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1 /**************************************************************************
2 *
3 * Copyright © 2015 VMware, Inc., Palo Alto, CA., USA
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 #ifndef _VMWGFX_BINDING_H_
28 #define _VMWGFX_BINDING_H_
29
30 #include "device_include/svga3d_reg.h"
31 #include <linux/list.h>
32
33 #define VMW_MAX_VIEW_BINDINGS 128
34
35 struct vmw_private;
36 struct vmw_ctx_binding_state;
37
38 /*
39 * enum vmw_ctx_binding_type - abstract resource to context binding types
40 */
41 enum vmw_ctx_binding_type {
42 vmw_ctx_binding_shader,
43 vmw_ctx_binding_rt,
44 vmw_ctx_binding_tex,
45 vmw_ctx_binding_cb,
46 vmw_ctx_binding_dx_shader,
47 vmw_ctx_binding_dx_rt,
48 vmw_ctx_binding_sr,
49 vmw_ctx_binding_ds,
50 vmw_ctx_binding_so,
51 vmw_ctx_binding_vb,
52 vmw_ctx_binding_ib,
53 vmw_ctx_binding_max
54 };
55
56 /**
57 * struct vmw_ctx_bindinfo - single binding metadata
58 *
59 * @ctx_list: List head for the context's list of bindings.
60 * @res_list: List head for a resource's list of bindings.
61 * @ctx: Non-refcounted pointer to the context that owns the binding. NULL
62 * indicates no binding present.
63 * @res: Non-refcounted pointer to the resource the binding points to. This
64 * is typically a surface or a view.
65 * @bt: Binding type.
66 * @scrubbed: Whether the binding has been scrubbed from the context.
67 */
68 struct vmw_ctx_bindinfo {
69 struct list_head ctx_list;
70 struct list_head res_list;
71 struct vmw_resource *ctx;
72 struct vmw_resource *res;
73 enum vmw_ctx_binding_type bt;
74 bool scrubbed;
75 };
76
77 /**
78 * struct vmw_ctx_bindinfo_tex - texture stage binding metadata
79 *
80 * @bi: struct vmw_ctx_bindinfo we derive from.
81 * @texture_stage: Device data used to reconstruct binding command.
82 */
83 struct vmw_ctx_bindinfo_tex {
84 struct vmw_ctx_bindinfo bi;
85 uint32 texture_stage;
86 };
87
88 /**
89 * struct vmw_ctx_bindinfo_shader - Shader binding metadata
90 *
91 * @bi: struct vmw_ctx_bindinfo we derive from.
92 * @shader_slot: Device data used to reconstruct binding command.
93 */
94 struct vmw_ctx_bindinfo_shader {
95 struct vmw_ctx_bindinfo bi;
96 SVGA3dShaderType shader_slot;
97 };
98
99 /**
100 * struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata
101 *
102 * @bi: struct vmw_ctx_bindinfo we derive from.
103 * @shader_slot: Device data used to reconstruct binding command.
104 * @offset: Device data used to reconstruct binding command.
105 * @size: Device data used to reconstruct binding command.
106 * @slot: Device data used to reconstruct binding command.
107 */
108 struct vmw_ctx_bindinfo_cb {
109 struct vmw_ctx_bindinfo bi;
110 SVGA3dShaderType shader_slot;
111 uint32 offset;
112 uint32 size;
113 uint32 slot;
114 };
115
116 /**
117 * struct vmw_ctx_bindinfo_view - View binding metadata
118 *
119 * @bi: struct vmw_ctx_bindinfo we derive from.
120 * @shader_slot: Device data used to reconstruct binding command.
121 * @slot: Device data used to reconstruct binding command.
122 */
123 struct vmw_ctx_bindinfo_view {
124 struct vmw_ctx_bindinfo bi;
125 SVGA3dShaderType shader_slot;
126 uint32 slot;
127 };
128
129 /**
130 * struct vmw_ctx_bindinfo_so - StreamOutput binding metadata
131 *
132 * @bi: struct vmw_ctx_bindinfo we derive from.
133 * @offset: Device data used to reconstruct binding command.
134 * @size: Device data used to reconstruct binding command.
135 * @slot: Device data used to reconstruct binding command.
136 */
137 struct vmw_ctx_bindinfo_so {
138 struct vmw_ctx_bindinfo bi;
139 uint32 offset;
140 uint32 size;
141 uint32 slot;
142 };
143
144 /**
145 * struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata
146 *
147 * @bi: struct vmw_ctx_bindinfo we derive from.
148 * @offset: Device data used to reconstruct binding command.
149 * @stride: Device data used to reconstruct binding command.
150 * @slot: Device data used to reconstruct binding command.
151 */
152 struct vmw_ctx_bindinfo_vb {
153 struct vmw_ctx_bindinfo bi;
154 uint32 offset;
155 uint32 stride;
156 uint32 slot;
157 };
158
159 /**
160 * struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata
161 *
162 * @bi: struct vmw_ctx_bindinfo we derive from.
163 * @offset: Device data used to reconstruct binding command.
164 * @format: Device data used to reconstruct binding command.
165 */
166 struct vmw_ctx_bindinfo_ib {
167 struct vmw_ctx_bindinfo bi;
168 uint32 offset;
169 uint32 format;
170 };
171
172 /**
173 * struct vmw_dx_shader_bindings - per shader type context binding state
174 *
175 * @shader: The shader binding for this shader type
176 * @const_buffer: Const buffer bindings for this shader type.
177 * @shader_res: Shader resource view bindings for this shader type.
178 * @dirty_sr: Bitmap tracking individual shader resource bindings changes
179 * that have not yet been emitted to the device.
180 * @dirty: Bitmap tracking per-binding type binding changes that have not
181 * yet been emitted to the device.
182 */
183 struct vmw_dx_shader_bindings {
184 struct vmw_ctx_bindinfo_shader shader;
185 struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS];
186 struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS];
187 DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS);
188 unsigned long dirty;
189 };
190
191 extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
192 const struct vmw_ctx_bindinfo *ci,
193 u32 shader_slot, u32 slot);
194 extern void
195 vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
196 struct vmw_ctx_binding_state *from);
197 extern void vmw_binding_res_list_kill(struct list_head *head);
198 extern void vmw_binding_res_list_scrub(struct list_head *head);
199 extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs);
200 extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs);
201 extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
202 extern struct vmw_ctx_binding_state *
203 vmw_binding_state_alloc(struct vmw_private *dev_priv);
204 extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs);
205 extern struct list_head *
206 vmw_binding_state_list(struct vmw_ctx_binding_state *cbs);
207 extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs);
208
209 #endif