2 * Copyright (c) 2001 Vojtech Pavlik
4 * Based on the work of:
9 * InterAct digital gamepad/joystick driver for Linux
13 * This program is free software; you can redistribute it and/or modify
14 * it under the terms of the GNU General Public License as published by
15 * the Free Software Foundation; either version 2 of the License, or
16 * (at your option) any later version.
18 * This program is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
23 * You should have received a copy of the GNU General Public License
24 * along with this program; if not, write to the Free Software
25 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 * Should you need to contact me, the author, you can do so either by
28 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
29 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
32 #include <linux/kernel.h>
33 #include <linux/slab.h>
34 #include <linux/module.h>
35 #include <linux/delay.h>
36 #include <linux/gameport.h>
37 #include <linux/input.h>
38 #include <linux/jiffies.h>
40 #define DRIVER_DESC "InterAct digital joystick driver"
42 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
43 MODULE_DESCRIPTION(DRIVER_DESC
);
44 MODULE_LICENSE("GPL");
46 #define INTERACT_MAX_START 600 /* 400 us */
47 #define INTERACT_MAX_STROBE 60 /* 40 us */
48 #define INTERACT_MAX_LENGTH 32 /* 32 bits */
50 #define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */
51 #define INTERACT_TYPE_PP8D 1 /* ProPad 8 */
54 struct gameport
*gameport
;
55 struct input_dev
*dev
;
63 static short interact_abs_hhfx
[] =
64 { ABS_RX
, ABS_RY
, ABS_X
, ABS_Y
, ABS_HAT0X
, ABS_HAT0Y
, -1 };
65 static short interact_abs_pp8d
[] =
68 static short interact_btn_hhfx
[] =
69 { BTN_TR
, BTN_X
, BTN_Y
, BTN_Z
, BTN_A
, BTN_B
, BTN_C
, BTN_TL
, BTN_TL2
, BTN_TR2
, BTN_MODE
, BTN_SELECT
, -1 };
70 static short interact_btn_pp8d
[] =
71 { BTN_C
, BTN_TL
, BTN_TR
, BTN_A
, BTN_B
, BTN_Y
, BTN_Z
, BTN_X
, -1 };
73 struct interact_type
{
82 static struct interact_type interact_type
[] = {
83 { 0x6202, interact_abs_hhfx
, interact_btn_hhfx
, "InterAct HammerHead/FX", 32, 4 },
84 { 0x53f8, interact_abs_pp8d
, interact_btn_pp8d
, "InterAct ProPad 8 Digital", 16, 0 },
88 * interact_read_packet() reads and InterAct joystick data.
91 static int interact_read_packet(struct gameport
*gameport
, int length
, u32
*data
)
99 data
[0] = data
[1] = data
[2] = 0;
100 t
= gameport_time(gameport
, INTERACT_MAX_START
);
101 s
= gameport_time(gameport
, INTERACT_MAX_STROBE
);
103 local_irq_save(flags
);
104 gameport_trigger(gameport
);
105 v
= gameport_read(gameport
);
107 while (t
> 0 && i
< length
) {
109 u
= v
; v
= gameport_read(gameport
);
111 data
[0] = (data
[0] << 1) | ((v
>> 4) & 1);
112 data
[1] = (data
[1] << 1) | ((v
>> 5) & 1);
113 data
[2] = (data
[2] << 1) | ((v
>> 7) & 1);
119 local_irq_restore(flags
);
125 * interact_poll() reads and analyzes InterAct joystick data.
128 static void interact_poll(struct gameport
*gameport
)
130 struct interact
*interact
= gameport_get_drvdata(gameport
);
131 struct input_dev
*dev
= interact
->dev
;
137 if (interact_read_packet(interact
->gameport
, interact
->length
, data
) < interact
->length
) {
141 for (i
= 0; i
< 3; i
++)
142 data
[i
] <<= INTERACT_MAX_LENGTH
- interact
->length
;
144 switch (interact
->type
) {
146 case INTERACT_TYPE_HHFX
:
148 for (i
= 0; i
< 4; i
++)
149 input_report_abs(dev
, interact_abs_hhfx
[i
], (data
[i
& 1] >> ((i
>> 1) << 3)) & 0xff);
151 for (i
= 0; i
< 2; i
++)
152 input_report_abs(dev
, ABS_HAT0Y
- i
,
153 ((data
[1] >> ((i
<< 1) + 17)) & 1) - ((data
[1] >> ((i
<< 1) + 16)) & 1));
155 for (i
= 0; i
< 8; i
++)
156 input_report_key(dev
, interact_btn_hhfx
[i
], (data
[0] >> (i
+ 16)) & 1);
158 for (i
= 0; i
< 4; i
++)
159 input_report_key(dev
, interact_btn_hhfx
[i
+ 8], (data
[1] >> (i
+ 20)) & 1);
163 case INTERACT_TYPE_PP8D
:
165 for (i
= 0; i
< 2; i
++)
166 input_report_abs(dev
, interact_abs_pp8d
[i
],
167 ((data
[0] >> ((i
<< 1) + 20)) & 1) - ((data
[0] >> ((i
<< 1) + 21)) & 1));
169 for (i
= 0; i
< 8; i
++)
170 input_report_key(dev
, interact_btn_pp8d
[i
], (data
[1] >> (i
+ 16)) & 1);
180 * interact_open() is a callback from the input open routine.
183 static int interact_open(struct input_dev
*dev
)
185 struct interact
*interact
= input_get_drvdata(dev
);
187 gameport_start_polling(interact
->gameport
);
192 * interact_close() is a callback from the input close routine.
195 static void interact_close(struct input_dev
*dev
)
197 struct interact
*interact
= input_get_drvdata(dev
);
199 gameport_stop_polling(interact
->gameport
);
203 * interact_connect() probes for InterAct joysticks.
206 static int interact_connect(struct gameport
*gameport
, struct gameport_driver
*drv
)
208 struct interact
*interact
;
209 struct input_dev
*input_dev
;
214 interact
= kzalloc(sizeof(struct interact
), GFP_KERNEL
);
215 input_dev
= input_allocate_device();
216 if (!interact
|| !input_dev
) {
221 interact
->gameport
= gameport
;
222 interact
->dev
= input_dev
;
224 gameport_set_drvdata(gameport
, interact
);
226 err
= gameport_open(gameport
, drv
, GAMEPORT_MODE_RAW
);
230 i
= interact_read_packet(gameport
, INTERACT_MAX_LENGTH
* 2, data
);
232 if (i
!= 32 || (data
[0] >> 24) != 0x0c || (data
[1] >> 24) != 0x02) {
237 for (i
= 0; interact_type
[i
].length
; i
++)
238 if (interact_type
[i
].id
== (data
[2] >> 16))
241 if (!interact_type
[i
].length
) {
242 printk(KERN_WARNING
"interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
243 gameport
->phys
, i
, data
[0], data
[1], data
[2]);
248 gameport_set_poll_handler(gameport
, interact_poll
);
249 gameport_set_poll_interval(gameport
, 20);
251 snprintf(interact
->phys
, sizeof(interact
->phys
), "%s/input0", gameport
->phys
);
254 interact
->length
= interact_type
[i
].length
;
256 input_dev
->name
= interact_type
[i
].name
;
257 input_dev
->phys
= interact
->phys
;
258 input_dev
->id
.bustype
= BUS_GAMEPORT
;
259 input_dev
->id
.vendor
= GAMEPORT_ID_VENDOR_INTERACT
;
260 input_dev
->id
.product
= interact_type
[i
].id
;
261 input_dev
->id
.version
= 0x0100;
262 input_dev
->dev
.parent
= &gameport
->dev
;
264 input_set_drvdata(input_dev
, interact
);
266 input_dev
->open
= interact_open
;
267 input_dev
->close
= interact_close
;
269 input_dev
->evbit
[0] = BIT_MASK(EV_KEY
) | BIT_MASK(EV_ABS
);
271 for (i
= 0; (t
= interact_type
[interact
->type
].abs
[i
]) >= 0; i
++) {
272 if (i
< interact_type
[interact
->type
].b8
)
273 input_set_abs_params(input_dev
, t
, 0, 255, 0, 0);
275 input_set_abs_params(input_dev
, t
, -1, 1, 0, 0);
278 for (i
= 0; (t
= interact_type
[interact
->type
].btn
[i
]) >= 0; i
++)
279 __set_bit(t
, input_dev
->keybit
);
281 err
= input_register_device(interact
->dev
);
287 fail2
: gameport_close(gameport
);
288 fail1
: gameport_set_drvdata(gameport
, NULL
);
289 input_free_device(input_dev
);
294 static void interact_disconnect(struct gameport
*gameport
)
296 struct interact
*interact
= gameport_get_drvdata(gameport
);
298 input_unregister_device(interact
->dev
);
299 gameport_close(gameport
);
300 gameport_set_drvdata(gameport
, NULL
);
304 static struct gameport_driver interact_drv
= {
308 .description
= DRIVER_DESC
,
309 .connect
= interact_connect
,
310 .disconnect
= interact_disconnect
,
313 module_gameport_driver(interact_drv
);