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1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38 struct vc4_dev *vc4 = to_vc4_dev(dev);
39
40 mod_timer(&vc4->hangcheck.timer,
41 round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43
44 struct vc4_hang_state {
45 struct drm_vc4_get_hang_state user_state;
46
47 u32 bo_count;
48 struct drm_gem_object **bo;
49 };
50
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54 unsigned int i;
55
56 for (i = 0; i < state->user_state.bo_count; i++)
57 drm_gem_object_unreference_unlocked(state->bo[i]);
58
59 kfree(state);
60 }
61
62 int
63 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
64 struct drm_file *file_priv)
65 {
66 struct drm_vc4_get_hang_state *get_state = data;
67 struct drm_vc4_get_hang_state_bo *bo_state;
68 struct vc4_hang_state *kernel_state;
69 struct drm_vc4_get_hang_state *state;
70 struct vc4_dev *vc4 = to_vc4_dev(dev);
71 unsigned long irqflags;
72 u32 i;
73 int ret = 0;
74
75 spin_lock_irqsave(&vc4->job_lock, irqflags);
76 kernel_state = vc4->hang_state;
77 if (!kernel_state) {
78 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
79 return -ENOENT;
80 }
81 state = &kernel_state->user_state;
82
83 /* If the user's array isn't big enough, just return the
84 * required array size.
85 */
86 if (get_state->bo_count < state->bo_count) {
87 get_state->bo_count = state->bo_count;
88 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
89 return 0;
90 }
91
92 vc4->hang_state = NULL;
93 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
94
95 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
96 state->bo = get_state->bo;
97 memcpy(get_state, state, sizeof(*state));
98
99 bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
100 if (!bo_state) {
101 ret = -ENOMEM;
102 goto err_free;
103 }
104
105 for (i = 0; i < state->bo_count; i++) {
106 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
107 u32 handle;
108
109 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
110 &handle);
111
112 if (ret) {
113 state->bo_count = i - 1;
114 goto err;
115 }
116 bo_state[i].handle = handle;
117 bo_state[i].paddr = vc4_bo->base.paddr;
118 bo_state[i].size = vc4_bo->base.base.size;
119 }
120
121 if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
122 bo_state,
123 state->bo_count * sizeof(*bo_state)))
124 ret = -EFAULT;
125
126 kfree(bo_state);
127
128 err_free:
129
130 vc4_free_hang_state(dev, kernel_state);
131
132 err:
133 return ret;
134 }
135
136 static void
137 vc4_save_hang_state(struct drm_device *dev)
138 {
139 struct vc4_dev *vc4 = to_vc4_dev(dev);
140 struct drm_vc4_get_hang_state *state;
141 struct vc4_hang_state *kernel_state;
142 struct vc4_exec_info *exec[2];
143 struct vc4_bo *bo;
144 unsigned long irqflags;
145 unsigned int i, j, unref_list_count, prev_idx;
146
147 kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
148 if (!kernel_state)
149 return;
150
151 state = &kernel_state->user_state;
152
153 spin_lock_irqsave(&vc4->job_lock, irqflags);
154 exec[0] = vc4_first_bin_job(vc4);
155 exec[1] = vc4_first_render_job(vc4);
156 if (!exec[0] && !exec[1]) {
157 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
158 return;
159 }
160
161 /* Get the bos from both binner and renderer into hang state. */
162 state->bo_count = 0;
163 for (i = 0; i < 2; i++) {
164 if (!exec[i])
165 continue;
166
167 unref_list_count = 0;
168 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
169 unref_list_count++;
170 state->bo_count += exec[i]->bo_count + unref_list_count;
171 }
172
173 kernel_state->bo = kcalloc(state->bo_count,
174 sizeof(*kernel_state->bo), GFP_ATOMIC);
175
176 if (!kernel_state->bo) {
177 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
178 return;
179 }
180
181 prev_idx = 0;
182 for (i = 0; i < 2; i++) {
183 if (!exec[i])
184 continue;
185
186 for (j = 0; j < exec[i]->bo_count; j++) {
187 drm_gem_object_reference(&exec[i]->bo[j]->base);
188 kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
189 }
190
191 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
192 drm_gem_object_reference(&bo->base.base);
193 kernel_state->bo[j + prev_idx] = &bo->base.base;
194 j++;
195 }
196 prev_idx = j + 1;
197 }
198
199 if (exec[0])
200 state->start_bin = exec[0]->ct0ca;
201 if (exec[1])
202 state->start_render = exec[1]->ct1ca;
203
204 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
205
206 state->ct0ca = V3D_READ(V3D_CTNCA(0));
207 state->ct0ea = V3D_READ(V3D_CTNEA(0));
208
209 state->ct1ca = V3D_READ(V3D_CTNCA(1));
210 state->ct1ea = V3D_READ(V3D_CTNEA(1));
211
212 state->ct0cs = V3D_READ(V3D_CTNCS(0));
213 state->ct1cs = V3D_READ(V3D_CTNCS(1));
214
215 state->ct0ra0 = V3D_READ(V3D_CT00RA0);
216 state->ct1ra0 = V3D_READ(V3D_CT01RA0);
217
218 state->bpca = V3D_READ(V3D_BPCA);
219 state->bpcs = V3D_READ(V3D_BPCS);
220 state->bpoa = V3D_READ(V3D_BPOA);
221 state->bpos = V3D_READ(V3D_BPOS);
222
223 state->vpmbase = V3D_READ(V3D_VPMBASE);
224
225 state->dbge = V3D_READ(V3D_DBGE);
226 state->fdbgo = V3D_READ(V3D_FDBGO);
227 state->fdbgb = V3D_READ(V3D_FDBGB);
228 state->fdbgr = V3D_READ(V3D_FDBGR);
229 state->fdbgs = V3D_READ(V3D_FDBGS);
230 state->errstat = V3D_READ(V3D_ERRSTAT);
231
232 spin_lock_irqsave(&vc4->job_lock, irqflags);
233 if (vc4->hang_state) {
234 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
235 vc4_free_hang_state(dev, kernel_state);
236 } else {
237 vc4->hang_state = kernel_state;
238 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
239 }
240 }
241
242 static void
243 vc4_reset(struct drm_device *dev)
244 {
245 struct vc4_dev *vc4 = to_vc4_dev(dev);
246
247 DRM_INFO("Resetting GPU.\n");
248
249 mutex_lock(&vc4->power_lock);
250 if (vc4->power_refcount) {
251 /* Power the device off and back on the by dropping the
252 * reference on runtime PM.
253 */
254 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
255 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
256 }
257 mutex_unlock(&vc4->power_lock);
258
259 vc4_irq_reset(dev);
260
261 /* Rearm the hangcheck -- another job might have been waiting
262 * for our hung one to get kicked off, and vc4_irq_reset()
263 * would have started it.
264 */
265 vc4_queue_hangcheck(dev);
266 }
267
268 static void
269 vc4_reset_work(struct work_struct *work)
270 {
271 struct vc4_dev *vc4 =
272 container_of(work, struct vc4_dev, hangcheck.reset_work);
273
274 vc4_save_hang_state(vc4->dev);
275
276 vc4_reset(vc4->dev);
277 }
278
279 static void
280 vc4_hangcheck_elapsed(unsigned long data)
281 {
282 struct drm_device *dev = (struct drm_device *)data;
283 struct vc4_dev *vc4 = to_vc4_dev(dev);
284 uint32_t ct0ca, ct1ca;
285 unsigned long irqflags;
286 struct vc4_exec_info *bin_exec, *render_exec;
287
288 spin_lock_irqsave(&vc4->job_lock, irqflags);
289
290 bin_exec = vc4_first_bin_job(vc4);
291 render_exec = vc4_first_render_job(vc4);
292
293 /* If idle, we can stop watching for hangs. */
294 if (!bin_exec && !render_exec) {
295 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
296 return;
297 }
298
299 ct0ca = V3D_READ(V3D_CTNCA(0));
300 ct1ca = V3D_READ(V3D_CTNCA(1));
301
302 /* If we've made any progress in execution, rearm the timer
303 * and wait.
304 */
305 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
306 (render_exec && ct1ca != render_exec->last_ct1ca)) {
307 if (bin_exec)
308 bin_exec->last_ct0ca = ct0ca;
309 if (render_exec)
310 render_exec->last_ct1ca = ct1ca;
311 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
312 vc4_queue_hangcheck(dev);
313 return;
314 }
315
316 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
317
318 /* We've gone too long with no progress, reset. This has to
319 * be done from a work struct, since resetting can sleep and
320 * this timer hook isn't allowed to.
321 */
322 schedule_work(&vc4->hangcheck.reset_work);
323 }
324
325 static void
326 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
327 {
328 struct vc4_dev *vc4 = to_vc4_dev(dev);
329
330 /* Set the current and end address of the control list.
331 * Writing the end register is what starts the job.
332 */
333 V3D_WRITE(V3D_CTNCA(thread), start);
334 V3D_WRITE(V3D_CTNEA(thread), end);
335 }
336
337 int
338 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
339 bool interruptible)
340 {
341 struct vc4_dev *vc4 = to_vc4_dev(dev);
342 int ret = 0;
343 unsigned long timeout_expire;
344 DEFINE_WAIT(wait);
345
346 if (vc4->finished_seqno >= seqno)
347 return 0;
348
349 if (timeout_ns == 0)
350 return -ETIME;
351
352 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
353
354 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
355 for (;;) {
356 prepare_to_wait(&vc4->job_wait_queue, &wait,
357 interruptible ? TASK_INTERRUPTIBLE :
358 TASK_UNINTERRUPTIBLE);
359
360 if (interruptible && signal_pending(current)) {
361 ret = -ERESTARTSYS;
362 break;
363 }
364
365 if (vc4->finished_seqno >= seqno)
366 break;
367
368 if (timeout_ns != ~0ull) {
369 if (time_after_eq(jiffies, timeout_expire)) {
370 ret = -ETIME;
371 break;
372 }
373 schedule_timeout(timeout_expire - jiffies);
374 } else {
375 schedule();
376 }
377 }
378
379 finish_wait(&vc4->job_wait_queue, &wait);
380 trace_vc4_wait_for_seqno_end(dev, seqno);
381
382 return ret;
383 }
384
385 static void
386 vc4_flush_caches(struct drm_device *dev)
387 {
388 struct vc4_dev *vc4 = to_vc4_dev(dev);
389
390 /* Flush the GPU L2 caches. These caches sit on top of system
391 * L3 (the 128kb or so shared with the CPU), and are
392 * non-allocating in the L3.
393 */
394 V3D_WRITE(V3D_L2CACTL,
395 V3D_L2CACTL_L2CCLR);
396
397 V3D_WRITE(V3D_SLCACTL,
398 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
399 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
400 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
401 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
402 }
403
404 /* Sets the registers for the next job to be actually be executed in
405 * the hardware.
406 *
407 * The job_lock should be held during this.
408 */
409 void
410 vc4_submit_next_bin_job(struct drm_device *dev)
411 {
412 struct vc4_dev *vc4 = to_vc4_dev(dev);
413 struct vc4_exec_info *exec;
414
415 again:
416 exec = vc4_first_bin_job(vc4);
417 if (!exec)
418 return;
419
420 vc4_flush_caches(dev);
421
422 /* Disable the binner's pre-loaded overflow memory address */
423 V3D_WRITE(V3D_BPOA, 0);
424 V3D_WRITE(V3D_BPOS, 0);
425
426 /* Either put the job in the binner if it uses the binner, or
427 * immediately move it to the to-be-rendered queue.
428 */
429 if (exec->ct0ca != exec->ct0ea) {
430 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
431 } else {
432 vc4_move_job_to_render(dev, exec);
433 goto again;
434 }
435 }
436
437 void
438 vc4_submit_next_render_job(struct drm_device *dev)
439 {
440 struct vc4_dev *vc4 = to_vc4_dev(dev);
441 struct vc4_exec_info *exec = vc4_first_render_job(vc4);
442
443 if (!exec)
444 return;
445
446 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
447 }
448
449 void
450 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
451 {
452 struct vc4_dev *vc4 = to_vc4_dev(dev);
453 bool was_empty = list_empty(&vc4->render_job_list);
454
455 list_move_tail(&exec->head, &vc4->render_job_list);
456 if (was_empty)
457 vc4_submit_next_render_job(dev);
458 }
459
460 static void
461 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
462 {
463 struct vc4_bo *bo;
464 unsigned i;
465
466 for (i = 0; i < exec->bo_count; i++) {
467 bo = to_vc4_bo(&exec->bo[i]->base);
468 bo->seqno = seqno;
469 }
470
471 list_for_each_entry(bo, &exec->unref_list, unref_head) {
472 bo->seqno = seqno;
473 }
474 }
475
476 /* Queues a struct vc4_exec_info for execution. If no job is
477 * currently executing, then submits it.
478 *
479 * Unlike most GPUs, our hardware only handles one command list at a
480 * time. To queue multiple jobs at once, we'd need to edit the
481 * previous command list to have a jump to the new one at the end, and
482 * then bump the end address. That's a change for a later date,
483 * though.
484 */
485 static void
486 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
487 {
488 struct vc4_dev *vc4 = to_vc4_dev(dev);
489 uint64_t seqno;
490 unsigned long irqflags;
491
492 spin_lock_irqsave(&vc4->job_lock, irqflags);
493
494 seqno = ++vc4->emit_seqno;
495 exec->seqno = seqno;
496 vc4_update_bo_seqnos(exec, seqno);
497
498 list_add_tail(&exec->head, &vc4->bin_job_list);
499
500 /* If no job was executing, kick ours off. Otherwise, it'll
501 * get started when the previous job's flush done interrupt
502 * occurs.
503 */
504 if (vc4_first_bin_job(vc4) == exec) {
505 vc4_submit_next_bin_job(dev);
506 vc4_queue_hangcheck(dev);
507 }
508
509 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
510 }
511
512 /**
513 * Looks up a bunch of GEM handles for BOs and stores the array for
514 * use in the command validator that actually writes relocated
515 * addresses pointing to them.
516 */
517 static int
518 vc4_cl_lookup_bos(struct drm_device *dev,
519 struct drm_file *file_priv,
520 struct vc4_exec_info *exec)
521 {
522 struct drm_vc4_submit_cl *args = exec->args;
523 uint32_t *handles;
524 int ret = 0;
525 int i;
526
527 exec->bo_count = args->bo_handle_count;
528
529 if (!exec->bo_count) {
530 /* See comment on bo_index for why we have to check
531 * this.
532 */
533 DRM_ERROR("Rendering requires BOs to validate\n");
534 return -EINVAL;
535 }
536
537 exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
538 GFP_KERNEL);
539 if (!exec->bo) {
540 DRM_ERROR("Failed to allocate validated BO pointers\n");
541 return -ENOMEM;
542 }
543
544 handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
545 if (!handles) {
546 DRM_ERROR("Failed to allocate incoming GEM handles\n");
547 goto fail;
548 }
549
550 ret = copy_from_user(handles,
551 (void __user *)(uintptr_t)args->bo_handles,
552 exec->bo_count * sizeof(uint32_t));
553 if (ret) {
554 DRM_ERROR("Failed to copy in GEM handles\n");
555 goto fail;
556 }
557
558 spin_lock(&file_priv->table_lock);
559 for (i = 0; i < exec->bo_count; i++) {
560 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
561 handles[i]);
562 if (!bo) {
563 DRM_ERROR("Failed to look up GEM BO %d: %d\n",
564 i, handles[i]);
565 ret = -EINVAL;
566 spin_unlock(&file_priv->table_lock);
567 goto fail;
568 }
569 drm_gem_object_reference(bo);
570 exec->bo[i] = (struct drm_gem_cma_object *)bo;
571 }
572 spin_unlock(&file_priv->table_lock);
573
574 fail:
575 kfree(handles);
576 return 0;
577 }
578
579 static int
580 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
581 {
582 struct drm_vc4_submit_cl *args = exec->args;
583 void *temp = NULL;
584 void *bin;
585 int ret = 0;
586 uint32_t bin_offset = 0;
587 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
588 16);
589 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
590 uint32_t exec_size = uniforms_offset + args->uniforms_size;
591 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
592 args->shader_rec_count);
593 struct vc4_bo *bo;
594
595 if (uniforms_offset < shader_rec_offset ||
596 exec_size < uniforms_offset ||
597 args->shader_rec_count >= (UINT_MAX /
598 sizeof(struct vc4_shader_state)) ||
599 temp_size < exec_size) {
600 DRM_ERROR("overflow in exec arguments\n");
601 goto fail;
602 }
603
604 /* Allocate space where we'll store the copied in user command lists
605 * and shader records.
606 *
607 * We don't just copy directly into the BOs because we need to
608 * read the contents back for validation, and I think the
609 * bo->vaddr is uncached access.
610 */
611 temp = kmalloc(temp_size, GFP_KERNEL);
612 if (!temp) {
613 DRM_ERROR("Failed to allocate storage for copying "
614 "in bin/render CLs.\n");
615 ret = -ENOMEM;
616 goto fail;
617 }
618 bin = temp + bin_offset;
619 exec->shader_rec_u = temp + shader_rec_offset;
620 exec->uniforms_u = temp + uniforms_offset;
621 exec->shader_state = temp + exec_size;
622 exec->shader_state_size = args->shader_rec_count;
623
624 if (copy_from_user(bin,
625 (void __user *)(uintptr_t)args->bin_cl,
626 args->bin_cl_size)) {
627 ret = -EFAULT;
628 goto fail;
629 }
630
631 if (copy_from_user(exec->shader_rec_u,
632 (void __user *)(uintptr_t)args->shader_rec,
633 args->shader_rec_size)) {
634 ret = -EFAULT;
635 goto fail;
636 }
637
638 if (copy_from_user(exec->uniforms_u,
639 (void __user *)(uintptr_t)args->uniforms,
640 args->uniforms_size)) {
641 ret = -EFAULT;
642 goto fail;
643 }
644
645 bo = vc4_bo_create(dev, exec_size, true);
646 if (IS_ERR(bo)) {
647 DRM_ERROR("Couldn't allocate BO for binning\n");
648 ret = PTR_ERR(bo);
649 goto fail;
650 }
651 exec->exec_bo = &bo->base;
652
653 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
654 &exec->unref_list);
655
656 exec->ct0ca = exec->exec_bo->paddr + bin_offset;
657
658 exec->bin_u = bin;
659
660 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
661 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
662 exec->shader_rec_size = args->shader_rec_size;
663
664 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
665 exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
666 exec->uniforms_size = args->uniforms_size;
667
668 ret = vc4_validate_bin_cl(dev,
669 exec->exec_bo->vaddr + bin_offset,
670 bin,
671 exec);
672 if (ret)
673 goto fail;
674
675 ret = vc4_validate_shader_recs(dev, exec);
676
677 fail:
678 kfree(temp);
679 return ret;
680 }
681
682 static void
683 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
684 {
685 struct vc4_dev *vc4 = to_vc4_dev(dev);
686 unsigned i;
687
688 if (exec->bo) {
689 for (i = 0; i < exec->bo_count; i++)
690 drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
691 kfree(exec->bo);
692 }
693
694 while (!list_empty(&exec->unref_list)) {
695 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
696 struct vc4_bo, unref_head);
697 list_del(&bo->unref_head);
698 drm_gem_object_unreference_unlocked(&bo->base.base);
699 }
700
701 mutex_lock(&vc4->power_lock);
702 if (--vc4->power_refcount == 0)
703 pm_runtime_put(&vc4->v3d->pdev->dev);
704 mutex_unlock(&vc4->power_lock);
705
706 kfree(exec);
707 }
708
709 void
710 vc4_job_handle_completed(struct vc4_dev *vc4)
711 {
712 unsigned long irqflags;
713 struct vc4_seqno_cb *cb, *cb_temp;
714
715 spin_lock_irqsave(&vc4->job_lock, irqflags);
716 while (!list_empty(&vc4->job_done_list)) {
717 struct vc4_exec_info *exec =
718 list_first_entry(&vc4->job_done_list,
719 struct vc4_exec_info, head);
720 list_del(&exec->head);
721
722 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
723 vc4_complete_exec(vc4->dev, exec);
724 spin_lock_irqsave(&vc4->job_lock, irqflags);
725 }
726
727 list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
728 if (cb->seqno <= vc4->finished_seqno) {
729 list_del_init(&cb->work.entry);
730 schedule_work(&cb->work);
731 }
732 }
733
734 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
735 }
736
737 static void vc4_seqno_cb_work(struct work_struct *work)
738 {
739 struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
740
741 cb->func(cb);
742 }
743
744 int vc4_queue_seqno_cb(struct drm_device *dev,
745 struct vc4_seqno_cb *cb, uint64_t seqno,
746 void (*func)(struct vc4_seqno_cb *cb))
747 {
748 struct vc4_dev *vc4 = to_vc4_dev(dev);
749 int ret = 0;
750 unsigned long irqflags;
751
752 cb->func = func;
753 INIT_WORK(&cb->work, vc4_seqno_cb_work);
754
755 spin_lock_irqsave(&vc4->job_lock, irqflags);
756 if (seqno > vc4->finished_seqno) {
757 cb->seqno = seqno;
758 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
759 } else {
760 schedule_work(&cb->work);
761 }
762 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
763
764 return ret;
765 }
766
767 /* Scheduled when any job has been completed, this walks the list of
768 * jobs that had completed and unrefs their BOs and frees their exec
769 * structs.
770 */
771 static void
772 vc4_job_done_work(struct work_struct *work)
773 {
774 struct vc4_dev *vc4 =
775 container_of(work, struct vc4_dev, job_done_work);
776
777 vc4_job_handle_completed(vc4);
778 }
779
780 static int
781 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
782 uint64_t seqno,
783 uint64_t *timeout_ns)
784 {
785 unsigned long start = jiffies;
786 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
787
788 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
789 uint64_t delta = jiffies_to_nsecs(jiffies - start);
790
791 if (*timeout_ns >= delta)
792 *timeout_ns -= delta;
793 }
794
795 return ret;
796 }
797
798 int
799 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
800 struct drm_file *file_priv)
801 {
802 struct drm_vc4_wait_seqno *args = data;
803
804 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
805 &args->timeout_ns);
806 }
807
808 int
809 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
810 struct drm_file *file_priv)
811 {
812 int ret;
813 struct drm_vc4_wait_bo *args = data;
814 struct drm_gem_object *gem_obj;
815 struct vc4_bo *bo;
816
817 if (args->pad != 0)
818 return -EINVAL;
819
820 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
821 if (!gem_obj) {
822 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
823 return -EINVAL;
824 }
825 bo = to_vc4_bo(gem_obj);
826
827 ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
828 &args->timeout_ns);
829
830 drm_gem_object_unreference_unlocked(gem_obj);
831 return ret;
832 }
833
834 /**
835 * Submits a command list to the VC4.
836 *
837 * This is what is called batchbuffer emitting on other hardware.
838 */
839 int
840 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
841 struct drm_file *file_priv)
842 {
843 struct vc4_dev *vc4 = to_vc4_dev(dev);
844 struct drm_vc4_submit_cl *args = data;
845 struct vc4_exec_info *exec;
846 int ret = 0;
847
848 if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
849 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
850 return -EINVAL;
851 }
852
853 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
854 if (!exec) {
855 DRM_ERROR("malloc failure on exec struct\n");
856 return -ENOMEM;
857 }
858
859 mutex_lock(&vc4->power_lock);
860 if (vc4->power_refcount++ == 0)
861 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
862 mutex_unlock(&vc4->power_lock);
863 if (ret < 0) {
864 kfree(exec);
865 return ret;
866 }
867
868 exec->args = args;
869 INIT_LIST_HEAD(&exec->unref_list);
870
871 ret = vc4_cl_lookup_bos(dev, file_priv, exec);
872 if (ret)
873 goto fail;
874
875 if (exec->args->bin_cl_size != 0) {
876 ret = vc4_get_bcl(dev, exec);
877 if (ret)
878 goto fail;
879 } else {
880 exec->ct0ca = 0;
881 exec->ct0ea = 0;
882 }
883
884 ret = vc4_get_rcl(dev, exec);
885 if (ret)
886 goto fail;
887
888 /* Clear this out of the struct we'll be putting in the queue,
889 * since it's part of our stack.
890 */
891 exec->args = NULL;
892
893 vc4_queue_submit(dev, exec);
894
895 /* Return the seqno for our job. */
896 args->seqno = vc4->emit_seqno;
897
898 return 0;
899
900 fail:
901 vc4_complete_exec(vc4->dev, exec);
902
903 return ret;
904 }
905
906 void
907 vc4_gem_init(struct drm_device *dev)
908 {
909 struct vc4_dev *vc4 = to_vc4_dev(dev);
910
911 INIT_LIST_HEAD(&vc4->bin_job_list);
912 INIT_LIST_HEAD(&vc4->render_job_list);
913 INIT_LIST_HEAD(&vc4->job_done_list);
914 INIT_LIST_HEAD(&vc4->seqno_cb_list);
915 spin_lock_init(&vc4->job_lock);
916
917 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
918 setup_timer(&vc4->hangcheck.timer,
919 vc4_hangcheck_elapsed,
920 (unsigned long)dev);
921
922 INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
923
924 mutex_init(&vc4->power_lock);
925 }
926
927 void
928 vc4_gem_destroy(struct drm_device *dev)
929 {
930 struct vc4_dev *vc4 = to_vc4_dev(dev);
931
932 /* Waiting for exec to finish would need to be done before
933 * unregistering V3D.
934 */
935 WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
936
937 /* V3D should already have disabled its interrupt and cleared
938 * the overflow allocation registers. Now free the object.
939 */
940 if (vc4->overflow_mem) {
941 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
942 vc4->overflow_mem = NULL;
943 }
944
945 vc4_bo_cache_destroy(dev);
946
947 if (vc4->hang_state)
948 vc4_free_hang_state(dev, vc4->hang_state);
949 }