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sdl2: remove sdl2_reset_keys() function
[mirror_qemu.git] / include / ui / sdl2.h
1 #ifndef SDL2_H
2 #define SDL2_H
3
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
6
7 #include <SDL.h>
8 #include <SDL_syswm.h>
9 #ifdef CONFIG_SDL_IMAGE
10 # include <SDL_image.h>
11 #endif
12
13 #ifdef CONFIG_OPENGL
14 # include "ui/egl-helpers.h"
15 #endif
16
17 struct sdl2_console {
18 DisplayChangeListener dcl;
19 DisplaySurface *surface;
20 DisplayOptions *opts;
21 SDL_Texture *texture;
22 SDL_Window *real_window;
23 SDL_Renderer *real_renderer;
24 int idx;
25 int last_vm_running; /* per console for caption reasons */
26 int x, y, w, h;
27 int hidden;
28 int opengl;
29 int updates;
30 int idle_counter;
31 int ignore_hotkeys;
32 SDL_GLContext winctx;
33 #ifdef CONFIG_OPENGL
34 QemuGLShader *gls;
35 egl_fb guest_fb;
36 egl_fb win_fb;
37 bool y0_top;
38 bool scanout_mode;
39 #endif
40 };
41
42 void sdl2_window_create(struct sdl2_console *scon);
43 void sdl2_window_destroy(struct sdl2_console *scon);
44 void sdl2_window_resize(struct sdl2_console *scon);
45 void sdl2_poll_events(struct sdl2_console *scon);
46
47 void sdl2_process_key(struct sdl2_console *scon,
48 SDL_KeyboardEvent *ev);
49
50 void sdl2_2d_update(DisplayChangeListener *dcl,
51 int x, int y, int w, int h);
52 void sdl2_2d_switch(DisplayChangeListener *dcl,
53 DisplaySurface *new_surface);
54 void sdl2_2d_refresh(DisplayChangeListener *dcl);
55 void sdl2_2d_redraw(struct sdl2_console *scon);
56 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
57 pixman_format_code_t format);
58
59 void sdl2_gl_update(DisplayChangeListener *dcl,
60 int x, int y, int w, int h);
61 void sdl2_gl_switch(DisplayChangeListener *dcl,
62 DisplaySurface *new_surface);
63 void sdl2_gl_refresh(DisplayChangeListener *dcl);
64 void sdl2_gl_redraw(struct sdl2_console *scon);
65
66 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
67 QEMUGLParams *params);
68 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
69 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
70 QEMUGLContext ctx);
71 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
72
73 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
74 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
75 uint32_t backing_id,
76 bool backing_y_0_top,
77 uint32_t backing_width,
78 uint32_t backing_height,
79 uint32_t x, uint32_t y,
80 uint32_t w, uint32_t h);
81 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
82 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
83
84 #endif /* SDL2_H */