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drm/vc4: Enable runtime PM.
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1 /*
2 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
5 *
6 * This program is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License version 2 as published by
8 * the Free Software Foundation.
9 *
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
13 * more details.
14 *
15 * You should have received a copy of the GNU General Public License along with
16 * this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19 #include "linux/component.h"
20 #include "linux/pm_runtime.h"
21 #include "vc4_drv.h"
22 #include "vc4_regs.h"
23
24 #ifdef CONFIG_DEBUG_FS
25 #define REGDEF(reg) { reg, #reg }
26 static const struct {
27 uint32_t reg;
28 const char *name;
29 } vc4_reg_defs[] = {
30 REGDEF(V3D_IDENT0),
31 REGDEF(V3D_IDENT1),
32 REGDEF(V3D_IDENT2),
33 REGDEF(V3D_SCRATCH),
34 REGDEF(V3D_L2CACTL),
35 REGDEF(V3D_SLCACTL),
36 REGDEF(V3D_INTCTL),
37 REGDEF(V3D_INTENA),
38 REGDEF(V3D_INTDIS),
39 REGDEF(V3D_CT0CS),
40 REGDEF(V3D_CT1CS),
41 REGDEF(V3D_CT0EA),
42 REGDEF(V3D_CT1EA),
43 REGDEF(V3D_CT0CA),
44 REGDEF(V3D_CT1CA),
45 REGDEF(V3D_CT00RA0),
46 REGDEF(V3D_CT01RA0),
47 REGDEF(V3D_CT0LC),
48 REGDEF(V3D_CT1LC),
49 REGDEF(V3D_CT0PC),
50 REGDEF(V3D_CT1PC),
51 REGDEF(V3D_PCS),
52 REGDEF(V3D_BFC),
53 REGDEF(V3D_RFC),
54 REGDEF(V3D_BPCA),
55 REGDEF(V3D_BPCS),
56 REGDEF(V3D_BPOA),
57 REGDEF(V3D_BPOS),
58 REGDEF(V3D_BXCF),
59 REGDEF(V3D_SQRSV0),
60 REGDEF(V3D_SQRSV1),
61 REGDEF(V3D_SQCNTL),
62 REGDEF(V3D_SRQPC),
63 REGDEF(V3D_SRQUA),
64 REGDEF(V3D_SRQUL),
65 REGDEF(V3D_SRQCS),
66 REGDEF(V3D_VPACNTL),
67 REGDEF(V3D_VPMBASE),
68 REGDEF(V3D_PCTRC),
69 REGDEF(V3D_PCTRE),
70 REGDEF(V3D_PCTR0),
71 REGDEF(V3D_PCTRS0),
72 REGDEF(V3D_PCTR1),
73 REGDEF(V3D_PCTRS1),
74 REGDEF(V3D_PCTR2),
75 REGDEF(V3D_PCTRS2),
76 REGDEF(V3D_PCTR3),
77 REGDEF(V3D_PCTRS3),
78 REGDEF(V3D_PCTR4),
79 REGDEF(V3D_PCTRS4),
80 REGDEF(V3D_PCTR5),
81 REGDEF(V3D_PCTRS5),
82 REGDEF(V3D_PCTR6),
83 REGDEF(V3D_PCTRS6),
84 REGDEF(V3D_PCTR7),
85 REGDEF(V3D_PCTRS7),
86 REGDEF(V3D_PCTR8),
87 REGDEF(V3D_PCTRS8),
88 REGDEF(V3D_PCTR9),
89 REGDEF(V3D_PCTRS9),
90 REGDEF(V3D_PCTR10),
91 REGDEF(V3D_PCTRS10),
92 REGDEF(V3D_PCTR11),
93 REGDEF(V3D_PCTRS11),
94 REGDEF(V3D_PCTR12),
95 REGDEF(V3D_PCTRS12),
96 REGDEF(V3D_PCTR13),
97 REGDEF(V3D_PCTRS13),
98 REGDEF(V3D_PCTR14),
99 REGDEF(V3D_PCTRS14),
100 REGDEF(V3D_PCTR15),
101 REGDEF(V3D_PCTRS15),
102 REGDEF(V3D_DBGE),
103 REGDEF(V3D_FDBGO),
104 REGDEF(V3D_FDBGB),
105 REGDEF(V3D_FDBGR),
106 REGDEF(V3D_FDBGS),
107 REGDEF(V3D_ERRSTAT),
108 };
109
110 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
111 {
112 struct drm_info_node *node = (struct drm_info_node *)m->private;
113 struct drm_device *dev = node->minor->dev;
114 struct vc4_dev *vc4 = to_vc4_dev(dev);
115 int i;
116
117 for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
118 seq_printf(m, "%s (0x%04x): 0x%08x\n",
119 vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
120 V3D_READ(vc4_reg_defs[i].reg));
121 }
122
123 return 0;
124 }
125
126 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
127 {
128 struct drm_info_node *node = (struct drm_info_node *)m->private;
129 struct drm_device *dev = node->minor->dev;
130 struct vc4_dev *vc4 = to_vc4_dev(dev);
131 uint32_t ident1 = V3D_READ(V3D_IDENT1);
132 uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
133 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
134 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
135
136 seq_printf(m, "Revision: %d\n",
137 VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
138 seq_printf(m, "Slices: %d\n", nslc);
139 seq_printf(m, "TMUs: %d\n", nslc * tups);
140 seq_printf(m, "QPUs: %d\n", nslc * qups);
141 seq_printf(m, "Semaphores: %d\n",
142 VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
143
144 return 0;
145 }
146 #endif /* CONFIG_DEBUG_FS */
147
148 int
149 vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
150 {
151 /* XXX: This interface is needed for GPU reset, and the way to
152 * do it is to turn our power domain off and back on. We
153 * can't just reset from within the driver, because the reset
154 * bits are in the power domain's register area, and get set
155 * during the poweron process.
156 */
157 return 0;
158 }
159
160 static void vc4_v3d_init_hw(struct drm_device *dev)
161 {
162 struct vc4_dev *vc4 = to_vc4_dev(dev);
163
164 /* Take all the memory that would have been reserved for user
165 * QPU programs, since we don't have an interface for running
166 * them, anyway.
167 */
168 V3D_WRITE(V3D_VPMBASE, 0);
169 }
170
171 #ifdef CONFIG_PM
172 static int vc4_v3d_runtime_suspend(struct device *dev)
173 {
174 struct vc4_v3d *v3d = dev_get_drvdata(dev);
175 struct vc4_dev *vc4 = v3d->vc4;
176
177 vc4_irq_uninstall(vc4->dev);
178
179 return 0;
180 }
181
182 static int vc4_v3d_runtime_resume(struct device *dev)
183 {
184 struct vc4_v3d *v3d = dev_get_drvdata(dev);
185 struct vc4_dev *vc4 = v3d->vc4;
186
187 vc4_v3d_init_hw(vc4->dev);
188 vc4_irq_postinstall(vc4->dev);
189
190 return 0;
191 }
192 #endif
193
194 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
195 {
196 struct platform_device *pdev = to_platform_device(dev);
197 struct drm_device *drm = dev_get_drvdata(master);
198 struct vc4_dev *vc4 = to_vc4_dev(drm);
199 struct vc4_v3d *v3d = NULL;
200 int ret;
201
202 v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
203 if (!v3d)
204 return -ENOMEM;
205
206 dev_set_drvdata(dev, v3d);
207
208 v3d->pdev = pdev;
209
210 v3d->regs = vc4_ioremap_regs(pdev, 0);
211 if (IS_ERR(v3d->regs))
212 return PTR_ERR(v3d->regs);
213
214 vc4->v3d = v3d;
215 v3d->vc4 = vc4;
216
217 if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
218 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
219 V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
220 return -EINVAL;
221 }
222
223 /* Reset the binner overflow address/size at setup, to be sure
224 * we don't reuse an old one.
225 */
226 V3D_WRITE(V3D_BPOA, 0);
227 V3D_WRITE(V3D_BPOS, 0);
228
229 vc4_v3d_init_hw(drm);
230
231 ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
232 if (ret) {
233 DRM_ERROR("Failed to install IRQ handler\n");
234 return ret;
235 }
236
237 pm_runtime_enable(dev);
238
239 return 0;
240 }
241
242 static void vc4_v3d_unbind(struct device *dev, struct device *master,
243 void *data)
244 {
245 struct drm_device *drm = dev_get_drvdata(master);
246 struct vc4_dev *vc4 = to_vc4_dev(drm);
247
248 pm_runtime_disable(dev);
249
250 drm_irq_uninstall(drm);
251
252 /* Disable the binner's overflow memory address, so the next
253 * driver probe (if any) doesn't try to reuse our old
254 * allocation.
255 */
256 V3D_WRITE(V3D_BPOA, 0);
257 V3D_WRITE(V3D_BPOS, 0);
258
259 vc4->v3d = NULL;
260 }
261
262 static const struct dev_pm_ops vc4_v3d_pm_ops = {
263 SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
264 };
265
266 static const struct component_ops vc4_v3d_ops = {
267 .bind = vc4_v3d_bind,
268 .unbind = vc4_v3d_unbind,
269 };
270
271 static int vc4_v3d_dev_probe(struct platform_device *pdev)
272 {
273 return component_add(&pdev->dev, &vc4_v3d_ops);
274 }
275
276 static int vc4_v3d_dev_remove(struct platform_device *pdev)
277 {
278 component_del(&pdev->dev, &vc4_v3d_ops);
279 return 0;
280 }
281
282 static const struct of_device_id vc4_v3d_dt_match[] = {
283 { .compatible = "brcm,vc4-v3d" },
284 {}
285 };
286
287 struct platform_driver vc4_v3d_driver = {
288 .probe = vc4_v3d_dev_probe,
289 .remove = vc4_v3d_dev_remove,
290 .driver = {
291 .name = "vc4_v3d",
292 .of_match_table = vc4_v3d_dt_match,
293 .pm = &vc4_v3d_pm_ops,
294 },
295 };