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1 % Guessing Game
2
3 For our first project, we’ll implement a classic beginner programming problem:
4 the guessing game. Here’s how it works: Our program will generate a random
5 integer between one and a hundred. It will then prompt us to enter a guess.
6 Upon entering our guess, it will tell us if we’re too low or too high. Once we
7 guess correctly, it will congratulate us. Sounds good?
8
9 # Set up
10
11 Let’s set up a new project. Go to your projects directory. Remember how we had
12 to create our directory structure and a `Cargo.toml` for `hello_world`? Cargo
13 has a command that does that for us. Let’s give it a shot:
14
15 ```bash
16 $ cd ~/projects
17 $ cargo new guessing_game --bin
18 $ cd guessing_game
19 ```
20
21 We pass the name of our project to `cargo new`, and then the `--bin` flag,
22 since we’re making a binary, rather than a library.
23
24 Check out the generated `Cargo.toml`:
25
26 ```toml
27 [package]
28
29 name = "guessing_game"
30 version = "0.1.0"
31 authors = ["Your Name <you@example.com>"]
32 ```
33
34 Cargo gets this information from your environment. If it’s not correct, go ahead
35 and fix that.
36
37 Finally, Cargo generated a ‘Hello, world!’ for us. Check out `src/main.rs`:
38
39 ```rust
40 fn main() {
41 println!("Hello, world!");
42 }
43 ```
44
45 Let’s try compiling what Cargo gave us:
46
47 ```{bash}
48 $ cargo build
49 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
50 ```
51
52 Excellent! Open up your `src/main.rs` again. We’ll be writing all of
53 our code in this file.
54
55 Before we move on, let me show you one more Cargo command: `run`. `cargo run`
56 is kind of like `cargo build`, but it also then runs the produced executable.
57 Try it out:
58
59 ```bash
60 $ cargo run
61 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
62 Running `target/debug/guessing_game`
63 Hello, world!
64 ```
65
66 Great! The `run` command comes in handy when you need to rapidly iterate on a
67 project. Our game is just such a project, we need to quickly test each
68 iteration before moving on to the next one.
69
70 # Processing a Guess
71
72 Let’s get to it! The first thing we need to do for our guessing game is
73 allow our player to input a guess. Put this in your `src/main.rs`:
74
75 ```rust,no_run
76 use std::io;
77
78 fn main() {
79 println!("Guess the number!");
80
81 println!("Please input your guess.");
82
83 let mut guess = String::new();
84
85 io::stdin().read_line(&mut guess)
86 .ok()
87 .expect("Failed to read line");
88
89 println!("You guessed: {}", guess);
90 }
91 ```
92
93 There’s a lot here! Let’s go over it, bit by bit.
94
95 ```rust,ignore
96 use std::io;
97 ```
98
99 We’ll need to take user input, and then print the result as output. As such, we
100 need the `io` library from the standard library. Rust only imports a few things
101 by default into every program, [the ‘prelude’][prelude]. If it’s not in the
102 prelude, you’ll have to `use` it directly.
103
104 [prelude]: ../std/prelude/index.html
105
106 ```rust,ignore
107 fn main() {
108 ```
109
110 As you’ve seen before, the `main()` function is the entry point into your
111 program. The `fn` syntax declares a new function, the `()`s indicate that
112 there are no arguments, and `{` starts the body of the function. Because
113 we didn’t include a return type, it’s assumed to be `()`, an empty
114 [tuple][tuples].
115
116 [tuples]: primitive-types.html#tuples
117
118 ```rust,ignore
119 println!("Guess the number!");
120
121 println!("Please input your guess.");
122 ```
123
124 We previously learned that `println!()` is a [macro][macros] that
125 prints a [string][strings] to the screen.
126
127 [macros]: macros.html
128 [strings]: strings.html
129
130 ```rust,ignore
131 let mut guess = String::new();
132 ```
133
134 Now we’re getting interesting! There’s a lot going on in this little line.
135 The first thing to notice is that this is a [let statement][let], which is
136 used to create ‘variable bindings’. They take this form:
137
138 ```rust,ignore
139 let foo = bar;
140 ```
141
142 [let]: variable-bindings.html
143
144 This will create a new binding named `foo`, and bind it to the value `bar`. In
145 many languages, this is called a ‘variable’, but Rust’s variable bindings have
146 a few tricks up their sleeves.
147
148 For example, they’re [immutable][immutable] by default. That’s why our example
149 uses `mut`: it makes a binding mutable, rather than immutable. `let` doesn’t
150 take a name on the left hand side, it actually accepts a
151 ‘[pattern][patterns]’. We’ll use patterns later. It’s easy enough
152 to use for now:
153
154 ```rust
155 let foo = 5; // immutable.
156 let mut bar = 5; // mutable
157 ```
158
159 [immutable]: mutability.html
160 [patterns]: patterns.html
161
162 Oh, and `//` will start a comment, until the end of the line. Rust ignores
163 everything in [comments][comments].
164
165 [comments]: comments.html
166
167 So now we know that `let mut guess` will introduce a mutable binding named
168 `guess`, but we have to look at the other side of the `=` for what it’s
169 bound to: `String::new()`.
170
171 `String` is a string type, provided by the standard library. A
172 [`String`][string] is a growable, UTF-8 encoded bit of text.
173
174 [string]: ../std/string/struct.String.html
175
176 The `::new()` syntax uses `::` because this is an ‘associated function’ of
177 a particular type. That is to say, it’s associated with `String` itself,
178 rather than a particular instance of a `String`. Some languages call this a
179 ‘static method’.
180
181 This function is named `new()`, because it creates a new, empty `String`.
182 You’ll find a `new()` function on many types, as it’s a common name for making
183 a new value of some kind.
184
185 Let’s move forward:
186
187 ```rust,ignore
188 io::stdin().read_line(&mut guess)
189 .ok()
190 .expect("Failed to read line");
191 ```
192
193 That’s a lot more! Let’s go bit-by-bit. The first line has two parts. Here’s
194 the first:
195
196 ```rust,ignore
197 io::stdin()
198 ```
199
200 Remember how we `use`d `std::io` on the first line of the program? We’re now
201 calling an associated function on it. If we didn’t `use std::io`, we could
202 have written this line as `std::io::stdin()`.
203
204 This particular function returns a handle to the standard input for your
205 terminal. More specifically, a [std::io::Stdin][iostdin].
206
207 [iostdin]: ../std/io/struct.Stdin.html
208
209 The next part will use this handle to get input from the user:
210
211 ```rust,ignore
212 .read_line(&mut guess)
213 ```
214
215 Here, we call the [`read_line()`][read_line] method on our handle.
216 [Methods][method] are like associated functions, but are only available on a
217 particular instance of a type, rather than the type itself. We’re also passing
218 one argument to `read_line()`: `&mut guess`.
219
220 [read_line]: ../std/io/struct.Stdin.html#method.read_line
221 [method]: method-syntax.html
222
223 Remember how we bound `guess` above? We said it was mutable. However,
224 `read_line` doesn’t take a `String` as an argument: it takes a `&mut String`.
225 Rust has a feature called ‘[references][references]’, which allows you to have
226 multiple references to one piece of data, which can reduce copying. References
227 are a complex feature, as one of Rust’s major selling points is how safe and
228 easy it is to use references. We don’t need to know a lot of those details to
229 finish our program right now, though. For now, all we need to know is that
230 like `let` bindings, references are immutable by default. Hence, we need to
231 write `&mut guess`, rather than `&guess`.
232
233 Why does `read_line()` take a mutable reference to a string? Its job is
234 to take what the user types into standard input, and place that into a
235 string. So it takes that string as an argument, and in order to add
236 the input, it needs to be mutable.
237
238 [references]: references-and-borrowing.html
239
240 But we’re not quite done with this line of code, though. While it’s
241 a single line of text, it’s only the first part of the single logical line of
242 code:
243
244 ```rust,ignore
245 .ok()
246 .expect("Failed to read line");
247 ```
248
249 When you call a method with the `.foo()` syntax, you may introduce a newline
250 and other whitespace. This helps you split up long lines. We _could_ have
251 done:
252
253 ```rust,ignore
254 io::stdin().read_line(&mut guess).ok().expect("failed to read line");
255 ```
256
257 But that gets hard to read. So we’ve split it up, three lines for three
258 method calls. We already talked about `read_line()`, but what about `ok()`
259 and `expect()`? Well, we already mentioned that `read_line()` puts what
260 the user types into the `&mut String` we pass it. But it also returns
261 a value: in this case, an [`io::Result`][ioresult]. Rust has a number of
262 types named `Result` in its standard library: a generic [`Result`][result],
263 and then specific versions for sub-libraries, like `io::Result`.
264
265 [ioresult]: ../std/io/type.Result.html
266 [result]: ../std/result/enum.Result.html
267
268 The purpose of these `Result` types is to encode error handling information.
269 Values of the `Result` type, like any type, have methods defined on them. In
270 this case, `io::Result` has an `ok()` method, which says ‘we want to assume
271 this value is a successful one. If not, just throw away the error
272 information’. Why throw it away? Well, for a basic program, we just want to
273 print a generic error, as basically any issue means we can’t continue. The
274 [`ok()` method][ok] returns a value which has another method defined on it:
275 `expect()`. The [`expect()` method][expect] takes a value it’s called on, and
276 if it isn’t a successful one, [`panic!`][panic]s with a message you
277 passed it. A `panic!` like this will cause our program to crash, displaying
278 the message.
279
280 [ok]: ../std/result/enum.Result.html#method.ok
281 [expect]: ../std/option/enum.Option.html#method.expect
282 [panic]: error-handling.html
283
284 If we leave off calling these two methods, our program will compile, but
285 we’ll get a warning:
286
287 ```bash
288 $ cargo build
289 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
290 src/main.rs:10:5: 10:39 warning: unused result which must be used,
291 #[warn(unused_must_use)] on by default
292 src/main.rs:10 io::stdin().read_line(&mut guess);
293 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
294 ```
295
296 Rust warns us that we haven’t used the `Result` value. This warning comes from
297 a special annotation that `io::Result` has. Rust is trying to tell you that
298 you haven’t handled a possible error. The right way to suppress the error is
299 to actually write error handling. Luckily, if we just want to crash if there’s
300 a problem, we can use these two little methods. If we can recover from the
301 error somehow, we’d do something else, but we’ll save that for a future
302 project.
303
304 There’s just one line of this first example left:
305
306 ```rust,ignore
307 println!("You guessed: {}", guess);
308 }
309 ```
310
311 This prints out the string we saved our input in. The `{}`s are a placeholder,
312 and so we pass it `guess` as an argument. If we had multiple `{}`s, we would
313 pass multiple arguments:
314
315 ```rust
316 let x = 5;
317 let y = 10;
318
319 println!("x and y: {} and {}", x, y);
320 ```
321
322 Easy.
323
324 Anyway, that’s the tour. We can run what we have with `cargo run`:
325
326 ```bash
327 $ cargo run
328 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
329 Running `target/debug/guessing_game`
330 Guess the number!
331 Please input your guess.
332 6
333 You guessed: 6
334 ```
335
336 All right! Our first part is done: we can get input from the keyboard,
337 and then print it back out.
338
339 # Generating a secret number
340
341 Next, we need to generate a secret number. Rust does not yet include random
342 number functionality in its standard library. The Rust team does, however,
343 provide a [`rand` crate][randcrate]. A ‘crate’ is a package of Rust code.
344 We’ve been building a ‘binary crate’, which is an executable. `rand` is a
345 ‘library crate’, which contains code that’s intended to be used with other
346 programs.
347
348 [randcrate]: https://crates.io/crates/rand
349
350 Using external crates is where Cargo really shines. Before we can write
351 the code using `rand`, we need to modify our `Cargo.toml`. Open it up, and
352 add these few lines at the bottom:
353
354 ```toml
355 [dependencies]
356
357 rand="0.3.0"
358 ```
359
360 The `[dependencies]` section of `Cargo.toml` is like the `[package]` section:
361 everything that follows it is part of it, until the next section starts.
362 Cargo uses the dependencies section to know what dependencies on external
363 crates you have, and what versions you require. In this case, we’ve specified version `0.3.0`,
364 which Cargo understands to be any release that’s compatible with this specific version.
365 Cargo understands [Semantic Versioning][semver], which is a standard for writing version
366 numbers. If we wanted to use only `0.3.0` exactly, we could use `=0.3.0`. If we
367 wanted to use the latest version we could use `*`; We could use a range of
368 versions. [Cargo’s documentation][cargodoc] contains more details.
369
370 [semver]: http://semver.org
371 [cargodoc]: http://doc.crates.io/crates-io.html
372
373 Now, without changing any of our code, let’s build our project:
374
375 ```bash
376 $ cargo build
377 Updating registry `https://github.com/rust-lang/crates.io-index`
378 Downloading rand v0.3.8
379 Downloading libc v0.1.6
380 Compiling libc v0.1.6
381 Compiling rand v0.3.8
382 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
383 ```
384
385 (You may see different versions, of course.)
386
387 Lots of new output! Now that we have an external dependency, Cargo fetches the
388 latest versions of everything from the registry, which is a copy of data from
389 [Crates.io][cratesio]. Crates.io is where people in the Rust ecosystem
390 post their open source Rust projects for others to use.
391
392 [cratesio]: https://crates.io
393
394 After updating the registry, Cargo checks our `[dependencies]` and downloads
395 any we don’t have yet. In this case, while we only said we wanted to depend on
396 `rand`, we’ve also grabbed a copy of `libc`. This is because `rand` depends on
397 `libc` to work. After downloading them, it compiles them, and then compiles
398 our project.
399
400 If we run `cargo build` again, we’ll get different output:
401
402 ```bash
403 $ cargo build
404 ```
405
406 That’s right, no output! Cargo knows that our project has been built, and that
407 all of its dependencies are built, and so there’s no reason to do all that
408 stuff. With nothing to do, it simply exits. If we open up `src/main.rs` again,
409 make a trivial change, and then save it again, we’ll just see one line:
410
411 ```bash
412 $ cargo build
413 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
414 ```
415
416 So, we told Cargo we wanted any `0.3.x` version of `rand`, and so it fetched the latest
417 version at the time this was written, `v0.3.8`. But what happens when next
418 week, version `v0.3.9` comes out, with an important bugfix? While getting
419 bugfixes is important, what if `0.3.9` contains a regression that breaks our
420 code?
421
422 The answer to this problem is the `Cargo.lock` file you’ll now find in your
423 project directory. When you build your project for the first time, Cargo
424 figures out all of the versions that fit your criteria, and then writes them
425 to the `Cargo.lock` file. When you build your project in the future, Cargo
426 will see that the `Cargo.lock` file exists, and then use that specific version
427 rather than do all the work of figuring out versions again. This lets you
428 have a repeatable build automatically. In other words, we’ll stay at `0.3.8`
429 until we explicitly upgrade, and so will anyone who we share our code with,
430 thanks to the lock file.
431
432 What about when we _do_ want to use `v0.3.9`? Cargo has another command,
433 `update`, which says ‘ignore the lock, figure out all the latest versions that
434 fit what we’ve specified. If that works, write those versions out to the lock
435 file’. But, by default, Cargo will only look for versions larger than `0.3.0`
436 and smaller than `0.4.0`. If we want to move to `0.4.x`, we’d have to update
437 the `Cargo.toml` directly. When we do, the next time we `cargo build`, Cargo
438 will update the index and re-evaluate our `rand` requirements.
439
440 There’s a lot more to say about [Cargo][doccargo] and [its
441 ecosystem][doccratesio], but for now, that’s all we need to know. Cargo makes
442 it really easy to re-use libraries, and so Rustaceans tend to write smaller
443 projects which are assembled out of a number of sub-packages.
444
445 [doccargo]: http://doc.crates.io
446 [doccratesio]: http://doc.crates.io/crates-io.html
447
448 Let’s get on to actually _using_ `rand`. Here’s our next step:
449
450 ```rust,ignore
451 extern crate rand;
452
453 use std::io;
454 use rand::Rng;
455
456 fn main() {
457 println!("Guess the number!");
458
459 let secret_number = rand::thread_rng().gen_range(1, 101);
460
461 println!("The secret number is: {}", secret_number);
462
463 println!("Please input your guess.");
464
465 let mut guess = String::new();
466
467 io::stdin().read_line(&mut guess)
468 .ok()
469 .expect("failed to read line");
470
471 println!("You guessed: {}", guess);
472 }
473 ```
474
475 The first thing we’ve done is change the first line. It now says
476 `extern crate rand`. Because we declared `rand` in our `[dependencies]`, we
477 can use `extern crate` to let Rust know we’ll be making use of it. This also
478 does the equivalent of a `use rand;` as well, so we can make use of anything
479 in the `rand` crate by prefixing it with `rand::`.
480
481 Next, we added another `use` line: `use rand::Rng`. We’re going to use a
482 method in a moment, and it requires that `Rng` be in scope to work. The basic
483 idea is this: methods are defined on something called ‘traits’, and for the
484 method to work, it needs the trait to be in scope. For more about the
485 details, read the [traits][traits] section.
486
487 [traits]: traits.html
488
489 There are two other lines we added, in the middle:
490
491 ```rust,ignore
492 let secret_number = rand::thread_rng().gen_range(1, 101);
493
494 println!("The secret number is: {}", secret_number);
495 ```
496
497 We use the `rand::thread_rng()` function to get a copy of the random number
498 generator, which is local to the particular [thread][concurrency] of execution
499 we’re in. Because we `use rand::Rng`’d above, it has a `gen_range()` method
500 available. This method takes two arguments, and generates a number between
501 them. It’s inclusive on the lower bound, but exclusive on the upper bound,
502 so we need `1` and `101` to get a number ranging from one to a hundred.
503
504 [concurrency]: concurrency.html
505
506 The second line just prints out the secret number. This is useful while
507 we’re developing our program, so we can easily test it out. But we’ll be
508 deleting it for the final version. It’s not much of a game if it prints out
509 the answer when you start it up!
510
511 Try running our new program a few times:
512
513 ```bash
514 $ cargo run
515 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
516 Running `target/debug/guessing_game`
517 Guess the number!
518 The secret number is: 7
519 Please input your guess.
520 4
521 You guessed: 4
522 $ cargo run
523 Running `target/debug/guessing_game`
524 Guess the number!
525 The secret number is: 83
526 Please input your guess.
527 5
528 You guessed: 5
529 ```
530
531 Great! Next up: let’s compare our guess to the secret guess.
532
533 # Comparing guesses
534
535 Now that we’ve got user input, let’s compare our guess to the random guess.
536 Here’s our next step, though it doesn’t quite work yet:
537
538 ```rust,ignore
539 extern crate rand;
540
541 use std::io;
542 use std::cmp::Ordering;
543 use rand::Rng;
544
545 fn main() {
546 println!("Guess the number!");
547
548 let secret_number = rand::thread_rng().gen_range(1, 101);
549
550 println!("The secret number is: {}", secret_number);
551
552 println!("Please input your guess.");
553
554 let mut guess = String::new();
555
556 io::stdin().read_line(&mut guess)
557 .ok()
558 .expect("failed to read line");
559
560 println!("You guessed: {}", guess);
561
562 match guess.cmp(&secret_number) {
563 Ordering::Less => println!("Too small!"),
564 Ordering::Greater => println!("Too big!"),
565 Ordering::Equal => println!("You win!"),
566 }
567 }
568 ```
569
570 A few new bits here. The first is another `use`. We bring a type called
571 `std::cmp::Ordering` into scope. Then, five new lines at the bottom that use
572 it:
573
574 ```rust,ignore
575 match guess.cmp(&secret_number) {
576 Ordering::Less => println!("Too small!"),
577 Ordering::Greater => println!("Too big!"),
578 Ordering::Equal => println!("You win!"),
579 }
580 ```
581
582 The `cmp()` method can be called on anything that can be compared, and it
583 takes a reference to the thing you want to compare it to. It returns the
584 `Ordering` type we `use`d earlier. We use a [`match`][match] statement to
585 determine exactly what kind of `Ordering` it is. `Ordering` is an
586 [`enum`][enum], short for ‘enumeration’, which looks like this:
587
588 ```rust
589 enum Foo {
590 Bar,
591 Baz,
592 }
593 ```
594
595 [match]: match.html
596 [enum]: enums.html
597
598 With this definition, anything of type `Foo` can be either a
599 `Foo::Bar` or a `Foo::Baz`. We use the `::` to indicate the
600 namespace for a particular `enum` variant.
601
602 The [`Ordering`][ordering] enum has three possible variants: `Less`, `Equal`,
603 and `Greater`. The `match` statement takes a value of a type, and lets you
604 create an ‘arm’ for each possible value. Since we have three types of
605 `Ordering`, we have three arms:
606
607 ```rust,ignore
608 match guess.cmp(&secret_number) {
609 Ordering::Less => println!("Too small!"),
610 Ordering::Greater => println!("Too big!"),
611 Ordering::Equal => println!("You win!"),
612 }
613 ```
614
615 [ordering]: ../std/cmp/enum.Ordering.html
616
617 If it’s `Less`, we print `Too small!`, if it’s `Greater`, `Too big!`, and if
618 `Equal`, `You win!`. `match` is really useful, and is used often in Rust.
619
620 I did mention that this won’t quite work yet, though. Let’s try it:
621
622 ```bash
623 $ cargo build
624 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
625 src/main.rs:28:21: 28:35 error: mismatched types:
626 expected `&collections::string::String`,
627 found `&_`
628 (expected struct `collections::string::String`,
629 found integral variable) [E0308]
630 src/main.rs:28 match guess.cmp(&secret_number) {
631 ^~~~~~~~~~~~~~
632 error: aborting due to previous error
633 Could not compile `guessing_game`.
634 ```
635
636 Whew! This is a big error. The core of it is that we have ‘mismatched types’.
637 Rust has a strong, static type system. However, it also has type inference.
638 When we wrote `let guess = String::new()`, Rust was able to infer that `guess`
639 should be a `String`, and so it doesn’t make us write out the type. And with
640 our `secret_number`, there are a number of types which can have a value
641 between one and a hundred: `i32`, a thirty-two-bit number, or `u32`, an
642 unsigned thirty-two-bit number, or `i64`, a sixty-four-bit number or others.
643 So far, that hasn’t mattered, and so Rust defaults to an `i32`. However, here,
644 Rust doesn’t know how to compare the `guess` and the `secret_number`. They
645 need to be the same type. Ultimately, we want to convert the `String` we
646 read as input into a real number type, for comparison. We can do that
647 with three more lines. Here’s our new program:
648
649 ```rust,ignore
650 extern crate rand;
651
652 use std::io;
653 use std::cmp::Ordering;
654 use rand::Rng;
655
656 fn main() {
657 println!("Guess the number!");
658
659 let secret_number = rand::thread_rng().gen_range(1, 101);
660
661 println!("The secret number is: {}", secret_number);
662
663 println!("Please input your guess.");
664
665 let mut guess = String::new();
666
667 io::stdin().read_line(&mut guess)
668 .ok()
669 .expect("failed to read line");
670
671 let guess: u32 = guess.trim().parse()
672 .ok()
673 .expect("Please type a number!");
674
675 println!("You guessed: {}", guess);
676
677 match guess.cmp(&secret_number) {
678 Ordering::Less => println!("Too small!"),
679 Ordering::Greater => println!("Too big!"),
680 Ordering::Equal => println!("You win!"),
681 }
682 }
683 ```
684
685 The new three lines:
686
687 ```rust,ignore
688 let guess: u32 = guess.trim().parse()
689 .ok()
690 .expect("Please type a number!");
691 ```
692
693 Wait a minute, I thought we already had a `guess`? We do, but Rust allows us
694 to ‘shadow’ the previous `guess` with a new one. This is often used in this
695 exact situation, where `guess` starts as a `String`, but we want to convert it
696 to an `u32`. Shadowing lets us re-use the `guess` name, rather than forcing us
697 to come up with two unique names like `guess_str` and `guess`, or something
698 else.
699
700 We bind `guess` to an expression that looks like something we wrote earlier:
701
702 ```rust,ignore
703 guess.trim().parse()
704 ```
705
706 Followed by an `ok().expect()` invocation. Here, `guess` refers to the old
707 `guess`, the one that was a `String` with our input in it. The `trim()`
708 method on `String`s will eliminate any white space at the beginning and end of
709 our string. This is important, as we had to press the ‘return’ key to satisfy
710 `read_line()`. This means that if we type `5` and hit return, `guess` looks
711 like this: `5\n`. The `\n` represents ‘newline’, the enter key. `trim()` gets
712 rid of this, leaving our string with just the `5`. The [`parse()` method on
713 strings][parse] parses a string into some kind of number. Since it can parse a
714 variety of numbers, we need to give Rust a hint as to the exact type of number
715 we want. Hence, `let guess: u32`. The colon (`:`) after `guess` tells Rust
716 we’re going to annotate its type. `u32` is an unsigned, thirty-two bit
717 integer. Rust has [a number of built-in number types][number], but we’ve
718 chosen `u32`. It’s a good default choice for a small positive number.
719
720 [parse]: ../std/primitive.str.html#method.parse
721 [number]: primitive-types.html#numeric-types
722
723 Just like `read_line()`, our call to `parse()` could cause an error. What if
724 our string contained `A👍%`? There’d be no way to convert that to a number. As
725 such, we’ll do the same thing we did with `read_line()`: use the `ok()` and
726 `expect()` methods to crash if there’s an error.
727
728 Let’s try our program out!
729
730 ```bash
731 $ cargo run
732 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
733 Running `target/guessing_game`
734 Guess the number!
735 The secret number is: 58
736 Please input your guess.
737 76
738 You guessed: 76
739 Too big!
740 ```
741
742 Nice! You can see I even added spaces before my guess, and it still figured
743 out that I guessed 76. Run the program a few times, and verify that guessing
744 the number works, as well as guessing a number too small.
745
746 Now we’ve got most of the game working, but we can only make one guess. Let’s
747 change that by adding loops!
748
749 # Looping
750
751 The `loop` keyword gives us an infinite loop. Let’s add that in:
752
753 ```rust,ignore
754 extern crate rand;
755
756 use std::io;
757 use std::cmp::Ordering;
758 use rand::Rng;
759
760 fn main() {
761 println!("Guess the number!");
762
763 let secret_number = rand::thread_rng().gen_range(1, 101);
764
765 println!("The secret number is: {}", secret_number);
766
767 loop {
768 println!("Please input your guess.");
769
770 let mut guess = String::new();
771
772 io::stdin().read_line(&mut guess)
773 .ok()
774 .expect("failed to read line");
775
776 let guess: u32 = guess.trim().parse()
777 .ok()
778 .expect("Please type a number!");
779
780 println!("You guessed: {}", guess);
781
782 match guess.cmp(&secret_number) {
783 Ordering::Less => println!("Too small!"),
784 Ordering::Greater => println!("Too big!"),
785 Ordering::Equal => println!("You win!"),
786 }
787 }
788 }
789 ```
790
791 And try it out. But wait, didn’t we just add an infinite loop? Yup. Remember
792 our discussion about `parse()`? If we give a non-number answer, we’ll `return`
793 and quit. Observe:
794
795 ```bash
796 $ cargo run
797 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
798 Running `target/guessing_game`
799 Guess the number!
800 The secret number is: 59
801 Please input your guess.
802 45
803 You guessed: 45
804 Too small!
805 Please input your guess.
806 60
807 You guessed: 60
808 Too big!
809 Please input your guess.
810 59
811 You guessed: 59
812 You win!
813 Please input your guess.
814 quit
815 thread '<main>' panicked at 'Please type a number!'
816 ```
817
818 Ha! `quit` actually quits. As does any other non-number input. Well, this is
819 suboptimal to say the least. First, let’s actually quit when you win the game:
820
821 ```rust,ignore
822 extern crate rand;
823
824 use std::io;
825 use std::cmp::Ordering;
826 use rand::Rng;
827
828 fn main() {
829 println!("Guess the number!");
830
831 let secret_number = rand::thread_rng().gen_range(1, 101);
832
833 println!("The secret number is: {}", secret_number);
834
835 loop {
836 println!("Please input your guess.");
837
838 let mut guess = String::new();
839
840 io::stdin().read_line(&mut guess)
841 .ok()
842 .expect("failed to read line");
843
844 let guess: u32 = guess.trim().parse()
845 .ok()
846 .expect("Please type a number!");
847
848 println!("You guessed: {}", guess);
849
850 match guess.cmp(&secret_number) {
851 Ordering::Less => println!("Too small!"),
852 Ordering::Greater => println!("Too big!"),
853 Ordering::Equal => {
854 println!("You win!");
855 break;
856 }
857 }
858 }
859 }
860 ```
861
862 By adding the `break` line after the `You win!`, we’ll exit the loop when we
863 win. Exiting the loop also means exiting the program, since it’s the last
864 thing in `main()`. We have just one more tweak to make: when someone inputs a
865 non-number, we don’t want to quit, we just want to ignore it. We can do that
866 like this:
867
868 ```rust,ignore
869 extern crate rand;
870
871 use std::io;
872 use std::cmp::Ordering;
873 use rand::Rng;
874
875 fn main() {
876 println!("Guess the number!");
877
878 let secret_number = rand::thread_rng().gen_range(1, 101);
879
880 println!("The secret number is: {}", secret_number);
881
882 loop {
883 println!("Please input your guess.");
884
885 let mut guess = String::new();
886
887 io::stdin().read_line(&mut guess)
888 .ok()
889 .expect("failed to read line");
890
891 let guess: u32 = match guess.trim().parse() {
892 Ok(num) => num,
893 Err(_) => continue,
894 };
895
896 println!("You guessed: {}", guess);
897
898 match guess.cmp(&secret_number) {
899 Ordering::Less => println!("Too small!"),
900 Ordering::Greater => println!("Too big!"),
901 Ordering::Equal => {
902 println!("You win!");
903 break;
904 }
905 }
906 }
907 }
908 ```
909
910 These are the lines that changed:
911
912 ```rust,ignore
913 let guess: u32 = match guess.trim().parse() {
914 Ok(num) => num,
915 Err(_) => continue,
916 };
917 ```
918
919 This is how you generally move from ‘crash on error’ to ‘actually handle the
920 error’, by switching from `ok().expect()` to a `match` statement. The `Result`
921 returned by `parse()` is an enum just like `Ordering`, but in this case, each
922 variant has some data associated with it: `Ok` is a success, and `Err` is a
923 failure. Each contains more information: the successful parsed integer, or an
924 error type. In this case, we `match` on `Ok(num)`, which sets the inner value
925 of the `Ok` to the name `num`, and then we just return it on the right-hand
926 side. In the `Err` case, we don’t care what kind of error it is, so we just
927 use `_` instead of a name. This ignores the error, and `continue` causes us
928 to go to the next iteration of the `loop`.
929
930 Now we should be good! Let’s try:
931
932 ```bash
933 $ cargo run
934 Compiling guessing_game v0.1.0 (file:///home/you/projects/guessing_game)
935 Running `target/guessing_game`
936 Guess the number!
937 The secret number is: 61
938 Please input your guess.
939 10
940 You guessed: 10
941 Too small!
942 Please input your guess.
943 99
944 You guessed: 99
945 Too big!
946 Please input your guess.
947 foo
948 Please input your guess.
949 61
950 You guessed: 61
951 You win!
952 ```
953
954 Awesome! With one tiny last tweak, we have finished the guessing game. Can you
955 think of what it is? That’s right, we don’t want to print out the secret
956 number. It was good for testing, but it kind of ruins the game. Here’s our
957 final source:
958
959 ```rust,ignore
960 extern crate rand;
961
962 use std::io;
963 use std::cmp::Ordering;
964 use rand::Rng;
965
966 fn main() {
967 println!("Guess the number!");
968
969 let secret_number = rand::thread_rng().gen_range(1, 101);
970
971 loop {
972 println!("Please input your guess.");
973
974 let mut guess = String::new();
975
976 io::stdin().read_line(&mut guess)
977 .ok()
978 .expect("failed to read line");
979
980 let guess: u32 = match guess.trim().parse() {
981 Ok(num) => num,
982 Err(_) => continue,
983 };
984
985 println!("You guessed: {}", guess);
986
987 match guess.cmp(&secret_number) {
988 Ordering::Less => println!("Too small!"),
989 Ordering::Greater => println!("Too big!"),
990 Ordering::Equal => {
991 println!("You win!");
992 break;
993 }
994 }
995 }
996 }
997 ```
998
999 # Complete!
1000
1001 At this point, you have successfully built the Guessing Game! Congratulations!
1002
1003 This first project showed you a lot: `let`, `match`, methods, associated
1004 functions, using external crates, and more. Our next project will show off
1005 even more.