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1 /*
2 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
5 *
6 * This program is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License version 2 as published by
8 * the Free Software Foundation.
9 *
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
13 * more details.
14 *
15 * You should have received a copy of the GNU General Public License along with
16 * this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19 #include "linux/component.h"
20 #include "vc4_drv.h"
21 #include "vc4_regs.h"
22
23 #ifdef CONFIG_DEBUG_FS
24 #define REGDEF(reg) { reg, #reg }
25 static const struct {
26 uint32_t reg;
27 const char *name;
28 } vc4_reg_defs[] = {
29 REGDEF(V3D_IDENT0),
30 REGDEF(V3D_IDENT1),
31 REGDEF(V3D_IDENT2),
32 REGDEF(V3D_SCRATCH),
33 REGDEF(V3D_L2CACTL),
34 REGDEF(V3D_SLCACTL),
35 REGDEF(V3D_INTCTL),
36 REGDEF(V3D_INTENA),
37 REGDEF(V3D_INTDIS),
38 REGDEF(V3D_CT0CS),
39 REGDEF(V3D_CT1CS),
40 REGDEF(V3D_CT0EA),
41 REGDEF(V3D_CT1EA),
42 REGDEF(V3D_CT0CA),
43 REGDEF(V3D_CT1CA),
44 REGDEF(V3D_CT00RA0),
45 REGDEF(V3D_CT01RA0),
46 REGDEF(V3D_CT0LC),
47 REGDEF(V3D_CT1LC),
48 REGDEF(V3D_CT0PC),
49 REGDEF(V3D_CT1PC),
50 REGDEF(V3D_PCS),
51 REGDEF(V3D_BFC),
52 REGDEF(V3D_RFC),
53 REGDEF(V3D_BPCA),
54 REGDEF(V3D_BPCS),
55 REGDEF(V3D_BPOA),
56 REGDEF(V3D_BPOS),
57 REGDEF(V3D_BXCF),
58 REGDEF(V3D_SQRSV0),
59 REGDEF(V3D_SQRSV1),
60 REGDEF(V3D_SQCNTL),
61 REGDEF(V3D_SRQPC),
62 REGDEF(V3D_SRQUA),
63 REGDEF(V3D_SRQUL),
64 REGDEF(V3D_SRQCS),
65 REGDEF(V3D_VPACNTL),
66 REGDEF(V3D_VPMBASE),
67 REGDEF(V3D_PCTRC),
68 REGDEF(V3D_PCTRE),
69 REGDEF(V3D_PCTR0),
70 REGDEF(V3D_PCTRS0),
71 REGDEF(V3D_PCTR1),
72 REGDEF(V3D_PCTRS1),
73 REGDEF(V3D_PCTR2),
74 REGDEF(V3D_PCTRS2),
75 REGDEF(V3D_PCTR3),
76 REGDEF(V3D_PCTRS3),
77 REGDEF(V3D_PCTR4),
78 REGDEF(V3D_PCTRS4),
79 REGDEF(V3D_PCTR5),
80 REGDEF(V3D_PCTRS5),
81 REGDEF(V3D_PCTR6),
82 REGDEF(V3D_PCTRS6),
83 REGDEF(V3D_PCTR7),
84 REGDEF(V3D_PCTRS7),
85 REGDEF(V3D_PCTR8),
86 REGDEF(V3D_PCTRS8),
87 REGDEF(V3D_PCTR9),
88 REGDEF(V3D_PCTRS9),
89 REGDEF(V3D_PCTR10),
90 REGDEF(V3D_PCTRS10),
91 REGDEF(V3D_PCTR11),
92 REGDEF(V3D_PCTRS11),
93 REGDEF(V3D_PCTR12),
94 REGDEF(V3D_PCTRS12),
95 REGDEF(V3D_PCTR13),
96 REGDEF(V3D_PCTRS13),
97 REGDEF(V3D_PCTR14),
98 REGDEF(V3D_PCTRS14),
99 REGDEF(V3D_PCTR15),
100 REGDEF(V3D_PCTRS15),
101 REGDEF(V3D_DBGE),
102 REGDEF(V3D_FDBGO),
103 REGDEF(V3D_FDBGB),
104 REGDEF(V3D_FDBGR),
105 REGDEF(V3D_FDBGS),
106 REGDEF(V3D_ERRSTAT),
107 };
108
109 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
110 {
111 struct drm_info_node *node = (struct drm_info_node *)m->private;
112 struct drm_device *dev = node->minor->dev;
113 struct vc4_dev *vc4 = to_vc4_dev(dev);
114 int i;
115
116 for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
117 seq_printf(m, "%s (0x%04x): 0x%08x\n",
118 vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
119 V3D_READ(vc4_reg_defs[i].reg));
120 }
121
122 return 0;
123 }
124
125 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
126 {
127 struct drm_info_node *node = (struct drm_info_node *)m->private;
128 struct drm_device *dev = node->minor->dev;
129 struct vc4_dev *vc4 = to_vc4_dev(dev);
130 uint32_t ident1 = V3D_READ(V3D_IDENT1);
131 uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
132 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
133 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
134
135 seq_printf(m, "Revision: %d\n",
136 VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
137 seq_printf(m, "Slices: %d\n", nslc);
138 seq_printf(m, "TMUs: %d\n", nslc * tups);
139 seq_printf(m, "QPUs: %d\n", nslc * qups);
140 seq_printf(m, "Semaphores: %d\n",
141 VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
142
143 return 0;
144 }
145 #endif /* CONFIG_DEBUG_FS */
146
147 int
148 vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
149 {
150 /* XXX: This interface is needed for GPU reset, and the way to
151 * do it is to turn our power domain off and back on. We
152 * can't just reset from within the driver, because the reset
153 * bits are in the power domain's register area, and get set
154 * during the poweron process.
155 */
156 return 0;
157 }
158
159 static void vc4_v3d_init_hw(struct drm_device *dev)
160 {
161 struct vc4_dev *vc4 = to_vc4_dev(dev);
162
163 /* Take all the memory that would have been reserved for user
164 * QPU programs, since we don't have an interface for running
165 * them, anyway.
166 */
167 V3D_WRITE(V3D_VPMBASE, 0);
168 }
169
170 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
171 {
172 struct platform_device *pdev = to_platform_device(dev);
173 struct drm_device *drm = dev_get_drvdata(master);
174 struct vc4_dev *vc4 = to_vc4_dev(drm);
175 struct vc4_v3d *v3d = NULL;
176 int ret;
177
178 v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
179 if (!v3d)
180 return -ENOMEM;
181
182 v3d->pdev = pdev;
183
184 v3d->regs = vc4_ioremap_regs(pdev, 0);
185 if (IS_ERR(v3d->regs))
186 return PTR_ERR(v3d->regs);
187
188 vc4->v3d = v3d;
189
190 if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
191 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
192 V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
193 return -EINVAL;
194 }
195
196 /* Reset the binner overflow address/size at setup, to be sure
197 * we don't reuse an old one.
198 */
199 V3D_WRITE(V3D_BPOA, 0);
200 V3D_WRITE(V3D_BPOS, 0);
201
202 vc4_v3d_init_hw(drm);
203
204 ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
205 if (ret) {
206 DRM_ERROR("Failed to install IRQ handler\n");
207 return ret;
208 }
209
210 return 0;
211 }
212
213 static void vc4_v3d_unbind(struct device *dev, struct device *master,
214 void *data)
215 {
216 struct drm_device *drm = dev_get_drvdata(master);
217 struct vc4_dev *vc4 = to_vc4_dev(drm);
218
219 drm_irq_uninstall(drm);
220
221 /* Disable the binner's overflow memory address, so the next
222 * driver probe (if any) doesn't try to reuse our old
223 * allocation.
224 */
225 V3D_WRITE(V3D_BPOA, 0);
226 V3D_WRITE(V3D_BPOS, 0);
227
228 vc4->v3d = NULL;
229 }
230
231 static const struct component_ops vc4_v3d_ops = {
232 .bind = vc4_v3d_bind,
233 .unbind = vc4_v3d_unbind,
234 };
235
236 static int vc4_v3d_dev_probe(struct platform_device *pdev)
237 {
238 return component_add(&pdev->dev, &vc4_v3d_ops);
239 }
240
241 static int vc4_v3d_dev_remove(struct platform_device *pdev)
242 {
243 component_del(&pdev->dev, &vc4_v3d_ops);
244 return 0;
245 }
246
247 static const struct of_device_id vc4_v3d_dt_match[] = {
248 { .compatible = "brcm,vc4-v3d" },
249 {}
250 };
251
252 struct platform_driver vc4_v3d_driver = {
253 .probe = vc4_v3d_dev_probe,
254 .remove = vc4_v3d_dev_remove,
255 .driver = {
256 .name = "vc4_v3d",
257 .of_match_table = vc4_v3d_dt_match,
258 },
259 };