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[mirror_ubuntu-eoan-kernel.git] / tools / perf / util / trigger.h
1 /* SPDX-License-Identifier: GPL-2.0 */
2 #ifndef __TRIGGER_H_
3 #define __TRIGGER_H_ 1
4
5 #include "util/debug.h"
6 #include "asm/bug.h"
7
8 /*
9 * Use trigger to model operations which need to be executed when
10 * an event (a signal, for example) is observed.
11 *
12 * States and transits:
13 *
14 *
15 * OFF--> ON --> READY --(hit)--> HIT
16 * ^ |
17 * | (ready)
18 * | |
19 * \_____________/
20 *
21 * is_hit and is_ready are two key functions to query the state of
22 * a trigger. is_hit means the event already happen; is_ready means the
23 * trigger is waiting for the event.
24 */
25
26 struct trigger {
27 volatile enum {
28 TRIGGER_ERROR = -2,
29 TRIGGER_OFF = -1,
30 TRIGGER_ON = 0,
31 TRIGGER_READY = 1,
32 TRIGGER_HIT = 2,
33 } state;
34 const char *name;
35 };
36
37 #define TRIGGER_WARN_ONCE(t, exp) \
38 WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \
39 t->name, t->state, __func__)
40
41 static inline bool trigger_is_available(struct trigger *t)
42 {
43 return t->state >= 0;
44 }
45
46 static inline bool trigger_is_error(struct trigger *t)
47 {
48 return t->state <= TRIGGER_ERROR;
49 }
50
51 static inline void trigger_on(struct trigger *t)
52 {
53 TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
54 t->state = TRIGGER_ON;
55 }
56
57 static inline void trigger_ready(struct trigger *t)
58 {
59 if (!trigger_is_available(t))
60 return;
61 t->state = TRIGGER_READY;
62 }
63
64 static inline void trigger_hit(struct trigger *t)
65 {
66 if (!trigger_is_available(t))
67 return;
68 TRIGGER_WARN_ONCE(t, TRIGGER_READY);
69 t->state = TRIGGER_HIT;
70 }
71
72 static inline void trigger_off(struct trigger *t)
73 {
74 if (!trigger_is_available(t))
75 return;
76 t->state = TRIGGER_OFF;
77 }
78
79 static inline void trigger_error(struct trigger *t)
80 {
81 t->state = TRIGGER_ERROR;
82 }
83
84 static inline bool trigger_is_ready(struct trigger *t)
85 {
86 return t->state == TRIGGER_READY;
87 }
88
89 static inline bool trigger_is_hit(struct trigger *t)
90 {
91 return t->state == TRIGGER_HIT;
92 }
93
94 #define DEFINE_TRIGGER(n) \
95 struct trigger n = {.state = TRIGGER_OFF, .name = #n}
96 #endif