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1 /*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8 /*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/slab.h>
21 #include <linux/delay.h>
22 #include <linux/kthread.h>
23 #include <linux/sched.h> /* HZ */
24 #include <linux/mutex.h>
25 #include <linux/freezer.h>
26
27 /*#include <asm/io.h>*/
28
29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30 MODULE_DESCRIPTION("Generic gameport layer");
31 MODULE_LICENSE("GPL");
32
33 EXPORT_SYMBOL(__gameport_register_port);
34 EXPORT_SYMBOL(gameport_unregister_port);
35 EXPORT_SYMBOL(__gameport_register_driver);
36 EXPORT_SYMBOL(gameport_unregister_driver);
37 EXPORT_SYMBOL(gameport_open);
38 EXPORT_SYMBOL(gameport_close);
39 EXPORT_SYMBOL(gameport_set_phys);
40 EXPORT_SYMBOL(gameport_start_polling);
41 EXPORT_SYMBOL(gameport_stop_polling);
42
43 /*
44 * gameport_mutex protects entire gameport subsystem and is taken
45 * every time gameport port or driver registrered or unregistered.
46 */
47 static DEFINE_MUTEX(gameport_mutex);
48
49 static LIST_HEAD(gameport_list);
50
51 static struct bus_type gameport_bus;
52
53 static void gameport_add_port(struct gameport *gameport);
54 static void gameport_attach_driver(struct gameport_driver *drv);
55 static void gameport_reconnect_port(struct gameport *gameport);
56 static void gameport_disconnect_port(struct gameport *gameport);
57
58 #if defined(__i386__)
59
60 #include <asm/i8253.h>
61
62 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
63 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
64
65 static unsigned int get_time_pit(void)
66 {
67 unsigned long flags;
68 unsigned int count;
69
70 spin_lock_irqsave(&i8253_lock, flags);
71 outb_p(0x00, 0x43);
72 count = inb_p(0x40);
73 count |= inb_p(0x40) << 8;
74 spin_unlock_irqrestore(&i8253_lock, flags);
75
76 return count;
77 }
78
79 #endif
80
81
82
83 /*
84 * gameport_measure_speed() measures the gameport i/o speed.
85 */
86
87 static int gameport_measure_speed(struct gameport *gameport)
88 {
89 #if defined(__i386__)
90
91 unsigned int i, t, t1, t2, t3, tx;
92 unsigned long flags;
93
94 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
95 return 0;
96
97 tx = 1 << 30;
98
99 for(i = 0; i < 50; i++) {
100 local_irq_save(flags);
101 GET_TIME(t1);
102 for (t = 0; t < 50; t++) gameport_read(gameport);
103 GET_TIME(t2);
104 GET_TIME(t3);
105 local_irq_restore(flags);
106 udelay(i * 10);
107 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
108 }
109
110 gameport_close(gameport);
111 return 59659 / (tx < 1 ? 1 : tx);
112
113 #elif defined (__x86_64__)
114
115 unsigned int i, t;
116 unsigned long tx, t1, t2, flags;
117
118 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
119 return 0;
120
121 tx = 1 << 30;
122
123 for(i = 0; i < 50; i++) {
124 local_irq_save(flags);
125 rdtscl(t1);
126 for (t = 0; t < 50; t++) gameport_read(gameport);
127 rdtscl(t2);
128 local_irq_restore(flags);
129 udelay(i * 10);
130 if (t2 - t1 < tx) tx = t2 - t1;
131 }
132
133 gameport_close(gameport);
134 return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
135 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
136
137 #else
138
139 unsigned int j, t = 0;
140
141 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
142 return 0;
143
144 j = jiffies; while (j == jiffies);
145 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
146
147 gameport_close(gameport);
148 return t * HZ / 1000;
149
150 #endif
151 }
152
153 void gameport_start_polling(struct gameport *gameport)
154 {
155 spin_lock(&gameport->timer_lock);
156
157 if (!gameport->poll_cnt++) {
158 BUG_ON(!gameport->poll_handler);
159 BUG_ON(!gameport->poll_interval);
160 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
161 }
162
163 spin_unlock(&gameport->timer_lock);
164 }
165
166 void gameport_stop_polling(struct gameport *gameport)
167 {
168 spin_lock(&gameport->timer_lock);
169
170 if (!--gameport->poll_cnt)
171 del_timer(&gameport->poll_timer);
172
173 spin_unlock(&gameport->timer_lock);
174 }
175
176 static void gameport_run_poll_handler(unsigned long d)
177 {
178 struct gameport *gameport = (struct gameport *)d;
179
180 gameport->poll_handler(gameport);
181 if (gameport->poll_cnt)
182 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
183 }
184
185 /*
186 * Basic gameport -> driver core mappings
187 */
188
189 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
190 {
191 int error;
192
193 gameport->dev.driver = &drv->driver;
194 if (drv->connect(gameport, drv)) {
195 gameport->dev.driver = NULL;
196 return -ENODEV;
197 }
198
199 error = device_bind_driver(&gameport->dev);
200 if (error) {
201 printk(KERN_WARNING
202 "gameport: device_bind_driver() failed "
203 "for %s (%s) and %s, error: %d\n",
204 gameport->phys, gameport->name,
205 drv->description, error);
206 drv->disconnect(gameport);
207 gameport->dev.driver = NULL;
208 return error;
209 }
210
211 return 0;
212 }
213
214 static void gameport_find_driver(struct gameport *gameport)
215 {
216 int error;
217
218 error = device_attach(&gameport->dev);
219 if (error < 0)
220 printk(KERN_WARNING
221 "gameport: device_attach() failed for %s (%s), error: %d\n",
222 gameport->phys, gameport->name, error);
223 }
224
225
226 /*
227 * Gameport event processing.
228 */
229
230 enum gameport_event_type {
231 GAMEPORT_REGISTER_PORT,
232 GAMEPORT_ATTACH_DRIVER,
233 };
234
235 struct gameport_event {
236 enum gameport_event_type type;
237 void *object;
238 struct module *owner;
239 struct list_head node;
240 };
241
242 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
243 static LIST_HEAD(gameport_event_list);
244 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
245 static struct task_struct *gameport_task;
246
247 static int gameport_queue_event(void *object, struct module *owner,
248 enum gameport_event_type event_type)
249 {
250 unsigned long flags;
251 struct gameport_event *event;
252 int retval = 0;
253
254 spin_lock_irqsave(&gameport_event_lock, flags);
255
256 /*
257 * Scan event list for the other events for the same gameport port,
258 * starting with the most recent one. If event is the same we
259 * do not need add new one. If event is of different type we
260 * need to add this event and should not look further because
261 * we need to preseve sequence of distinct events.
262 */
263 list_for_each_entry_reverse(event, &gameport_event_list, node) {
264 if (event->object == object) {
265 if (event->type == event_type)
266 goto out;
267 break;
268 }
269 }
270
271 event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
272 if (!event) {
273 printk(KERN_ERR
274 "gameport: Not enough memory to queue event %d\n",
275 event_type);
276 retval = -ENOMEM;
277 goto out;
278 }
279
280 if (!try_module_get(owner)) {
281 printk(KERN_WARNING
282 "gameport: Can't get module reference, dropping event %d\n",
283 event_type);
284 kfree(event);
285 retval = -EINVAL;
286 goto out;
287 }
288
289 event->type = event_type;
290 event->object = object;
291 event->owner = owner;
292
293 list_add_tail(&event->node, &gameport_event_list);
294 wake_up(&gameport_wait);
295
296 out:
297 spin_unlock_irqrestore(&gameport_event_lock, flags);
298 return retval;
299 }
300
301 static void gameport_free_event(struct gameport_event *event)
302 {
303 module_put(event->owner);
304 kfree(event);
305 }
306
307 static void gameport_remove_duplicate_events(struct gameport_event *event)
308 {
309 struct list_head *node, *next;
310 struct gameport_event *e;
311 unsigned long flags;
312
313 spin_lock_irqsave(&gameport_event_lock, flags);
314
315 list_for_each_safe(node, next, &gameport_event_list) {
316 e = list_entry(node, struct gameport_event, node);
317 if (event->object == e->object) {
318 /*
319 * If this event is of different type we should not
320 * look further - we only suppress duplicate events
321 * that were sent back-to-back.
322 */
323 if (event->type != e->type)
324 break;
325
326 list_del_init(node);
327 gameport_free_event(e);
328 }
329 }
330
331 spin_unlock_irqrestore(&gameport_event_lock, flags);
332 }
333
334 static struct gameport_event *gameport_get_event(void)
335 {
336 struct gameport_event *event;
337 struct list_head *node;
338 unsigned long flags;
339
340 spin_lock_irqsave(&gameport_event_lock, flags);
341
342 if (list_empty(&gameport_event_list)) {
343 spin_unlock_irqrestore(&gameport_event_lock, flags);
344 return NULL;
345 }
346
347 node = gameport_event_list.next;
348 event = list_entry(node, struct gameport_event, node);
349 list_del_init(node);
350
351 spin_unlock_irqrestore(&gameport_event_lock, flags);
352
353 return event;
354 }
355
356 static void gameport_handle_event(void)
357 {
358 struct gameport_event *event;
359
360 mutex_lock(&gameport_mutex);
361
362 /*
363 * Note that we handle only one event here to give swsusp
364 * a chance to freeze kgameportd thread. Gameport events
365 * should be pretty rare so we are not concerned about
366 * taking performance hit.
367 */
368 if ((event = gameport_get_event())) {
369
370 switch (event->type) {
371 case GAMEPORT_REGISTER_PORT:
372 gameport_add_port(event->object);
373 break;
374
375 case GAMEPORT_ATTACH_DRIVER:
376 gameport_attach_driver(event->object);
377 break;
378
379 default:
380 break;
381 }
382
383 gameport_remove_duplicate_events(event);
384 gameport_free_event(event);
385 }
386
387 mutex_unlock(&gameport_mutex);
388 }
389
390 /*
391 * Remove all events that have been submitted for a given object,
392 * be it a gameport port or a driver.
393 */
394 static void gameport_remove_pending_events(void *object)
395 {
396 struct list_head *node, *next;
397 struct gameport_event *event;
398 unsigned long flags;
399
400 spin_lock_irqsave(&gameport_event_lock, flags);
401
402 list_for_each_safe(node, next, &gameport_event_list) {
403 event = list_entry(node, struct gameport_event, node);
404 if (event->object == object) {
405 list_del_init(node);
406 gameport_free_event(event);
407 }
408 }
409
410 spin_unlock_irqrestore(&gameport_event_lock, flags);
411 }
412
413 /*
414 * Destroy child gameport port (if any) that has not been fully registered yet.
415 *
416 * Note that we rely on the fact that port can have only one child and therefore
417 * only one child registration request can be pending. Additionally, children
418 * are registered by driver's connect() handler so there can't be a grandchild
419 * pending registration together with a child.
420 */
421 static struct gameport *gameport_get_pending_child(struct gameport *parent)
422 {
423 struct gameport_event *event;
424 struct gameport *gameport, *child = NULL;
425 unsigned long flags;
426
427 spin_lock_irqsave(&gameport_event_lock, flags);
428
429 list_for_each_entry(event, &gameport_event_list, node) {
430 if (event->type == GAMEPORT_REGISTER_PORT) {
431 gameport = event->object;
432 if (gameport->parent == parent) {
433 child = gameport;
434 break;
435 }
436 }
437 }
438
439 spin_unlock_irqrestore(&gameport_event_lock, flags);
440 return child;
441 }
442
443 static int gameport_thread(void *nothing)
444 {
445 set_freezable();
446 do {
447 gameport_handle_event();
448 wait_event_freezable(gameport_wait,
449 kthread_should_stop() || !list_empty(&gameport_event_list));
450 } while (!kthread_should_stop());
451
452 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
453 return 0;
454 }
455
456
457 /*
458 * Gameport port operations
459 */
460
461 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
462 {
463 struct gameport *gameport = to_gameport_port(dev);
464 return sprintf(buf, "%s\n", gameport->name);
465 }
466
467 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
468 {
469 struct gameport *gameport = to_gameport_port(dev);
470 struct device_driver *drv;
471 int error;
472
473 error = mutex_lock_interruptible(&gameport_mutex);
474 if (error)
475 return error;
476
477 if (!strncmp(buf, "none", count)) {
478 gameport_disconnect_port(gameport);
479 } else if (!strncmp(buf, "reconnect", count)) {
480 gameport_reconnect_port(gameport);
481 } else if (!strncmp(buf, "rescan", count)) {
482 gameport_disconnect_port(gameport);
483 gameport_find_driver(gameport);
484 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
485 gameport_disconnect_port(gameport);
486 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
487 put_driver(drv);
488 } else {
489 error = -EINVAL;
490 }
491
492 mutex_unlock(&gameport_mutex);
493
494 return error ? error : count;
495 }
496
497 static struct device_attribute gameport_device_attrs[] = {
498 __ATTR(description, S_IRUGO, gameport_show_description, NULL),
499 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
500 __ATTR_NULL
501 };
502
503 static void gameport_release_port(struct device *dev)
504 {
505 struct gameport *gameport = to_gameport_port(dev);
506
507 kfree(gameport);
508 module_put(THIS_MODULE);
509 }
510
511 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
512 {
513 va_list args;
514
515 va_start(args, fmt);
516 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
517 va_end(args);
518 }
519
520 /*
521 * Prepare gameport port for registration.
522 */
523 static void gameport_init_port(struct gameport *gameport)
524 {
525 static atomic_t gameport_no = ATOMIC_INIT(0);
526
527 __module_get(THIS_MODULE);
528
529 mutex_init(&gameport->drv_mutex);
530 device_initialize(&gameport->dev);
531 dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
532 gameport->dev.bus = &gameport_bus;
533 gameport->dev.release = gameport_release_port;
534 if (gameport->parent)
535 gameport->dev.parent = &gameport->parent->dev;
536
537 INIT_LIST_HEAD(&gameport->node);
538 spin_lock_init(&gameport->timer_lock);
539 init_timer(&gameport->poll_timer);
540 gameport->poll_timer.function = gameport_run_poll_handler;
541 gameport->poll_timer.data = (unsigned long)gameport;
542 }
543
544 /*
545 * Complete gameport port registration.
546 * Driver core will attempt to find appropriate driver for the port.
547 */
548 static void gameport_add_port(struct gameport *gameport)
549 {
550 int error;
551
552 if (gameport->parent)
553 gameport->parent->child = gameport;
554
555 gameport->speed = gameport_measure_speed(gameport);
556
557 list_add_tail(&gameport->node, &gameport_list);
558
559 if (gameport->io)
560 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
561 gameport->name, gameport->phys, gameport->io, gameport->speed);
562 else
563 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
564 gameport->name, gameport->phys, gameport->speed);
565
566 error = device_add(&gameport->dev);
567 if (error)
568 printk(KERN_ERR
569 "gameport: device_add() failed for %s (%s), error: %d\n",
570 gameport->phys, gameport->name, error);
571 else
572 gameport->registered = 1;
573 }
574
575 /*
576 * gameport_destroy_port() completes deregistration process and removes
577 * port from the system
578 */
579 static void gameport_destroy_port(struct gameport *gameport)
580 {
581 struct gameport *child;
582
583 child = gameport_get_pending_child(gameport);
584 if (child) {
585 gameport_remove_pending_events(child);
586 put_device(&child->dev);
587 }
588
589 if (gameport->parent) {
590 gameport->parent->child = NULL;
591 gameport->parent = NULL;
592 }
593
594 if (gameport->registered) {
595 device_del(&gameport->dev);
596 gameport->registered = 0;
597 }
598
599 list_del_init(&gameport->node);
600
601 gameport_remove_pending_events(gameport);
602 put_device(&gameport->dev);
603 }
604
605 /*
606 * Reconnect gameport port and all its children (re-initialize attached devices)
607 */
608 static void gameport_reconnect_port(struct gameport *gameport)
609 {
610 do {
611 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
612 gameport_disconnect_port(gameport);
613 gameport_find_driver(gameport);
614 /* Ok, old children are now gone, we are done */
615 break;
616 }
617 gameport = gameport->child;
618 } while (gameport);
619 }
620
621 /*
622 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
623 * all child ports are unbound and destroyed.
624 */
625 static void gameport_disconnect_port(struct gameport *gameport)
626 {
627 struct gameport *s, *parent;
628
629 if (gameport->child) {
630 /*
631 * Children ports should be disconnected and destroyed
632 * first, staring with the leaf one, since we don't want
633 * to do recursion
634 */
635 for (s = gameport; s->child; s = s->child)
636 /* empty */;
637
638 do {
639 parent = s->parent;
640
641 device_release_driver(&s->dev);
642 gameport_destroy_port(s);
643 } while ((s = parent) != gameport);
644 }
645
646 /*
647 * Ok, no children left, now disconnect this port
648 */
649 device_release_driver(&gameport->dev);
650 }
651
652 /*
653 * Submits register request to kgameportd for subsequent execution.
654 * Note that port registration is always asynchronous.
655 */
656 void __gameport_register_port(struct gameport *gameport, struct module *owner)
657 {
658 gameport_init_port(gameport);
659 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
660 }
661
662 /*
663 * Synchronously unregisters gameport port.
664 */
665 void gameport_unregister_port(struct gameport *gameport)
666 {
667 mutex_lock(&gameport_mutex);
668 gameport_disconnect_port(gameport);
669 gameport_destroy_port(gameport);
670 mutex_unlock(&gameport_mutex);
671 }
672
673
674 /*
675 * Gameport driver operations
676 */
677
678 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
679 {
680 struct gameport_driver *driver = to_gameport_driver(drv);
681 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
682 }
683
684 static struct driver_attribute gameport_driver_attrs[] = {
685 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
686 __ATTR_NULL
687 };
688
689 static int gameport_driver_probe(struct device *dev)
690 {
691 struct gameport *gameport = to_gameport_port(dev);
692 struct gameport_driver *drv = to_gameport_driver(dev->driver);
693
694 drv->connect(gameport, drv);
695 return gameport->drv ? 0 : -ENODEV;
696 }
697
698 static int gameport_driver_remove(struct device *dev)
699 {
700 struct gameport *gameport = to_gameport_port(dev);
701 struct gameport_driver *drv = to_gameport_driver(dev->driver);
702
703 drv->disconnect(gameport);
704 return 0;
705 }
706
707 static void gameport_attach_driver(struct gameport_driver *drv)
708 {
709 int error;
710
711 error = driver_attach(&drv->driver);
712 if (error)
713 printk(KERN_ERR
714 "gameport: driver_attach() failed for %s, error: %d\n",
715 drv->driver.name, error);
716 }
717
718 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
719 const char *mod_name)
720 {
721 int error;
722
723 drv->driver.bus = &gameport_bus;
724 drv->driver.owner = owner;
725 drv->driver.mod_name = mod_name;
726
727 /*
728 * Temporarily disable automatic binding because probing
729 * takes long time and we are better off doing it in kgameportd
730 */
731 drv->ignore = 1;
732
733 error = driver_register(&drv->driver);
734 if (error) {
735 printk(KERN_ERR
736 "gameport: driver_register() failed for %s, error: %d\n",
737 drv->driver.name, error);
738 return error;
739 }
740
741 /*
742 * Reset ignore flag and let kgameportd bind the driver to free ports
743 */
744 drv->ignore = 0;
745 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
746 if (error) {
747 driver_unregister(&drv->driver);
748 return error;
749 }
750
751 return 0;
752 }
753
754 void gameport_unregister_driver(struct gameport_driver *drv)
755 {
756 struct gameport *gameport;
757
758 mutex_lock(&gameport_mutex);
759
760 drv->ignore = 1; /* so gameport_find_driver ignores it */
761 gameport_remove_pending_events(drv);
762
763 start_over:
764 list_for_each_entry(gameport, &gameport_list, node) {
765 if (gameport->drv == drv) {
766 gameport_disconnect_port(gameport);
767 gameport_find_driver(gameport);
768 /* we could've deleted some ports, restart */
769 goto start_over;
770 }
771 }
772
773 driver_unregister(&drv->driver);
774
775 mutex_unlock(&gameport_mutex);
776 }
777
778 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
779 {
780 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
781
782 return !gameport_drv->ignore;
783 }
784
785 static struct bus_type gameport_bus = {
786 .name = "gameport",
787 .dev_attrs = gameport_device_attrs,
788 .drv_attrs = gameport_driver_attrs,
789 .match = gameport_bus_match,
790 .probe = gameport_driver_probe,
791 .remove = gameport_driver_remove,
792 };
793
794 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
795 {
796 mutex_lock(&gameport->drv_mutex);
797 gameport->drv = drv;
798 mutex_unlock(&gameport->drv_mutex);
799 }
800
801 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
802 {
803 if (gameport->open) {
804 if (gameport->open(gameport, mode)) {
805 return -1;
806 }
807 } else {
808 if (mode != GAMEPORT_MODE_RAW)
809 return -1;
810 }
811
812 gameport_set_drv(gameport, drv);
813 return 0;
814 }
815
816 void gameport_close(struct gameport *gameport)
817 {
818 del_timer_sync(&gameport->poll_timer);
819 gameport->poll_handler = NULL;
820 gameport->poll_interval = 0;
821 gameport_set_drv(gameport, NULL);
822 if (gameport->close)
823 gameport->close(gameport);
824 }
825
826 static int __init gameport_init(void)
827 {
828 int error;
829
830 error = bus_register(&gameport_bus);
831 if (error) {
832 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
833 return error;
834 }
835
836 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
837 if (IS_ERR(gameport_task)) {
838 bus_unregister(&gameport_bus);
839 error = PTR_ERR(gameport_task);
840 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
841 return error;
842 }
843
844 return 0;
845 }
846
847 static void __exit gameport_exit(void)
848 {
849 bus_unregister(&gameport_bus);
850 kthread_stop(gameport_task);
851 }
852
853 subsys_initcall(gameport_init);
854 module_exit(gameport_exit);