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1 % The Rust Programming Language
2
3 Welcome! This book will teach you about the [Rust Programming Language][rust].
4 Rust is a systems programming language focused on three goals: safety, speed,
5 and concurrency. It maintains these goals without having a garbage collector,
6 making it a useful language for a number of use cases other languages aren’t
7 good at: embedding in other languages, programs with specific space and time
8 requirements, and writing low-level code, like device drivers and operating
9 systems. It improves on current languages targeting this space by having a
10 number of compile-time safety checks that produce no runtime overhead, while
11 eliminating all data races. Rust also aims to achieve ‘zero-cost abstrations’
12 even though some of these abstractions feel like those of a high-level
13 language. Even then, Rust still allows precise control like a low-level
14 language would.
15
16 [rust]: http://rust-lang.org
17
18 “The Rust Programming Language” is split into seven sections. This introduction
19 is the first. After this:
20
21 * [Getting started][gs] - Set up your computer for Rust development.
22 * [Learn Rust][lr] - Learn Rust programming through small projects.
23 * [Effective Rust][er] - Higher-level concepts for writing excellent Rust code.
24 * [Syntax and Semantics][ss] - Each bit of Rust, broken down into small chunks.
25 * [Nightly Rust][nr] - Cutting-edge features that aren’t in stable builds yet.
26 * [Glossary][gl] - A reference of terms used in the book.
27
28 [gs]: getting-started.html
29 [lr]: learn-rust.html
30 [er]: effective-rust.html
31 [ss]: syntax-and-semantics.html
32 [nr]: nightly-rust.html
33 [gl]: glossary.html
34
35 After reading this introduction, you’ll want to dive into either ‘Learn Rust’
36 or ‘Syntax and Semantics’, depending on your preference: ‘Learn Rust’ if you
37 want to dive in with a project, or ‘Syntax and Semantics’ if you prefer to
38 start small, and learn a single concept thoroughly before moving onto the next.
39 Copious cross-linking connects these parts together.
40
41 ## A brief introduction to Rust
42
43 Is Rust a language you might be interested in? Let’s examine a few small code
44 samples to show off a few of its strengths.
45
46 The main concept that makes Rust unique is called ‘ownership’. Consider this
47 small example:
48
49 ```rust
50 fn main() {
51 let mut x = vec!["Hello", "world"];
52 }
53 ```
54
55 This program makes a [variable binding][var] named `x`. The value of this
56 binding is a `Vec<T>`, a ‘vector’, that we create through a [macro][macro]
57 defined in the standard library. This macro is called `vec`, and we invoke
58 macros with a `!`. This follows a general principle of Rust: make things
59 explicit. Macros can do significantly more complicated things than function
60 calls, and so they’re visually distinct. The `!` also helps with parsing,
61 making tooling easier to write, which is also important.
62
63 We used `mut` to make `x` mutable: bindings are immutable by default in Rust.
64 We’ll be mutating this vector later in the example.
65
66 It’s also worth noting that we didn’t need a type annotation here: while Rust
67 is statically typed, we didn’t need to explicitly annotate the type. Rust has
68 type inference to balance out the power of static typing with the verbosity of
69 annotating types.
70
71 Rust prefers stack allocation to heap allocation: `x` is placed directly on the
72 stack. However, the `Vec<T>` type allocates space for the elements of the
73 vector on the heap. If you’re not familiar with this distinction, you can
74 ignore it for now, or check out [‘The Stack and the Heap’][heap]. As a systems
75 programming language, Rust gives you the ability to control how your memory is
76 allocated, but when we’re getting started, it’s less of a big deal.
77
78 [var]: variable-bindings.html
79 [macro]: macros.html
80 [heap]: the-stack-and-the-heap.html
81
82 Earlier, we mentioned that ‘ownership’ is the key new concept in Rust. In Rust
83 parlance, `x` is said to ‘own’ the vector. This means that when `x` goes out of
84 scope, the vector’s memory will be de-allocated. This is done deterministically
85 by the Rust compiler, rather than through a mechanism such as a garbage
86 collector. In other words, in Rust, you don’t call functions like `malloc` and
87 `free` yourself: the compiler statically determines when you need to allocate
88 or deallocate memory, and inserts those calls itself. To err is to be human,
89 but compilers never forget.
90
91 Let’s add another line to our example:
92
93 ```rust
94 fn main() {
95 let mut x = vec!["Hello", "world"];
96
97 let y = &x[0];
98 }
99 ```
100
101 We’ve introduced another binding, `y`. In this case, `y` is a ‘reference’ to
102 the first element of the vector. Rust’s references are similar to pointers in
103 other languages, but with additional compile-time safety checks. References
104 interact with the ownership system by [‘borrowing’][borrowing] what they point
105 to, rather than owning it. The difference is, when the reference goes out of
106 scope, it will not deallocate the underlying memory. If it did, we’d
107 de-allocate twice, which is bad!
108
109 [borrowing]: references-and-borrowing.html
110
111 Let’s add a third line. It looks innocent enough, but causes a compiler error:
112
113 ```rust,ignore
114 fn main() {
115 let mut x = vec!["Hello", "world"];
116
117 let y = &x[0];
118
119 x.push("foo");
120 }
121 ```
122
123 `push` is a method on vectors that appends another element to the end of the
124 vector. When we try to compile this program, we get an error:
125
126 ```text
127 error: cannot borrow `x` as mutable because it is also borrowed as immutable
128 x.push(4);
129 ^
130 note: previous borrow of `x` occurs here; the immutable borrow prevents
131 subsequent moves or mutable borrows of `x` until the borrow ends
132 let y = &x[0];
133 ^
134 note: previous borrow ends here
135 fn main() {
136
137 }
138 ^
139 ```
140
141 Whew! The Rust compiler gives quite detailed errors at times, and this is one
142 of those times. As the error explains, while we made our binding mutable, we
143 still cannot call `push`. This is because we already have a reference to an
144 element of the vector, `y`. Mutating something while another reference exists
145 is dangerous, because we may invalidate the reference. In this specific case,
146 when we create the vector, we may have only allocated space for three elements.
147 Adding a fourth would mean allocating a new chunk of memory for all those elements,
148 copying the old values over, and updating the internal pointer to that memory.
149 That all works just fine. The problem is that `y` wouldn’t get updated, and so
150 we’d have a ‘dangling pointer’. That’s bad. Any use of `y` would be an error in
151 this case, and so the compiler has caught this for us.
152
153 So how do we solve this problem? There are two approaches we can take. The first
154 is making a copy rather than using a reference:
155
156 ```rust
157 fn main() {
158 let mut x = vec!["Hello", "world"];
159
160 let y = x[0].clone();
161
162 x.push("foo");
163 }
164 ```
165
166 Rust has [move semantics][move] by default, so if we want to make a copy of some
167 data, we call the `clone()` method. In this example, `y` is no longer a reference
168 to the vector stored in `x`, but a copy of its first element, `"hello"`. Now
169 that we don’t have a reference, our `push()` works just fine.
170
171 [move]: move-semantics.html
172
173 If we truly want a reference, we need the other option: ensure that our reference
174 goes out of scope before we try to do the mutation. That looks like this:
175
176 ```rust
177 fn main() {
178 let mut x = vec!["Hello", "world"];
179
180 {
181 let y = &x[0];
182 }
183
184 x.push("foo");
185 }
186 ```
187
188 We created an inner scope with an additional set of curly braces. `y` will go out of
189 scope before we call `push()`, and so we’re all good.
190
191 This concept of ownership isn’t just good for preventing danging pointers, but an
192 entire set of related problems, like iterator invalidation, concurrency, and more.