1 #![warn(clippy::extend_with_drain)]
2 #![allow(clippy::iter_with_drain)]
3 use std::collections::BinaryHeap;
6 let mut vec1 = vec![0u8; 1024];
7 let mut vec2: std::vec::Vec<u8> = Vec::new();
8 vec2.append(&mut vec1);
10 let mut vec3 = vec![0u8; 1024];
11 let mut vec4: std::vec::Vec<u8> = Vec::new();
13 vec4.append(&mut vec3);
15 let mut vec11: std::vec::Vec<u8> = Vec::new();
17 vec11.append(&mut return_vector());
19 //won't get linted it doesn't move the entire content of a vec into another
20 let mut test1 = vec![0u8, 10];
21 let mut test2: std::vec::Vec<u8> = Vec::new();
23 test2.extend(test1.drain(4..10));
25 let mut vec3 = vec![0u8; 104];
26 let mut vec7: std::vec::Vec<u8> = Vec::new();
28 vec3.append(&mut vec7);
30 let mut vec5 = vec![0u8; 1024];
31 let mut vec6: std::vec::Vec<u8> = Vec::new();
33 vec5.extend(vec6.drain(..4));
35 let mut vec9: std::vec::Vec<u8> = Vec::new();
37 return_vector().append(&mut vec9);
39 //won't get linted because it is not a vec
41 let mut heap = BinaryHeap::from(vec![1, 3]);
42 let mut heap2 = BinaryHeap::from(vec![]);
43 heap2.extend(heap.drain());
45 let mut x = vec![0, 1, 2, 3, 5];
47 let mut y = Vec::new();
51 fn return_vector() -> Vec<u8> {
52 let mut new_vector = vec![];