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1 //===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This analysis computes the optimal spill code placement between basic blocks.
11 //
12 // The runOnMachineFunction() method only precomputes some profiling information
13 // about the CFG. The real work is done by prepare(), addConstraints(), and
14 // finish() which are called by the register allocator.
15 //
16 // Given a variable that is live across multiple basic blocks, and given
17 // constraints on the basic blocks where the variable is live, determine which
18 // edge bundles should have the variable in a register and which edge bundles
19 // should have the variable in a stack slot.
20 //
21 // The returned bit vector can be used to place optimal spill code at basic
22 // block entries and exits. Spill code placement inside a basic block is not
23 // considered.
24 //
25 //===----------------------------------------------------------------------===//
26
27 #ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
28 #define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
29
30 #include "llvm/ADT/ArrayRef.h"
31 #include "llvm/ADT/SmallVector.h"
32 #include "llvm/CodeGen/MachineFunctionPass.h"
33 #include "llvm/Support/BlockFrequency.h"
34
35 namespace llvm {
36
37 class BitVector;
38 class EdgeBundles;
39 class MachineBasicBlock;
40 class MachineLoopInfo;
41 class MachineBlockFrequencyInfo;
42
43 class SpillPlacement : public MachineFunctionPass {
44 struct Node;
45 const MachineFunction *MF;
46 const EdgeBundles *bundles;
47 const MachineLoopInfo *loops;
48 const MachineBlockFrequencyInfo *MBFI;
49 Node *nodes;
50
51 // Nodes that are active in the current computation. Owned by the prepare()
52 // caller.
53 BitVector *ActiveNodes;
54
55 // Nodes with active links. Populated by scanActiveBundles.
56 SmallVector<unsigned, 8> Linked;
57
58 // Nodes that went positive during the last call to scanActiveBundles or
59 // iterate.
60 SmallVector<unsigned, 8> RecentPositive;
61
62 // Block frequencies are computed once. Indexed by block number.
63 SmallVector<BlockFrequency, 8> BlockFrequencies;
64
65 /// Decision threshold. A node gets the output value 0 if the weighted sum of
66 /// its inputs falls in the open interval (-Threshold;Threshold).
67 BlockFrequency Threshold;
68
69 public:
70 static char ID; // Pass identification, replacement for typeid.
71
72 SpillPlacement() : MachineFunctionPass(ID), nodes(nullptr) {}
73 ~SpillPlacement() { releaseMemory(); }
74
75 /// BorderConstraint - A basic block has separate constraints for entry and
76 /// exit.
77 enum BorderConstraint {
78 DontCare, ///< Block doesn't care / variable not live.
79 PrefReg, ///< Block entry/exit prefers a register.
80 PrefSpill, ///< Block entry/exit prefers a stack slot.
81 PrefBoth, ///< Block entry prefers both register and stack.
82 MustSpill ///< A register is impossible, variable must be spilled.
83 };
84
85 /// BlockConstraint - Entry and exit constraints for a basic block.
86 struct BlockConstraint {
87 unsigned Number; ///< Basic block number (from MBB::getNumber()).
88 BorderConstraint Entry : 8; ///< Constraint on block entry.
89 BorderConstraint Exit : 8; ///< Constraint on block exit.
90
91 /// True when this block changes the value of the live range. This means
92 /// the block has a non-PHI def. When this is false, a live-in value on
93 /// the stack can be live-out on the stack without inserting a spill.
94 bool ChangesValue;
95 };
96
97 /// prepare - Reset state and prepare for a new spill placement computation.
98 /// @param RegBundles Bit vector to receive the edge bundles where the
99 /// variable should be kept in a register. Each bit
100 /// corresponds to an edge bundle, a set bit means the
101 /// variable should be kept in a register through the
102 /// bundle. A clear bit means the variable should be
103 /// spilled. This vector is retained.
104 void prepare(BitVector &RegBundles);
105
106 /// addConstraints - Add constraints and biases. This method may be called
107 /// more than once to accumulate constraints.
108 /// @param LiveBlocks Constraints for blocks that have the variable live in or
109 /// live out.
110 void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
111
112 /// addPrefSpill - Add PrefSpill constraints to all blocks listed. This is
113 /// equivalent to calling addConstraint with identical BlockConstraints with
114 /// Entry = Exit = PrefSpill, and ChangesValue = false.
115 ///
116 /// @param Blocks Array of block numbers that prefer to spill in and out.
117 /// @param Strong When true, double the negative bias for these blocks.
118 void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
119
120 /// addLinks - Add transparent blocks with the given numbers.
121 void addLinks(ArrayRef<unsigned> Links);
122
123 /// scanActiveBundles - Perform an initial scan of all bundles activated by
124 /// addConstraints and addLinks, updating their state. Add all the bundles
125 /// that now prefer a register to RecentPositive.
126 /// Prepare internal data structures for iterate.
127 /// Return true is there are any positive nodes.
128 bool scanActiveBundles();
129
130 /// iterate - Update the network iteratively until convergence, or new bundles
131 /// are found.
132 void iterate();
133
134 /// getRecentPositive - Return an array of bundles that became positive during
135 /// the previous call to scanActiveBundles or iterate.
136 ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
137
138 /// finish - Compute the optimal spill code placement given the
139 /// constraints. No MustSpill constraints will be violated, and the smallest
140 /// possible number of PrefX constraints will be violated, weighted by
141 /// expected execution frequencies.
142 /// The selected bundles are returned in the bitvector passed to prepare().
143 /// @return True if a perfect solution was found, allowing the variable to be
144 /// in a register through all relevant bundles.
145 bool finish();
146
147 /// getBlockFrequency - Return the estimated block execution frequency per
148 /// function invocation.
149 BlockFrequency getBlockFrequency(unsigned Number) const {
150 return BlockFrequencies[Number];
151 }
152
153 private:
154 bool runOnMachineFunction(MachineFunction&) override;
155 void getAnalysisUsage(AnalysisUsage&) const override;
156 void releaseMemory() override;
157
158 void activate(unsigned);
159 void setThreshold(const BlockFrequency &Entry);
160 };
161
162 } // end namespace llvm
163
164 #endif