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[rustc.git] / src / tools / clippy / clippy_lints / src / zero_div_zero.rs
1 use consts::{constant_simple, Constant, FloatWidth};
2 use rustc::lint::*;
3 use rustc::hir::*;
4 use utils::span_help_and_lint;
5
6 /// **What it does:** Checks for `0.0 / 0.0`.
7 ///
8 /// **Why is this bad?** It's less readable than `std::f32::NAN` or
9 /// `std::f64::NAN`.
10 ///
11 /// **Known problems:** None.
12 ///
13 /// **Example:**
14 /// ```rust
15 /// 0.0f32 / 0.0
16 /// ```
17 declare_lint! {
18 pub ZERO_DIVIDED_BY_ZERO,
19 Warn,
20 "usage of `0.0 / 0.0` to obtain NaN instead of std::f32::NaN or std::f64::NaN"
21 }
22
23 pub struct Pass;
24
25 impl LintPass for Pass {
26 fn get_lints(&self) -> LintArray {
27 lint_array!(ZERO_DIVIDED_BY_ZERO)
28 }
29 }
30
31 impl<'a, 'tcx> LateLintPass<'a, 'tcx> for Pass {
32 fn check_expr(&mut self, cx: &LateContext<'a, 'tcx>, expr: &'tcx Expr) {
33 // check for instances of 0.0/0.0
34 if_chain! {
35 if let ExprBinary(ref op, ref left, ref right) = expr.node;
36 if let BinOp_::BiDiv = op.node;
37 // TODO - constant_simple does not fold many operations involving floats.
38 // That's probably fine for this lint - it's pretty unlikely that someone would
39 // do something like 0.0/(2.0 - 2.0), but it would be nice to warn on that case too.
40 if let Some(Constant::Float(ref lhs_value, lhs_width)) = constant_simple(cx, left);
41 if let Some(Constant::Float(ref rhs_value, rhs_width)) = constant_simple(cx, right);
42 if Ok(0.0) == lhs_value.parse();
43 if Ok(0.0) == rhs_value.parse();
44 then {
45 // since we're about to suggest a use of std::f32::NaN or std::f64::NaN,
46 // match the precision of the literals that are given.
47 let float_type = match (lhs_width, rhs_width) {
48 (FloatWidth::F64, _)
49 | (_, FloatWidth::F64) => "f64",
50 _ => "f32"
51 };
52 span_help_and_lint(
53 cx,
54 ZERO_DIVIDED_BY_ZERO,
55 expr.span,
56 "constant division of 0.0 with 0.0 will always result in NaN",
57 &format!(
58 "Consider using `std::{}::NAN` if you would like a constant representing NaN",
59 float_type,
60 ),
61 );
62 }
63 }
64 }
65 }