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1 #ifndef SDL2_H
2 #define SDL2_H
3
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
6
7 #include <SDL.h>
8 #include <SDL_syswm.h>
9 #ifdef CONFIG_SDL_IMAGE
10 # include <SDL_image.h>
11 #endif
12
13 #include "ui/kbd-state.h"
14 #ifdef CONFIG_OPENGL
15 # include "ui/egl-helpers.h"
16 #endif
17
18 struct sdl2_console {
19 DisplayGLCtx dgc;
20 DisplayChangeListener dcl;
21 DisplaySurface *surface;
22 DisplayOptions *opts;
23 SDL_Texture *texture;
24 SDL_Window *real_window;
25 SDL_Renderer *real_renderer;
26 int idx;
27 int last_vm_running; /* per console for caption reasons */
28 int x, y, w, h;
29 int hidden;
30 int opengl;
31 int updates;
32 int idle_counter;
33 int ignore_hotkeys;
34 SDL_GLContext winctx;
35 QKbdState *kbd;
36 #ifdef CONFIG_OPENGL
37 QemuGLShader *gls;
38 egl_fb guest_fb;
39 egl_fb win_fb;
40 bool y0_top;
41 bool scanout_mode;
42 #endif
43 };
44
45 void sdl2_window_create(struct sdl2_console *scon);
46 void sdl2_window_destroy(struct sdl2_console *scon);
47 void sdl2_window_resize(struct sdl2_console *scon);
48 void sdl2_poll_events(struct sdl2_console *scon);
49
50 void sdl2_process_key(struct sdl2_console *scon,
51 SDL_KeyboardEvent *ev);
52
53 void sdl2_2d_update(DisplayChangeListener *dcl,
54 int x, int y, int w, int h);
55 void sdl2_2d_switch(DisplayChangeListener *dcl,
56 DisplaySurface *new_surface);
57 void sdl2_2d_refresh(DisplayChangeListener *dcl);
58 void sdl2_2d_redraw(struct sdl2_console *scon);
59 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
60 pixman_format_code_t format);
61
62 void sdl2_gl_update(DisplayChangeListener *dcl,
63 int x, int y, int w, int h);
64 void sdl2_gl_switch(DisplayChangeListener *dcl,
65 DisplaySurface *new_surface);
66 void sdl2_gl_refresh(DisplayChangeListener *dcl);
67 void sdl2_gl_redraw(struct sdl2_console *scon);
68
69 QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
70 QEMUGLParams *params);
71 void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx);
72 int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
73 QEMUGLContext ctx);
74
75 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
76 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
77 uint32_t backing_id,
78 bool backing_y_0_top,
79 uint32_t backing_width,
80 uint32_t backing_height,
81 uint32_t x, uint32_t y,
82 uint32_t w, uint32_t h);
83 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
84 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
85
86 #endif /* SDL2_H */