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1 /*
2 * QEMU Object Model
3 *
4 * Copyright IBM, Corp. 2011
5 *
6 * Authors:
7 * Anthony Liguori <aliguori@us.ibm.com>
8 *
9 * This work is licensed under the terms of the GNU GPL, version 2 or later.
10 * See the COPYING file in the top-level directory.
11 *
12 */
13
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
16
17 #include "qapi/qapi-builtin-types.h"
18 #include "qemu/module.h"
19
20 struct TypeImpl;
21 typedef struct TypeImpl *Type;
22
23 typedef struct TypeInfo TypeInfo;
24
25 typedef struct InterfaceClass InterfaceClass;
26 typedef struct InterfaceInfo InterfaceInfo;
27
28 #define TYPE_OBJECT "object"
29
30 /**
31 * SECTION:object.h
32 * @title:Base Object Type System
33 * @short_description: interfaces for creating new types and objects
34 *
35 * The QEMU Object Model provides a framework for registering user creatable
36 * types and instantiating objects from those types. QOM provides the following
37 * features:
38 *
39 * - System for dynamically registering types
40 * - Support for single-inheritance of types
41 * - Multiple inheritance of stateless interfaces
42 *
43 * <example>
44 * <title>Creating a minimal type</title>
45 * <programlisting>
46 * #include "qdev.h"
47 *
48 * #define TYPE_MY_DEVICE "my-device"
49 *
50 * // No new virtual functions: we can reuse the typedef for the
51 * // superclass.
52 * typedef DeviceClass MyDeviceClass;
53 * typedef struct MyDevice
54 * {
55 * DeviceState parent;
56 *
57 * int reg0, reg1, reg2;
58 * } MyDevice;
59 *
60 * static const TypeInfo my_device_info = {
61 * .name = TYPE_MY_DEVICE,
62 * .parent = TYPE_DEVICE,
63 * .instance_size = sizeof(MyDevice),
64 * };
65 *
66 * static void my_device_register_types(void)
67 * {
68 * type_register_static(&my_device_info);
69 * }
70 *
71 * type_init(my_device_register_types)
72 * </programlisting>
73 * </example>
74 *
75 * In the above example, we create a simple type that is described by #TypeInfo.
76 * #TypeInfo describes information about the type including what it inherits
77 * from, the instance and class size, and constructor/destructor hooks.
78 *
79 * Alternatively several static types could be registered using helper macro
80 * DEFINE_TYPES()
81 *
82 * <example>
83 * <programlisting>
84 * static const TypeInfo device_types_info[] = {
85 * {
86 * .name = TYPE_MY_DEVICE_A,
87 * .parent = TYPE_DEVICE,
88 * .instance_size = sizeof(MyDeviceA),
89 * },
90 * {
91 * .name = TYPE_MY_DEVICE_B,
92 * .parent = TYPE_DEVICE,
93 * .instance_size = sizeof(MyDeviceB),
94 * },
95 * };
96 *
97 * DEFINE_TYPES(device_types_info)
98 * </programlisting>
99 * </example>
100 *
101 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives
102 * are instantiated dynamically but there is only ever one instance for any
103 * given type. The #ObjectClass typically holds a table of function pointers
104 * for the virtual methods implemented by this type.
105 *
106 * Using object_new(), a new #Object derivative will be instantiated. You can
107 * cast an #Object to a subclass (or base-class) type using
108 * object_dynamic_cast(). You typically want to define macro wrappers around
109 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
110 * specific type:
111 *
112 * <example>
113 * <title>Typecasting macros</title>
114 * <programlisting>
115 * #define MY_DEVICE_GET_CLASS(obj) \
116 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
117 * #define MY_DEVICE_CLASS(klass) \
118 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
119 * #define MY_DEVICE(obj) \
120 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
121 * </programlisting>
122 * </example>
123 *
124 * # Class Initialization #
125 *
126 * Before an object is initialized, the class for the object must be
127 * initialized. There is only one class object for all instance objects
128 * that is created lazily.
129 *
130 * Classes are initialized by first initializing any parent classes (if
131 * necessary). After the parent class object has initialized, it will be
132 * copied into the current class object and any additional storage in the
133 * class object is zero filled.
134 *
135 * The effect of this is that classes automatically inherit any virtual
136 * function pointers that the parent class has already initialized. All
137 * other fields will be zero filled.
138 *
139 * Once all of the parent classes have been initialized, #TypeInfo::class_init
140 * is called to let the class being instantiated provide default initialize for
141 * its virtual functions. Here is how the above example might be modified
142 * to introduce an overridden virtual function:
143 *
144 * <example>
145 * <title>Overriding a virtual function</title>
146 * <programlisting>
147 * #include "qdev.h"
148 *
149 * void my_device_class_init(ObjectClass *klass, void *class_data)
150 * {
151 * DeviceClass *dc = DEVICE_CLASS(klass);
152 * dc->reset = my_device_reset;
153 * }
154 *
155 * static const TypeInfo my_device_info = {
156 * .name = TYPE_MY_DEVICE,
157 * .parent = TYPE_DEVICE,
158 * .instance_size = sizeof(MyDevice),
159 * .class_init = my_device_class_init,
160 * };
161 * </programlisting>
162 * </example>
163 *
164 * Introducing new virtual methods requires a class to define its own
165 * struct and to add a .class_size member to the #TypeInfo. Each method
166 * will also have a wrapper function to call it easily:
167 *
168 * <example>
169 * <title>Defining an abstract class</title>
170 * <programlisting>
171 * #include "qdev.h"
172 *
173 * typedef struct MyDeviceClass
174 * {
175 * DeviceClass parent;
176 *
177 * void (*frobnicate) (MyDevice *obj);
178 * } MyDeviceClass;
179 *
180 * static const TypeInfo my_device_info = {
181 * .name = TYPE_MY_DEVICE,
182 * .parent = TYPE_DEVICE,
183 * .instance_size = sizeof(MyDevice),
184 * .abstract = true, // or set a default in my_device_class_init
185 * .class_size = sizeof(MyDeviceClass),
186 * };
187 *
188 * void my_device_frobnicate(MyDevice *obj)
189 * {
190 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
191 *
192 * klass->frobnicate(obj);
193 * }
194 * </programlisting>
195 * </example>
196 *
197 * # Interfaces #
198 *
199 * Interfaces allow a limited form of multiple inheritance. Instances are
200 * similar to normal types except for the fact that are only defined by
201 * their classes and never carry any state. As a consequence, a pointer to
202 * an interface instance should always be of incomplete type in order to be
203 * sure it cannot be dereferenced. That is, you should define the
204 * 'typedef struct SomethingIf SomethingIf' so that you can pass around
205 * 'SomethingIf *si' arguments, but not define a 'struct SomethingIf { ... }'.
206 * The only things you can validly do with a 'SomethingIf *' are to pass it as
207 * an argument to a method on its corresponding SomethingIfClass, or to
208 * dynamically cast it to an object that implements the interface.
209 *
210 * # Methods #
211 *
212 * A <emphasis>method</emphasis> is a function within the namespace scope of
213 * a class. It usually operates on the object instance by passing it as a
214 * strongly-typed first argument.
215 * If it does not operate on an object instance, it is dubbed
216 * <emphasis>class method</emphasis>.
217 *
218 * Methods cannot be overloaded. That is, the #ObjectClass and method name
219 * uniquely identity the function to be called; the signature does not vary
220 * except for trailing varargs.
221 *
222 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
223 * #TypeInfo.class_init of a subclass leads to any user of the class obtained
224 * via OBJECT_GET_CLASS() accessing the overridden function.
225 * The original function is not automatically invoked. It is the responsibility
226 * of the overriding class to determine whether and when to invoke the method
227 * being overridden.
228 *
229 * To invoke the method being overridden, the preferred solution is to store
230 * the original value in the overriding class before overriding the method.
231 * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
232 * respectively; this frees the overriding class from hardcoding its parent
233 * class, which someone might choose to change at some point.
234 *
235 * <example>
236 * <title>Overriding a virtual method</title>
237 * <programlisting>
238 * typedef struct MyState MyState;
239 *
240 * typedef void (*MyDoSomething)(MyState *obj);
241 *
242 * typedef struct MyClass {
243 * ObjectClass parent_class;
244 *
245 * MyDoSomething do_something;
246 * } MyClass;
247 *
248 * static void my_do_something(MyState *obj)
249 * {
250 * // do something
251 * }
252 *
253 * static void my_class_init(ObjectClass *oc, void *data)
254 * {
255 * MyClass *mc = MY_CLASS(oc);
256 *
257 * mc->do_something = my_do_something;
258 * }
259 *
260 * static const TypeInfo my_type_info = {
261 * .name = TYPE_MY,
262 * .parent = TYPE_OBJECT,
263 * .instance_size = sizeof(MyState),
264 * .class_size = sizeof(MyClass),
265 * .class_init = my_class_init,
266 * };
267 *
268 * typedef struct DerivedClass {
269 * MyClass parent_class;
270 *
271 * MyDoSomething parent_do_something;
272 * } DerivedClass;
273 *
274 * static void derived_do_something(MyState *obj)
275 * {
276 * DerivedClass *dc = DERIVED_GET_CLASS(obj);
277 *
278 * // do something here
279 * dc->parent_do_something(obj);
280 * // do something else here
281 * }
282 *
283 * static void derived_class_init(ObjectClass *oc, void *data)
284 * {
285 * MyClass *mc = MY_CLASS(oc);
286 * DerivedClass *dc = DERIVED_CLASS(oc);
287 *
288 * dc->parent_do_something = mc->do_something;
289 * mc->do_something = derived_do_something;
290 * }
291 *
292 * static const TypeInfo derived_type_info = {
293 * .name = TYPE_DERIVED,
294 * .parent = TYPE_MY,
295 * .class_size = sizeof(DerivedClass),
296 * .class_init = derived_class_init,
297 * };
298 * </programlisting>
299 * </example>
300 *
301 * Alternatively, object_class_by_name() can be used to obtain the class and
302 * its non-overridden methods for a specific type. This would correspond to
303 * |[ MyClass::method(...) ]| in C++.
304 *
305 * The first example of such a QOM method was #CPUClass.reset,
306 * another example is #DeviceClass.realize.
307 */
308
309
310 typedef struct ObjectProperty ObjectProperty;
311
312 /**
313 * ObjectPropertyAccessor:
314 * @obj: the object that owns the property
315 * @v: the visitor that contains the property data
316 * @name: the name of the property
317 * @opaque: the object property opaque
318 * @errp: a pointer to an Error that is filled if getting/setting fails.
319 *
320 * Called when trying to get/set a property.
321 */
322 typedef void (ObjectPropertyAccessor)(Object *obj,
323 Visitor *v,
324 const char *name,
325 void *opaque,
326 Error **errp);
327
328 /**
329 * ObjectPropertyResolve:
330 * @obj: the object that owns the property
331 * @opaque: the opaque registered with the property
332 * @part: the name of the property
333 *
334 * Resolves the #Object corresponding to property @part.
335 *
336 * The returned object can also be used as a starting point
337 * to resolve a relative path starting with "@part".
338 *
339 * Returns: If @path is the path that led to @obj, the function
340 * returns the #Object corresponding to "@path/@part".
341 * If "@path/@part" is not a valid object path, it returns #NULL.
342 */
343 typedef Object *(ObjectPropertyResolve)(Object *obj,
344 void *opaque,
345 const char *part);
346
347 /**
348 * ObjectPropertyRelease:
349 * @obj: the object that owns the property
350 * @name: the name of the property
351 * @opaque: the opaque registered with the property
352 *
353 * Called when a property is removed from a object.
354 */
355 typedef void (ObjectPropertyRelease)(Object *obj,
356 const char *name,
357 void *opaque);
358
359 /**
360 * ObjectPropertyInit:
361 * @obj: the object that owns the property
362 * @prop: the property to set
363 *
364 * Called when a property is initialized.
365 */
366 typedef void (ObjectPropertyInit)(Object *obj, ObjectProperty *prop);
367
368 struct ObjectProperty
369 {
370 char *name;
371 char *type;
372 char *description;
373 ObjectPropertyAccessor *get;
374 ObjectPropertyAccessor *set;
375 ObjectPropertyResolve *resolve;
376 ObjectPropertyRelease *release;
377 ObjectPropertyInit *init;
378 void *opaque;
379 QObject *defval;
380 };
381
382 /**
383 * ObjectUnparent:
384 * @obj: the object that is being removed from the composition tree
385 *
386 * Called when an object is being removed from the QOM composition tree.
387 * The function should remove any backlinks from children objects to @obj.
388 */
389 typedef void (ObjectUnparent)(Object *obj);
390
391 /**
392 * ObjectFree:
393 * @obj: the object being freed
394 *
395 * Called when an object's last reference is removed.
396 */
397 typedef void (ObjectFree)(void *obj);
398
399 #define OBJECT_CLASS_CAST_CACHE 4
400
401 /**
402 * ObjectClass:
403 *
404 * The base for all classes. The only thing that #ObjectClass contains is an
405 * integer type handle.
406 */
407 struct ObjectClass
408 {
409 /*< private >*/
410 Type type;
411 GSList *interfaces;
412
413 const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
414 const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
415
416 ObjectUnparent *unparent;
417
418 GHashTable *properties;
419 };
420
421 /**
422 * Object:
423 *
424 * The base for all objects. The first member of this object is a pointer to
425 * a #ObjectClass. Since C guarantees that the first member of a structure
426 * always begins at byte 0 of that structure, as long as any sub-object places
427 * its parent as the first member, we can cast directly to a #Object.
428 *
429 * As a result, #Object contains a reference to the objects type as its
430 * first member. This allows identification of the real type of the object at
431 * run time.
432 */
433 struct Object
434 {
435 /*< private >*/
436 ObjectClass *class;
437 ObjectFree *free;
438 GHashTable *properties;
439 uint32_t ref;
440 Object *parent;
441 };
442
443 /**
444 * TypeInfo:
445 * @name: The name of the type.
446 * @parent: The name of the parent type.
447 * @instance_size: The size of the object (derivative of #Object). If
448 * @instance_size is 0, then the size of the object will be the size of the
449 * parent object.
450 * @instance_init: This function is called to initialize an object. The parent
451 * class will have already been initialized so the type is only responsible
452 * for initializing its own members.
453 * @instance_post_init: This function is called to finish initialization of
454 * an object, after all @instance_init functions were called.
455 * @instance_finalize: This function is called during object destruction. This
456 * is called before the parent @instance_finalize function has been called.
457 * An object should only free the members that are unique to its type in this
458 * function.
459 * @abstract: If this field is true, then the class is considered abstract and
460 * cannot be directly instantiated.
461 * @class_size: The size of the class object (derivative of #ObjectClass)
462 * for this object. If @class_size is 0, then the size of the class will be
463 * assumed to be the size of the parent class. This allows a type to avoid
464 * implementing an explicit class type if they are not adding additional
465 * virtual functions.
466 * @class_init: This function is called after all parent class initialization
467 * has occurred to allow a class to set its default virtual method pointers.
468 * This is also the function to use to override virtual methods from a parent
469 * class.
470 * @class_base_init: This function is called for all base classes after all
471 * parent class initialization has occurred, but before the class itself
472 * is initialized. This is the function to use to undo the effects of
473 * memcpy from the parent class to the descendants.
474 * @class_data: Data to pass to the @class_init,
475 * @class_base_init. This can be useful when building dynamic
476 * classes.
477 * @interfaces: The list of interfaces associated with this type. This
478 * should point to a static array that's terminated with a zero filled
479 * element.
480 */
481 struct TypeInfo
482 {
483 const char *name;
484 const char *parent;
485
486 size_t instance_size;
487 void (*instance_init)(Object *obj);
488 void (*instance_post_init)(Object *obj);
489 void (*instance_finalize)(Object *obj);
490
491 bool abstract;
492 size_t class_size;
493
494 void (*class_init)(ObjectClass *klass, void *data);
495 void (*class_base_init)(ObjectClass *klass, void *data);
496 void *class_data;
497
498 InterfaceInfo *interfaces;
499 };
500
501 /**
502 * OBJECT:
503 * @obj: A derivative of #Object
504 *
505 * Converts an object to a #Object. Since all objects are #Objects,
506 * this function will always succeed.
507 */
508 #define OBJECT(obj) \
509 ((Object *)(obj))
510
511 /**
512 * OBJECT_CLASS:
513 * @class: A derivative of #ObjectClass.
514 *
515 * Converts a class to an #ObjectClass. Since all objects are #Objects,
516 * this function will always succeed.
517 */
518 #define OBJECT_CLASS(class) \
519 ((ObjectClass *)(class))
520
521 /**
522 * OBJECT_CHECK:
523 * @type: The C type to use for the return value.
524 * @obj: A derivative of @type to cast.
525 * @name: The QOM typename of @type
526 *
527 * A type safe version of @object_dynamic_cast_assert. Typically each class
528 * will define a macro based on this type to perform type safe dynamic_casts to
529 * this object type.
530 *
531 * If an invalid object is passed to this function, a run time assert will be
532 * generated.
533 */
534 #define OBJECT_CHECK(type, obj, name) \
535 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
536 __FILE__, __LINE__, __func__))
537
538 /**
539 * OBJECT_CLASS_CHECK:
540 * @class_type: The C type to use for the return value.
541 * @class: A derivative class of @class_type to cast.
542 * @name: the QOM typename of @class_type.
543 *
544 * A type safe version of @object_class_dynamic_cast_assert. This macro is
545 * typically wrapped by each type to perform type safe casts of a class to a
546 * specific class type.
547 */
548 #define OBJECT_CLASS_CHECK(class_type, class, name) \
549 ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
550 __FILE__, __LINE__, __func__))
551
552 /**
553 * OBJECT_GET_CLASS:
554 * @class: The C type to use for the return value.
555 * @obj: The object to obtain the class for.
556 * @name: The QOM typename of @obj.
557 *
558 * This function will return a specific class for a given object. Its generally
559 * used by each type to provide a type safe macro to get a specific class type
560 * from an object.
561 */
562 #define OBJECT_GET_CLASS(class, obj, name) \
563 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
564
565 /**
566 * InterfaceInfo:
567 * @type: The name of the interface.
568 *
569 * The information associated with an interface.
570 */
571 struct InterfaceInfo {
572 const char *type;
573 };
574
575 /**
576 * InterfaceClass:
577 * @parent_class: the base class
578 *
579 * The class for all interfaces. Subclasses of this class should only add
580 * virtual methods.
581 */
582 struct InterfaceClass
583 {
584 ObjectClass parent_class;
585 /*< private >*/
586 ObjectClass *concrete_class;
587 Type interface_type;
588 };
589
590 #define TYPE_INTERFACE "interface"
591
592 /**
593 * INTERFACE_CLASS:
594 * @klass: class to cast from
595 * Returns: An #InterfaceClass or raise an error if cast is invalid
596 */
597 #define INTERFACE_CLASS(klass) \
598 OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
599
600 /**
601 * INTERFACE_CHECK:
602 * @interface: the type to return
603 * @obj: the object to convert to an interface
604 * @name: the interface type name
605 *
606 * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
607 */
608 #define INTERFACE_CHECK(interface, obj, name) \
609 ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
610 __FILE__, __LINE__, __func__))
611
612 /**
613 * object_new_with_class:
614 * @klass: The class to instantiate.
615 *
616 * This function will initialize a new object using heap allocated memory.
617 * The returned object has a reference count of 1, and will be freed when
618 * the last reference is dropped.
619 *
620 * Returns: The newly allocated and instantiated object.
621 */
622 Object *object_new_with_class(ObjectClass *klass);
623
624 /**
625 * object_new:
626 * @typename: The name of the type of the object to instantiate.
627 *
628 * This function will initialize a new object using heap allocated memory.
629 * The returned object has a reference count of 1, and will be freed when
630 * the last reference is dropped.
631 *
632 * Returns: The newly allocated and instantiated object.
633 */
634 Object *object_new(const char *typename);
635
636 /**
637 * object_new_with_props:
638 * @typename: The name of the type of the object to instantiate.
639 * @parent: the parent object
640 * @id: The unique ID of the object
641 * @errp: pointer to error object
642 * @...: list of property names and values
643 *
644 * This function will initialize a new object using heap allocated memory.
645 * The returned object has a reference count of 1, and will be freed when
646 * the last reference is dropped.
647 *
648 * The @id parameter will be used when registering the object as a
649 * child of @parent in the composition tree.
650 *
651 * The variadic parameters are a list of pairs of (propname, propvalue)
652 * strings. The propname of %NULL indicates the end of the property
653 * list. If the object implements the user creatable interface, the
654 * object will be marked complete once all the properties have been
655 * processed.
656 *
657 * <example>
658 * <title>Creating an object with properties</title>
659 * <programlisting>
660 * Error *err = NULL;
661 * Object *obj;
662 *
663 * obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
664 * object_get_objects_root(),
665 * "hostmem0",
666 * &err,
667 * "share", "yes",
668 * "mem-path", "/dev/shm/somefile",
669 * "prealloc", "yes",
670 * "size", "1048576",
671 * NULL);
672 *
673 * if (!obj) {
674 * g_printerr("Cannot create memory backend: %s\n",
675 * error_get_pretty(err));
676 * }
677 * </programlisting>
678 * </example>
679 *
680 * The returned object will have one stable reference maintained
681 * for as long as it is present in the object hierarchy.
682 *
683 * Returns: The newly allocated, instantiated & initialized object.
684 */
685 Object *object_new_with_props(const char *typename,
686 Object *parent,
687 const char *id,
688 Error **errp,
689 ...) QEMU_SENTINEL;
690
691 /**
692 * object_new_with_propv:
693 * @typename: The name of the type of the object to instantiate.
694 * @parent: the parent object
695 * @id: The unique ID of the object
696 * @errp: pointer to error object
697 * @vargs: list of property names and values
698 *
699 * See object_new_with_props() for documentation.
700 */
701 Object *object_new_with_propv(const char *typename,
702 Object *parent,
703 const char *id,
704 Error **errp,
705 va_list vargs);
706
707 void object_apply_global_props(Object *obj, const GPtrArray *props,
708 Error **errp);
709 void object_set_machine_compat_props(GPtrArray *compat_props);
710 void object_set_accelerator_compat_props(GPtrArray *compat_props);
711 void object_register_sugar_prop(const char *driver, const char *prop, const char *value);
712 void object_apply_compat_props(Object *obj);
713
714 /**
715 * object_set_props:
716 * @obj: the object instance to set properties on
717 * @errp: pointer to error object
718 * @...: list of property names and values
719 *
720 * This function will set a list of properties on an existing object
721 * instance.
722 *
723 * The variadic parameters are a list of pairs of (propname, propvalue)
724 * strings. The propname of %NULL indicates the end of the property
725 * list.
726 *
727 * <example>
728 * <title>Update an object's properties</title>
729 * <programlisting>
730 * Error *err = NULL;
731 * Object *obj = ...get / create object...;
732 *
733 * obj = object_set_props(obj,
734 * &err,
735 * "share", "yes",
736 * "mem-path", "/dev/shm/somefile",
737 * "prealloc", "yes",
738 * "size", "1048576",
739 * NULL);
740 *
741 * if (!obj) {
742 * g_printerr("Cannot set properties: %s\n",
743 * error_get_pretty(err));
744 * }
745 * </programlisting>
746 * </example>
747 *
748 * The returned object will have one stable reference maintained
749 * for as long as it is present in the object hierarchy.
750 *
751 * Returns: -1 on error, 0 on success
752 */
753 int object_set_props(Object *obj,
754 Error **errp,
755 ...) QEMU_SENTINEL;
756
757 /**
758 * object_set_propv:
759 * @obj: the object instance to set properties on
760 * @errp: pointer to error object
761 * @vargs: list of property names and values
762 *
763 * See object_set_props() for documentation.
764 *
765 * Returns: -1 on error, 0 on success
766 */
767 int object_set_propv(Object *obj,
768 Error **errp,
769 va_list vargs);
770
771 /**
772 * object_initialize:
773 * @obj: A pointer to the memory to be used for the object.
774 * @size: The maximum size available at @obj for the object.
775 * @typename: The name of the type of the object to instantiate.
776 *
777 * This function will initialize an object. The memory for the object should
778 * have already been allocated. The returned object has a reference count of 1,
779 * and will be finalized when the last reference is dropped.
780 */
781 void object_initialize(void *obj, size_t size, const char *typename);
782
783 /**
784 * object_initialize_child_with_props:
785 * @parentobj: The parent object to add a property to
786 * @propname: The name of the property
787 * @childobj: A pointer to the memory to be used for the object.
788 * @size: The maximum size available at @childobj for the object.
789 * @type: The name of the type of the object to instantiate.
790 * @errp: If an error occurs, a pointer to an area to store the error
791 * @...: list of property names and values
792 *
793 * This function will initialize an object. The memory for the object should
794 * have already been allocated. The object will then be added as child property
795 * to a parent with object_property_add_child() function. The returned object
796 * has a reference count of 1 (for the "child<...>" property from the parent),
797 * so the object will be finalized automatically when the parent gets removed.
798 *
799 * The variadic parameters are a list of pairs of (propname, propvalue)
800 * strings. The propname of %NULL indicates the end of the property list.
801 * If the object implements the user creatable interface, the object will
802 * be marked complete once all the properties have been processed.
803 */
804 void object_initialize_child_with_props(Object *parentobj,
805 const char *propname,
806 void *childobj, size_t size, const char *type,
807 Error **errp, ...) QEMU_SENTINEL;
808
809 /**
810 * object_initialize_child_with_propsv:
811 * @parentobj: The parent object to add a property to
812 * @propname: The name of the property
813 * @childobj: A pointer to the memory to be used for the object.
814 * @size: The maximum size available at @childobj for the object.
815 * @type: The name of the type of the object to instantiate.
816 * @errp: If an error occurs, a pointer to an area to store the error
817 * @vargs: list of property names and values
818 *
819 * See object_initialize_child() for documentation.
820 */
821 void object_initialize_child_with_propsv(Object *parentobj,
822 const char *propname,
823 void *childobj, size_t size, const char *type,
824 Error **errp, va_list vargs);
825
826 /**
827 * object_initialize_child:
828 * @parent: The parent object to add a property to
829 * @propname: The name of the property
830 * @child: A precisely typed pointer to the memory to be used for the
831 * object.
832 * @type: The name of the type of the object to instantiate.
833 *
834 * This is like
835 * object_initialize_child_with_props(parent, propname,
836 * child, sizeof(*child), type,
837 * &error_abort, NULL)
838 */
839 #define object_initialize_child(parent, propname, child, type) \
840 object_initialize_child_internal((parent), (propname), \
841 (child), sizeof(*(child)), (type))
842 void object_initialize_child_internal(Object *parent, const char *propname,
843 void *child, size_t size,
844 const char *type);
845
846 /**
847 * object_dynamic_cast:
848 * @obj: The object to cast.
849 * @typename: The @typename to cast to.
850 *
851 * This function will determine if @obj is-a @typename. @obj can refer to an
852 * object or an interface associated with an object.
853 *
854 * Returns: This function returns @obj on success or #NULL on failure.
855 */
856 Object *object_dynamic_cast(Object *obj, const char *typename);
857
858 /**
859 * object_dynamic_cast_assert:
860 *
861 * See object_dynamic_cast() for a description of the parameters of this
862 * function. The only difference in behavior is that this function asserts
863 * instead of returning #NULL on failure if QOM cast debugging is enabled.
864 * This function is not meant to be called directly, but only through
865 * the wrapper macro OBJECT_CHECK.
866 */
867 Object *object_dynamic_cast_assert(Object *obj, const char *typename,
868 const char *file, int line, const char *func);
869
870 /**
871 * object_get_class:
872 * @obj: A derivative of #Object
873 *
874 * Returns: The #ObjectClass of the type associated with @obj.
875 */
876 ObjectClass *object_get_class(Object *obj);
877
878 /**
879 * object_get_typename:
880 * @obj: A derivative of #Object.
881 *
882 * Returns: The QOM typename of @obj.
883 */
884 const char *object_get_typename(const Object *obj);
885
886 /**
887 * type_register_static:
888 * @info: The #TypeInfo of the new type.
889 *
890 * @info and all of the strings it points to should exist for the life time
891 * that the type is registered.
892 *
893 * Returns: the new #Type.
894 */
895 Type type_register_static(const TypeInfo *info);
896
897 /**
898 * type_register:
899 * @info: The #TypeInfo of the new type
900 *
901 * Unlike type_register_static(), this call does not require @info or its
902 * string members to continue to exist after the call returns.
903 *
904 * Returns: the new #Type.
905 */
906 Type type_register(const TypeInfo *info);
907
908 /**
909 * type_register_static_array:
910 * @infos: The array of the new type #TypeInfo structures.
911 * @nr_infos: number of entries in @infos
912 *
913 * @infos and all of the strings it points to should exist for the life time
914 * that the type is registered.
915 */
916 void type_register_static_array(const TypeInfo *infos, int nr_infos);
917
918 /**
919 * DEFINE_TYPES:
920 * @type_array: The array containing #TypeInfo structures to register
921 *
922 * @type_array should be static constant that exists for the life time
923 * that the type is registered.
924 */
925 #define DEFINE_TYPES(type_array) \
926 static void do_qemu_init_ ## type_array(void) \
927 { \
928 type_register_static_array(type_array, ARRAY_SIZE(type_array)); \
929 } \
930 type_init(do_qemu_init_ ## type_array)
931
932 /**
933 * object_class_dynamic_cast_assert:
934 * @klass: The #ObjectClass to attempt to cast.
935 * @typename: The QOM typename of the class to cast to.
936 *
937 * See object_class_dynamic_cast() for a description of the parameters
938 * of this function. The only difference in behavior is that this function
939 * asserts instead of returning #NULL on failure if QOM cast debugging is
940 * enabled. This function is not meant to be called directly, but only through
941 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
942 */
943 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
944 const char *typename,
945 const char *file, int line,
946 const char *func);
947
948 /**
949 * object_class_dynamic_cast:
950 * @klass: The #ObjectClass to attempt to cast.
951 * @typename: The QOM typename of the class to cast to.
952 *
953 * Returns: If @typename is a class, this function returns @klass if
954 * @typename is a subtype of @klass, else returns #NULL.
955 *
956 * If @typename is an interface, this function returns the interface
957 * definition for @klass if @klass implements it unambiguously; #NULL
958 * is returned if @klass does not implement the interface or if multiple
959 * classes or interfaces on the hierarchy leading to @klass implement
960 * it. (FIXME: perhaps this can be detected at type definition time?)
961 */
962 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
963 const char *typename);
964
965 /**
966 * object_class_get_parent:
967 * @klass: The class to obtain the parent for.
968 *
969 * Returns: The parent for @klass or %NULL if none.
970 */
971 ObjectClass *object_class_get_parent(ObjectClass *klass);
972
973 /**
974 * object_class_get_name:
975 * @klass: The class to obtain the QOM typename for.
976 *
977 * Returns: The QOM typename for @klass.
978 */
979 const char *object_class_get_name(ObjectClass *klass);
980
981 /**
982 * object_class_is_abstract:
983 * @klass: The class to obtain the abstractness for.
984 *
985 * Returns: %true if @klass is abstract, %false otherwise.
986 */
987 bool object_class_is_abstract(ObjectClass *klass);
988
989 /**
990 * object_class_by_name:
991 * @typename: The QOM typename to obtain the class for.
992 *
993 * Returns: The class for @typename or %NULL if not found.
994 */
995 ObjectClass *object_class_by_name(const char *typename);
996
997 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
998 const char *implements_type, bool include_abstract,
999 void *opaque);
1000
1001 /**
1002 * object_class_get_list:
1003 * @implements_type: The type to filter for, including its derivatives.
1004 * @include_abstract: Whether to include abstract classes.
1005 *
1006 * Returns: A singly-linked list of the classes in reverse hashtable order.
1007 */
1008 GSList *object_class_get_list(const char *implements_type,
1009 bool include_abstract);
1010
1011 /**
1012 * object_class_get_list_sorted:
1013 * @implements_type: The type to filter for, including its derivatives.
1014 * @include_abstract: Whether to include abstract classes.
1015 *
1016 * Returns: A singly-linked list of the classes in alphabetical
1017 * case-insensitive order.
1018 */
1019 GSList *object_class_get_list_sorted(const char *implements_type,
1020 bool include_abstract);
1021
1022 /**
1023 * object_ref:
1024 * @obj: the object
1025 *
1026 * Increase the reference count of a object. A object cannot be freed as long
1027 * as its reference count is greater than zero.
1028 * Returns: @obj
1029 */
1030 Object *object_ref(Object *obj);
1031
1032 /**
1033 * object_unref:
1034 * @obj: the object
1035 *
1036 * Decrease the reference count of a object. A object cannot be freed as long
1037 * as its reference count is greater than zero.
1038 */
1039 void object_unref(Object *obj);
1040
1041 /**
1042 * object_property_add:
1043 * @obj: the object to add a property to
1044 * @name: the name of the property. This can contain any character except for
1045 * a forward slash. In general, you should use hyphens '-' instead of
1046 * underscores '_' when naming properties.
1047 * @type: the type name of the property. This namespace is pretty loosely
1048 * defined. Sub namespaces are constructed by using a prefix and then
1049 * to angle brackets. For instance, the type 'virtio-net-pci' in the
1050 * 'link' namespace would be 'link<virtio-net-pci>'.
1051 * @get: The getter to be called to read a property. If this is NULL, then
1052 * the property cannot be read.
1053 * @set: the setter to be called to write a property. If this is NULL,
1054 * then the property cannot be written.
1055 * @release: called when the property is removed from the object. This is
1056 * meant to allow a property to free its opaque upon object
1057 * destruction. This may be NULL.
1058 * @opaque: an opaque pointer to pass to the callbacks for the property
1059 *
1060 * Returns: The #ObjectProperty; this can be used to set the @resolve
1061 * callback for child and link properties.
1062 */
1063 ObjectProperty *object_property_add(Object *obj, const char *name,
1064 const char *type,
1065 ObjectPropertyAccessor *get,
1066 ObjectPropertyAccessor *set,
1067 ObjectPropertyRelease *release,
1068 void *opaque);
1069
1070 void object_property_del(Object *obj, const char *name);
1071
1072 ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
1073 const char *type,
1074 ObjectPropertyAccessor *get,
1075 ObjectPropertyAccessor *set,
1076 ObjectPropertyRelease *release,
1077 void *opaque);
1078
1079 /**
1080 * object_property_set_default_bool:
1081 * @prop: the property to set
1082 * @value: the value to be written to the property
1083 *
1084 * Set the property default value.
1085 */
1086 void object_property_set_default_bool(ObjectProperty *prop, bool value);
1087
1088 /**
1089 * object_property_set_default_str:
1090 * @prop: the property to set
1091 * @value: the value to be written to the property
1092 *
1093 * Set the property default value.
1094 */
1095 void object_property_set_default_str(ObjectProperty *prop, const char *value);
1096
1097 /**
1098 * object_property_set_default_int:
1099 * @prop: the property to set
1100 * @value: the value to be written to the property
1101 *
1102 * Set the property default value.
1103 */
1104 void object_property_set_default_int(ObjectProperty *prop, int64_t value);
1105
1106 /**
1107 * object_property_set_default_uint:
1108 * @prop: the property to set
1109 * @value: the value to be written to the property
1110 *
1111 * Set the property default value.
1112 */
1113 void object_property_set_default_uint(ObjectProperty *prop, uint64_t value);
1114
1115 /**
1116 * object_property_find:
1117 * @obj: the object
1118 * @name: the name of the property
1119 * @errp: returns an error if this function fails
1120 *
1121 * Look up a property for an object and return its #ObjectProperty if found.
1122 */
1123 ObjectProperty *object_property_find(Object *obj, const char *name,
1124 Error **errp);
1125 ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
1126 Error **errp);
1127
1128 typedef struct ObjectPropertyIterator {
1129 ObjectClass *nextclass;
1130 GHashTableIter iter;
1131 } ObjectPropertyIterator;
1132
1133 /**
1134 * object_property_iter_init:
1135 * @obj: the object
1136 *
1137 * Initializes an iterator for traversing all properties
1138 * registered against an object instance, its class and all parent classes.
1139 *
1140 * It is forbidden to modify the property list while iterating,
1141 * whether removing or adding properties.
1142 *
1143 * Typical usage pattern would be
1144 *
1145 * <example>
1146 * <title>Using object property iterators</title>
1147 * <programlisting>
1148 * ObjectProperty *prop;
1149 * ObjectPropertyIterator iter;
1150 *
1151 * object_property_iter_init(&iter, obj);
1152 * while ((prop = object_property_iter_next(&iter))) {
1153 * ... do something with prop ...
1154 * }
1155 * </programlisting>
1156 * </example>
1157 */
1158 void object_property_iter_init(ObjectPropertyIterator *iter,
1159 Object *obj);
1160
1161 /**
1162 * object_class_property_iter_init:
1163 * @klass: the class
1164 *
1165 * Initializes an iterator for traversing all properties
1166 * registered against an object class and all parent classes.
1167 *
1168 * It is forbidden to modify the property list while iterating,
1169 * whether removing or adding properties.
1170 *
1171 * This can be used on abstract classes as it does not create a temporary
1172 * instance.
1173 */
1174 void object_class_property_iter_init(ObjectPropertyIterator *iter,
1175 ObjectClass *klass);
1176
1177 /**
1178 * object_property_iter_next:
1179 * @iter: the iterator instance
1180 *
1181 * Return the next available property. If no further properties
1182 * are available, a %NULL value will be returned and the @iter
1183 * pointer should not be used again after this point without
1184 * re-initializing it.
1185 *
1186 * Returns: the next property, or %NULL when all properties
1187 * have been traversed.
1188 */
1189 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
1190
1191 void object_unparent(Object *obj);
1192
1193 /**
1194 * object_property_get:
1195 * @obj: the object
1196 * @v: the visitor that will receive the property value. This should be an
1197 * Output visitor and the data will be written with @name as the name.
1198 * @name: the name of the property
1199 * @errp: returns an error if this function fails
1200 *
1201 * Reads a property from a object.
1202 */
1203 void object_property_get(Object *obj, Visitor *v, const char *name,
1204 Error **errp);
1205
1206 /**
1207 * object_property_set_str:
1208 * @value: the value to be written to the property
1209 * @name: the name of the property
1210 * @errp: returns an error if this function fails
1211 *
1212 * Writes a string value to a property.
1213 */
1214 void object_property_set_str(Object *obj, const char *value,
1215 const char *name, Error **errp);
1216
1217 /**
1218 * object_property_get_str:
1219 * @obj: the object
1220 * @name: the name of the property
1221 * @errp: returns an error if this function fails
1222 *
1223 * Returns: the value of the property, converted to a C string, or NULL if
1224 * an error occurs (including when the property value is not a string).
1225 * The caller should free the string.
1226 */
1227 char *object_property_get_str(Object *obj, const char *name,
1228 Error **errp);
1229
1230 /**
1231 * object_property_set_link:
1232 * @value: the value to be written to the property
1233 * @name: the name of the property
1234 * @errp: returns an error if this function fails
1235 *
1236 * Writes an object's canonical path to a property.
1237 *
1238 * If the link property was created with
1239 * <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is
1240 * unreferenced, and a reference is added to the new target object.
1241 *
1242 */
1243 void object_property_set_link(Object *obj, Object *value,
1244 const char *name, Error **errp);
1245
1246 /**
1247 * object_property_get_link:
1248 * @obj: the object
1249 * @name: the name of the property
1250 * @errp: returns an error if this function fails
1251 *
1252 * Returns: the value of the property, resolved from a path to an Object,
1253 * or NULL if an error occurs (including when the property value is not a
1254 * string or not a valid object path).
1255 */
1256 Object *object_property_get_link(Object *obj, const char *name,
1257 Error **errp);
1258
1259 /**
1260 * object_property_set_bool:
1261 * @value: the value to be written to the property
1262 * @name: the name of the property
1263 * @errp: returns an error if this function fails
1264 *
1265 * Writes a bool value to a property.
1266 */
1267 void object_property_set_bool(Object *obj, bool value,
1268 const char *name, Error **errp);
1269
1270 /**
1271 * object_property_get_bool:
1272 * @obj: the object
1273 * @name: the name of the property
1274 * @errp: returns an error if this function fails
1275 *
1276 * Returns: the value of the property, converted to a boolean, or NULL if
1277 * an error occurs (including when the property value is not a bool).
1278 */
1279 bool object_property_get_bool(Object *obj, const char *name,
1280 Error **errp);
1281
1282 /**
1283 * object_property_set_int:
1284 * @value: the value to be written to the property
1285 * @name: the name of the property
1286 * @errp: returns an error if this function fails
1287 *
1288 * Writes an integer value to a property.
1289 */
1290 void object_property_set_int(Object *obj, int64_t value,
1291 const char *name, Error **errp);
1292
1293 /**
1294 * object_property_get_int:
1295 * @obj: the object
1296 * @name: the name of the property
1297 * @errp: returns an error if this function fails
1298 *
1299 * Returns: the value of the property, converted to an integer, or negative if
1300 * an error occurs (including when the property value is not an integer).
1301 */
1302 int64_t object_property_get_int(Object *obj, const char *name,
1303 Error **errp);
1304
1305 /**
1306 * object_property_set_uint:
1307 * @value: the value to be written to the property
1308 * @name: the name of the property
1309 * @errp: returns an error if this function fails
1310 *
1311 * Writes an unsigned integer value to a property.
1312 */
1313 void object_property_set_uint(Object *obj, uint64_t value,
1314 const char *name, Error **errp);
1315
1316 /**
1317 * object_property_get_uint:
1318 * @obj: the object
1319 * @name: the name of the property
1320 * @errp: returns an error if this function fails
1321 *
1322 * Returns: the value of the property, converted to an unsigned integer, or 0
1323 * an error occurs (including when the property value is not an integer).
1324 */
1325 uint64_t object_property_get_uint(Object *obj, const char *name,
1326 Error **errp);
1327
1328 /**
1329 * object_property_get_enum:
1330 * @obj: the object
1331 * @name: the name of the property
1332 * @typename: the name of the enum data type
1333 * @errp: returns an error if this function fails
1334 *
1335 * Returns: the value of the property, converted to an integer, or
1336 * undefined if an error occurs (including when the property value is not
1337 * an enum).
1338 */
1339 int object_property_get_enum(Object *obj, const char *name,
1340 const char *typename, Error **errp);
1341
1342 /**
1343 * object_property_set:
1344 * @obj: the object
1345 * @v: the visitor that will be used to write the property value. This should
1346 * be an Input visitor and the data will be first read with @name as the
1347 * name and then written as the property value.
1348 * @name: the name of the property
1349 * @errp: returns an error if this function fails
1350 *
1351 * Writes a property to a object.
1352 */
1353 void object_property_set(Object *obj, Visitor *v, const char *name,
1354 Error **errp);
1355
1356 /**
1357 * object_property_parse:
1358 * @obj: the object
1359 * @string: the string that will be used to parse the property value.
1360 * @name: the name of the property
1361 * @errp: returns an error if this function fails
1362 *
1363 * Parses a string and writes the result into a property of an object.
1364 */
1365 void object_property_parse(Object *obj, const char *string,
1366 const char *name, Error **errp);
1367
1368 /**
1369 * object_property_print:
1370 * @obj: the object
1371 * @name: the name of the property
1372 * @human: if true, print for human consumption
1373 * @errp: returns an error if this function fails
1374 *
1375 * Returns a string representation of the value of the property. The
1376 * caller shall free the string.
1377 */
1378 char *object_property_print(Object *obj, const char *name, bool human,
1379 Error **errp);
1380
1381 /**
1382 * object_property_get_type:
1383 * @obj: the object
1384 * @name: the name of the property
1385 * @errp: returns an error if this function fails
1386 *
1387 * Returns: The type name of the property.
1388 */
1389 const char *object_property_get_type(Object *obj, const char *name,
1390 Error **errp);
1391
1392 /**
1393 * object_get_root:
1394 *
1395 * Returns: the root object of the composition tree
1396 */
1397 Object *object_get_root(void);
1398
1399
1400 /**
1401 * object_get_objects_root:
1402 *
1403 * Get the container object that holds user created
1404 * object instances. This is the object at path
1405 * "/objects"
1406 *
1407 * Returns: the user object container
1408 */
1409 Object *object_get_objects_root(void);
1410
1411 /**
1412 * object_get_internal_root:
1413 *
1414 * Get the container object that holds internally used object
1415 * instances. Any object which is put into this container must not be
1416 * user visible, and it will not be exposed in the QOM tree.
1417 *
1418 * Returns: the internal object container
1419 */
1420 Object *object_get_internal_root(void);
1421
1422 /**
1423 * object_get_canonical_path_component:
1424 *
1425 * Returns: The final component in the object's canonical path. The canonical
1426 * path is the path within the composition tree starting from the root.
1427 * %NULL if the object doesn't have a parent (and thus a canonical path).
1428 */
1429 char *object_get_canonical_path_component(const Object *obj);
1430
1431 /**
1432 * object_get_canonical_path:
1433 *
1434 * Returns: The canonical path for a object. This is the path within the
1435 * composition tree starting from the root.
1436 */
1437 char *object_get_canonical_path(const Object *obj);
1438
1439 /**
1440 * object_resolve_path:
1441 * @path: the path to resolve
1442 * @ambiguous: returns true if the path resolution failed because of an
1443 * ambiguous match
1444 *
1445 * There are two types of supported paths--absolute paths and partial paths.
1446 *
1447 * Absolute paths are derived from the root object and can follow child<> or
1448 * link<> properties. Since they can follow link<> properties, they can be
1449 * arbitrarily long. Absolute paths look like absolute filenames and are
1450 * prefixed with a leading slash.
1451 *
1452 * Partial paths look like relative filenames. They do not begin with a
1453 * prefix. The matching rules for partial paths are subtle but designed to make
1454 * specifying objects easy. At each level of the composition tree, the partial
1455 * path is matched as an absolute path. The first match is not returned. At
1456 * least two matches are searched for. A successful result is only returned if
1457 * only one match is found. If more than one match is found, a flag is
1458 * returned to indicate that the match was ambiguous.
1459 *
1460 * Returns: The matched object or NULL on path lookup failure.
1461 */
1462 Object *object_resolve_path(const char *path, bool *ambiguous);
1463
1464 /**
1465 * object_resolve_path_type:
1466 * @path: the path to resolve
1467 * @typename: the type to look for.
1468 * @ambiguous: returns true if the path resolution failed because of an
1469 * ambiguous match
1470 *
1471 * This is similar to object_resolve_path. However, when looking for a
1472 * partial path only matches that implement the given type are considered.
1473 * This restricts the search and avoids spuriously flagging matches as
1474 * ambiguous.
1475 *
1476 * For both partial and absolute paths, the return value goes through
1477 * a dynamic cast to @typename. This is important if either the link,
1478 * or the typename itself are of interface types.
1479 *
1480 * Returns: The matched object or NULL on path lookup failure.
1481 */
1482 Object *object_resolve_path_type(const char *path, const char *typename,
1483 bool *ambiguous);
1484
1485 /**
1486 * object_resolve_path_component:
1487 * @parent: the object in which to resolve the path
1488 * @part: the component to resolve.
1489 *
1490 * This is similar to object_resolve_path with an absolute path, but it
1491 * only resolves one element (@part) and takes the others from @parent.
1492 *
1493 * Returns: The resolved object or NULL on path lookup failure.
1494 */
1495 Object *object_resolve_path_component(Object *parent, const char *part);
1496
1497 /**
1498 * object_property_add_child:
1499 * @obj: the object to add a property to
1500 * @name: the name of the property
1501 * @child: the child object
1502 *
1503 * Child properties form the composition tree. All objects need to be a child
1504 * of another object. Objects can only be a child of one object.
1505 *
1506 * There is no way for a child to determine what its parent is. It is not
1507 * a bidirectional relationship. This is by design.
1508 *
1509 * The value of a child property as a C string will be the child object's
1510 * canonical path. It can be retrieved using object_property_get_str().
1511 * The child object itself can be retrieved using object_property_get_link().
1512 *
1513 * Returns: The newly added property on success, or %NULL on failure.
1514 */
1515 ObjectProperty *object_property_add_child(Object *obj, const char *name,
1516 Object *child);
1517
1518 typedef enum {
1519 /* Unref the link pointer when the property is deleted */
1520 OBJ_PROP_LINK_STRONG = 0x1,
1521
1522 /* private */
1523 OBJ_PROP_LINK_DIRECT = 0x2,
1524 OBJ_PROP_LINK_CLASS = 0x4,
1525 } ObjectPropertyLinkFlags;
1526
1527 /**
1528 * object_property_allow_set_link:
1529 *
1530 * The default implementation of the object_property_add_link() check()
1531 * callback function. It allows the link property to be set and never returns
1532 * an error.
1533 */
1534 void object_property_allow_set_link(const Object *, const char *,
1535 Object *, Error **);
1536
1537 /**
1538 * object_property_add_link:
1539 * @obj: the object to add a property to
1540 * @name: the name of the property
1541 * @type: the qobj type of the link
1542 * @targetp: a pointer to where the link object reference is stored
1543 * @check: callback to veto setting or NULL if the property is read-only
1544 * @flags: additional options for the link
1545 *
1546 * Links establish relationships between objects. Links are unidirectional
1547 * although two links can be combined to form a bidirectional relationship
1548 * between objects.
1549 *
1550 * Links form the graph in the object model.
1551 *
1552 * The <code>@check()</code> callback is invoked when
1553 * object_property_set_link() is called and can raise an error to prevent the
1554 * link being set. If <code>@check</code> is NULL, the property is read-only
1555 * and cannot be set.
1556 *
1557 * Ownership of the pointer that @child points to is transferred to the
1558 * link property. The reference count for <code>*@child</code> is
1559 * managed by the property from after the function returns till the
1560 * property is deleted with object_property_del(). If the
1561 * <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set,
1562 * the reference count is decremented when the property is deleted or
1563 * modified.
1564 *
1565 * Returns: The newly added property on success, or %NULL on failure.
1566 */
1567 ObjectProperty *object_property_add_link(Object *obj, const char *name,
1568 const char *type, Object **targetp,
1569 void (*check)(const Object *obj, const char *name,
1570 Object *val, Error **errp),
1571 ObjectPropertyLinkFlags flags);
1572
1573 ObjectProperty *object_class_property_add_link(ObjectClass *oc,
1574 const char *name,
1575 const char *type, ptrdiff_t offset,
1576 void (*check)(const Object *obj, const char *name,
1577 Object *val, Error **errp),
1578 ObjectPropertyLinkFlags flags);
1579
1580 /**
1581 * object_property_add_str:
1582 * @obj: the object to add a property to
1583 * @name: the name of the property
1584 * @get: the getter or NULL if the property is write-only. This function must
1585 * return a string to be freed by g_free().
1586 * @set: the setter or NULL if the property is read-only
1587 *
1588 * Add a string property using getters/setters. This function will add a
1589 * property of type 'string'.
1590 *
1591 * Returns: The newly added property on success, or %NULL on failure.
1592 */
1593 ObjectProperty *object_property_add_str(Object *obj, const char *name,
1594 char *(*get)(Object *, Error **),
1595 void (*set)(Object *, const char *, Error **));
1596
1597 ObjectProperty *object_class_property_add_str(ObjectClass *klass,
1598 const char *name,
1599 char *(*get)(Object *, Error **),
1600 void (*set)(Object *, const char *,
1601 Error **));
1602
1603 /**
1604 * object_property_add_bool:
1605 * @obj: the object to add a property to
1606 * @name: the name of the property
1607 * @get: the getter or NULL if the property is write-only.
1608 * @set: the setter or NULL if the property is read-only
1609 *
1610 * Add a bool property using getters/setters. This function will add a
1611 * property of type 'bool'.
1612 *
1613 * Returns: The newly added property on success, or %NULL on failure.
1614 */
1615 ObjectProperty *object_property_add_bool(Object *obj, const char *name,
1616 bool (*get)(Object *, Error **),
1617 void (*set)(Object *, bool, Error **));
1618
1619 ObjectProperty *object_class_property_add_bool(ObjectClass *klass,
1620 const char *name,
1621 bool (*get)(Object *, Error **),
1622 void (*set)(Object *, bool, Error **));
1623
1624 /**
1625 * object_property_add_enum:
1626 * @obj: the object to add a property to
1627 * @name: the name of the property
1628 * @typename: the name of the enum data type
1629 * @get: the getter or %NULL if the property is write-only.
1630 * @set: the setter or %NULL if the property is read-only
1631 *
1632 * Add an enum property using getters/setters. This function will add a
1633 * property of type '@typename'.
1634 *
1635 * Returns: The newly added property on success, or %NULL on failure.
1636 */
1637 ObjectProperty *object_property_add_enum(Object *obj, const char *name,
1638 const char *typename,
1639 const QEnumLookup *lookup,
1640 int (*get)(Object *, Error **),
1641 void (*set)(Object *, int, Error **));
1642
1643 ObjectProperty *object_class_property_add_enum(ObjectClass *klass,
1644 const char *name,
1645 const char *typename,
1646 const QEnumLookup *lookup,
1647 int (*get)(Object *, Error **),
1648 void (*set)(Object *, int, Error **));
1649
1650 /**
1651 * object_property_add_tm:
1652 * @obj: the object to add a property to
1653 * @name: the name of the property
1654 * @get: the getter or NULL if the property is write-only.
1655 *
1656 * Add a read-only struct tm valued property using a getter function.
1657 * This function will add a property of type 'struct tm'.
1658 *
1659 * Returns: The newly added property on success, or %NULL on failure.
1660 */
1661 ObjectProperty *object_property_add_tm(Object *obj, const char *name,
1662 void (*get)(Object *, struct tm *, Error **));
1663
1664 ObjectProperty *object_class_property_add_tm(ObjectClass *klass,
1665 const char *name,
1666 void (*get)(Object *, struct tm *, Error **));
1667
1668 typedef enum {
1669 /* Automatically add a getter to the property */
1670 OBJ_PROP_FLAG_READ = 1 << 0,
1671 /* Automatically add a setter to the property */
1672 OBJ_PROP_FLAG_WRITE = 1 << 1,
1673 /* Automatically add a getter and a setter to the property */
1674 OBJ_PROP_FLAG_READWRITE = (OBJ_PROP_FLAG_READ | OBJ_PROP_FLAG_WRITE),
1675 } ObjectPropertyFlags;
1676
1677 /**
1678 * object_property_add_uint8_ptr:
1679 * @obj: the object to add a property to
1680 * @name: the name of the property
1681 * @v: pointer to value
1682 * @flags: bitwise-or'd ObjectPropertyFlags
1683 *
1684 * Add an integer property in memory. This function will add a
1685 * property of type 'uint8'.
1686 *
1687 * Returns: The newly added property on success, or %NULL on failure.
1688 */
1689 ObjectProperty *object_property_add_uint8_ptr(Object *obj, const char *name,
1690 const uint8_t *v,
1691 ObjectPropertyFlags flags);
1692
1693 ObjectProperty *object_class_property_add_uint8_ptr(ObjectClass *klass,
1694 const char *name,
1695 const uint8_t *v,
1696 ObjectPropertyFlags flags);
1697
1698 /**
1699 * object_property_add_uint16_ptr:
1700 * @obj: the object to add a property to
1701 * @name: the name of the property
1702 * @v: pointer to value
1703 * @flags: bitwise-or'd ObjectPropertyFlags
1704 *
1705 * Add an integer property in memory. This function will add a
1706 * property of type 'uint16'.
1707 *
1708 * Returns: The newly added property on success, or %NULL on failure.
1709 */
1710 ObjectProperty *object_property_add_uint16_ptr(Object *obj, const char *name,
1711 const uint16_t *v,
1712 ObjectPropertyFlags flags);
1713
1714 ObjectProperty *object_class_property_add_uint16_ptr(ObjectClass *klass,
1715 const char *name,
1716 const uint16_t *v,
1717 ObjectPropertyFlags flags);
1718
1719 /**
1720 * object_property_add_uint32_ptr:
1721 * @obj: the object to add a property to
1722 * @name: the name of the property
1723 * @v: pointer to value
1724 * @flags: bitwise-or'd ObjectPropertyFlags
1725 *
1726 * Add an integer property in memory. This function will add a
1727 * property of type 'uint32'.
1728 *
1729 * Returns: The newly added property on success, or %NULL on failure.
1730 */
1731 ObjectProperty *object_property_add_uint32_ptr(Object *obj, const char *name,
1732 const uint32_t *v,
1733 ObjectPropertyFlags flags);
1734
1735 ObjectProperty *object_class_property_add_uint32_ptr(ObjectClass *klass,
1736 const char *name,
1737 const uint32_t *v,
1738 ObjectPropertyFlags flags);
1739
1740 /**
1741 * object_property_add_uint64_ptr:
1742 * @obj: the object to add a property to
1743 * @name: the name of the property
1744 * @v: pointer to value
1745 * @flags: bitwise-or'd ObjectPropertyFlags
1746 *
1747 * Add an integer property in memory. This function will add a
1748 * property of type 'uint64'.
1749 *
1750 * Returns: The newly added property on success, or %NULL on failure.
1751 */
1752 ObjectProperty *object_property_add_uint64_ptr(Object *obj, const char *name,
1753 const uint64_t *v,
1754 ObjectPropertyFlags flags);
1755
1756 ObjectProperty *object_class_property_add_uint64_ptr(ObjectClass *klass,
1757 const char *name,
1758 const uint64_t *v,
1759 ObjectPropertyFlags flags);
1760
1761 /**
1762 * object_property_add_alias:
1763 * @obj: the object to add a property to
1764 * @name: the name of the property
1765 * @target_obj: the object to forward property access to
1766 * @target_name: the name of the property on the forwarded object
1767 *
1768 * Add an alias for a property on an object. This function will add a property
1769 * of the same type as the forwarded property.
1770 *
1771 * The caller must ensure that <code>@target_obj</code> stays alive as long as
1772 * this property exists. In the case of a child object or an alias on the same
1773 * object this will be the case. For aliases to other objects the caller is
1774 * responsible for taking a reference.
1775 *
1776 * Returns: The newly added property on success, or %NULL on failure.
1777 */
1778 ObjectProperty *object_property_add_alias(Object *obj, const char *name,
1779 Object *target_obj, const char *target_name);
1780
1781 /**
1782 * object_property_add_const_link:
1783 * @obj: the object to add a property to
1784 * @name: the name of the property
1785 * @target: the object to be referred by the link
1786 *
1787 * Add an unmodifiable link for a property on an object. This function will
1788 * add a property of type link<TYPE> where TYPE is the type of @target.
1789 *
1790 * The caller must ensure that @target stays alive as long as
1791 * this property exists. In the case @target is a child of @obj,
1792 * this will be the case. Otherwise, the caller is responsible for
1793 * taking a reference.
1794 *
1795 * Returns: The newly added property on success, or %NULL on failure.
1796 */
1797 ObjectProperty *object_property_add_const_link(Object *obj, const char *name,
1798 Object *target);
1799
1800 /**
1801 * object_property_set_description:
1802 * @obj: the object owning the property
1803 * @name: the name of the property
1804 * @description: the description of the property on the object
1805 *
1806 * Set an object property's description.
1807 *
1808 */
1809 void object_property_set_description(Object *obj, const char *name,
1810 const char *description);
1811 void object_class_property_set_description(ObjectClass *klass, const char *name,
1812 const char *description);
1813
1814 /**
1815 * object_child_foreach:
1816 * @obj: the object whose children will be navigated
1817 * @fn: the iterator function to be called
1818 * @opaque: an opaque value that will be passed to the iterator
1819 *
1820 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1821 * non-zero.
1822 *
1823 * It is forbidden to add or remove children from @obj from the @fn
1824 * callback.
1825 *
1826 * Returns: The last value returned by @fn, or 0 if there is no child.
1827 */
1828 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1829 void *opaque);
1830
1831 /**
1832 * object_child_foreach_recursive:
1833 * @obj: the object whose children will be navigated
1834 * @fn: the iterator function to be called
1835 * @opaque: an opaque value that will be passed to the iterator
1836 *
1837 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1838 * non-zero. Calls recursively, all child nodes of @obj will also be passed
1839 * all the way down to the leaf nodes of the tree. Depth first ordering.
1840 *
1841 * It is forbidden to add or remove children from @obj (or its
1842 * child nodes) from the @fn callback.
1843 *
1844 * Returns: The last value returned by @fn, or 0 if there is no child.
1845 */
1846 int object_child_foreach_recursive(Object *obj,
1847 int (*fn)(Object *child, void *opaque),
1848 void *opaque);
1849 /**
1850 * container_get:
1851 * @root: root of the #path, e.g., object_get_root()
1852 * @path: path to the container
1853 *
1854 * Return a container object whose path is @path. Create more containers
1855 * along the path if necessary.
1856 *
1857 * Returns: the container object.
1858 */
1859 Object *container_get(Object *root, const char *path);
1860
1861 /**
1862 * object_type_get_instance_size:
1863 * @typename: Name of the Type whose instance_size is required
1864 *
1865 * Returns the instance_size of the given @typename.
1866 */
1867 size_t object_type_get_instance_size(const char *typename);
1868
1869 /**
1870 * object_property_help:
1871 * @name: the name of the property
1872 * @type: the type of the property
1873 * @defval: the default value
1874 * @description: description of the property
1875 *
1876 * Returns: a user-friendly formatted string describing the property
1877 * for help purposes.
1878 */
1879 char *object_property_help(const char *name, const char *type,
1880 QObject *defval, const char *description);
1881
1882 G_DEFINE_AUTOPTR_CLEANUP_FUNC(Object, object_unref)
1883
1884 #endif