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1 /* Scripting foo
2 * Copyright (C) 2020 NVIDIA Corporation
3 * Quentin Young
4 *
5 * This program is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License as published by the Free
7 * Software Foundation; either version 2 of the License, or (at your option)
8 * any later version.
9 *
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
13 * more details.
14 *
15 * You should have received a copy of the GNU General Public License along
16 * with this program; see the file COPYING; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 */
19 #ifndef __FRRSCRIPT_H__
20 #define __FRRSCRIPT_H__
21
22 #include <zebra.h>
23
24 #ifdef HAVE_SCRIPTING
25
26 #include <lua.h>
27 #include <nexthop.h>
28 #include <nexthop_group.h>
29 #include "frrlua.h"
30 #include "bgpd/bgp_script.h" // for peer and attr encoders/decoders
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 /* Forward declarations */
37 extern struct zebra_dplane_ctx ctx;
38 extern void lua_pushzebra_dplane_ctx(lua_State *L,
39 const struct zebra_dplane_ctx *ctx);
40 extern void lua_decode_zebra_dplane_ctx(lua_State *L, int idx,
41 struct zebra_dplane_ctx *ctx);
42
43 /*
44 * Script name hash
45 */
46 PREDECL_HASH(frrscript_names);
47
48 struct frrscript_names_entry {
49 /* Name of a Lua hook call */
50 char function_name[MAXPATHLEN];
51
52 /* Lua script in which to look for it */
53 char script_name[MAXPATHLEN];
54
55 struct frrscript_names_item item;
56 };
57
58 extern struct frrscript_names_head frrscript_names_hash;
59
60 int frrscript_names_hash_cmp(const struct frrscript_names_entry *snhe1,
61 const struct frrscript_names_entry *snhe2);
62 uint32_t frrscript_names_hash_key(const struct frrscript_names_entry *snhe);
63
64 DECLARE_HASH(frrscript_names, struct frrscript_names_entry, item,
65 frrscript_names_hash_cmp, frrscript_names_hash_key);
66
67 int frrscript_names_add_function_name(const char *function_name);
68 void frrscript_names_destroy(void);
69 int frrscript_names_set_script_name(const char *function_name,
70 const char *script_name);
71 char *frrscript_names_get_script_name(const char *function_name);
72
73 typedef void (*encoder_func)(lua_State *, const void *);
74 typedef void *(*decoder_func)(lua_State *, int);
75
76 struct frrscript_codec {
77 const char *typename;
78 encoder_func encoder;
79 decoder_func decoder;
80 };
81
82 struct lua_function_state {
83 const char *name;
84 lua_State *L;
85 };
86
87 struct frrscript {
88 /* Script name */
89 char *name;
90
91 /* Hash of Lua function name to Lua function state */
92 struct hash *lua_function_hash;
93 };
94
95
96 /*
97 * Hash related functions for lua_function_hash
98 */
99
100 void *lua_function_alloc(void *arg);
101
102 unsigned int lua_function_hash_key(const void *data);
103
104 bool lua_function_hash_cmp(const void *d1, const void *d2);
105
106 struct frrscript_env {
107 /* Value type */
108 const char *typename;
109
110 /* Binding name */
111 const char *name;
112
113 /* Value */
114 const void *val;
115 };
116
117 /*
118 * Create new struct frrscript for a Lua script.
119 * This will hold the states for the Lua functions in this script.
120 *
121 * scriptname
122 * Name of the Lua script file, without the .lua
123 */
124 struct frrscript *frrscript_new(const char *scriptname);
125
126 /*
127 * Load a function into frrscript, run callback if any
128 */
129 int frrscript_load(struct frrscript *fs, const char *function_name,
130 int (*load_cb)(struct frrscript *));
131
132 /*
133 * Delete Lua function states and frrscript
134 */
135 void frrscript_delete(struct frrscript *fs);
136
137 /*
138 * Register a Lua codec for a type.
139 *
140 * tname
141 * Name of type; e.g., "peer", "ospf_interface", etc. Chosen at will.
142 *
143 * codec(s)
144 * Function pointer to codec struct. Encoder function should push a Lua
145 * table representing the passed argument - which will have the C type
146 * associated with the chosen 'tname' to the provided stack. The decoder
147 * function should pop a value from the top of the stack and return a heap
148 * chunk containing that value. Allocations should be made with MTYPE_TMP.
149 *
150 * If using the plural function variant, pass a NULL-terminated array.
151 *
152 */
153 void frrscript_register_type_codec(struct frrscript_codec *codec);
154 void frrscript_register_type_codecs(struct frrscript_codec *codecs);
155
156 /*
157 * Initialize scripting subsystem. Call this before anything else.
158 *
159 * scriptdir
160 * Directory in which to look for scripts
161 */
162 void frrscript_init(const char *scriptdir);
163
164 /*
165 * This macro is mapped to every (name, value) in frrscript_call,
166 * so this in turn maps them onto their encoders
167 */
168 #define ENCODE_ARGS(name, value) ENCODE_ARGS_WITH_STATE(lfs->L, (value))
169
170 /*
171 * This macro is also mapped to every (name, value) in frrscript_call, but
172 * not every value can be mapped to its decoder - only those that appear
173 * in the returned table will. To find out if they appear in the returned
174 * table, first pop the value and check if its nil. Only call the decoder
175 * if non-nil.
176 *
177 * At the end, the only thing left on the stack should be the
178 * returned table.
179 */
180 #define DECODE_ARGS(name, value) \
181 do { \
182 lua_getfield(lfs->L, 1, (name)); \
183 if (lua_isnil(lfs->L, 2)) { \
184 lua_pop(lfs->L, 1); \
185 } else { \
186 DECODE_ARGS_WITH_STATE(lfs->L, (value)); \
187 } \
188 assert(lua_gettop(lfs->L) == 1); \
189 } while (0)
190
191 /*
192 * Maps the type of value to its encoder/decoder.
193 * Add new mappings here.
194 *
195 * L
196 * Lua state
197 * scriptdir
198 * Directory in which to look for scripts
199 */
200 #define ENCODE_ARGS_WITH_STATE(L, value) \
201 _Generic((value), \
202 int : lua_pushinteger, \
203 long long * : lua_pushintegerp, \
204 struct prefix * : lua_pushprefix, \
205 struct interface * : lua_pushinterface, \
206 struct in_addr * : lua_pushinaddr, \
207 struct in6_addr * : lua_pushin6addr, \
208 union sockunion * : lua_pushsockunion, \
209 time_t * : lua_pushtimet, \
210 char * : lua_pushstring_wrapper, \
211 struct attr * : lua_pushattr, \
212 struct peer * : lua_pushpeer, \
213 const struct prefix * : lua_pushprefix, \
214 const struct ipaddr * : lua_pushipaddr, \
215 const struct ethaddr * : lua_pushethaddr, \
216 const struct nexthop_group * : lua_pushnexthop_group, \
217 const struct nexthop * : lua_pushnexthop, \
218 struct zebra_dplane_ctx * : lua_pushzebra_dplane_ctx \
219 )((L), (value))
220
221 #define DECODE_ARGS_WITH_STATE(L, value) \
222 _Generic((value), \
223 int : lua_decode_integer_noop, \
224 long long * : lua_decode_integerp, \
225 struct prefix * : lua_decode_prefix, \
226 struct interface * : lua_decode_interface, \
227 struct in_addr * : lua_decode_inaddr, \
228 struct in6_addr * : lua_decode_in6addr, \
229 union sockunion * : lua_decode_sockunion, \
230 time_t * : lua_decode_timet, \
231 char * : lua_decode_stringp, \
232 struct attr * : lua_decode_attr, \
233 struct peer * : lua_decode_noop, \
234 const struct prefix * : lua_decode_noop, \
235 const struct ipaddr * : lua_decode_noop, \
236 const struct ethaddr * : lua_decode_noop, \
237 const struct nexthop_group * : lua_decode_noop, \
238 const struct nexthop * : lua_decode_noop, \
239 struct zebra_dplane_ctx * : lua_decode_noop \
240 )((L), -1, (value))
241
242 /*
243 * Call Lua function state (abstraction for a single Lua function)
244 *
245 * lfs
246 * The Lua function to call; this should have been loaded in by
247 * frrscript_load(). nargs Number of arguments the function accepts
248 *
249 * Returns:
250 * 0 if the script ran successfully, nonzero otherwise.
251 */
252 int _frrscript_call_lua(struct lua_function_state *lfs, int nargs);
253
254 /*
255 * Wrapper for calling Lua function state.
256 *
257 * The Lua function name (f) to run should have already been checked by
258 * frrscript_load. So this wrapper will:
259 * 1) Find the Lua function state, which contains the Lua state
260 * 2) Clear the Lua state (there may be leftovers items from previous call)
261 * 3) Push the Lua function (f)
262 * 4) Map frrscript_call arguments onto their encoder and decoders, push those
263 * 5) Call _frrscript_call_lua (Lua execution takes place)
264 * 6) Write back to frrscript_call arguments using their decoders
265 *
266 * This wrapper can be called multiple times (after one frrscript_load).
267 *
268 * fs
269 * The struct frrscript in which the Lua fuction was loaded into
270 * f
271 * Name of the Lua function.
272 *
273 * Returns:
274 * 0 if the script ran successfully, nonzero otherwise.
275 */
276 #define frrscript_call(fs, f, ...) \
277 ({ \
278 struct lua_function_state lookup = {.name = (f)}; \
279 struct lua_function_state *lfs; \
280 lfs = hash_lookup((fs)->lua_function_hash, &lookup); \
281 lfs == NULL ? ({ \
282 zlog_err( \
283 "frrscript: '%s.lua': '%s': tried to call this function but it was not loaded", \
284 (fs)->name, (f)); \
285 1; \
286 }) \
287 : ({ \
288 lua_settop(lfs->L, 0); \
289 lua_getglobal(lfs->L, f); \
290 MAP_LISTS(ENCODE_ARGS, ##__VA_ARGS__); \
291 _frrscript_call_lua( \
292 lfs, PP_NARG(__VA_ARGS__)); \
293 }) != 0 \
294 ? ({ \
295 zlog_err( \
296 "frrscript: '%s.lua': '%s': this function called but returned non-zero exit code. No variables modified.", \
297 (fs)->name, (f)); \
298 1; \
299 }) \
300 : ({ \
301 MAP_LISTS(DECODE_ARGS, \
302 ##__VA_ARGS__); \
303 0; \
304 }); \
305 })
306
307 /*
308 * Get result from finished function
309 *
310 * fs
311 * The script. This script must have been run already.
312 * function_name
313 * Name of the Lua function.
314 * name
315 * Name of the result.
316 * This will be used as a string key to retrieve from the table that the
317 * Lua function returns.
318 * The name here should *not* appear in frrscript_call.
319 * lua_to
320 * Function pointer to a lua_to decoder function.
321 * This function should allocate and decode a value from the Lua state.
322 *
323 * Returns:
324 * A pointer to the decoded value from the Lua state, or NULL if no such
325 * value.
326 */
327 void *frrscript_get_result(struct frrscript *fs, const char *function_name,
328 const char *name,
329 void *(*lua_to)(lua_State *L, int idx));
330
331 #ifdef __cplusplus
332 }
333 #endif /* __cplusplus */
334
335 #endif /* HAVE_SCRIPTING */
336
337 #endif /* __FRRSCRIPT_H__ */