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1 # SPDX-License-Identifier: GPL-2.0-only
2 #
3 # Input device configuration
4 #
5
6 menu "Input device support"
7
8 config INPUT
9 tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
10 default y
11 help
12 Say Y here if you have any input device (mouse, keyboard, tablet,
13 joystick, steering wheel ...) connected to your system and want
14 it to be available to applications. This includes standard PS/2
15 keyboard and mouse.
16
17 Say N here if you have a headless (no monitor, no keyboard) system.
18
19 More information is available: <file:Documentation/input/input.rst>
20
21 If unsure, say Y.
22
23 To compile this driver as a module, choose M here: the
24 module will be called input.
25
26 if INPUT
27
28 config INPUT_LEDS
29 tristate "Export input device LEDs in sysfs"
30 depends on LEDS_CLASS
31 default INPUT
32 help
33 Say Y here if you would like to export LEDs on input devices
34 as standard LED class devices in sysfs.
35
36 If unsure, say Y.
37
38 To compile this driver as a module, choose M here: the
39 module will be called input-leds.
40
41 config INPUT_FF_MEMLESS
42 tristate "Support for memoryless force-feedback devices"
43 help
44 Say Y here if you have memoryless force-feedback input device
45 such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
46 Power 2, or similar. You will also need to enable hardware-specific
47 driver.
48
49 If unsure, say N.
50
51 To compile this driver as a module, choose M here: the
52 module will be called ff-memless.
53
54 config INPUT_SPARSEKMAP
55 tristate "Sparse keymap support library"
56 help
57 Say Y here if you are using a driver for an input
58 device that uses sparse keymap. This option is only
59 useful for out-of-tree drivers since in-tree drivers
60 select it automatically.
61
62 If unsure, say N.
63
64 To compile this driver as a module, choose M here: the
65 module will be called sparse-keymap.
66
67 config INPUT_MATRIXKMAP
68 tristate "Matrix keymap support library"
69 help
70 Say Y here if you are using a driver for an input
71 device that uses matrix keymap. This option is only
72 useful for out-of-tree drivers since in-tree drivers
73 select it automatically.
74
75 If unsure, say N.
76
77 To compile this driver as a module, choose M here: the
78 module will be called matrix-keymap.
79
80 comment "Userland interfaces"
81
82 config INPUT_MOUSEDEV
83 tristate "Mouse interface"
84 help
85 Say Y here if you want your mouse to be accessible as char devices
86 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
87 emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
88 programs (including SVGAlib, GPM and X) will be able to use your
89 mouse.
90
91 If unsure, say Y.
92
93 To compile this driver as a module, choose M here: the
94 module will be called mousedev.
95
96 config INPUT_MOUSEDEV_PSAUX
97 bool "Provide legacy /dev/psaux device"
98 depends on INPUT_MOUSEDEV
99 help
100 Say Y here if you want your mouse also be accessible as char device
101 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
102 the same as the data from /dev/input/mice.
103
104 If unsure, say Y.
105
106 config INPUT_MOUSEDEV_SCREEN_X
107 int "Horizontal screen resolution"
108 depends on INPUT_MOUSEDEV
109 default "1024"
110 help
111 If you're using a digitizer, or a graphic tablet, and want to use
112 it as a mouse then the mousedev driver needs to know the X window
113 screen resolution you are using to correctly scale the data. If
114 you're not using a digitizer, this value is ignored.
115
116 config INPUT_MOUSEDEV_SCREEN_Y
117 int "Vertical screen resolution"
118 depends on INPUT_MOUSEDEV
119 default "768"
120 help
121 If you're using a digitizer, or a graphic tablet, and want to use
122 it as a mouse then the mousedev driver needs to know the X window
123 screen resolution you are using to correctly scale the data. If
124 you're not using a digitizer, this value is ignored.
125
126 config INPUT_JOYDEV
127 tristate "Joystick interface"
128 help
129 Say Y here if you want your joystick or gamepad to be
130 accessible as char device 13:0+ - /dev/input/jsX device.
131
132 If unsure, say Y.
133
134 More information is available: <file:Documentation/input/joydev/joystick.rst>
135
136 To compile this driver as a module, choose M here: the
137 module will be called joydev.
138
139 config INPUT_EVDEV
140 tristate "Event interface"
141 help
142 Say Y here if you want your input device events be accessible
143 under char device 13:64+ - /dev/input/eventX in a generic way.
144
145 To compile this driver as a module, choose M here: the
146 module will be called evdev.
147
148 config INPUT_EVBUG
149 tristate "Event debugging"
150 help
151 Say Y here if you have a problem with the input subsystem and
152 want all events (keypresses, mouse movements), to be output to
153 the system log. While this is useful for debugging, it's also
154 a security threat - your keypresses include your passwords, of
155 course.
156
157 If unsure, say N.
158
159 To compile this driver as a module, choose M here: the
160 module will be called evbug.
161
162 config INPUT_APMPOWER
163 tristate "Input Power Event -> APM Bridge" if EXPERT
164 depends on INPUT && APM_EMULATION
165 help
166 Say Y here if you want suspend key events to trigger a user
167 requested suspend through APM. This is useful on embedded
168 systems where such behaviour is desired without userspace
169 interaction. If unsure, say N.
170
171 To compile this driver as a module, choose M here: the
172 module will be called apm-power.
173
174 comment "Input Device Drivers"
175
176 source "drivers/input/keyboard/Kconfig"
177
178 source "drivers/input/mouse/Kconfig"
179
180 source "drivers/input/joystick/Kconfig"
181
182 source "drivers/input/tablet/Kconfig"
183
184 source "drivers/input/touchscreen/Kconfig"
185
186 source "drivers/input/misc/Kconfig"
187
188 source "drivers/input/rmi4/Kconfig"
189
190 endif
191
192 menu "Hardware I/O ports"
193
194 source "drivers/input/serio/Kconfig"
195
196 source "drivers/input/gameport/Kconfig"
197
198 endmenu
199
200 endmenu
201