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ui: shader.h protect against double inclusion
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1 #ifndef QEMU_SHADER_H
2 #define QEMU_SHADER_H
3
4 #include <epoxy/gl.h>
5
6 void qemu_gl_run_texture_blit(GLint texture_blit_prog);
7
8 GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
9 GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
10 GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
11 const GLchar *frag_src);
12
13 #endif /* QEMU_SHADER_H */