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1 //! A graph module for use in dataflow, region resolution, and elsewhere.
2 //!
3 //! # Interface details
4 //!
5 //! You customize the graph by specifying a "node data" type `N` and an
6 //! "edge data" type `E`. You can then later gain access (mutable or
7 //! immutable) to these "user-data" bits. Currently, you can only add
8 //! nodes or edges to the graph. You cannot remove or modify them once
9 //! added. This could be changed if we have a need.
10 //!
11 //! # Implementation details
12 //!
13 //! The main tricky thing about this code is the way that edges are
14 //! stored. The edges are stored in a central array, but they are also
15 //! threaded onto two linked lists for each node, one for incoming edges
16 //! and one for outgoing edges. Note that every edge is a member of some
17 //! incoming list and some outgoing list. Basically you can load the
18 //! first index of the linked list from the node data structures (the
19 //! field `first_edge`) and then, for each edge, load the next index from
20 //! the field `next_edge`). Each of those fields is an array that should
21 //! be indexed by the direction (see the type `Direction`).
22
23 use crate::bit_set::BitSet;
24 use crate::snapshot_vec::{SnapshotVec, SnapshotVecDelegate};
25 use std::fmt::Debug;
26 use std::usize;
27
28 #[cfg(test)]
29 mod tests;
30
31 pub struct Graph<N, E> {
32 nodes: SnapshotVec<Node<N>>,
33 edges: SnapshotVec<Edge<E>>,
34 }
35
36 pub struct Node<N> {
37 first_edge: [EdgeIndex; 2], // see module comment
38 pub data: N,
39 }
40
41 #[derive(Debug)]
42 pub struct Edge<E> {
43 next_edge: [EdgeIndex; 2], // see module comment
44 source: NodeIndex,
45 target: NodeIndex,
46 pub data: E,
47 }
48
49 impl<N> SnapshotVecDelegate for Node<N> {
50 type Value = Node<N>;
51 type Undo = ();
52
53 fn reverse(_: &mut Vec<Node<N>>, _: ()) {}
54 }
55
56 impl<N> SnapshotVecDelegate for Edge<N> {
57 type Value = Edge<N>;
58 type Undo = ();
59
60 fn reverse(_: &mut Vec<Edge<N>>, _: ()) {}
61 }
62
63 #[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
64 pub struct NodeIndex(pub usize);
65
66 #[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
67 pub struct EdgeIndex(pub usize);
68
69 pub const INVALID_EDGE_INDEX: EdgeIndex = EdgeIndex(usize::MAX);
70
71 // Use a private field here to guarantee no more instances are created:
72 #[derive(Copy, Clone, Debug, PartialEq)]
73 pub struct Direction {
74 repr: usize,
75 }
76
77 pub const OUTGOING: Direction = Direction { repr: 0 };
78
79 pub const INCOMING: Direction = Direction { repr: 1 };
80
81 impl NodeIndex {
82 /// Returns unique ID (unique with respect to the graph holding associated node).
83 pub fn node_id(self) -> usize {
84 self.0
85 }
86 }
87
88 impl<N: Debug, E: Debug> Graph<N, E> {
89 pub fn new() -> Graph<N, E> {
90 Graph {
91 nodes: SnapshotVec::new(),
92 edges: SnapshotVec::new(),
93 }
94 }
95
96 pub fn with_capacity(nodes: usize, edges: usize) -> Graph<N, E> {
97 Graph {
98 nodes: SnapshotVec::with_capacity(nodes),
99 edges: SnapshotVec::with_capacity(edges),
100 }
101 }
102
103 // # Simple accessors
104
105 #[inline]
106 pub fn all_nodes(&self) -> &[Node<N>] {
107 &self.nodes
108 }
109
110 #[inline]
111 pub fn len_nodes(&self) -> usize {
112 self.nodes.len()
113 }
114
115 #[inline]
116 pub fn all_edges(&self) -> &[Edge<E>] {
117 &self.edges
118 }
119
120 #[inline]
121 pub fn len_edges(&self) -> usize {
122 self.edges.len()
123 }
124
125 // # Node construction
126
127 pub fn next_node_index(&self) -> NodeIndex {
128 NodeIndex(self.nodes.len())
129 }
130
131 pub fn add_node(&mut self, data: N) -> NodeIndex {
132 let idx = self.next_node_index();
133 self.nodes.push(Node {
134 first_edge: [INVALID_EDGE_INDEX, INVALID_EDGE_INDEX],
135 data,
136 });
137 idx
138 }
139
140 pub fn mut_node_data(&mut self, idx: NodeIndex) -> &mut N {
141 &mut self.nodes[idx.0].data
142 }
143
144 pub fn node_data(&self, idx: NodeIndex) -> &N {
145 &self.nodes[idx.0].data
146 }
147
148 pub fn node(&self, idx: NodeIndex) -> &Node<N> {
149 &self.nodes[idx.0]
150 }
151
152 // # Edge construction and queries
153
154 pub fn next_edge_index(&self) -> EdgeIndex {
155 EdgeIndex(self.edges.len())
156 }
157
158 pub fn add_edge(&mut self, source: NodeIndex, target: NodeIndex, data: E) -> EdgeIndex {
159 debug!("graph: add_edge({:?}, {:?}, {:?})", source, target, data);
160
161 let idx = self.next_edge_index();
162
163 // read current first of the list of edges from each node
164 let source_first = self.nodes[source.0].first_edge[OUTGOING.repr];
165 let target_first = self.nodes[target.0].first_edge[INCOMING.repr];
166
167 // create the new edge, with the previous firsts from each node
168 // as the next pointers
169 self.edges.push(Edge {
170 next_edge: [source_first, target_first],
171 source,
172 target,
173 data,
174 });
175
176 // adjust the firsts for each node target be the next object.
177 self.nodes[source.0].first_edge[OUTGOING.repr] = idx;
178 self.nodes[target.0].first_edge[INCOMING.repr] = idx;
179
180 idx
181 }
182
183 pub fn edge(&self, idx: EdgeIndex) -> &Edge<E> {
184 &self.edges[idx.0]
185 }
186
187 // # Iterating over nodes, edges
188
189 pub fn enumerated_nodes(&self) -> impl Iterator<Item = (NodeIndex, &Node<N>)> {
190 self.nodes
191 .iter()
192 .enumerate()
193 .map(|(idx, n)| (NodeIndex(idx), n))
194 }
195
196 pub fn enumerated_edges(&self) -> impl Iterator<Item = (EdgeIndex, &Edge<E>)> {
197 self.edges
198 .iter()
199 .enumerate()
200 .map(|(idx, e)| (EdgeIndex(idx), e))
201 }
202
203 pub fn each_node<'a>(&'a self, mut f: impl FnMut(NodeIndex, &'a Node<N>) -> bool) -> bool {
204 //! Iterates over all edges defined in the graph.
205 self.enumerated_nodes()
206 .all(|(node_idx, node)| f(node_idx, node))
207 }
208
209 pub fn each_edge<'a>(&'a self, mut f: impl FnMut(EdgeIndex, &'a Edge<E>) -> bool) -> bool {
210 //! Iterates over all edges defined in the graph
211 self.enumerated_edges()
212 .all(|(edge_idx, edge)| f(edge_idx, edge))
213 }
214
215 pub fn outgoing_edges(&self, source: NodeIndex) -> AdjacentEdges<'_, N, E> {
216 self.adjacent_edges(source, OUTGOING)
217 }
218
219 pub fn incoming_edges(&self, source: NodeIndex) -> AdjacentEdges<'_, N, E> {
220 self.adjacent_edges(source, INCOMING)
221 }
222
223 pub fn adjacent_edges(
224 &self,
225 source: NodeIndex,
226 direction: Direction
227 ) -> AdjacentEdges<'_, N, E> {
228 let first_edge = self.node(source).first_edge[direction.repr];
229 AdjacentEdges {
230 graph: self,
231 direction,
232 next: first_edge,
233 }
234 }
235
236 pub fn successor_nodes<'a>(
237 &'a self,
238 source: NodeIndex,
239 ) -> impl Iterator<Item = NodeIndex> + 'a {
240 self.outgoing_edges(source).targets()
241 }
242
243 pub fn predecessor_nodes<'a>(
244 &'a self,
245 target: NodeIndex,
246 ) -> impl Iterator<Item = NodeIndex> + 'a {
247 self.incoming_edges(target).sources()
248 }
249
250 pub fn depth_traverse<'a>(
251 &'a self,
252 start: NodeIndex,
253 direction: Direction,
254 ) -> DepthFirstTraversal<'a, N, E> {
255 DepthFirstTraversal::with_start_node(self, start, direction)
256 }
257
258 pub fn nodes_in_postorder(
259 &self,
260 direction: Direction,
261 entry_node: NodeIndex,
262 ) -> Vec<NodeIndex> {
263 let mut visited = BitSet::new_empty(self.len_nodes());
264 let mut stack = vec![];
265 let mut result = Vec::with_capacity(self.len_nodes());
266 let mut push_node = |stack: &mut Vec<_>, node: NodeIndex| {
267 if visited.insert(node.0) {
268 stack.push((node, self.adjacent_edges(node, direction)));
269 }
270 };
271
272 for node in Some(entry_node)
273 .into_iter()
274 .chain(self.enumerated_nodes().map(|(node, _)| node))
275 {
276 push_node(&mut stack, node);
277 while let Some((node, mut iter)) = stack.pop() {
278 if let Some((_, child)) = iter.next() {
279 let target = child.source_or_target(direction);
280 // the current node needs more processing, so
281 // add it back to the stack
282 stack.push((node, iter));
283 // and then push the new node
284 push_node(&mut stack, target);
285 } else {
286 result.push(node);
287 }
288 }
289 }
290
291 assert_eq!(result.len(), self.len_nodes());
292 result
293 }
294 }
295
296 // # Iterators
297
298 pub struct AdjacentEdges<'g, N, E> {
299 graph: &'g Graph<N, E>,
300 direction: Direction,
301 next: EdgeIndex,
302 }
303
304 impl<'g, N: Debug, E: Debug> AdjacentEdges<'g, N, E> {
305 fn targets(self) -> impl Iterator<Item = NodeIndex> + 'g {
306 self.into_iter().map(|(_, edge)| edge.target)
307 }
308
309 fn sources(self) -> impl Iterator<Item = NodeIndex> + 'g {
310 self.into_iter().map(|(_, edge)| edge.source)
311 }
312 }
313
314 impl<'g, N: Debug, E: Debug> Iterator for AdjacentEdges<'g, N, E> {
315 type Item = (EdgeIndex, &'g Edge<E>);
316
317 fn next(&mut self) -> Option<(EdgeIndex, &'g Edge<E>)> {
318 let edge_index = self.next;
319 if edge_index == INVALID_EDGE_INDEX {
320 return None;
321 }
322
323 let edge = self.graph.edge(edge_index);
324 self.next = edge.next_edge[self.direction.repr];
325 Some((edge_index, edge))
326 }
327
328 fn size_hint(&self) -> (usize, Option<usize>) {
329 // At most, all the edges in the graph.
330 (0, Some(self.graph.len_edges()))
331 }
332 }
333
334 pub struct DepthFirstTraversal<'g, N, E> {
335 graph: &'g Graph<N, E>,
336 stack: Vec<NodeIndex>,
337 visited: BitSet<usize>,
338 direction: Direction,
339 }
340
341 impl<'g, N: Debug, E: Debug> DepthFirstTraversal<'g, N, E> {
342 pub fn with_start_node(
343 graph: &'g Graph<N, E>,
344 start_node: NodeIndex,
345 direction: Direction,
346 ) -> Self {
347 let mut visited = BitSet::new_empty(graph.len_nodes());
348 visited.insert(start_node.node_id());
349 DepthFirstTraversal {
350 graph,
351 stack: vec![start_node],
352 visited,
353 direction,
354 }
355 }
356
357 fn visit(&mut self, node: NodeIndex) {
358 if self.visited.insert(node.node_id()) {
359 self.stack.push(node);
360 }
361 }
362 }
363
364 impl<'g, N: Debug, E: Debug> Iterator for DepthFirstTraversal<'g, N, E> {
365 type Item = NodeIndex;
366
367 fn next(&mut self) -> Option<NodeIndex> {
368 let next = self.stack.pop();
369 if let Some(idx) = next {
370 for (_, edge) in self.graph.adjacent_edges(idx, self.direction) {
371 let target = edge.source_or_target(self.direction);
372 self.visit(target);
373 }
374 }
375 next
376 }
377
378 fn size_hint(&self) -> (usize, Option<usize>) {
379 // We will visit every node in the graph exactly once.
380 let remaining = self.graph.len_nodes() - self.visited.count();
381 (remaining, Some(remaining))
382 }
383 }
384
385 impl<'g, N: Debug, E: Debug> ExactSizeIterator for DepthFirstTraversal<'g, N, E> {}
386
387 impl<E> Edge<E> {
388 pub fn source(&self) -> NodeIndex {
389 self.source
390 }
391
392 pub fn target(&self) -> NodeIndex {
393 self.target
394 }
395
396 pub fn source_or_target(&self, direction: Direction) -> NodeIndex {
397 if direction == OUTGOING {
398 self.target
399 } else {
400 self.source
401 }
402 }
403 }