4 A Rust library for random number generators and other randomness functionality.
6 [![Build Status](https://travis-ci.org/rust-lang-nursery/rand.svg?branch=master)](https://travis-ci.org/rust-lang-nursery/rand)
7 [![Build status](https://ci.appveyor.com/api/projects/status/rm5c9o33k3jhchbw?svg=true)](https://ci.appveyor.com/project/alexcrichton/rand)
9 [Documentation](https://docs.rs/rand)
11 ## Compatibility upgrade
13 Version 0.3 has been replaced by a compatibility wrapper around `rand` 0.4. It
14 is recommended to update to 0.4.
18 Add this to your `Cargo.toml`:
25 and this to your crate root:
33 There is built-in support for a random number generator (RNG) associated with each thread stored in thread-local storage. This RNG can be accessed via thread_rng, or used implicitly via random. This RNG is normally randomly seeded from an operating-system source of randomness, e.g. /dev/urandom on Unix systems, and will automatically reseed itself from this source after generating 32 KiB of random data.
36 let tuple = rand::random::<(f64, char)>();
37 println!("{:?}", tuple)
43 let mut rng = rand::thread_rng();
44 if rng.gen() { // random bool
45 println!("i32: {}, u32: {}", rng.gen::<i32>(), rng.gen::<u32>())
49 It is also possible to use other RNG types, which have a similar interface. The following uses the "ChaCha" algorithm instead of the default.
52 use rand::{Rng, ChaChaRng};
54 let mut rng = rand::ChaChaRng::new_unseeded();
55 println!("i32: {}, u32: {}", rng.gen::<i32>(), rng.gen::<u32>())
60 You can derive the `Rand` trait for your custom type via the `#[derive(Rand)]`
61 directive. To use this first add this to your Cargo.toml:
73 extern crate rand_derive;
75 #[derive(Rand, Debug)]
82 println!("{:?}", rand::random::<MyStruct>());
89 `rand` is primarily distributed under the terms of both the MIT
90 license and the Apache License (Version 2.0).
92 See LICENSE-APACHE, and LICENSE-MIT for details.