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1 /*
2 * Tiny Code Generator for QEMU
3 *
4 * Copyright (c) 2009, 2011 Stefan Weil
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 */
24
25 /*
26 * This code implements a TCG which does not generate machine code for some
27 * real target machine but which generates virtual machine code for an
28 * interpreter. Interpreted pseudo code is slow, but it works on any host.
29 *
30 * Some remarks might help in understanding the code:
31 *
32 * "target" or "TCG target" is the machine which runs the generated code.
33 * This is different to the usual meaning in QEMU where "target" is the
34 * emulated machine. So normally QEMU host is identical to TCG target.
35 * Here the TCG target is a virtual machine, but this virtual machine must
36 * use the same word size like the real machine.
37 * Therefore, we need both 32 and 64 bit virtual machines (interpreter).
38 */
39
40 #ifndef TCG_TARGET_H
41 #define TCG_TARGET_H
42
43 #define TCG_TARGET_INTERPRETER 1
44 #define TCG_TARGET_INSN_UNIT_SIZE 4
45 #define MAX_CODE_GEN_BUFFER_SIZE ((size_t)-1)
46
47 /* Optional instructions. */
48
49 #define TCG_TARGET_HAS_bswap16_i32 1
50 #define TCG_TARGET_HAS_bswap32_i32 1
51 #define TCG_TARGET_HAS_div_i32 1
52 #define TCG_TARGET_HAS_rem_i32 1
53 #define TCG_TARGET_HAS_ext8s_i32 1
54 #define TCG_TARGET_HAS_ext16s_i32 1
55 #define TCG_TARGET_HAS_ext8u_i32 1
56 #define TCG_TARGET_HAS_ext16u_i32 1
57 #define TCG_TARGET_HAS_andc_i32 1
58 #define TCG_TARGET_HAS_deposit_i32 1
59 #define TCG_TARGET_HAS_extract_i32 1
60 #define TCG_TARGET_HAS_sextract_i32 1
61 #define TCG_TARGET_HAS_extract2_i32 0
62 #define TCG_TARGET_HAS_eqv_i32 1
63 #define TCG_TARGET_HAS_nand_i32 1
64 #define TCG_TARGET_HAS_nor_i32 1
65 #define TCG_TARGET_HAS_clz_i32 1
66 #define TCG_TARGET_HAS_ctz_i32 1
67 #define TCG_TARGET_HAS_ctpop_i32 1
68 #define TCG_TARGET_HAS_neg_i32 1
69 #define TCG_TARGET_HAS_not_i32 1
70 #define TCG_TARGET_HAS_orc_i32 1
71 #define TCG_TARGET_HAS_rot_i32 1
72 #define TCG_TARGET_HAS_movcond_i32 1
73 #define TCG_TARGET_HAS_negsetcond_i32 0
74 #define TCG_TARGET_HAS_muls2_i32 1
75 #define TCG_TARGET_HAS_muluh_i32 0
76 #define TCG_TARGET_HAS_mulsh_i32 0
77 #define TCG_TARGET_HAS_qemu_st8_i32 0
78
79 #if TCG_TARGET_REG_BITS == 64
80 #define TCG_TARGET_HAS_extr_i64_i32 0
81 #define TCG_TARGET_HAS_bswap16_i64 1
82 #define TCG_TARGET_HAS_bswap32_i64 1
83 #define TCG_TARGET_HAS_bswap64_i64 1
84 #define TCG_TARGET_HAS_deposit_i64 1
85 #define TCG_TARGET_HAS_extract_i64 1
86 #define TCG_TARGET_HAS_sextract_i64 1
87 #define TCG_TARGET_HAS_extract2_i64 0
88 #define TCG_TARGET_HAS_div_i64 1
89 #define TCG_TARGET_HAS_rem_i64 1
90 #define TCG_TARGET_HAS_ext8s_i64 1
91 #define TCG_TARGET_HAS_ext16s_i64 1
92 #define TCG_TARGET_HAS_ext32s_i64 1
93 #define TCG_TARGET_HAS_ext8u_i64 1
94 #define TCG_TARGET_HAS_ext16u_i64 1
95 #define TCG_TARGET_HAS_ext32u_i64 1
96 #define TCG_TARGET_HAS_andc_i64 1
97 #define TCG_TARGET_HAS_eqv_i64 1
98 #define TCG_TARGET_HAS_nand_i64 1
99 #define TCG_TARGET_HAS_nor_i64 1
100 #define TCG_TARGET_HAS_clz_i64 1
101 #define TCG_TARGET_HAS_ctz_i64 1
102 #define TCG_TARGET_HAS_ctpop_i64 1
103 #define TCG_TARGET_HAS_neg_i64 1
104 #define TCG_TARGET_HAS_not_i64 1
105 #define TCG_TARGET_HAS_orc_i64 1
106 #define TCG_TARGET_HAS_rot_i64 1
107 #define TCG_TARGET_HAS_movcond_i64 1
108 #define TCG_TARGET_HAS_negsetcond_i64 0
109 #define TCG_TARGET_HAS_muls2_i64 1
110 #define TCG_TARGET_HAS_add2_i32 1
111 #define TCG_TARGET_HAS_sub2_i32 1
112 #define TCG_TARGET_HAS_mulu2_i32 1
113 #define TCG_TARGET_HAS_add2_i64 1
114 #define TCG_TARGET_HAS_sub2_i64 1
115 #define TCG_TARGET_HAS_mulu2_i64 1
116 #define TCG_TARGET_HAS_muluh_i64 0
117 #define TCG_TARGET_HAS_mulsh_i64 0
118 #else
119 #define TCG_TARGET_HAS_mulu2_i32 1
120 #endif /* TCG_TARGET_REG_BITS == 64 */
121
122 #define TCG_TARGET_HAS_qemu_ldst_i128 0
123
124 /* Number of registers available. */
125 #define TCG_TARGET_NB_REGS 16
126
127 /* List of registers which are used by TCG. */
128 typedef enum {
129 TCG_REG_R0 = 0,
130 TCG_REG_R1,
131 TCG_REG_R2,
132 TCG_REG_R3,
133 TCG_REG_R4,
134 TCG_REG_R5,
135 TCG_REG_R6,
136 TCG_REG_R7,
137 TCG_REG_R8,
138 TCG_REG_R9,
139 TCG_REG_R10,
140 TCG_REG_R11,
141 TCG_REG_R12,
142 TCG_REG_R13,
143 TCG_REG_R14,
144 TCG_REG_R15,
145
146 TCG_REG_TMP = TCG_REG_R13,
147 TCG_AREG0 = TCG_REG_R14,
148 TCG_REG_CALL_STACK = TCG_REG_R15,
149 } TCGReg;
150
151 /* Used for function call generation. */
152 #define TCG_TARGET_CALL_STACK_OFFSET 0
153 #define TCG_TARGET_STACK_ALIGN 8
154 #if TCG_TARGET_REG_BITS == 32
155 # define TCG_TARGET_CALL_ARG_I32 TCG_CALL_ARG_EVEN
156 # define TCG_TARGET_CALL_ARG_I64 TCG_CALL_ARG_EVEN
157 # define TCG_TARGET_CALL_ARG_I128 TCG_CALL_ARG_EVEN
158 #else
159 # define TCG_TARGET_CALL_ARG_I32 TCG_CALL_ARG_NORMAL
160 # define TCG_TARGET_CALL_ARG_I64 TCG_CALL_ARG_NORMAL
161 # define TCG_TARGET_CALL_ARG_I128 TCG_CALL_ARG_NORMAL
162 #endif
163 #define TCG_TARGET_CALL_RET_I128 TCG_CALL_RET_NORMAL
164
165 #define HAVE_TCG_QEMU_TB_EXEC
166 #define TCG_TARGET_NEED_POOL_LABELS
167
168 /* We could notice __i386__ or __s390x__ and reduce the barriers depending
169 on the host. But if you want performance, you use the normal backend.
170 We prefer consistency across hosts on this. */
171 #define TCG_TARGET_DEFAULT_MO (0)
172
173 #endif /* TCG_TARGET_H */