1 // Copyright 2012-2014 The Rust Project Developers. See the COPYRIGHT
2 // file at the top-level directory of this distribution and at
3 // http://rust-lang.org/COPYRIGHT.
5 // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
6 // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
7 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
8 // option. This file may not be copied, modified, or distributed
9 // except according to those terms.
11 //! A graph module for use in dataflow, region resolution, and elsewhere.
13 //! # Interface details
15 //! You customize the graph by specifying a "node data" type `N` and an
16 //! "edge data" type `E`. You can then later gain access (mutable or
17 //! immutable) to these "user-data" bits. Currently, you can only add
18 //! nodes or edges to the graph. You cannot remove or modify them once
19 //! added. This could be changed if we have a need.
21 //! # Implementation details
23 //! The main tricky thing about this code is the way that edges are
24 //! stored. The edges are stored in a central array, but they are also
25 //! threaded onto two linked lists for each node, one for incoming edges
26 //! and one for outgoing edges. Note that every edge is a member of some
27 //! incoming list and some outgoing list. Basically you can load the
28 //! first index of the linked list from the node data structures (the
29 //! field `first_edge`) and then, for each edge, load the next index from
30 //! the field `next_edge`). Each of those fields is an array that should
31 //! be indexed by the direction (see the type `Direction`).
36 use snapshot_vec
::{SnapshotVec, SnapshotVecDelegate}
;
41 pub struct Graph
<N
, E
> {
42 nodes
: SnapshotVec
<Node
<N
>>,
43 edges
: SnapshotVec
<Edge
<E
>>,
47 first_edge
: [EdgeIndex
; 2], // see module comment
53 next_edge
: [EdgeIndex
; 2], // see module comment
59 impl<N
> SnapshotVecDelegate
for Node
<N
> {
63 fn reverse(_
: &mut Vec
<Node
<N
>>, _
: ()) {}
66 impl<N
> SnapshotVecDelegate
for Edge
<N
> {
70 fn reverse(_
: &mut Vec
<Edge
<N
>>, _
: ()) {}
73 #[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
74 pub struct NodeIndex(pub usize);
76 #[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
77 pub struct EdgeIndex(pub usize);
79 pub const INVALID_EDGE_INDEX
: EdgeIndex
= EdgeIndex(usize::MAX
);
81 // Use a private field here to guarantee no more instances are created:
82 #[derive(Copy, Clone, Debug, PartialEq)]
83 pub struct Direction
{
87 pub const OUTGOING
: Direction
= Direction { repr: 0 }
;
89 pub const INCOMING
: Direction
= Direction { repr: 1 }
;
92 /// Returns unique id (unique with respect to the graph holding associated node).
93 pub fn node_id(self) -> usize {
98 impl<N
: Debug
, E
: Debug
> Graph
<N
, E
> {
99 pub fn new() -> Graph
<N
, E
> {
101 nodes
: SnapshotVec
::new(),
102 edges
: SnapshotVec
::new(),
106 pub fn with_capacity(nodes
: usize, edges
: usize) -> Graph
<N
, E
> {
108 nodes
: SnapshotVec
::with_capacity(nodes
),
109 edges
: SnapshotVec
::with_capacity(edges
),
113 // # Simple accessors
116 pub fn all_nodes(&self) -> &[Node
<N
>] {
121 pub fn len_nodes(&self) -> usize {
126 pub fn all_edges(&self) -> &[Edge
<E
>] {
131 pub fn len_edges(&self) -> usize {
135 // # Node construction
137 pub fn next_node_index(&self) -> NodeIndex
{
138 NodeIndex(self.nodes
.len())
141 pub fn add_node(&mut self, data
: N
) -> NodeIndex
{
142 let idx
= self.next_node_index();
143 self.nodes
.push(Node
{
144 first_edge
: [INVALID_EDGE_INDEX
, INVALID_EDGE_INDEX
],
150 pub fn mut_node_data(&mut self, idx
: NodeIndex
) -> &mut N
{
151 &mut self.nodes
[idx
.0].data
154 pub fn node_data(&self, idx
: NodeIndex
) -> &N
{
155 &self.nodes
[idx
.0].data
158 pub fn node(&self, idx
: NodeIndex
) -> &Node
<N
> {
162 // # Edge construction and queries
164 pub fn next_edge_index(&self) -> EdgeIndex
{
165 EdgeIndex(self.edges
.len())
168 pub fn add_edge(&mut self, source
: NodeIndex
, target
: NodeIndex
, data
: E
) -> EdgeIndex
{
169 debug
!("graph: add_edge({:?}, {:?}, {:?})", source
, target
, data
);
171 let idx
= self.next_edge_index();
173 // read current first of the list of edges from each node
174 let source_first
= self.nodes
[source
.0].first_edge
[OUTGOING
.repr
];
175 let target_first
= self.nodes
[target
.0].first_edge
[INCOMING
.repr
];
177 // create the new edge, with the previous firsts from each node
178 // as the next pointers
179 self.edges
.push(Edge
{
180 next_edge
: [source_first
, target_first
],
186 // adjust the firsts for each node target be the next object.
187 self.nodes
[source
.0].first_edge
[OUTGOING
.repr
] = idx
;
188 self.nodes
[target
.0].first_edge
[INCOMING
.repr
] = idx
;
193 pub fn edge(&self, idx
: EdgeIndex
) -> &Edge
<E
> {
197 // # Iterating over nodes, edges
199 pub fn enumerated_nodes(&self) -> impl Iterator
<Item
= (NodeIndex
, &Node
<N
>)> {
203 .map(|(idx
, n
)| (NodeIndex(idx
), n
))
206 pub fn enumerated_edges(&self) -> impl Iterator
<Item
= (EdgeIndex
, &Edge
<E
>)> {
210 .map(|(idx
, e
)| (EdgeIndex(idx
), e
))
213 pub fn each_node
<'a
>(&'a
self, mut f
: impl FnMut(NodeIndex
, &'a Node
<N
>) -> bool
) -> bool
{
214 //! Iterates over all edges defined in the graph.
215 self.enumerated_nodes()
216 .all(|(node_idx
, node
)| f(node_idx
, node
))
219 pub fn each_edge
<'a
>(&'a
self, mut f
: impl FnMut(EdgeIndex
, &'a Edge
<E
>) -> bool
) -> bool
{
220 //! Iterates over all edges defined in the graph
221 self.enumerated_edges()
222 .all(|(edge_idx
, edge
)| f(edge_idx
, edge
))
225 pub fn outgoing_edges(&self, source
: NodeIndex
) -> AdjacentEdges
<N
, E
> {
226 self.adjacent_edges(source
, OUTGOING
)
229 pub fn incoming_edges(&self, source
: NodeIndex
) -> AdjacentEdges
<N
, E
> {
230 self.adjacent_edges(source
, INCOMING
)
233 pub fn adjacent_edges(&self, source
: NodeIndex
, direction
: Direction
) -> AdjacentEdges
<N
, E
> {
234 let first_edge
= self.node(source
).first_edge
[direction
.repr
];
242 pub fn successor_nodes
<'a
>(
245 ) -> impl Iterator
<Item
= NodeIndex
> + 'a
{
246 self.outgoing_edges(source
).targets()
249 pub fn predecessor_nodes
<'a
>(
252 ) -> impl Iterator
<Item
= NodeIndex
> + 'a
{
253 self.incoming_edges(target
).sources()
256 pub fn depth_traverse
<'a
>(
259 direction
: Direction
,
260 ) -> DepthFirstTraversal
<'a
, N
, E
> {
261 DepthFirstTraversal
::with_start_node(self, start
, direction
)
264 pub fn nodes_in_postorder(
266 direction
: Direction
,
267 entry_node
: NodeIndex
,
268 ) -> Vec
<NodeIndex
> {
269 let mut visited
= BitSet
::new_empty(self.len_nodes());
270 let mut stack
= vec
![];
271 let mut result
= Vec
::with_capacity(self.len_nodes());
272 let mut push_node
= |stack
: &mut Vec
<_
>, node
: NodeIndex
| {
273 if visited
.insert(node
.0) {
274 stack
.push((node
, self.adjacent_edges(node
, direction
)));
278 for node
in Some(entry_node
)
280 .chain(self.enumerated_nodes().map(|(node
, _
)| node
))
282 push_node(&mut stack
, node
);
283 while let Some((node
, mut iter
)) = stack
.pop() {
284 if let Some((_
, child
)) = iter
.next() {
285 let target
= child
.source_or_target(direction
);
286 // the current node needs more processing, so
287 // add it back to the stack
288 stack
.push((node
, iter
));
289 // and then push the new node
290 push_node(&mut stack
, target
);
297 assert_eq
!(result
.len(), self.len_nodes());
304 pub struct AdjacentEdges
<'g
, N
, E
>
309 graph
: &'g Graph
<N
, E
>,
310 direction
: Direction
,
314 impl<'g
, N
: Debug
, E
: Debug
> AdjacentEdges
<'g
, N
, E
> {
315 fn targets(self) -> impl Iterator
<Item
= NodeIndex
> + 'g
{
316 self.into_iter().map(|(_
, edge
)| edge
.target
)
319 fn sources(self) -> impl Iterator
<Item
= NodeIndex
> + 'g
{
320 self.into_iter().map(|(_
, edge
)| edge
.source
)
324 impl<'g
, N
: Debug
, E
: Debug
> Iterator
for AdjacentEdges
<'g
, N
, E
> {
325 type Item
= (EdgeIndex
, &'g Edge
<E
>);
327 fn next(&mut self) -> Option
<(EdgeIndex
, &'g Edge
<E
>)> {
328 let edge_index
= self.next
;
329 if edge_index
== INVALID_EDGE_INDEX
{
333 let edge
= self.graph
.edge(edge_index
);
334 self.next
= edge
.next_edge
[self.direction
.repr
];
335 Some((edge_index
, edge
))
338 fn size_hint(&self) -> (usize, Option
<usize>) {
339 // At most, all the edges in the graph.
340 (0, Some(self.graph
.len_edges()))
344 pub struct DepthFirstTraversal
<'g
, N
, E
>
349 graph
: &'g Graph
<N
, E
>,
350 stack
: Vec
<NodeIndex
>,
351 visited
: BitSet
<usize>,
352 direction
: Direction
,
355 impl<'g
, N
: Debug
, E
: Debug
> DepthFirstTraversal
<'g
, N
, E
> {
356 pub fn with_start_node(
357 graph
: &'g Graph
<N
, E
>,
358 start_node
: NodeIndex
,
359 direction
: Direction
,
361 let mut visited
= BitSet
::new_empty(graph
.len_nodes());
362 visited
.insert(start_node
.node_id());
363 DepthFirstTraversal
{
365 stack
: vec
![start_node
],
371 fn visit(&mut self, node
: NodeIndex
) {
372 if self.visited
.insert(node
.node_id()) {
373 self.stack
.push(node
);
378 impl<'g
, N
: Debug
, E
: Debug
> Iterator
for DepthFirstTraversal
<'g
, N
, E
> {
379 type Item
= NodeIndex
;
381 fn next(&mut self) -> Option
<NodeIndex
> {
382 let next
= self.stack
.pop();
383 if let Some(idx
) = next
{
384 for (_
, edge
) in self.graph
.adjacent_edges(idx
, self.direction
) {
385 let target
= edge
.source_or_target(self.direction
);
392 fn size_hint(&self) -> (usize, Option
<usize>) {
393 // We will visit every node in the graph exactly once.
394 let remaining
= self.graph
.len_nodes() - self.visited
.count();
395 (remaining
, Some(remaining
))
399 impl<'g
, N
: Debug
, E
: Debug
> ExactSizeIterator
for DepthFirstTraversal
<'g
, N
, E
> {}
402 pub fn source(&self) -> NodeIndex
{
406 pub fn target(&self) -> NodeIndex
{
410 pub fn source_or_target(&self, direction
: Direction
) -> NodeIndex
{
411 if direction
== OUTGOING
{