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1 // Copyright 2014 The Rust Project Developers. See the COPYRIGHT
2 // file at the top-level directory of this distribution and at
3 // http://rust-lang.org/COPYRIGHT.
4 //
5 // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
6 // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
7 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
8 // option. This file may not be copied, modified, or distributed
9 // except according to those terms.
10
11 use std::fmt::{Debug, Formatter, Error};
12 use std::collections::HashMap;
13
14 trait HasInventory {
15 fn getInventory<'s>(&'s self) -> &'s mut Inventory;
16 fn addToInventory(&self, item: &Item);
17 fn removeFromInventory(&self, itemName: &str) -> bool;
18 }
19
20 trait TraversesWorld {
21 fn attemptTraverse(&self, room: &Room, directionStr: &str) -> Result<&Room, &str> {
22 let direction = str_to_direction(directionStr);
23 let maybe_room = room.direction_to_room.get(&direction);
24 match maybe_room {
25 Some(entry) => Ok(entry),
26 //~^ ERROR 25:28: 25:37: lifetime mismatch [E0623]
27 _ => Err("Direction does not exist in room.")
28 }
29 }
30 }
31
32
33 #[derive(Debug, Eq, PartialEq, Hash)]
34 enum RoomDirection {
35 West,
36 East,
37 North,
38 South,
39 Up,
40 Down,
41 In,
42 Out,
43
44 None
45 }
46
47 struct Room {
48 description: String,
49 items: Vec<Item>,
50 direction_to_room: HashMap<RoomDirection, Room>,
51 }
52
53 impl Room {
54 fn new(description: &'static str) -> Room {
55 Room {
56 description: description.to_string(),
57 items: Vec::new(),
58 direction_to_room: HashMap::new()
59 }
60 }
61
62 fn add_direction(&mut self, direction: RoomDirection, room: Room) {
63 self.direction_to_room.insert(direction, room);
64 }
65 }
66
67 struct Item {
68 name: String,
69 }
70
71 struct Inventory {
72 items: Vec<Item>,
73 }
74
75 impl Inventory {
76 fn new() -> Inventory {
77 Inventory {
78 items: Vec::new()
79 }
80 }
81 }
82
83 struct Player {
84 name: String,
85 inventory: Inventory,
86 }
87
88 impl Player {
89 fn new(name: &'static str) -> Player {
90 Player {
91 name: name.to_string(),
92 inventory: Inventory::new()
93 }
94 }
95 }
96
97 impl TraversesWorld for Player {
98 }
99
100 impl Debug for Player {
101 fn fmt(&self, formatter: &mut Formatter) -> Result<(), Error> {
102 formatter.write_str("Player{ name:");
103 formatter.write_str(&self.name);
104 formatter.write_str(" }");
105 Ok(())
106 }
107 }
108
109 fn str_to_direction(to_parse: &str) -> RoomDirection {
110 match to_parse { //~ ERROR match arms have incompatible types
111 "w" | "west" => RoomDirection::West,
112 "e" | "east" => RoomDirection::East,
113 "n" | "north" => RoomDirection::North,
114 "s" | "south" => RoomDirection::South,
115 "in" => RoomDirection::In,
116 "out" => RoomDirection::Out,
117 "up" => RoomDirection::Up,
118 "down" => RoomDirection::Down,
119 _ => None
120 }
121 }
122
123 fn main() {
124 let mut player = Player::new("Test player");
125 let mut room = Room::new("A test room");
126 println!("Made a player: {:?}", player);
127 println!("Direction parse: {:?}", str_to_direction("east"));
128 match player.attemptTraverse(&room, "west") {
129 Ok(_) => println!("Was able to move west"),
130 Err(msg) => println!("Not able to move west: {}", msg)
131 };
132 }