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console/opengl: split up dpy_gl_cursor ops
[mirror_qemu.git] / ui / egl-headless.c
1 #include "qemu/osdep.h"
2 #include "qemu-common.h"
3 #include "sysemu/sysemu.h"
4 #include "ui/console.h"
5 #include "ui/egl-helpers.h"
6 #include "ui/egl-context.h"
7 #include "ui/shader.h"
8
9 typedef struct egl_dpy {
10 DisplayChangeListener dcl;
11 DisplaySurface *ds;
12 QemuGLShader *gls;
13 egl_fb guest_fb;
14 egl_fb cursor_fb;
15 egl_fb blit_fb;
16 bool y_0_top;
17 uint32_t pos_x;
18 uint32_t pos_y;
19 } egl_dpy;
20
21 /* ------------------------------------------------------------------ */
22
23 static void egl_refresh(DisplayChangeListener *dcl)
24 {
25 graphic_hw_update(dcl->con);
26 }
27
28 static void egl_gfx_update(DisplayChangeListener *dcl,
29 int x, int y, int w, int h)
30 {
31 }
32
33 static void egl_gfx_switch(DisplayChangeListener *dcl,
34 struct DisplaySurface *new_surface)
35 {
36 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
37
38 edpy->ds = new_surface;
39 }
40
41 static void egl_scanout_disable(DisplayChangeListener *dcl)
42 {
43 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
44
45 egl_fb_destroy(&edpy->guest_fb);
46 egl_fb_destroy(&edpy->blit_fb);
47 }
48
49 static void egl_scanout_texture(DisplayChangeListener *dcl,
50 uint32_t backing_id,
51 bool backing_y_0_top,
52 uint32_t backing_width,
53 uint32_t backing_height,
54 uint32_t x, uint32_t y,
55 uint32_t w, uint32_t h)
56 {
57 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
58
59 edpy->y_0_top = backing_y_0_top;
60
61 /* source framebuffer */
62 egl_fb_setup_for_tex(&edpy->guest_fb,
63 backing_width, backing_height, backing_id, false);
64
65 /* dest framebuffer */
66 if (edpy->blit_fb.width != backing_width ||
67 edpy->blit_fb.height != backing_height) {
68 egl_fb_destroy(&edpy->blit_fb);
69 egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height);
70 }
71 }
72
73 static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
74 QemuDmaBuf *dmabuf)
75 {
76 egl_dmabuf_import_texture(dmabuf);
77 if (!dmabuf->texture) {
78 return;
79 }
80
81 egl_scanout_texture(dcl, dmabuf->texture,
82 false, dmabuf->width, dmabuf->height,
83 0, 0, dmabuf->width, dmabuf->height);
84 }
85
86 static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
87 QemuDmaBuf *dmabuf, bool have_hot,
88 uint32_t hot_x, uint32_t hot_y)
89 {
90 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
91
92 egl_dmabuf_import_texture(dmabuf);
93 if (!dmabuf->texture) {
94 return;
95 }
96
97 egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
98 dmabuf->texture, false);
99 }
100
101 static void egl_cursor_position(DisplayChangeListener *dcl,
102 uint32_t pos_x, uint32_t pos_y)
103 {
104 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
105
106 edpy->pos_x = pos_x;
107 edpy->pos_y = pos_y;
108 }
109
110 static void egl_release_dmabuf(DisplayChangeListener *dcl,
111 QemuDmaBuf *dmabuf)
112 {
113 egl_dmabuf_release_texture(dmabuf);
114 }
115
116 static void egl_scanout_flush(DisplayChangeListener *dcl,
117 uint32_t x, uint32_t y,
118 uint32_t w, uint32_t h)
119 {
120 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
121
122 if (!edpy->guest_fb.texture || !edpy->ds) {
123 return;
124 }
125 assert(surface_width(edpy->ds) == edpy->guest_fb.width);
126 assert(surface_height(edpy->ds) == edpy->guest_fb.height);
127 assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
128
129 if (edpy->cursor_fb.texture) {
130 /* have cursor -> render using textures */
131 egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
132 !edpy->y_0_top);
133 egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
134 !edpy->y_0_top, edpy->pos_x, edpy->pos_y);
135 } else {
136 /* no cursor -> use simple framebuffer blit */
137 egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
138 }
139
140 egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
141 dpy_gfx_update(edpy->dcl.con, x, y, w, h);
142 }
143
144 static const DisplayChangeListenerOps egl_ops = {
145 .dpy_name = "egl-headless",
146 .dpy_refresh = egl_refresh,
147 .dpy_gfx_update = egl_gfx_update,
148 .dpy_gfx_switch = egl_gfx_switch,
149
150 .dpy_gl_ctx_create = qemu_egl_create_context,
151 .dpy_gl_ctx_destroy = qemu_egl_destroy_context,
152 .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
153 .dpy_gl_ctx_get_current = qemu_egl_get_current_context,
154
155 .dpy_gl_scanout_disable = egl_scanout_disable,
156 .dpy_gl_scanout_texture = egl_scanout_texture,
157 .dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
158 .dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
159 .dpy_gl_cursor_position = egl_cursor_position,
160 .dpy_gl_release_dmabuf = egl_release_dmabuf,
161 .dpy_gl_update = egl_scanout_flush,
162 };
163
164 void egl_headless_init(DisplayOptions *opts)
165 {
166 QemuConsole *con;
167 egl_dpy *edpy;
168 int idx;
169
170 if (egl_rendernode_init(NULL) < 0) {
171 error_report("egl: render node init failed");
172 exit(1);
173 }
174
175 for (idx = 0;; idx++) {
176 con = qemu_console_lookup_by_index(idx);
177 if (!con || !qemu_console_is_graphic(con)) {
178 break;
179 }
180
181 edpy = g_new0(egl_dpy, 1);
182 edpy->dcl.con = con;
183 edpy->dcl.ops = &egl_ops;
184 edpy->gls = qemu_gl_init_shader();
185 register_displaychangelistener(&edpy->dcl);
186 }
187 }