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1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
3
4 /*
5 * replay-internal.h
6 *
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
9 *
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
12 *
13 */
14
15
16 enum ReplayEvents {
17 /* for instruction event */
18 EVENT_INSTRUCTION,
19 /* for software interrupt */
20 EVENT_INTERRUPT,
21 /* for emulated exceptions */
22 EVENT_EXCEPTION,
23 /* for async events */
24 EVENT_ASYNC,
25 /* for shutdown request */
26 EVENT_SHUTDOWN,
27 /* for character device write event */
28 EVENT_CHAR_WRITE,
29 /* for character device read all event */
30 EVENT_CHAR_READ_ALL,
31 EVENT_CHAR_READ_ALL_ERROR,
32 /* for audio out event */
33 EVENT_AUDIO_OUT,
34 /* for audio in event */
35 EVENT_AUDIO_IN,
36 /* for clock read/writes */
37 /* some of greater codes are reserved for clocks */
38 EVENT_CLOCK,
39 EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
40 /* for checkpoint event */
41 /* some of greater codes are reserved for checkpoints */
42 EVENT_CHECKPOINT,
43 EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
44 /* end of log event */
45 EVENT_END,
46 EVENT_COUNT
47 };
48
49 /* Asynchronous events IDs */
50
51 enum ReplayAsyncEventKind {
52 REPLAY_ASYNC_EVENT_BH,
53 REPLAY_ASYNC_EVENT_INPUT,
54 REPLAY_ASYNC_EVENT_INPUT_SYNC,
55 REPLAY_ASYNC_EVENT_CHAR_READ,
56 REPLAY_ASYNC_EVENT_BLOCK,
57 REPLAY_ASYNC_EVENT_NET,
58 REPLAY_ASYNC_COUNT
59 };
60
61 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
62
63 typedef struct ReplayState {
64 /*! Cached clock values. */
65 int64_t cached_clock[REPLAY_CLOCK_COUNT];
66 /*! Current step - number of processed instructions and timer events. */
67 uint64_t current_step;
68 /*! Number of instructions to be executed before other events happen. */
69 int instructions_count;
70 /*! Type of the currently executed event. */
71 unsigned int data_kind;
72 /*! Flag which indicates that event is not processed yet. */
73 unsigned int has_unread_data;
74 /*! Temporary variable for saving current log offset. */
75 uint64_t file_offset;
76 /*! Next block operation id.
77 This counter is global, because requests from different
78 block devices should not get overlapping ids. */
79 uint64_t block_request_id;
80 } ReplayState;
81 extern ReplayState replay_state;
82
83 /* File for replay writing */
84 extern FILE *replay_file;
85
86 void replay_put_byte(uint8_t byte);
87 void replay_put_event(uint8_t event);
88 void replay_put_word(uint16_t word);
89 void replay_put_dword(uint32_t dword);
90 void replay_put_qword(int64_t qword);
91 void replay_put_array(const uint8_t *buf, size_t size);
92
93 uint8_t replay_get_byte(void);
94 uint16_t replay_get_word(void);
95 uint32_t replay_get_dword(void);
96 int64_t replay_get_qword(void);
97 void replay_get_array(uint8_t *buf, size_t *size);
98 void replay_get_array_alloc(uint8_t **buf, size_t *size);
99
100 /* Mutex functions for protecting replay log file */
101
102 void replay_mutex_init(void);
103 void replay_mutex_destroy(void);
104 void replay_mutex_lock(void);
105 void replay_mutex_unlock(void);
106
107 /*! Checks error status of the file. */
108 void replay_check_error(void);
109
110 /*! Finishes processing of the replayed event and fetches
111 the next event from the log. */
112 void replay_finish_event(void);
113 /*! Reads data type from the file and stores it in the
114 data_kind variable. */
115 void replay_fetch_data_kind(void);
116
117 /*! Saves queued events (like instructions and sound). */
118 void replay_save_instructions(void);
119
120 /*! Skips async events until some sync event will be found.
121 \return true, if event was found */
122 bool replay_next_event_is(int event);
123
124 /*! Reads next clock value from the file.
125 If clock kind read from the file is different from the parameter,
126 the value is not used. */
127 void replay_read_next_clock(unsigned int kind);
128
129 /* Asynchronous events queue */
130
131 /*! Initializes events' processing internals */
132 void replay_init_events(void);
133 /*! Clears internal data structures for events handling */
134 void replay_finish_events(void);
135 /*! Flushes events queue */
136 void replay_flush_events(void);
137 /*! Clears events list before loading new VM state */
138 void replay_clear_events(void);
139 /*! Returns true if there are any unsaved events in the queue */
140 bool replay_has_events(void);
141 /*! Saves events from queue into the file */
142 void replay_save_events(int checkpoint);
143 /*! Read events from the file into the input queue */
144 void replay_read_events(int checkpoint);
145 /*! Adds specified async event to the queue */
146 void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
147 void *opaque2, uint64_t id);
148
149 /* Input events */
150
151 /*! Saves input event to the log */
152 void replay_save_input_event(InputEvent *evt);
153 /*! Reads input event from the log */
154 InputEvent *replay_read_input_event(void);
155 /*! Adds input event to the queue */
156 void replay_add_input_event(struct InputEvent *event);
157 /*! Adds input sync event to the queue */
158 void replay_add_input_sync_event(void);
159
160 /* Character devices */
161
162 /*! Called to run char device read event. */
163 void replay_event_char_read_run(void *opaque);
164 /*! Writes char read event to the file. */
165 void replay_event_char_read_save(void *opaque);
166 /*! Reads char event read from the file. */
167 void *replay_event_char_read_load(void);
168
169 /* Network devices */
170
171 /*! Called to run network event. */
172 void replay_event_net_run(void *opaque);
173 /*! Writes network event to the file. */
174 void replay_event_net_save(void *opaque);
175 /*! Reads network from the file. */
176 void *replay_event_net_load(void);
177
178 /* VMState-related functions */
179
180 /* Registers replay VMState.
181 Should be called before virtual devices initialization
182 to make cached timers available for post_load functions. */
183 void replay_vmstate_register(void);
184
185 #endif