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1 /*
2 * GTK UI -- egl opengl code.
3 *
4 * Note that gtk 3.16+ (released 2015-03-23) has a GtkGLArea widget,
5 * which is GtkDrawingArea like widget with opengl rendering support.
6 *
7 * This code handles opengl support on older gtk versions, using egl
8 * to get a opengl context for the X11 window.
9 *
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
12 */
13
14 #include "qemu/osdep.h"
15 #include "qemu-common.h"
16
17 #include "trace.h"
18
19 #include "ui/console.h"
20 #include "ui/gtk.h"
21 #include "ui/egl-helpers.h"
22 #include "ui/shader.h"
23
24 #include "sysemu/sysemu.h"
25
26 static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
27 {
28 if (vc->gfx.scanout_mode == scanout) {
29 return;
30 }
31
32 vc->gfx.scanout_mode = scanout;
33 if (!vc->gfx.scanout_mode) {
34 egl_fb_destroy(&vc->gfx.guest_fb);
35 if (vc->gfx.surface) {
36 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
37 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
38 }
39 }
40 }
41
42 /** DisplayState Callbacks (opengl version) **/
43
44 void gd_egl_init(VirtualConsole *vc)
45 {
46 GdkWindow *gdk_window = gtk_widget_get_window(vc->gfx.drawing_area);
47 if (!gdk_window) {
48 return;
49 }
50
51 Window x11_window = gdk_x11_window_get_xid(gdk_window);
52 if (!x11_window) {
53 return;
54 }
55
56 vc->gfx.ectx = qemu_egl_init_ctx();
57 vc->gfx.esurface = qemu_egl_init_surface_x11(vc->gfx.ectx, x11_window);
58
59 assert(vc->gfx.esurface);
60 }
61
62 void gd_egl_draw(VirtualConsole *vc)
63 {
64 GdkWindow *window;
65 int ww, wh;
66
67 if (!vc->gfx.gls) {
68 return;
69 }
70
71 if (vc->gfx.scanout_mode) {
72 gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h);
73 } else {
74 if (!vc->gfx.ds) {
75 return;
76 }
77 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
78 vc->gfx.esurface, vc->gfx.ectx);
79
80 window = gtk_widget_get_window(vc->gfx.drawing_area);
81 ww = gdk_window_get_width(window);
82 wh = gdk_window_get_height(window);
83 surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
84 surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
85
86 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
87 }
88 }
89
90 void gd_egl_update(DisplayChangeListener *dcl,
91 int x, int y, int w, int h)
92 {
93 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
94
95 if (!vc->gfx.gls || !vc->gfx.ds) {
96 return;
97 }
98
99 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
100 vc->gfx.esurface, vc->gfx.ectx);
101 surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h);
102 vc->gfx.glupdates++;
103 }
104
105 void gd_egl_refresh(DisplayChangeListener *dcl)
106 {
107 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
108
109 if (!vc->gfx.esurface) {
110 gd_egl_init(vc);
111 if (!vc->gfx.esurface) {
112 return;
113 }
114 vc->gfx.gls = qemu_gl_init_shader();
115 if (vc->gfx.ds) {
116 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
117 }
118 }
119
120 graphic_hw_update(dcl->con);
121
122 if (vc->gfx.glupdates) {
123 vc->gfx.glupdates = 0;
124 gtk_egl_set_scanout_mode(vc, false);
125 gd_egl_draw(vc);
126 }
127 }
128
129 void gd_egl_switch(DisplayChangeListener *dcl,
130 DisplaySurface *surface)
131 {
132 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
133 bool resized = true;
134
135 trace_gd_switch(vc->label, surface_width(surface), surface_height(surface));
136
137 if (vc->gfx.ds &&
138 surface_width(vc->gfx.ds) == surface_width(surface) &&
139 surface_height(vc->gfx.ds) == surface_height(surface)) {
140 resized = false;
141 }
142
143 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
144 vc->gfx.ds = surface;
145 if (vc->gfx.gls) {
146 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
147 }
148
149 if (resized) {
150 gd_update_windowsize(vc);
151 }
152 }
153
154 QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
155 QEMUGLParams *params)
156 {
157 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
158
159 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
160 vc->gfx.esurface, vc->gfx.ectx);
161 return qemu_egl_create_context(dcl, params);
162 }
163
164 void gd_egl_scanout_disable(DisplayChangeListener *dcl)
165 {
166 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
167
168 vc->gfx.w = 0;
169 vc->gfx.h = 0;
170 gtk_egl_set_scanout_mode(vc, false);
171 }
172
173 void gd_egl_scanout_texture(DisplayChangeListener *dcl,
174 uint32_t backing_id, bool backing_y_0_top,
175 uint32_t backing_width, uint32_t backing_height,
176 uint32_t x, uint32_t y,
177 uint32_t w, uint32_t h)
178 {
179 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
180
181 vc->gfx.x = x;
182 vc->gfx.y = y;
183 vc->gfx.w = w;
184 vc->gfx.h = h;
185 vc->gfx.y0_top = backing_y_0_top;
186
187 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
188 vc->gfx.esurface, vc->gfx.ectx);
189
190 gtk_egl_set_scanout_mode(vc, true);
191 egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
192 backing_id, false);
193 }
194
195 void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
196 QemuDmaBuf *dmabuf)
197 {
198 #ifdef CONFIG_OPENGL_DMABUF
199 egl_dmabuf_import_texture(dmabuf);
200 if (!dmabuf->texture) {
201 return;
202 }
203
204 gd_egl_scanout_texture(dcl, dmabuf->texture,
205 false, dmabuf->width, dmabuf->height,
206 0, 0, dmabuf->width, dmabuf->height);
207 #endif
208 }
209
210 void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
211 QemuDmaBuf *dmabuf, bool have_hot,
212 uint32_t hot_x, uint32_t hot_y)
213 {
214 #ifdef CONFIG_OPENGL_DMABUF
215 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
216
217 if (dmabuf) {
218 egl_dmabuf_import_texture(dmabuf);
219 if (!dmabuf->texture) {
220 return;
221 }
222 egl_fb_setup_for_tex(&vc->gfx.cursor_fb, dmabuf->width, dmabuf->height,
223 dmabuf->texture, false);
224 } else {
225 egl_fb_destroy(&vc->gfx.cursor_fb);
226 }
227 #endif
228 }
229
230 void gd_egl_cursor_position(DisplayChangeListener *dcl,
231 uint32_t pos_x, uint32_t pos_y)
232 {
233 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
234
235 vc->gfx.cursor_x = pos_x;
236 vc->gfx.cursor_y = pos_y;
237 }
238
239 void gd_egl_release_dmabuf(DisplayChangeListener *dcl,
240 QemuDmaBuf *dmabuf)
241 {
242 #ifdef CONFIG_OPENGL_DMABUF
243 egl_dmabuf_release_texture(dmabuf);
244 #endif
245 }
246
247 void gd_egl_scanout_flush(DisplayChangeListener *dcl,
248 uint32_t x, uint32_t y, uint32_t w, uint32_t h)
249 {
250 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
251 GdkWindow *window;
252 int ww, wh;
253
254 if (!vc->gfx.scanout_mode) {
255 return;
256 }
257 if (!vc->gfx.guest_fb.framebuffer) {
258 return;
259 }
260
261 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
262 vc->gfx.esurface, vc->gfx.ectx);
263
264 window = gtk_widget_get_window(vc->gfx.drawing_area);
265 ww = gdk_window_get_width(window);
266 wh = gdk_window_get_height(window);
267 egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
268 if (vc->gfx.cursor_fb.texture) {
269 egl_texture_blit(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.guest_fb,
270 vc->gfx.y0_top);
271 egl_texture_blend(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.cursor_fb,
272 vc->gfx.y0_top,
273 vc->gfx.cursor_x, vc->gfx.cursor_y);
274 } else {
275 egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
276 }
277
278 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
279 }
280
281 void gtk_egl_init(DisplayGLMode mode)
282 {
283 GdkDisplay *gdk_display = gdk_display_get_default();
284 Display *x11_display = gdk_x11_display_get_xdisplay(gdk_display);
285
286 if (qemu_egl_init_dpy_x11(x11_display, mode) < 0) {
287 return;
288 }
289
290 display_opengl = 1;
291 }
292
293 int gd_egl_make_current(DisplayChangeListener *dcl,
294 QEMUGLContext ctx)
295 {
296 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
297
298 return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
299 vc->gfx.esurface, ctx);
300 }