4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
9 #ifdef CONFIG_SDL_IMAGE
10 # include <SDL_image.h>
14 # include "ui/egl-helpers.h"
18 DisplayChangeListener dcl
;
19 DisplaySurface
*surface
;
22 SDL_Window
*real_window
;
23 SDL_Renderer
*real_renderer
;
25 int last_vm_running
; /* per console for caption reasons */
42 void sdl2_window_create(struct sdl2_console
*scon
);
43 void sdl2_window_destroy(struct sdl2_console
*scon
);
44 void sdl2_window_resize(struct sdl2_console
*scon
);
45 void sdl2_poll_events(struct sdl2_console
*scon
);
47 void sdl2_process_key(struct sdl2_console
*scon
,
48 SDL_KeyboardEvent
*ev
);
50 void sdl2_2d_update(DisplayChangeListener
*dcl
,
51 int x
, int y
, int w
, int h
);
52 void sdl2_2d_switch(DisplayChangeListener
*dcl
,
53 DisplaySurface
*new_surface
);
54 void sdl2_2d_refresh(DisplayChangeListener
*dcl
);
55 void sdl2_2d_redraw(struct sdl2_console
*scon
);
56 bool sdl2_2d_check_format(DisplayChangeListener
*dcl
,
57 pixman_format_code_t format
);
59 void sdl2_gl_update(DisplayChangeListener
*dcl
,
60 int x
, int y
, int w
, int h
);
61 void sdl2_gl_switch(DisplayChangeListener
*dcl
,
62 DisplaySurface
*new_surface
);
63 void sdl2_gl_refresh(DisplayChangeListener
*dcl
);
64 void sdl2_gl_redraw(struct sdl2_console
*scon
);
66 QEMUGLContext
sdl2_gl_create_context(DisplayChangeListener
*dcl
,
67 QEMUGLParams
*params
);
68 void sdl2_gl_destroy_context(DisplayChangeListener
*dcl
, QEMUGLContext ctx
);
69 int sdl2_gl_make_context_current(DisplayChangeListener
*dcl
,
71 QEMUGLContext
sdl2_gl_get_current_context(DisplayChangeListener
*dcl
);
73 void sdl2_gl_scanout_disable(DisplayChangeListener
*dcl
);
74 void sdl2_gl_scanout_texture(DisplayChangeListener
*dcl
,
77 uint32_t backing_width
,
78 uint32_t backing_height
,
79 uint32_t x
, uint32_t y
,
80 uint32_t w
, uint32_t h
);
81 void sdl2_gl_scanout_flush(DisplayChangeListener
*dcl
,
82 uint32_t x
, uint32_t y
, uint32_t w
, uint32_t h
);