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1 /*
2 * GTK UI -- egl opengl code.
3 *
4 * Note that gtk 3.16+ (released 2015-03-23) has a GtkGLArea widget,
5 * which is GtkDrawingArea like widget with opengl rendering support.
6 *
7 * This code handles opengl support on older gtk versions, using egl
8 * to get a opengl context for the X11 window.
9 *
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
12 */
13
14 #include "qemu/osdep.h"
15
16 #include "trace.h"
17
18 #include "ui/console.h"
19 #include "ui/gtk.h"
20 #include "ui/egl-helpers.h"
21 #include "ui/shader.h"
22
23 #include "sysemu/sysemu.h"
24
25 static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
26 {
27 if (vc->gfx.scanout_mode == scanout) {
28 return;
29 }
30
31 vc->gfx.scanout_mode = scanout;
32 if (!vc->gfx.scanout_mode) {
33 egl_fb_destroy(&vc->gfx.guest_fb);
34 if (vc->gfx.surface) {
35 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
36 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
37 }
38 }
39 }
40
41 /** DisplayState Callbacks (opengl version) **/
42
43 void gd_egl_init(VirtualConsole *vc)
44 {
45 GdkWindow *gdk_window = gtk_widget_get_window(vc->gfx.drawing_area);
46 if (!gdk_window) {
47 return;
48 }
49
50 Window x11_window = gdk_x11_window_get_xid(gdk_window);
51 if (!x11_window) {
52 return;
53 }
54
55 vc->gfx.ectx = qemu_egl_init_ctx();
56 vc->gfx.esurface = qemu_egl_init_surface_x11
57 (vc->gfx.ectx, (EGLNativeWindowType)x11_window);
58
59 assert(vc->gfx.esurface);
60 }
61
62 void gd_egl_draw(VirtualConsole *vc)
63 {
64 GdkWindow *window;
65 int ww, wh;
66
67 if (!vc->gfx.gls) {
68 return;
69 }
70
71 window = gtk_widget_get_window(vc->gfx.drawing_area);
72 ww = gdk_window_get_width(window);
73 wh = gdk_window_get_height(window);
74
75 if (vc->gfx.scanout_mode) {
76 gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h);
77
78 vc->gfx.scale_x = (double)ww / vc->gfx.w;
79 vc->gfx.scale_y = (double)wh / vc->gfx.h;
80 } else {
81 if (!vc->gfx.ds) {
82 return;
83 }
84 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
85 vc->gfx.esurface, vc->gfx.ectx);
86
87 surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
88 surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
89
90 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
91
92 vc->gfx.scale_x = (double)ww / surface_width(vc->gfx.ds);
93 vc->gfx.scale_y = (double)wh / surface_height(vc->gfx.ds);
94 }
95 }
96
97 void gd_egl_update(DisplayChangeListener *dcl,
98 int x, int y, int w, int h)
99 {
100 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
101
102 if (!vc->gfx.gls || !vc->gfx.ds) {
103 return;
104 }
105
106 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
107 vc->gfx.esurface, vc->gfx.ectx);
108 surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h);
109 vc->gfx.glupdates++;
110 }
111
112 void gd_egl_refresh(DisplayChangeListener *dcl)
113 {
114 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
115
116 vc->gfx.dcl.update_interval = gd_monitor_update_interval(
117 vc->window ? vc->window : vc->gfx.drawing_area);
118
119 if (!vc->gfx.esurface) {
120 gd_egl_init(vc);
121 if (!vc->gfx.esurface) {
122 return;
123 }
124 vc->gfx.gls = qemu_gl_init_shader();
125 if (vc->gfx.ds) {
126 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
127 }
128 }
129
130 graphic_hw_update(dcl->con);
131
132 if (vc->gfx.glupdates) {
133 vc->gfx.glupdates = 0;
134 gtk_egl_set_scanout_mode(vc, false);
135 gd_egl_draw(vc);
136 }
137 }
138
139 void gd_egl_switch(DisplayChangeListener *dcl,
140 DisplaySurface *surface)
141 {
142 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
143 bool resized = true;
144
145 trace_gd_switch(vc->label, surface_width(surface), surface_height(surface));
146
147 if (vc->gfx.ds &&
148 surface_width(vc->gfx.ds) == surface_width(surface) &&
149 surface_height(vc->gfx.ds) == surface_height(surface)) {
150 resized = false;
151 }
152
153 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
154 vc->gfx.ds = surface;
155 if (vc->gfx.gls) {
156 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
157 }
158
159 if (resized) {
160 gd_update_windowsize(vc);
161 }
162 }
163
164 QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
165 QEMUGLParams *params)
166 {
167 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
168
169 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
170 vc->gfx.esurface, vc->gfx.ectx);
171 return qemu_egl_create_context(dcl, params);
172 }
173
174 void gd_egl_scanout_disable(DisplayChangeListener *dcl)
175 {
176 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
177
178 vc->gfx.w = 0;
179 vc->gfx.h = 0;
180 gtk_egl_set_scanout_mode(vc, false);
181 }
182
183 void gd_egl_scanout_texture(DisplayChangeListener *dcl,
184 uint32_t backing_id, bool backing_y_0_top,
185 uint32_t backing_width, uint32_t backing_height,
186 uint32_t x, uint32_t y,
187 uint32_t w, uint32_t h)
188 {
189 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
190
191 vc->gfx.x = x;
192 vc->gfx.y = y;
193 vc->gfx.w = w;
194 vc->gfx.h = h;
195 vc->gfx.y0_top = backing_y_0_top;
196
197 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
198 vc->gfx.esurface, vc->gfx.ectx);
199
200 gtk_egl_set_scanout_mode(vc, true);
201 egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
202 backing_id, false);
203 }
204
205 void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
206 QemuDmaBuf *dmabuf)
207 {
208 #ifdef CONFIG_OPENGL_DMABUF
209 egl_dmabuf_import_texture(dmabuf);
210 if (!dmabuf->texture) {
211 return;
212 }
213
214 gd_egl_scanout_texture(dcl, dmabuf->texture,
215 false, dmabuf->width, dmabuf->height,
216 0, 0, dmabuf->width, dmabuf->height);
217 #endif
218 }
219
220 void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
221 QemuDmaBuf *dmabuf, bool have_hot,
222 uint32_t hot_x, uint32_t hot_y)
223 {
224 #ifdef CONFIG_OPENGL_DMABUF
225 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
226
227 if (dmabuf) {
228 egl_dmabuf_import_texture(dmabuf);
229 if (!dmabuf->texture) {
230 return;
231 }
232 egl_fb_setup_for_tex(&vc->gfx.cursor_fb, dmabuf->width, dmabuf->height,
233 dmabuf->texture, false);
234 } else {
235 egl_fb_destroy(&vc->gfx.cursor_fb);
236 }
237 #endif
238 }
239
240 void gd_egl_cursor_position(DisplayChangeListener *dcl,
241 uint32_t pos_x, uint32_t pos_y)
242 {
243 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
244
245 vc->gfx.cursor_x = pos_x * vc->gfx.scale_x;
246 vc->gfx.cursor_y = pos_y * vc->gfx.scale_y;
247 }
248
249 void gd_egl_release_dmabuf(DisplayChangeListener *dcl,
250 QemuDmaBuf *dmabuf)
251 {
252 #ifdef CONFIG_OPENGL_DMABUF
253 egl_dmabuf_release_texture(dmabuf);
254 #endif
255 }
256
257 void gd_egl_scanout_flush(DisplayChangeListener *dcl,
258 uint32_t x, uint32_t y, uint32_t w, uint32_t h)
259 {
260 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
261 GdkWindow *window;
262 int ww, wh;
263
264 if (!vc->gfx.scanout_mode) {
265 return;
266 }
267 if (!vc->gfx.guest_fb.framebuffer) {
268 return;
269 }
270
271 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
272 vc->gfx.esurface, vc->gfx.ectx);
273
274 window = gtk_widget_get_window(vc->gfx.drawing_area);
275 ww = gdk_window_get_width(window);
276 wh = gdk_window_get_height(window);
277 egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
278 if (vc->gfx.cursor_fb.texture) {
279 egl_texture_blit(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.guest_fb,
280 vc->gfx.y0_top);
281 egl_texture_blend(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.cursor_fb,
282 vc->gfx.y0_top,
283 vc->gfx.cursor_x, vc->gfx.cursor_y,
284 vc->gfx.scale_x, vc->gfx.scale_y);
285 } else {
286 egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
287 }
288
289 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
290 }
291
292 void gtk_egl_init(DisplayGLMode mode)
293 {
294 GdkDisplay *gdk_display = gdk_display_get_default();
295 Display *x11_display = gdk_x11_display_get_xdisplay(gdk_display);
296
297 if (qemu_egl_init_dpy_x11(x11_display, mode) < 0) {
298 return;
299 }
300
301 display_opengl = 1;
302 }
303
304 int gd_egl_make_current(DisplayChangeListener *dcl,
305 QEMUGLContext ctx)
306 {
307 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
308
309 return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
310 vc->gfx.esurface, ctx);
311 }