1 // Copyright 2014 The Rust Project Developers. See the COPYRIGHT
2 // file at the top-level directory of this distribution and at
3 // http://rust-lang.org/COPYRIGHT.
5 // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
6 // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
7 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
8 // option. This file may not be copied, modified, or distributed
9 // except according to those terms.
11 //! A "once initialization" primitive
13 //! This primitive is meant to be used to run one-time initialization. An
14 //! example use case would be for initializing an FFI library.
16 // A "once" is a relatively simple primitive, and it's also typically provided
17 // by the OS as well (see `pthread_once` or `InitOnceExecuteOnce`). The OS
18 // primitives, however, tend to have surprising restrictions, such as the Unix
19 // one doesn't allow an argument to be passed to the function.
21 // As a result, we end up implementing it ourselves in the standard library.
22 // This also gives us the opportunity to optimize the implementation a bit which
23 // should help the fast path on call sites. Consequently, let's explain how this
24 // primitive works now!
26 // So to recap, the guarantees of a Once are that it will call the
27 // initialization closure at most once, and it will never return until the one
28 // that's running has finished running. This means that we need some form of
29 // blocking here while the custom callback is running at the very least.
30 // Additionally, we add on the restriction of **poisoning**. Whenever an
31 // initialization closure panics, the Once enters a "poisoned" state which means
32 // that all future calls will immediately panic as well.
34 // So to implement this, one might first reach for a `StaticMutex`, but those
35 // unfortunately need to be deallocated (e.g. call `destroy()`) to free memory
36 // on all OSes (some of the BSDs allocate memory for mutexes). It also gets a
37 // lot harder with poisoning to figure out when the mutex needs to be
38 // deallocated because it's not after the closure finishes, but after the first
39 // successful closure finishes.
41 // All in all, this is instead implemented with atomics and lock-free
42 // operations! Whee! Each `Once` has one word of atomic state, and this state is
43 // CAS'd on to determine what to do. There are four possible state of a `Once`:
45 // * Incomplete - no initialization has run yet, and no thread is currently
47 // * Poisoned - some thread has previously attempted to initialize the Once, but
48 // it panicked, so the Once is now poisoned. There are no other
49 // threads currently accessing this Once.
50 // * Running - some thread is currently attempting to run initialization. It may
51 // succeed, so all future threads need to wait for it to finish.
52 // Note that this state is accompanied with a payload, described
54 // * Complete - initialization has completed and all future calls should finish
57 // With 4 states we need 2 bits to encode this, and we use the remaining bits
58 // in the word we have allocated as a queue of threads waiting for the thread
59 // responsible for entering the RUNNING state. This queue is just a linked list
60 // of Waiter nodes which is monotonically increasing in size. Each node is
61 // allocated on the stack, and whenever the running closure finishes it will
62 // consume the entire queue and notify all waiters they should try again.
64 // You'll find a few more details in the implementation, but that's the gist of
70 use sync
::atomic
::{AtomicUsize, AtomicBool, Ordering}
;
71 use thread
::{self, Thread}
;
73 /// A synchronization primitive which can be used to run a one-time global
74 /// initialization. Useful for one-time initialization for FFI or related
75 /// functionality. This type can only be constructed with the [`ONCE_INIT`]
76 /// value or the equivalent [`Once::new`] constructor.
78 /// [`ONCE_INIT`]: constant.ONCE_INIT.html
79 /// [`Once::new`]: struct.Once.html#method.new
84 /// use std::sync::Once;
86 /// static START: Once = Once::new();
88 /// START.call_once(|| {
89 /// // run initialization here
92 #[stable(feature = "rust1", since = "1.0.0")]
94 // This `state` word is actually an encoded version of just a pointer to a
95 // `Waiter`, so we add the `PhantomData` appropriately.
97 _marker
: marker
::PhantomData
<*mut Waiter
>,
100 // The `PhantomData` of a raw pointer removes these two auto traits, but we
101 // enforce both below in the implementation so this should be safe to add.
102 #[stable(feature = "rust1", since = "1.0.0")]
103 unsafe impl Sync
for Once {}
104 #[stable(feature = "rust1", since = "1.0.0")]
105 unsafe impl Send
for Once {}
107 /// State yielded to [`call_once_force`]’s closure parameter. The state can be
108 /// used to query the poison status of the [`Once`].
110 /// [`call_once_force`]: struct.Once.html#method.call_once_force
111 /// [`Once`]: struct.Once.html
112 #[unstable(feature = "once_poison", issue = "33577")]
114 pub struct OnceState
{
118 /// Initialization value for static [`Once`] values.
120 /// [`Once`]: struct.Once.html
125 /// use std::sync::{Once, ONCE_INIT};
127 /// static START: Once = ONCE_INIT;
129 #[stable(feature = "rust1", since = "1.0.0")]
130 pub const ONCE_INIT
: Once
= Once
::new();
132 // Four states that a Once can be in, encoded into the lower bits of `state` in
133 // the Once structure.
134 const INCOMPLETE
: usize = 0x0;
135 const POISONED
: usize = 0x1;
136 const RUNNING
: usize = 0x2;
137 const COMPLETE
: usize = 0x3;
139 // Mask to learn about the state. All other bits are the queue of waiters if
140 // this is in the RUNNING state.
141 const STATE_MASK
: usize = 0x3;
143 // Representation of a node in the linked list of waiters in the RUNNING state.
145 thread
: Option
<Thread
>,
146 signaled
: AtomicBool
,
150 // Helper struct used to clean up after a closure call with a `Drop`
151 // implementation to also run on panic.
158 /// Creates a new `Once` value.
159 #[stable(feature = "once_new", since = "1.2.0")]
160 pub const fn new() -> Once
{
162 state
: AtomicUsize
::new(INCOMPLETE
),
163 _marker
: marker
::PhantomData
,
167 /// Performs an initialization routine once and only once. The given closure
168 /// will be executed if this is the first time `call_once` has been called,
169 /// and otherwise the routine will *not* be invoked.
171 /// This method will block the calling thread if another initialization
172 /// routine is currently running.
174 /// When this function returns, it is guaranteed that some initialization
175 /// has run and completed (it may not be the closure specified). It is also
176 /// guaranteed that any memory writes performed by the executed closure can
177 /// be reliably observed by other threads at this point (there is a
178 /// happens-before relation between the closure and code executing after the
184 /// use std::sync::Once;
186 /// static mut VAL: usize = 0;
187 /// static INIT: Once = Once::new();
189 /// // Accessing a `static mut` is unsafe much of the time, but if we do so
190 /// // in a synchronized fashion (e.g. write once or read all) then we're
193 /// // This function will only call `expensive_computation` once, and will
194 /// // otherwise always return the value returned from the first invocation.
195 /// fn get_cached_val() -> usize {
197 /// INIT.call_once(|| {
198 /// VAL = expensive_computation();
204 /// fn expensive_computation() -> usize {
212 /// The closure `f` will only be executed once if this is called
213 /// concurrently amongst many threads. If that closure panics, however, then
214 /// it will *poison* this `Once` instance, causing all future invocations of
215 /// `call_once` to also panic.
217 /// This is similar to [poisoning with mutexes][poison].
219 /// [poison]: struct.Mutex.html#poisoning
220 #[stable(feature = "rust1", since = "1.0.0")]
221 pub fn call_once
<F
>(&self, f
: F
) where F
: FnOnce() {
222 // Fast path, just see if we've completed initialization.
223 // An `Acquire` load is enough because that makes all the initialization
224 // operations visible to us. The cold path uses SeqCst consistently
225 // because the performance difference really does not matter there,
226 // and SeqCst minimizes the chances of something going wrong.
227 if self.state
.load(Ordering
::Acquire
) == COMPLETE
{
232 self.call_inner(false, &mut |_
| f
.take().unwrap()());
235 /// Performs the same function as [`call_once`] except ignores poisoning.
237 /// Unlike [`call_once`], if this `Once` has been poisoned (i.e. a previous
238 /// call to `call_once` or `call_once_force` caused a panic), calling
239 /// `call_once_force` will still invoke the closure `f` and will _not_
240 /// result in an immediate panic. If `f` panics, the `Once` will remain
241 /// in a poison state. If `f` does _not_ panic, the `Once` will no
242 /// longer be in a poison state and all future calls to `call_once` or
243 /// `call_one_force` will no-op.
245 /// The closure `f` is yielded a [`OnceState`] structure which can be used
246 /// to query the poison status of the `Once`.
248 /// [`call_once`]: struct.Once.html#method.call_once
249 /// [`OnceState`]: struct.OnceState.html
254 /// #![feature(once_poison)]
256 /// use std::sync::Once;
259 /// static INIT: Once = Once::new();
261 /// // poison the once
262 /// let handle = thread::spawn(|| {
263 /// INIT.call_once(|| panic!());
265 /// assert!(handle.join().is_err());
267 /// // poisoning propagates
268 /// let handle = thread::spawn(|| {
269 /// INIT.call_once(|| {});
271 /// assert!(handle.join().is_err());
273 /// // call_once_force will still run and reset the poisoned state
274 /// INIT.call_once_force(|state| {
275 /// assert!(state.poisoned());
278 /// // once any success happens, we stop propagating the poison
279 /// INIT.call_once(|| {});
281 #[unstable(feature = "once_poison", issue = "33577")]
282 pub fn call_once_force
<F
>(&self, f
: F
) where F
: FnOnce(&OnceState
) {
283 // same as above, just with a different parameter to `call_inner`.
284 // An `Acquire` load is enough because that makes all the initialization
285 // operations visible to us. The cold path uses SeqCst consistently
286 // because the performance difference really does not matter there,
287 // and SeqCst minimizes the chances of something going wrong.
288 if self.state
.load(Ordering
::Acquire
) == COMPLETE
{
293 self.call_inner(true, &mut |p
| {
294 f
.take().unwrap()(&OnceState { poisoned: p }
)
298 // This is a non-generic function to reduce the monomorphization cost of
299 // using `call_once` (this isn't exactly a trivial or small implementation).
301 // Additionally, this is tagged with `#[cold]` as it should indeed be cold
302 // and it helps let LLVM know that calls to this function should be off the
303 // fast path. Essentially, this should help generate more straight line code
306 // Finally, this takes an `FnMut` instead of a `FnOnce` because there's
307 // currently no way to take an `FnOnce` and call it via virtual dispatch
308 // without some allocation overhead.
311 ignore_poisoning
: bool
,
312 init
: &mut dyn FnMut(bool
)) {
313 let mut state
= self.state
.load(Ordering
::SeqCst
);
317 // If we're complete, then there's nothing to do, we just
318 // jettison out as we shouldn't run the closure.
321 // If we're poisoned and we're not in a mode to ignore
322 // poisoning, then we panic here to propagate the poison.
323 POISONED
if !ignore_poisoning
=> {
324 panic
!("Once instance has previously been poisoned");
327 // Otherwise if we see a poisoned or otherwise incomplete state
328 // we will attempt to move ourselves into the RUNNING state. If
329 // we succeed, then the queue of waiters starts at null (all 0
333 let old
= self.state
.compare_and_swap(state
, RUNNING
,
340 // Run the initialization routine, letting it know if we're
341 // poisoned or not. The `Finish` struct is then dropped, and
342 // the `Drop` implementation here is responsible for waking
343 // up other waiters both in the normal return and panicking
345 let mut complete
= Finish
{
349 init(state
== POISONED
);
350 complete
.panicked
= false;
354 // All other values we find should correspond to the RUNNING
355 // state with an encoded waiter list in the more significant
356 // bits. We attempt to enqueue ourselves by moving us to the
357 // head of the list and bail out if we ever see a state that's
360 assert
!(state
& STATE_MASK
== RUNNING
);
361 let mut node
= Waiter
{
362 thread
: Some(thread
::current()),
363 signaled
: AtomicBool
::new(false),
364 next
: ptr
::null_mut(),
366 let me
= &mut node
as *mut Waiter
as usize;
367 assert
!(me
& STATE_MASK
== 0);
369 while state
& STATE_MASK
== RUNNING
{
370 node
.next
= (state
& !STATE_MASK
) as *mut Waiter
;
371 let old
= self.state
.compare_and_swap(state
,
379 // Once we've enqueued ourselves, wait in a loop.
380 // Afterwards reload the state and continue with what we
381 // were doing from before.
382 while !node
.signaled
.load(Ordering
::SeqCst
) {
385 state
= self.state
.load(Ordering
::SeqCst
);
394 #[stable(feature = "std_debug", since = "1.16.0")]
395 impl fmt
::Debug
for Once
{
396 fn fmt(&self, f
: &mut fmt
::Formatter
) -> fmt
::Result
{
401 impl<'a
> Drop
for Finish
<'a
> {
403 // Swap out our state with however we finished. We should only ever see
404 // an old state which was RUNNING.
405 let queue
= if self.panicked
{
406 self.me
.state
.swap(POISONED
, Ordering
::SeqCst
)
408 self.me
.state
.swap(COMPLETE
, Ordering
::SeqCst
)
410 assert_eq
!(queue
& STATE_MASK
, RUNNING
);
412 // Decode the RUNNING to a list of waiters, then walk that entire list
413 // and wake them up. Note that it is crucial that after we store `true`
414 // in the node it can be free'd! As a result we load the `thread` to
415 // signal ahead of time and then unpark it after the store.
417 let mut queue
= (queue
& !STATE_MASK
) as *mut Waiter
;
418 while !queue
.is_null() {
419 let next
= (*queue
).next
;
420 let thread
= (*queue
).thread
.take().unwrap();
421 (*queue
).signaled
.store(true, Ordering
::SeqCst
);
430 /// Returns whether the associated [`Once`] was poisoned prior to the
431 /// invocation of the closure passed to [`call_once_force`].
433 /// [`call_once_force`]: struct.Once.html#method.call_once_force
434 /// [`Once`]: struct.Once.html
438 /// A poisoned `Once`:
441 /// #![feature(once_poison)]
443 /// use std::sync::Once;
446 /// static INIT: Once = Once::new();
448 /// // poison the once
449 /// let handle = thread::spawn(|| {
450 /// INIT.call_once(|| panic!());
452 /// assert!(handle.join().is_err());
454 /// INIT.call_once_force(|state| {
455 /// assert!(state.poisoned());
459 /// An unpoisoned `Once`:
462 /// #![feature(once_poison)]
464 /// use std::sync::Once;
466 /// static INIT: Once = Once::new();
468 /// INIT.call_once_force(|state| {
469 /// assert!(!state.poisoned());
471 #[unstable(feature = "once_poison", issue = "33577")]
472 pub fn poisoned(&self) -> bool
{
477 #[cfg(all(test, not(target_os = "emscripten")))]
480 use sync
::mpsc
::channel
;
486 static O
: Once
= Once
::new();
488 O
.call_once(|| a
+= 1);
490 O
.call_once(|| a
+= 1);
496 static O
: Once
= Once
::new();
497 static mut RUN
: bool
= false;
499 let (tx
, rx
) = channel();
502 thread
::spawn(move|| {
503 for _
in 0..4 { thread::yield_now() }
511 tx
.send(()).unwrap();
530 static O
: Once
= Once
::new();
533 let t
= panic
::catch_unwind(|| {
534 O
.call_once(|| panic
!());
538 // poisoning propagates
539 let t
= panic
::catch_unwind(|| {
544 // we can subvert poisoning, however
545 let mut called
= false;
546 O
.call_once_force(|p
| {
548 assert
!(p
.poisoned())
552 // once any success happens, we stop propagating the poison
557 fn wait_for_force_to_finish() {
558 static O
: Once
= Once
::new();
561 let t
= panic
::catch_unwind(|| {
562 O
.call_once(|| panic
!());
566 // make sure someone's waiting inside the once via a force
567 let (tx1
, rx1
) = channel();
568 let (tx2
, rx2
) = channel();
569 let t1
= thread
::spawn(move || {
570 O
.call_once_force(|p
| {
571 assert
!(p
.poisoned());
572 tx1
.send(()).unwrap();
579 // put another waiter on the once
580 let t2
= thread
::spawn(|| {
581 let mut called
= false;
588 tx2
.send(()).unwrap();
590 assert
!(t1
.join().is_ok());
591 assert
!(t2
.join().is_ok());