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1 ## Storing Lists of Values with Vectors
2
3 The first collection type we’ll look at is `Vec<T>`, also known as a *vector*.
4 Vectors allow you to store more than one value in a single data structure that
5 puts all the values next to each other in memory. Vectors can only store values
6 of the same type. They are useful when you have a list of items, such as the
7 lines of text in a file or the prices of items in a shopping cart.
8
9 ### Creating a New Vector
10
11 To create a new empty vector, we call the `Vec::new` function, as shown in
12 Listing 8-1.
13
14 ```rust
15 {{#rustdoc_include ../listings/ch08-common-collections/listing-08-01/src/main.rs:here}}
16 ```
17
18 <span class="caption">Listing 8-1: Creating a new, empty vector to hold values
19 of type `i32`</span>
20
21 Note that we added a type annotation here. Because we aren’t inserting any
22 values into this vector, Rust doesn’t know what kind of elements we intend to
23 store. This is an important point. Vectors are implemented using generics;
24 we’ll cover how to use generics with your own types in Chapter 10. For now,
25 know that the `Vec<T>` type provided by the standard library can hold any type.
26 When we create a vector to hold a specific type, we can specify the type within
27 angle brackets. In Listing 8-1, we’ve told Rust that the `Vec<T>` in `v` will
28 hold elements of the `i32` type.
29
30 More often, you’ll create a `Vec<T>` with initial values and Rust will infer
31 the type of value you want to store, so you rarely need to do this type
32 annotation. Rust conveniently provides the `vec!` macro, which will create a
33 new vector that holds the values you give it. Listing 8-2 creates a new
34 `Vec<i32>` that holds the values `1`, `2`, and `3`. The integer type is `i32`
35 because that’s the default integer type, as we discussed in the [“Data
36 Types”][data-types]<!-- ignore --> section of Chapter 3.
37
38 ```rust
39 {{#rustdoc_include ../listings/ch08-common-collections/listing-08-02/src/main.rs:here}}
40 ```
41
42 <span class="caption">Listing 8-2: Creating a new vector containing
43 values</span>
44
45 Because we’ve given initial `i32` values, Rust can infer that the type of `v`
46 is `Vec<i32>`, and the type annotation isn’t necessary. Next, we’ll look at how
47 to modify a vector.
48
49 ### Updating a Vector
50
51 To create a vector and then add elements to it, we can use the `push` method,
52 as shown in Listing 8-3.
53
54 ```rust
55 {{#rustdoc_include ../listings/ch08-common-collections/listing-08-03/src/main.rs:here}}
56 ```
57
58 <span class="caption">Listing 8-3: Using the `push` method to add values to a
59 vector</span>
60
61 As with any variable, if we want to be able to change its value, we need to
62 make it mutable using the `mut` keyword, as discussed in Chapter 3. The numbers
63 we place inside are all of type `i32`, and Rust infers this from the data, so
64 we don’t need the `Vec<i32>` annotation.
65
66 ### Reading Elements of Vectors
67
68 There are two ways to reference a value stored in a vector: via indexing or
69 using the `get` method. In the following examples, we’ve annotated the types of
70 the values that are returned from these functions for extra clarity.
71
72 Listing 8-4 shows both methods of accessing a value in a vector, with indexing
73 syntax and the `get` method.
74
75 ```rust
76 {{#rustdoc_include ../listings/ch08-common-collections/listing-08-04/src/main.rs:here}}
77 ```
78
79 <span class="caption">Listing 8-4: Using indexing syntax or the `get` method to
80 access an item in a vector</span>
81
82 Note a few details here. We use the index value of `2` to get the third element
83 because vectors are indexed by number, starting at zero. Using `&` and `[]`
84 gives us a reference to the element at the index value. When we use the `get`
85 method with the index passed as an argument, we get an `Option<&T>` that we can
86 use with `match`.
87
88 The reason Rust provides these two ways to reference an element is so you can
89 choose how the program behaves when you try to use an index value outside the
90 range of existing elements. As an example, let’s see what happens when we have
91 a vector of five elements and then we try to access an element at index 100
92 with each technique, as shown in Listing 8-5.
93
94 ```rust,should_panic,panics
95 {{#rustdoc_include ../listings/ch08-common-collections/listing-08-05/src/main.rs:here}}
96 ```
97
98 <span class="caption">Listing 8-5: Attempting to access the element at index
99 100 in a vector containing five elements</span>
100
101 When we run this code, the first `[]` method will cause the program to panic
102 because it references a nonexistent element. This method is best used when you
103 want your program to crash if there’s an attempt to access an element past the
104 end of the vector.
105
106 When the `get` method is passed an index that is outside the vector, it returns
107 `None` without panicking. You would use this method if accessing an element
108 beyond the range of the vector may happen occasionally under normal
109 circumstances. Your code will then have logic to handle having either
110 `Some(&element)` or `None`, as discussed in Chapter 6. For example, the index
111 could be coming from a person entering a number. If they accidentally enter a
112 number that’s too large and the program gets a `None` value, you could tell the
113 user how many items are in the current vector and give them another chance to
114 enter a valid value. That would be more user-friendly than crashing the program
115 due to a typo!
116
117 When the program has a valid reference, the borrow checker enforces the
118 ownership and borrowing rules (covered in Chapter 4) to ensure this reference
119 and any other references to the contents of the vector remain valid. Recall the
120 rule that states you can’t have mutable and immutable references in the same
121 scope. That rule applies in Listing 8-6, where we hold an immutable reference
122 to the first element in a vector and try to add an element to the end. This
123 program won’t work if we also try to refer to that element later in the
124 function:
125
126
127 ```rust,ignore,does_not_compile
128 {{#rustdoc_include ../listings/ch08-common-collections/listing-08-06/src/main.rs:here}}
129 ```
130
131 <span class="caption">Listing 8-6: Attempting to add an element to a vector
132 while holding a reference to an item</span>
133
134 Compiling this code will result in this error:
135
136
137 ```console
138 {{#include ../listings/ch08-common-collections/listing-08-06/output.txt}}
139 ```
140
141 The code in Listing 8-6 might look like it should work: why should a reference
142 to the first element care about changes at the end of the vector? This error is
143 due to the way vectors work: because vectors put the values next to each other
144 in memory, adding a new element onto the end of the vector might require
145 allocating new memory and copying the old elements to the new space, if there
146 isn’t enough room to put all the elements next to each other where the vector
147 is currently stored. In that case, the reference to the first element would be
148 pointing to deallocated memory. The borrowing rules prevent programs from
149 ending up in that situation.
150
151 > Note: For more on the implementation details of the `Vec<T>` type, see [“The
152 > Rustonomicon”][nomicon].
153
154 ### Iterating over the Values in a Vector
155
156 To access each element in a vector in turn, we would iterate through all of the
157 elements rather than use indices to access one at a time. Listing 8-7 shows how
158 to use a `for` loop to get immutable references to each element in a vector of
159 `i32` values and print them.
160
161 ```rust
162 {{#rustdoc_include ../listings/ch08-common-collections/listing-08-07/src/main.rs:here}}
163 ```
164
165 <span class="caption">Listing 8-7: Printing each element in a vector by
166 iterating over the elements using a `for` loop</span>
167
168 We can also iterate over mutable references to each element in a mutable vector
169 in order to make changes to all the elements. The `for` loop in Listing 8-8
170 will add `50` to each element.
171
172 ```rust
173 {{#rustdoc_include ../listings/ch08-common-collections/listing-08-08/src/main.rs:here}}
174 ```
175
176 <span class="caption">Listing 8-8: Iterating over mutable references to
177 elements in a vector</span>
178
179 To change the value that the mutable reference refers to, we have to use the
180 `*` dereference operator to get to the value in `i` before we can use the `+=`
181 operator. We’ll talk more about the dereference operator in the [“Following the
182 Pointer to the Value with the Dereference Operator”][deref]<!-- ignore -->
183 section of Chapter 15.
184
185 Iterating over a vector, whether immutably or mutably, is safe because of the
186 borrow checker's rules. If we attempted to insert or remove items in the `for`
187 loop bodies in Listing 8-7 and Listing 8-8, we would get a compiler error
188 similar to the one we got with the code in Listing 8-6. The reference to the
189 vector that the `for` loop holds prevents simultaneous modification of the
190 whole vector.
191
192 ### Using an Enum to Store Multiple Types
193
194 Vectors can only store values that are the same type. This can be inconvenient;
195 there are definitely use cases for needing to store a list of items of
196 different types. Fortunately, the variants of an enum are defined under the
197 same enum type, so when we need one type to represent elements of different
198 types, we can define and use an enum!
199
200 For example, say we want to get values from a row in a spreadsheet in which
201 some of the columns in the row contain integers, some floating-point numbers,
202 and some strings. We can define an enum whose variants will hold the different
203 value types, and all the enum variants will be considered the same type: that
204 of the enum. Then we can create a vector to hold that enum and so, ultimately,
205 holds different types. We’ve demonstrated this in Listing 8-9.
206
207 ```rust
208 {{#rustdoc_include ../listings/ch08-common-collections/listing-08-09/src/main.rs:here}}
209 ```
210
211 <span class="caption">Listing 8-9: Defining an `enum` to store values of
212 different types in one vector</span>
213
214 Rust needs to know what types will be in the vector at compile time so it knows
215 exactly how much memory on the heap will be needed to store each element. We
216 must also be explicit about what types are allowed in this vector. If Rust
217 allowed a vector to hold any type, there would be a chance that one or more of
218 the types would cause errors with the operations performed on the elements of
219 the vector. Using an enum plus a `match` expression means that Rust will ensure
220 at compile time that every possible case is handled, as discussed in Chapter 6.
221
222 If you don’t know the exhaustive set of types a program will get at runtime to
223 store in a vector, the enum technique won’t work. Instead, you can use a trait
224 object, which we’ll cover in Chapter 17.
225
226 Now that we’ve discussed some of the most common ways to use vectors, be sure
227 to review [the API documentation][vec-api]<!-- ignore --> for all the many
228 useful methods defined on `Vec<T>` by the standard library. For example, in
229 addition to `push`, a `pop` method removes and returns the last element.
230
231 ### Dropping a Vector Drops Its Elements
232
233 Like any other `struct`, a vector is freed when it goes out of scope, as
234 annotated in Listing 8-10.
235
236 ```rust
237 {{#rustdoc_include ../listings/ch08-common-collections/listing-08-10/src/main.rs:here}}
238 ```
239
240 <span class="caption">Listing 8-10: Showing where the vector and its elements
241 are dropped</span>
242
243 When the vector gets dropped, all of its contents are also dropped, meaning the
244 integers it holds will be cleaned up. The borrow checker ensures that any
245 references to contents of a vector are only used while the vector itself is
246 valid.
247
248 Let’s move on to the next collection type: `String`!
249
250 [data-types]: ch03-02-data-types.html#data-types
251 [nomicon]: ../nomicon/vec/vec.html
252 [vec-api]: ../std/vec/struct.Vec.html
253 [deref]: ch15-02-deref.html#following-the-pointer-to-the-value-with-the-dereference-operator