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reconnect: Rename reconnect_received() to reconnect_activity().
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1 /*
2 * Copyright (c) 2008, 2009, 2010, 2012 Nicira, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at:
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <config.h>
18 #include "reconnect.h"
19
20 #include <assert.h>
21 #include <stdlib.h>
22
23 #include "poll-loop.h"
24 #include "vlog.h"
25
26 VLOG_DEFINE_THIS_MODULE(reconnect);
27
28 #define STATES \
29 STATE(VOID, 1 << 0) \
30 STATE(BACKOFF, 1 << 1) \
31 STATE(CONNECTING, 1 << 3) \
32 STATE(ACTIVE, 1 << 4) \
33 STATE(IDLE, 1 << 5) \
34 STATE(RECONNECT, 1 << 6) \
35 STATE(LISTENING, 1 << 7)
36 enum state {
37 #define STATE(NAME, VALUE) S_##NAME = VALUE,
38 STATES
39 #undef STATE
40 };
41
42 static bool
43 is_connected_state(enum state state)
44 {
45 return (state & (S_ACTIVE | S_IDLE)) != 0;
46 }
47
48 struct reconnect {
49 /* Configuration. */
50 char *name;
51 int min_backoff;
52 int max_backoff;
53 int probe_interval;
54 bool passive;
55 enum vlog_level info; /* Used for informational messages. */
56
57 /* State. */
58 enum state state;
59 long long int state_entered;
60 int backoff;
61 long long int last_activity;
62 long long int last_connected;
63 long long int last_disconnected;
64 unsigned int max_tries;
65
66 /* These values are simply for statistics reporting, not otherwise used
67 * directly by anything internal. */
68 long long int creation_time;
69 unsigned int n_attempted_connections, n_successful_connections;
70 unsigned int total_connected_duration;
71 unsigned int seqno;
72 };
73
74 static void reconnect_transition__(struct reconnect *, long long int now,
75 enum state state);
76 static long long int reconnect_deadline__(const struct reconnect *);
77 static bool reconnect_may_retry(struct reconnect *);
78
79 static const char *
80 reconnect_state_name__(enum state state)
81 {
82 switch (state) {
83 #define STATE(NAME, VALUE) case S_##NAME: return #NAME;
84 STATES
85 #undef STATE
86 }
87 return "***ERROR***";
88 }
89
90 /* Creates and returns a new reconnect FSM with default settings. The FSM is
91 * initially disabled. The caller will likely want to call reconnect_enable()
92 * and reconnect_set_name() on the returned object. */
93 struct reconnect *
94 reconnect_create(long long int now)
95 {
96 struct reconnect *fsm = xzalloc(sizeof *fsm);
97
98 fsm->name = xstrdup("void");
99 fsm->min_backoff = RECONNECT_DEFAULT_MIN_BACKOFF;
100 fsm->max_backoff = RECONNECT_DEFAULT_MAX_BACKOFF;
101 fsm->probe_interval = RECONNECT_DEFAULT_PROBE_INTERVAL;
102 fsm->passive = false;
103 fsm->info = VLL_INFO;
104
105 fsm->state = S_VOID;
106 fsm->state_entered = now;
107 fsm->backoff = 0;
108 fsm->last_activity = now;
109 fsm->last_connected = LLONG_MAX;
110 fsm->last_disconnected = LLONG_MAX;
111 fsm->max_tries = UINT_MAX;
112 fsm->creation_time = now;
113
114 return fsm;
115 }
116
117 /* Frees 'fsm'. */
118 void
119 reconnect_destroy(struct reconnect *fsm)
120 {
121 if (fsm) {
122 free(fsm->name);
123 free(fsm);
124 }
125 }
126
127 /* If 'quiet' is true, 'fsm' will log informational messages at level VLL_DBG,
128 * by default keeping them out of log files. This is appropriate if the
129 * connection is one that is expected to be short-lived, so that the log
130 * messages are merely distracting.
131 *
132 * If 'quiet' is false, 'fsm' logs informational messages at level VLL_INFO.
133 * This is the default.
134 *
135 * This setting has no effect on the log level of debugging, warning, or error
136 * messages. */
137 void
138 reconnect_set_quiet(struct reconnect *fsm, bool quiet)
139 {
140 fsm->info = quiet ? VLL_DBG : VLL_INFO;
141 }
142
143 /* Returns 'fsm''s name. */
144 const char *
145 reconnect_get_name(const struct reconnect *fsm)
146 {
147 return fsm->name;
148 }
149
150 /* Sets 'fsm''s name to 'name'. If 'name' is null, then "void" is used
151 * instead.
152 *
153 * The name set for 'fsm' is used in log messages. */
154 void
155 reconnect_set_name(struct reconnect *fsm, const char *name)
156 {
157 free(fsm->name);
158 fsm->name = xstrdup(name ? name : "void");
159 }
160
161 /* Return the minimum number of milliseconds to back off between consecutive
162 * connection attempts. The default is RECONNECT_DEFAULT_MIN_BACKOFF. */
163 int
164 reconnect_get_min_backoff(const struct reconnect *fsm)
165 {
166 return fsm->min_backoff;
167 }
168
169 /* Return the maximum number of milliseconds to back off between consecutive
170 * connection attempts. The default is RECONNECT_DEFAULT_MAX_BACKOFF. */
171 int
172 reconnect_get_max_backoff(const struct reconnect *fsm)
173 {
174 return fsm->max_backoff;
175 }
176
177 /* Returns the "probe interval" for 'fsm' in milliseconds. If this is zero, it
178 * disables the connection keepalive feature. If it is nonzero, then if the
179 * interval passes while 'fsm' is connected and without reconnect_activity()
180 * being called for 'fsm', reconnect_run() returns RECONNECT_PROBE. If the
181 * interval passes again without reconnect_activity() being called,
182 * reconnect_run() returns RECONNECT_DISCONNECT for 'fsm'. */
183 int
184 reconnect_get_probe_interval(const struct reconnect *fsm)
185 {
186 return fsm->probe_interval;
187 }
188
189 /* Limits the maximum number of times that 'fsm' will ask the client to try to
190 * reconnect to 'max_tries'. UINT_MAX (the default) means an unlimited number
191 * of tries.
192 *
193 * After the number of tries has expired, the 'fsm' will disable itself
194 * instead of backing off and retrying. */
195 void
196 reconnect_set_max_tries(struct reconnect *fsm, unsigned int max_tries)
197 {
198 fsm->max_tries = max_tries;
199 }
200
201 /* Returns the current remaining number of connection attempts, UINT_MAX if
202 * the number is unlimited. */
203 unsigned int
204 reconnect_get_max_tries(struct reconnect *fsm)
205 {
206 return fsm->max_tries;
207 }
208
209 /* Configures the backoff parameters for 'fsm'. 'min_backoff' is the minimum
210 * number of milliseconds, and 'max_backoff' is the maximum, between connection
211 * attempts.
212 *
213 * 'min_backoff' must be at least 1000, and 'max_backoff' must be greater than
214 * or equal to 'min_backoff'.
215 *
216 * Pass 0 for 'min_backoff' or 'max_backoff' or both to use the defaults. */
217 void
218 reconnect_set_backoff(struct reconnect *fsm, int min_backoff, int max_backoff)
219 {
220 fsm->min_backoff = MAX(min_backoff, 1000);
221 fsm->max_backoff = (max_backoff
222 ? MAX(max_backoff, 1000)
223 : RECONNECT_DEFAULT_MAX_BACKOFF);
224 if (fsm->min_backoff > fsm->max_backoff) {
225 fsm->max_backoff = fsm->min_backoff;
226 }
227
228 if (fsm->state == S_BACKOFF && fsm->backoff > max_backoff) {
229 fsm->backoff = max_backoff;
230 }
231 }
232
233 /* Sets the "probe interval" for 'fsm' to 'probe_interval', in milliseconds.
234 * If this is zero, it disables the connection keepalive feature. If it is
235 * nonzero, then if the interval passes while 'fsm' is connected and without
236 * reconnect_activity() being called for 'fsm', reconnect_run() returns
237 * RECONNECT_PROBE. If the interval passes again without reconnect_activity()
238 * being called, reconnect_run() returns RECONNECT_DISCONNECT for 'fsm'.
239 *
240 * If 'probe_interval' is nonzero, then it will be forced to a value of at
241 * least 1000 ms. */
242 void
243 reconnect_set_probe_interval(struct reconnect *fsm, int probe_interval)
244 {
245 fsm->probe_interval = probe_interval ? MAX(1000, probe_interval) : 0;
246 }
247
248 /* Returns true if 'fsm' is in passive mode, false if 'fsm' is in active mode
249 * (the default). */
250 bool
251 reconnect_is_passive(const struct reconnect *fsm)
252 {
253 return fsm->passive;
254 }
255
256 /* Configures 'fsm' for active or passive mode. In active mode (the default),
257 * the FSM is attempting to connect to a remote host. In passive mode, the FSM
258 * is listening for connections from a remote host. */
259 void
260 reconnect_set_passive(struct reconnect *fsm, bool passive, long long int now)
261 {
262 if (fsm->passive != passive) {
263 fsm->passive = passive;
264
265 if (passive
266 ? fsm->state & (S_CONNECTING | S_RECONNECT)
267 : fsm->state == S_LISTENING && reconnect_may_retry(fsm)) {
268 reconnect_transition__(fsm, now, S_BACKOFF);
269 fsm->backoff = 0;
270 }
271 }
272 }
273
274 /* Returns true if 'fsm' has been enabled with reconnect_enable(). Calling
275 * another function that indicates a change in connection state, such as
276 * reconnect_disconnected() or reconnect_force_reconnect(), will also enable
277 * a reconnect FSM. */
278 bool
279 reconnect_is_enabled(const struct reconnect *fsm)
280 {
281 return fsm->state != S_VOID;
282 }
283
284 /* If 'fsm' is disabled (the default for newly created FSMs), enables it, so
285 * that the next call to reconnect_run() for 'fsm' will return
286 * RECONNECT_CONNECT.
287 *
288 * If 'fsm' is not disabled, this function has no effect. */
289 void
290 reconnect_enable(struct reconnect *fsm, long long int now)
291 {
292 if (fsm->state == S_VOID && reconnect_may_retry(fsm)) {
293 reconnect_transition__(fsm, now, S_BACKOFF);
294 fsm->backoff = 0;
295 }
296 }
297
298 /* Disables 'fsm'. Until 'fsm' is enabled again, reconnect_run() will always
299 * return 0. */
300 void
301 reconnect_disable(struct reconnect *fsm, long long int now)
302 {
303 if (fsm->state != S_VOID) {
304 reconnect_transition__(fsm, now, S_VOID);
305 }
306 }
307
308 /* If 'fsm' is enabled and currently connected (or attempting to connect),
309 * forces reconnect_run() for 'fsm' to return RECONNECT_DISCONNECT the next
310 * time it is called, which should cause the client to drop the connection (or
311 * attempt), back off, and then reconnect. */
312 void
313 reconnect_force_reconnect(struct reconnect *fsm, long long int now)
314 {
315 if (fsm->state & (S_CONNECTING | S_ACTIVE | S_IDLE)) {
316 reconnect_transition__(fsm, now, S_RECONNECT);
317 }
318 }
319
320 /* Tell 'fsm' that the connection dropped or that a connection attempt failed.
321 * 'error' specifies the reason: a positive value represents an errno value,
322 * EOF indicates that the connection was closed by the peer (e.g. read()
323 * returned 0), and 0 indicates no specific error.
324 *
325 * The FSM will back off, then reconnect. */
326 void
327 reconnect_disconnected(struct reconnect *fsm, long long int now, int error)
328 {
329 if (!(fsm->state & (S_BACKOFF | S_VOID))) {
330 /* Report what happened. */
331 if (fsm->state & (S_ACTIVE | S_IDLE)) {
332 if (error > 0) {
333 VLOG_WARN("%s: connection dropped (%s)",
334 fsm->name, strerror(error));
335 } else if (error == EOF) {
336 VLOG(fsm->info, "%s: connection closed by peer", fsm->name);
337 } else {
338 VLOG(fsm->info, "%s: connection dropped", fsm->name);
339 }
340 } else if (fsm->state == S_LISTENING) {
341 if (error > 0) {
342 VLOG_WARN("%s: error listening for connections (%s)",
343 fsm->name, strerror(error));
344 } else {
345 VLOG(fsm->info, "%s: error listening for connections",
346 fsm->name);
347 }
348 } else {
349 const char *type = fsm->passive ? "listen" : "connection";
350 if (error > 0) {
351 VLOG_WARN("%s: %s attempt failed (%s)",
352 fsm->name, type, strerror(error));
353 } else {
354 VLOG(fsm->info, "%s: %s attempt timed out", fsm->name, type);
355 }
356 }
357
358 if (fsm->state & (S_ACTIVE | S_IDLE)) {
359 fsm->last_disconnected = now;
360 }
361 /* Back off. */
362 if (fsm->state & (S_ACTIVE | S_IDLE)
363 && (fsm->last_activity - fsm->last_connected >= fsm->backoff
364 || fsm->passive)) {
365 fsm->backoff = fsm->passive ? 0 : fsm->min_backoff;
366 } else {
367 if (fsm->backoff < fsm->min_backoff) {
368 fsm->backoff = fsm->min_backoff;
369 } else if (fsm->backoff >= fsm->max_backoff / 2) {
370 fsm->backoff = fsm->max_backoff;
371 } else {
372 fsm->backoff *= 2;
373 }
374 if (fsm->passive) {
375 VLOG(fsm->info, "%s: waiting %.3g seconds before trying to "
376 "listen again", fsm->name, fsm->backoff / 1000.0);
377 } else {
378 VLOG(fsm->info, "%s: waiting %.3g seconds before reconnect",
379 fsm->name, fsm->backoff / 1000.0);
380 }
381 }
382
383 reconnect_transition__(fsm, now,
384 reconnect_may_retry(fsm) ? S_BACKOFF : S_VOID);
385 }
386 }
387
388 /* Tell 'fsm' that a connection or listening attempt is in progress.
389 *
390 * The FSM will start a timer, after which the connection or listening attempt
391 * will be aborted (by returning RECONNECT_DISCONNECT from
392 * reconnect_run()). */
393 void
394 reconnect_connecting(struct reconnect *fsm, long long int now)
395 {
396 if (fsm->state != S_CONNECTING) {
397 if (fsm->passive) {
398 VLOG(fsm->info, "%s: listening...", fsm->name);
399 } else {
400 VLOG(fsm->info, "%s: connecting...", fsm->name);
401 }
402 reconnect_transition__(fsm, now, S_CONNECTING);
403 }
404 }
405
406 /* Tell 'fsm' that the client is listening for connection attempts. This state
407 * last indefinitely until the client reports some change.
408 *
409 * The natural progression from this state is for the client to report that a
410 * connection has been accepted or is in progress of being accepted, by calling
411 * reconnect_connecting() or reconnect_connected().
412 *
413 * The client may also report that listening failed (e.g. accept() returned an
414 * unexpected error such as ENOMEM) by calling reconnect_listen_error(), in
415 * which case the FSM will back off and eventually return RECONNECT_CONNECT
416 * from reconnect_run() to tell the client to try listening again. */
417 void
418 reconnect_listening(struct reconnect *fsm, long long int now)
419 {
420 if (fsm->state != S_LISTENING) {
421 VLOG(fsm->info, "%s: listening...", fsm->name);
422 reconnect_transition__(fsm, now, S_LISTENING);
423 }
424 }
425
426 /* Tell 'fsm' that the client's attempt to accept a connection failed
427 * (e.g. accept() returned an unexpected error such as ENOMEM).
428 *
429 * If the FSM is currently listening (reconnect_listening() was called), it
430 * will back off and eventually return RECONNECT_CONNECT from reconnect_run()
431 * to tell the client to try listening again. If there is an active
432 * connection, this will be delayed until that connection drops. */
433 void
434 reconnect_listen_error(struct reconnect *fsm, long long int now, int error)
435 {
436 if (fsm->state == S_LISTENING) {
437 reconnect_disconnected(fsm, now, error);
438 }
439 }
440
441 /* Tell 'fsm' that the connection was successful.
442 *
443 * The FSM will start the probe interval timer, which is reset by
444 * reconnect_activity(). If the timer expires, a probe will be sent (by
445 * returning RECONNECT_PROBE from reconnect_run()). If the timer expires
446 * again without being reset, the connection will be aborted (by returning
447 * RECONNECT_DISCONNECT from reconnect_run()). */
448 void
449 reconnect_connected(struct reconnect *fsm, long long int now)
450 {
451 if (!is_connected_state(fsm->state)) {
452 reconnect_connecting(fsm, now);
453
454 VLOG(fsm->info, "%s: connected", fsm->name);
455 reconnect_transition__(fsm, now, S_ACTIVE);
456 fsm->last_connected = now;
457 }
458 }
459
460 /* Tell 'fsm' that the connection attempt failed.
461 *
462 * The FSM will back off and attempt to reconnect. */
463 void
464 reconnect_connect_failed(struct reconnect *fsm, long long int now, int error)
465 {
466 reconnect_connecting(fsm, now);
467 reconnect_disconnected(fsm, now, error);
468 }
469
470 /* Tell 'fsm' that some activity has occurred on the connection. This resets
471 * the probe interval timer, so that the connection is known not to be idle. */
472 void
473 reconnect_activity(struct reconnect *fsm, long long int now)
474 {
475 if (fsm->state != S_ACTIVE) {
476 reconnect_transition__(fsm, now, S_ACTIVE);
477 }
478 fsm->last_activity = now;
479 }
480
481 static void
482 reconnect_transition__(struct reconnect *fsm, long long int now,
483 enum state state)
484 {
485 if (fsm->state == S_CONNECTING) {
486 fsm->n_attempted_connections++;
487 if (state == S_ACTIVE) {
488 fsm->n_successful_connections++;
489 }
490 }
491 if (is_connected_state(fsm->state) != is_connected_state(state)) {
492 if (is_connected_state(fsm->state)) {
493 fsm->total_connected_duration += now - fsm->last_connected;
494 }
495 fsm->seqno++;
496 }
497
498 VLOG_DBG("%s: entering %s", fsm->name, reconnect_state_name__(state));
499 fsm->state = state;
500 fsm->state_entered = now;
501 }
502
503 static long long int
504 reconnect_deadline__(const struct reconnect *fsm)
505 {
506 assert(fsm->state_entered != LLONG_MIN);
507 switch (fsm->state) {
508 case S_VOID:
509 case S_LISTENING:
510 return LLONG_MAX;
511
512 case S_BACKOFF:
513 return fsm->state_entered + fsm->backoff;
514
515 case S_CONNECTING:
516 return fsm->state_entered + MAX(1000, fsm->backoff);
517
518 case S_ACTIVE:
519 if (fsm->probe_interval) {
520 long long int base = MAX(fsm->last_activity, fsm->state_entered);
521 return base + fsm->probe_interval;
522 }
523 return LLONG_MAX;
524
525 case S_IDLE:
526 if (fsm->probe_interval) {
527 return fsm->state_entered + fsm->probe_interval;
528 }
529 return LLONG_MAX;
530
531 case S_RECONNECT:
532 return fsm->state_entered;
533 }
534
535 NOT_REACHED();
536 }
537
538 /* Assesses whether any action should be taken on 'fsm'. The return value is
539 * one of:
540 *
541 * - 0: The client need not take any action.
542 *
543 * - Active client, RECONNECT_CONNECT: The client should start a connection
544 * attempt and indicate this by calling reconnect_connecting(). If the
545 * connection attempt has definitely succeeded, it should call
546 * reconnect_connected(). If the connection attempt has definitely
547 * failed, it should call reconnect_connect_failed().
548 *
549 * The FSM is smart enough to back off correctly after successful
550 * connections that quickly abort, so it is OK to call
551 * reconnect_connected() after a low-level successful connection
552 * (e.g. connect()) even if the connection might soon abort due to a
553 * failure at a high-level (e.g. SSL negotiation failure).
554 *
555 * - Passive client, RECONNECT_CONNECT: The client should try to listen for
556 * a connection, if it is not already listening. It should call
557 * reconnect_listening() if successful, otherwise reconnect_connecting()
558 * or reconnected_connect_failed() if the attempt is in progress or
559 * definitely failed, respectively.
560 *
561 * A listening passive client should constantly attempt to accept a new
562 * connection and report an accepted connection with
563 * reconnect_connected().
564 *
565 * - RECONNECT_DISCONNECT: The client should abort the current connection
566 * or connection attempt or listen attempt and call
567 * reconnect_disconnected() or reconnect_connect_failed() to indicate it.
568 *
569 * - RECONNECT_PROBE: The client should send some kind of request to the
570 * peer that will elicit a response, to ensure that the connection is
571 * indeed in working order. (This will only be returned if the "probe
572 * interval" is nonzero--see reconnect_set_probe_interval()).
573 */
574 enum reconnect_action
575 reconnect_run(struct reconnect *fsm, long long int now)
576 {
577 if (now >= reconnect_deadline__(fsm)) {
578 switch (fsm->state) {
579 case S_VOID:
580 return 0;
581
582 case S_BACKOFF:
583 return RECONNECT_CONNECT;
584
585 case S_CONNECTING:
586 return RECONNECT_DISCONNECT;
587
588 case S_ACTIVE:
589 VLOG_DBG("%s: idle %lld ms, sending inactivity probe", fsm->name,
590 now - MAX(fsm->last_activity, fsm->state_entered));
591 reconnect_transition__(fsm, now, S_IDLE);
592 return RECONNECT_PROBE;
593
594 case S_IDLE:
595 VLOG_ERR("%s: no response to inactivity probe after %.3g "
596 "seconds, disconnecting",
597 fsm->name, (now - fsm->state_entered) / 1000.0);
598 return RECONNECT_DISCONNECT;
599
600 case S_RECONNECT:
601 return RECONNECT_DISCONNECT;
602
603 case S_LISTENING:
604 return 0;
605 }
606
607 NOT_REACHED();
608 } else {
609 return 0;
610 }
611 }
612
613 /* Causes the next call to poll_block() to wake up when reconnect_run() should
614 * be called on 'fsm'. */
615 void
616 reconnect_wait(struct reconnect *fsm, long long int now)
617 {
618 int timeout = reconnect_timeout(fsm, now);
619 if (timeout >= 0) {
620 poll_timer_wait(timeout);
621 }
622 }
623
624 /* Returns the number of milliseconds after which reconnect_run() should be
625 * called on 'fsm' if nothing else notable happens in the meantime, or a
626 * negative number if this is currently unnecessary. */
627 int
628 reconnect_timeout(struct reconnect *fsm, long long int now)
629 {
630 long long int deadline = reconnect_deadline__(fsm);
631 if (deadline != LLONG_MAX) {
632 long long int remaining = deadline - now;
633 return MAX(0, MIN(INT_MAX, remaining));
634 }
635 return -1;
636 }
637
638 /* Returns true if 'fsm' is currently believed to be connected, that is, if
639 * reconnect_connected() was called more recently than any call to
640 * reconnect_connect_failed() or reconnect_disconnected() or
641 * reconnect_disable(), and false otherwise. */
642 bool
643 reconnect_is_connected(const struct reconnect *fsm)
644 {
645 return is_connected_state(fsm->state);
646 }
647
648 /* Returns the number of milliseconds since 'fsm' last successfully connected
649 * to its peer (even if it has since disconnected). Returns UINT_MAX if never
650 * connected. */
651 unsigned int
652 reconnect_get_last_connect_elapsed(const struct reconnect *fsm,
653 long long int now)
654 {
655 return fsm->last_connected == LLONG_MAX ? UINT_MAX
656 : now - fsm->last_connected;
657 }
658
659 /* Returns the number of milliseconds since 'fsm' last disconnected
660 * from its peer (even if it has since reconnected). Returns UINT_MAX if never
661 * disconnected. */
662 unsigned int
663 reconnect_get_last_disconnect_elapsed(const struct reconnect *fsm,
664 long long int now)
665 {
666 return fsm->last_disconnected == LLONG_MAX ? UINT_MAX
667 : now - fsm->last_disconnected;
668 }
669
670 /* Copies various statistics for 'fsm' into '*stats'. */
671 void
672 reconnect_get_stats(const struct reconnect *fsm, long long int now,
673 struct reconnect_stats *stats)
674 {
675 stats->creation_time = fsm->creation_time;
676 stats->last_activity = fsm->last_activity;
677 stats->last_connected = fsm->last_connected;
678 stats->last_disconnected = fsm->last_disconnected;
679 stats->backoff = fsm->backoff;
680 stats->seqno = fsm->seqno;
681 stats->is_connected = reconnect_is_connected(fsm);
682 stats->msec_since_connect
683 = reconnect_get_last_connect_elapsed(fsm, now);
684 stats->msec_since_disconnect
685 = reconnect_get_last_disconnect_elapsed(fsm, now);
686 stats->total_connected_duration = fsm->total_connected_duration
687 + (is_connected_state(fsm->state)
688 ? reconnect_get_last_connect_elapsed(fsm, now) : 0);
689 stats->n_attempted_connections = fsm->n_attempted_connections;
690 stats->n_successful_connections = fsm->n_successful_connections;
691 stats->state = reconnect_state_name__(fsm->state);
692 stats->state_elapsed = now - fsm->state_entered;
693 }
694
695 static bool
696 reconnect_may_retry(struct reconnect *fsm)
697 {
698 bool may_retry = fsm->max_tries > 0;
699 if (may_retry && fsm->max_tries != UINT_MAX) {
700 fsm->max_tries--;
701 }
702 return may_retry;
703 }