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1 #ifndef CEPH_CRUSH_CRUSH_H
2 #define CEPH_CRUSH_CRUSH_H
3
4 #ifdef __KERNEL__
5 # include <linux/types.h>
6 #else
7 # include "crush_compat.h"
8 #endif
9
10 /*
11 * CRUSH is a pseudo-random data distribution algorithm that
12 * efficiently distributes input values (typically, data objects)
13 * across a heterogeneous, structured storage cluster.
14 *
15 * The algorithm was originally described in detail in this paper
16 * (although the algorithm has evolved somewhat since then):
17 *
18 * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
19 *
20 * LGPL2
21 */
22
23
24 #define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */
25
26 #define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */
27 #define CRUSH_MAX_RULESET (1<<8) /* max crush ruleset number */
28 #define CRUSH_MAX_RULES CRUSH_MAX_RULESET /* should be the same as max rulesets */
29
30 #define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u)
31 #define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u)
32
33 #define CRUSH_ITEM_UNDEF 0x7ffffffe /* undefined result (internal use only) */
34 #define CRUSH_ITEM_NONE 0x7fffffff /* no result */
35
36 /*
37 * CRUSH uses user-defined "rules" to describe how inputs should be
38 * mapped to devices. A rule consists of sequence of steps to perform
39 * to generate the set of output devices.
40 */
41 struct crush_rule_step {
42 __u32 op;
43 __s32 arg1;
44 __s32 arg2;
45 };
46
47 /* step op codes */
48 enum {
49 CRUSH_RULE_NOOP = 0,
50 CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */
51 CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
52 /* arg2 = type */
53 CRUSH_RULE_CHOOSE_INDEP = 3, /* same */
54 CRUSH_RULE_EMIT = 4, /* no args */
55 CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
56 CRUSH_RULE_CHOOSELEAF_INDEP = 7,
57
58 CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
59 CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
60 CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
61 CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
62 CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12
63 };
64
65 /*
66 * for specifying choose num (arg1) relative to the max parameter
67 * passed to do_rule
68 */
69 #define CRUSH_CHOOSE_N 0
70 #define CRUSH_CHOOSE_N_MINUS(x) (-(x))
71
72 /*
73 * The rule mask is used to describe what the rule is intended for.
74 * Given a ruleset and size of output set, we search through the
75 * rule list for a matching rule_mask.
76 */
77 struct crush_rule_mask {
78 __u8 ruleset;
79 __u8 type;
80 __u8 min_size;
81 __u8 max_size;
82 };
83
84 struct crush_rule {
85 __u32 len;
86 struct crush_rule_mask mask;
87 struct crush_rule_step steps[0];
88 };
89
90 #define crush_rule_size(len) (sizeof(struct crush_rule) + \
91 (len)*sizeof(struct crush_rule_step))
92
93
94
95 /*
96 * A bucket is a named container of other items (either devices or
97 * other buckets). Items within a bucket are chosen using one of a
98 * few different algorithms. The table summarizes how the speed of
99 * each option measures up against mapping stability when items are
100 * added or removed.
101 *
102 * Bucket Alg Speed Additions Removals
103 * ------------------------------------------------
104 * uniform O(1) poor poor
105 * list O(n) optimal poor
106 * tree O(log n) good good
107 * straw O(n) better better
108 * straw2 O(n) optimal optimal
109 */
110 enum {
111 CRUSH_BUCKET_UNIFORM = 1,
112 CRUSH_BUCKET_LIST = 2,
113 CRUSH_BUCKET_TREE = 3,
114 CRUSH_BUCKET_STRAW = 4,
115 CRUSH_BUCKET_STRAW2 = 5,
116 };
117 extern const char *crush_bucket_alg_name(int alg);
118
119 /*
120 * although tree was a legacy algorithm, it has been buggy, so
121 * exclude it.
122 */
123 #define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS ( \
124 (1 << CRUSH_BUCKET_UNIFORM) | \
125 (1 << CRUSH_BUCKET_LIST) | \
126 (1 << CRUSH_BUCKET_STRAW))
127
128 struct crush_bucket {
129 __s32 id; /* this'll be negative */
130 __u16 type; /* non-zero; type=0 is reserved for devices */
131 __u8 alg; /* one of CRUSH_BUCKET_* */
132 __u8 hash; /* which hash function to use, CRUSH_HASH_* */
133 __u32 weight; /* 16-bit fixed point */
134 __u32 size; /* num items */
135 __s32 *items;
136
137 /*
138 * cached random permutation: used for uniform bucket and for
139 * the linear search fallback for the other bucket types.
140 */
141 __u32 perm_x; /* @x for which *perm is defined */
142 __u32 perm_n; /* num elements of *perm that are permuted/defined */
143 __u32 *perm;
144 };
145
146 struct crush_bucket_uniform {
147 struct crush_bucket h;
148 __u32 item_weight; /* 16-bit fixed point; all items equally weighted */
149 };
150
151 struct crush_bucket_list {
152 struct crush_bucket h;
153 __u32 *item_weights; /* 16-bit fixed point */
154 __u32 *sum_weights; /* 16-bit fixed point. element i is sum
155 of weights 0..i, inclusive */
156 };
157
158 struct crush_bucket_tree {
159 struct crush_bucket h; /* note: h.size is _tree_ size, not number of
160 actual items */
161 __u8 num_nodes;
162 __u32 *node_weights;
163 };
164
165 struct crush_bucket_straw {
166 struct crush_bucket h;
167 __u32 *item_weights; /* 16-bit fixed point */
168 __u32 *straws; /* 16-bit fixed point */
169 };
170
171 struct crush_bucket_straw2 {
172 struct crush_bucket h;
173 __u32 *item_weights; /* 16-bit fixed point */
174 };
175
176
177
178 /*
179 * CRUSH map includes all buckets, rules, etc.
180 */
181 struct crush_map {
182 struct crush_bucket **buckets;
183 struct crush_rule **rules;
184
185 __s32 max_buckets;
186 __u32 max_rules;
187 __s32 max_devices;
188
189 /* choose local retries before re-descent */
190 __u32 choose_local_tries;
191 /* choose local attempts using a fallback permutation before
192 * re-descent */
193 __u32 choose_local_fallback_tries;
194 /* choose attempts before giving up */
195 __u32 choose_total_tries;
196 /* attempt chooseleaf inner descent once for firstn mode; on
197 * reject retry outer descent. Note that this does *not*
198 * apply to a collision: in that case we will retry as we used
199 * to. */
200 __u32 chooseleaf_descend_once;
201
202 /* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1)
203 * bits. a value of 1 is best for new clusters. for legacy clusters
204 * that want to limit reshuffling, a value of 3 or 4 will make the
205 * mappings line up a bit better with previous mappings. */
206 __u8 chooseleaf_vary_r;
207
208 #ifndef __KERNEL__
209 /*
210 * version 0 (original) of straw_calc has various flaws. version 1
211 * fixes a few of them.
212 */
213 __u8 straw_calc_version;
214
215 /*
216 * allowed bucket algs is a bitmask, here the bit positions
217 * are CRUSH_BUCKET_*. note that these are *bits* and
218 * CRUSH_BUCKET_* values are not, so we need to or together (1
219 * << CRUSH_BUCKET_WHATEVER). The 0th bit is not used to
220 * minimize confusion (bucket type values start at 1).
221 */
222 __u32 allowed_bucket_algs;
223
224 __u32 *choose_tries;
225 #endif
226 };
227
228
229 /* crush.c */
230 extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
231 extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
232 extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
233 extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
234 extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
235 extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b);
236 extern void crush_destroy_bucket(struct crush_bucket *b);
237 extern void crush_destroy_rule(struct crush_rule *r);
238 extern void crush_destroy(struct crush_map *map);
239
240 static inline int crush_calc_tree_node(int i)
241 {
242 return ((i+1) << 1)-1;
243 }
244
245 #endif