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1 /*
2 * $Id: au88x0_game.c,v 1.9 2003/09/22 03:51:28 mjander Exp $
3 *
4 * Manuel Jander.
5 *
6 * Based on the work of:
7 * Vojtech Pavlik
8 * Raymond Ingles
9 *
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 *
24 * Should you need to contact me, the author, you can do so either by
25 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
26 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
27 *
28 * Based 90% on Vojtech Pavlik pcigame driver.
29 * Merged and modified by Manuel Jander, for the OpenVortex
30 * driver. (email: mjander@embedded.cl).
31 */
32
33 #include <sound/driver.h>
34 #include <linux/time.h>
35 #include <linux/delay.h>
36 #include <linux/init.h>
37 #include <sound/core.h>
38 #include "au88x0.h"
39 #include <linux/gameport.h>
40
41 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
42
43 #define VORTEX_GAME_DWAIT 20 /* 20 ms */
44
45 static unsigned char vortex_game_read(struct gameport *gameport)
46 {
47 vortex_t *vortex = gameport_get_port_data(gameport);
48 return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
49 }
50
51 static void vortex_game_trigger(struct gameport *gameport)
52 {
53 vortex_t *vortex = gameport_get_port_data(gameport);
54 hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
55 }
56
57 static int
58 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
59 {
60 vortex_t *vortex = gameport_get_port_data(gameport);
61 int i;
62
63 *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
64
65 for (i = 0; i < 4; i++) {
66 axes[i] =
67 hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
68 if (axes[i] == AXIS_RANGE)
69 axes[i] = -1;
70 }
71 return 0;
72 }
73
74 static int vortex_game_open(struct gameport *gameport, int mode)
75 {
76 vortex_t *vortex = gameport_get_port_data(gameport);
77
78 switch (mode) {
79 case GAMEPORT_MODE_COOKED:
80 hwwrite(vortex->mmio, VORTEX_CTRL2,
81 hwread(vortex->mmio,
82 VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
83 msleep(VORTEX_GAME_DWAIT);
84 return 0;
85 case GAMEPORT_MODE_RAW:
86 hwwrite(vortex->mmio, VORTEX_CTRL2,
87 hwread(vortex->mmio,
88 VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
89 return 0;
90 default:
91 return -1;
92 }
93
94 return 0;
95 }
96
97 static int __devinit vortex_gameport_register(vortex_t * vortex)
98 {
99 struct gameport *gp;
100
101 vortex->gameport = gp = gameport_allocate_port();
102 if (!gp) {
103 printk(KERN_ERR "vortex: cannot allocate memory for gameport\n");
104 return -ENOMEM;
105 };
106
107 gameport_set_name(gp, "AU88x0 Gameport");
108 gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
109 gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
110
111 gp->read = vortex_game_read;
112 gp->trigger = vortex_game_trigger;
113 gp->cooked_read = vortex_game_cooked_read;
114 gp->open = vortex_game_open;
115
116 gameport_set_port_data(gp, vortex);
117 gp->fuzz = 64;
118
119 gameport_register_port(gp);
120
121 return 0;
122 }
123
124 static void vortex_gameport_unregister(vortex_t * vortex)
125 {
126 if (vortex->gameport) {
127 gameport_unregister_port(vortex->gameport);
128 vortex->gameport = NULL;
129 }
130 }
131
132 #else
133 static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
134 static inline void vortex_gameport_unregister(vortex_t * vortex) { }
135 #endif