shader states the user declared they were using. */
536 uint32_t shader_state_size;
537 /** How many shader state records the validator has seen. */
538 uint32_t shader_state_count;
539
540 bool found_tile_binning_mode_config_packet;
541 bool found_start_tile_binning_packet;
542 bool found_increment_semaphore_packet;
543 bool found_flush;
544 uint8_t bin_tiles_x, bin_tiles_y;
545 /* Physical address of the start of the tile alloc array
546 * (where each tile's binned CL will start)
547 */
548 uint32_t tile_alloc_offset;
549 /* Bitmask of which binner slots are freed when this job completes. */
550 uint32_t bin_slots;
551
552 /**
553 * Computed addresses pointing into exec_bo where we start the
554 * bin thread (ct0) and render thread (ct1).
555 */
556 uint32_t ct0ca, ct0ea;
557 uint32_t ct1ca, ct1ea;
558
559 /* Pointer to the unvalidated bin CL (if present). */
560 void *bin_u;
561
562 /* Pointers to the shader recs. These paddr gets incremented as CL
563 * packets are relocated in validate_gl_shader_state, and the vaddrs
564 * (u and v) get incremented and size decremented as the shader recs
565 * themselves are validated.
566 */
567 void *shader_rec_u;
568 void *shader_rec_v;
569 uint32_t shader_rec_p;
570 uint32_t shader_rec_size;
571
572 /* Pointers to the uniform data. These pointers are incremented, and
573 * size decremented, as each batch of uniforms is uploaded.
574 */
575 void *uniforms_u;
576 void *uniforms_v;
577 uint32_t uniforms_p;
578 uint32_t uniforms_size;
579
580 /* Pointer to a performance monitor object if the user requested it,
581 * NULL otherwise.
582 */
583 struct vc4_perfmon *perfmon;
584 };
585
586 /* Per-open file private data. Any driver-specific resource that has to be
587 * released when the DRM file is closed should be placed here.
588 */
589 struct vc4_file {
590 struct {
591 struct idr idr;
592 struct mutex lock;
593 } perfmon;
594 };
595
596 static inline struct vc4_exec_info *
597 vc4_first_bin_job(struct vc4_dev *vc4)
598 {
599 return list_first_entry_or_null(&vc4->bin_job_list,
600 struct vc4_exec_info, head);
601 }
602
603 static inline struct vc4_exec_info *
604 vc4_first_render_job(struct vc4_dev *vc4)
605 {
606 return list_first_entry_or_null(&vc4->render_job_list,
607 struct vc4_exec_info, head);
608 }
609
610 static inline struct vc4_exec_info *
611 vc4_last_render_job(struct vc4_dev *vc4)
612 {
613 if (list_empty(&vc4->render_job_list))
614 return NULL;
615 return list_last_entry(&vc4->render_job_list,
616 struct vc4_exec_info, head);
617 }
618
619 /**
620 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
621 * setup parameters.
622 *
623 * This will be used at draw time to relocate the reference to the texture
624 * contents in p0, and validate that the offset combined with
625 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
626 * Note that the hardware treats unprovided config parameters as 0, so not all
627 * of them need to be set up for every texure sample, and we'll store ~0 as
628 * the offset to mark the unused ones.
629 *
630 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
631 * Setup") for definitions of the texture parameters.
632 */
633 struct vc4_texture_sample_info {
634 bool is_direct;
635 uint32_t p_offset[4];
636 };
637
638 /**
639 * struct vc4_validated_shader_info - information about validated shaders that
640 * needs to be used from command list validation.
641 *
642 * For a given shader, each time a shader state record references it, we need
643 * to verify that the shader doesn't read more uniforms than the shader state
644 * record's uniform BO pointer can provide, and we need to apply relocations
645 * and validate the shader state record's uniforms that define the texture
646 * samples.
647 */
648 struct vc4_validated_shader_info {
649 uint32_t uniforms_size;
650 uint32_t uniforms_src_size;
651 uint32_t num_texture_samples;
652 struct vc4_texture_sample_info *texture_samples;
653
654 uint32_t num_uniform_addr_offsets;
655 uint32_t *uniform_addr_offsets;
656
657 bool is_threaded;
658 };
659
660 /**
661 * _wait_for - magic (register) wait macro
662 *
663 * Does the right thing for modeset paths when run under kdgb or similar atomic
664 * contexts. Note that it's important that we check the condition again after
665 * having timed out, since the timeout could be due to preemption or similar and
666 * we've never had a chance to check the condition before the timeout.
667 */
668 #define _wait_for(COND, MS, W) ({ \
669 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
670 int ret__ = 0; \
671 while (!(COND)) { \
672 if (time_after(jiffies, timeout__)) { \
673 if (!(COND)) \
674 ret__ = -ETIMEDOUT; \
675 break; \
676 } \
677 if (W && drm_can_sleep()) { \
678 msleep(W); \
679 } else { \
680 cpu_relax(); \
681 } \
682 } \
683 ret__; \
684 })
685
686 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
687
688 /* vc4_bo.c */
689 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
690 void vc4_free_object(struct drm_gem_object *gem_obj);
691 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
692 bool from_cache, enum vc4_kernel_bo_type type);
693 int vc4_dumb_create(struct drm_file *file_priv,
694 struct drm_device *dev,
695 struct drm_mode_create_dumb *args);
696 struct dma_buf *vc4_prime_export(struct drm_device *dev,
697 struct drm_gem_object *obj, int flags);
698 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
699 struct drm_file *file_priv);
700 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
701 struct drm_file *file_priv);
702 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
703 struct drm_file *file_priv);
704 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
705 struct drm_file *file_priv);
706 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
707 struct drm_file *file_priv);
708 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
709 struct drm_file *file_priv);
710 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
711 struct drm_file *file_priv);
712 vm_fault_t vc4_fault(struct vm_fault *vmf);
713 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
714 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
715 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
716 struct dma_buf_attachment *attach,
717 struct sg_table *sgt);
718 void *vc4_prime_vmap(struct drm_gem_object *obj);
719 int vc4_bo_cache_init(struct drm_device *dev);
720 void vc4_bo_cache_destroy(struct drm_device *dev);
721 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
722 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
723 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
724 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
725
726 /* vc4_crtc.c */
727 extern struct platform_driver vc4_crtc_driver;
728 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
729 bool in_vblank_irq, int *vpos, int *hpos,
730 ktime_t *stime, ktime_t *etime,
731 const struct drm_display_mode *mode);
732 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
733 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
734 void vc4_crtc_get_margins(struct drm_crtc_state *state,
735 unsigned int *right, unsigned int *left,
736 unsigned int *top, unsigned int *bottom);
737
738 /* vc4_debugfs.c */
739 int vc4_debugfs_init(struct drm_minor *minor);
740 #ifdef CONFIG_DEBUG_FS
741 void vc4_debugfs_add_file(struct drm_device *drm,
742 const char *filename,
743 int (*show)(struct seq_file*, void*),
744 void *data);
745 void vc4_debugfs_add_regset32(struct drm_device *drm,
746 const char *filename,
747 struct debugfs_regset32 *regset);
748 #else
749 static inline void vc4_debugfs_add_file(struct drm_device *drm,
750 const char *filename,
751 int (*show)(struct seq_file*, void*),
752 void *data)
753 {
754 }
755
756 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
757 const char *filename,
758 struct debugfs_regset32 *regset)
759 {
760 }
761 #endif
762
763 /* vc4_drv.c */
764 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
765
766 /* vc4_dpi.c */
767 extern struct platform_driver vc4_dpi_driver;
768
769 /* vc4_dsi.c */
770 extern struct platform_driver vc4_dsi_driver;
771
772 /* vc4_fence.c */
773 extern const struct dma_fence_ops vc4_fence_ops;
774
775 /* vc4_gem.c */
776 void vc4_gem_init(struct drm_device *dev);
777 void vc4_gem_destroy(struct drm_device *dev);
778 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
779 struct drm_file *file_priv);
780 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
781 struct drm_file *file_priv);
782 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
783 struct drm_file *file_priv);
784 void vc4_submit_next_bin_job(struct drm_device *dev);
785 void vc4_submit_next_render_job(struct drm_device *dev);
786 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
787 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
788 uint64_t timeout_ns, bool interruptible);
789 void vc4_job_handle_completed(struct vc4_dev *vc4);
790 int vc4_queue_seqno_cb(struct drm_device *dev,
791 struct vc4_seqno_cb *cb, uint64_t seqno,
792 void (*func)(struct vc4_seqno_cb *cb));
793 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
794 struct drm_file *file_priv);
795
796 /* vc4_hdmi.c */
797 extern struct platform_driver vc4_hdmi_driver;
798
799 /* vc4_vec.c */
800 extern struct platform_driver vc4_vec_driver;
801
802 /* vc4_txp.c */
803 extern struct platform_driver vc4_txp_driver;
804
805 /* vc4_irq.c */
806 irqreturn_t vc4_irq(int irq, void *arg);
807 void vc4_irq_preinstall(struct drm_device *dev);
808 int vc4_irq_postinstall(struct drm_device *dev);
809 void vc4_irq_uninstall(struct drm_device *dev);
810 void vc4_irq_reset(struct drm_device *dev);
811
812 /* vc4_hvs.c */
813 extern struct platform_driver vc4_hvs_driver;
814 void vc4_hvs_dump_state(struct drm_device *dev);
815 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
816 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
817
818 /* vc4_kms.c */
819 int vc4_kms_load(struct drm_device *dev);
820
821 /* vc4_plane.c */
822 struct drm_plane *vc4_plane_init(struct drm_device *dev,
823 enum drm_plane_type type);
824 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
825 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
826 void vc4_plane_async_set_fb(struct drm_plane *plane,
827 struct drm_framebuffer *fb);
828
829 /* vc4_v3d.c */
830 extern struct platform_driver vc4_v3d_driver;
831 extern const struct of_device_id vc4_v3d_dt_match[];
832 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
833 int vc4_v3d_pm_get(struct vc4_dev *vc4);
834 void vc4_v3d_pm_put(struct vc4_dev *vc4);
835
836 /* vc4_validate.c */
837 int
838 vc4_validate_bin_cl(struct drm_device *dev,
839 void *validated,
840 void *unvalidated,
841 struct vc4_exec_info *exec);
842
843 int
844 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
845
846 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
847 uint32_t hindex);
848
849 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
850
851 bool vc4_check_tex_size(struct vc4_exec_info *exec,
852 struct drm_gem_cma_object *fbo,
853 uint32_t offset, uint8_t tiling_format,
854 uint32_t width, uint32_t height, uint8_t cpp);
855
856 /* vc4_validate_shader.c */
857 struct vc4_validated_shader_info *
858 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
859
860 /* vc4_perfmon.c */
861 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
862 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
863 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
864 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
865 bool capture);
866 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
867 void vc4_perfmon_open_file(struct vc4_file *vc4file);
868 void vc4_perfmon_close_file(struct vc4_file *vc4file);
869 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
870 struct drm_file *file_priv);
871 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
872 struct drm_file *file_priv);
873 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
874 struct drm_file *file_priv);