2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu-common.h"
28 #include "ui/console.h"
31 #include "sysemu/sysemu.h"
33 static int sdl2_num_outputs
;
34 static struct sdl2_console
*sdl2_console
;
36 static SDL_Surface
*guest_sprite_surface
;
37 static int gui_grab
; /* if true, all keyboard/mouse events are grabbed */
39 static int gui_saved_grab
;
40 static int gui_fullscreen
;
41 static int gui_key_modifier_pressed
;
42 static int gui_keysym
;
43 static int gui_grab_code
= KMOD_LALT
| KMOD_LCTRL
;
44 static SDL_Cursor
*sdl_cursor_normal
;
45 static SDL_Cursor
*sdl_cursor_hidden
;
46 static int absolute_enabled
;
47 static int guest_cursor
;
48 static int guest_x
, guest_y
;
49 static SDL_Cursor
*guest_sprite
;
50 static Notifier mouse_mode_notifier
;
52 #define SDL2_REFRESH_INTERVAL_BUSY 10
53 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
54 / SDL2_REFRESH_INTERVAL_BUSY + 1)
56 static void sdl_update_caption(struct sdl2_console
*scon
);
58 static struct sdl2_console
*get_scon_from_window(uint32_t window_id
)
61 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
62 if (sdl2_console
[i
].real_window
== SDL_GetWindowFromID(window_id
)) {
63 return &sdl2_console
[i
];
69 void sdl2_window_create(struct sdl2_console
*scon
)
76 assert(!scon
->real_window
);
79 flags
|= SDL_WINDOW_FULLSCREEN_DESKTOP
;
81 flags
|= SDL_WINDOW_RESIZABLE
;
84 flags
|= SDL_WINDOW_HIDDEN
;
87 scon
->real_window
= SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED
,
88 SDL_WINDOWPOS_UNDEFINED
,
89 surface_width(scon
->surface
),
90 surface_height(scon
->surface
),
92 scon
->real_renderer
= SDL_CreateRenderer(scon
->real_window
, -1, 0);
94 scon
->winctx
= SDL_GL_GetCurrentContext();
96 sdl_update_caption(scon
);
99 void sdl2_window_destroy(struct sdl2_console
*scon
)
101 if (!scon
->real_window
) {
105 SDL_DestroyRenderer(scon
->real_renderer
);
106 scon
->real_renderer
= NULL
;
107 SDL_DestroyWindow(scon
->real_window
);
108 scon
->real_window
= NULL
;
111 void sdl2_window_resize(struct sdl2_console
*scon
)
113 if (!scon
->real_window
) {
117 SDL_SetWindowSize(scon
->real_window
,
118 surface_width(scon
->surface
),
119 surface_height(scon
->surface
));
122 static void sdl2_redraw(struct sdl2_console
*scon
)
126 sdl2_gl_redraw(scon
);
129 sdl2_2d_redraw(scon
);
133 static void sdl_update_caption(struct sdl2_console
*scon
)
135 char win_title
[1024];
136 char icon_title
[1024];
137 const char *status
= "";
139 if (!runstate_is_running()) {
140 status
= " [Stopped]";
141 } else if (gui_grab
) {
143 status
= " - Press Ctrl-Alt-Shift-G to exit grab";
144 } else if (ctrl_grab
) {
145 status
= " - Press Right-Ctrl-G to exit grab";
147 status
= " - Press Ctrl-Alt-G to exit grab";
152 snprintf(win_title
, sizeof(win_title
), "QEMU (%s-%d)%s", qemu_name
,
154 snprintf(icon_title
, sizeof(icon_title
), "QEMU (%s)", qemu_name
);
156 snprintf(win_title
, sizeof(win_title
), "QEMU%s", status
);
157 snprintf(icon_title
, sizeof(icon_title
), "QEMU");
160 if (scon
->real_window
) {
161 SDL_SetWindowTitle(scon
->real_window
, win_title
);
165 static void sdl_hide_cursor(void)
171 SDL_ShowCursor(SDL_DISABLE
);
172 SDL_SetCursor(sdl_cursor_hidden
);
174 if (!qemu_input_is_absolute()) {
175 SDL_SetRelativeMouseMode(SDL_TRUE
);
179 static void sdl_show_cursor(void)
185 if (!qemu_input_is_absolute()) {
186 SDL_SetRelativeMouseMode(SDL_FALSE
);
190 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
191 SDL_SetCursor(guest_sprite
);
193 SDL_SetCursor(sdl_cursor_normal
);
196 SDL_ShowCursor(SDL_ENABLE
);
199 static void sdl_grab_start(struct sdl2_console
*scon
)
201 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
203 if (!con
|| !qemu_console_is_graphic(con
)) {
207 * If the application is not active, do not try to enter grab state. This
208 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
209 * application (SDL bug).
211 if (!(SDL_GetWindowFlags(scon
->real_window
) & SDL_WINDOW_INPUT_FOCUS
)) {
215 SDL_SetCursor(guest_sprite
);
216 if (!qemu_input_is_absolute() && !absolute_enabled
) {
217 SDL_WarpMouseInWindow(scon
->real_window
, guest_x
, guest_y
);
222 SDL_SetWindowGrab(scon
->real_window
, SDL_TRUE
);
224 sdl_update_caption(scon
);
227 static void sdl_grab_end(struct sdl2_console
*scon
)
229 SDL_SetWindowGrab(scon
->real_window
, SDL_FALSE
);
232 sdl_update_caption(scon
);
235 static void absolute_mouse_grab(struct sdl2_console
*scon
)
237 int mouse_x
, mouse_y
;
239 SDL_GetMouseState(&mouse_x
, &mouse_y
);
240 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
241 if (mouse_x
> 0 && mouse_x
< scr_w
- 1 &&
242 mouse_y
> 0 && mouse_y
< scr_h
- 1) {
243 sdl_grab_start(scon
);
247 static void sdl_mouse_mode_change(Notifier
*notify
, void *data
)
249 if (qemu_input_is_absolute()) {
250 if (!absolute_enabled
) {
251 absolute_enabled
= 1;
252 SDL_SetRelativeMouseMode(SDL_FALSE
);
253 absolute_mouse_grab(&sdl2_console
[0]);
255 } else if (absolute_enabled
) {
256 if (!gui_fullscreen
) {
257 sdl_grab_end(&sdl2_console
[0]);
259 absolute_enabled
= 0;
263 static void sdl_send_mouse_event(struct sdl2_console
*scon
, int dx
, int dy
,
264 int x
, int y
, int state
)
266 static uint32_t bmap
[INPUT_BUTTON__MAX
] = {
267 [INPUT_BUTTON_LEFT
] = SDL_BUTTON(SDL_BUTTON_LEFT
),
268 [INPUT_BUTTON_MIDDLE
] = SDL_BUTTON(SDL_BUTTON_MIDDLE
),
269 [INPUT_BUTTON_RIGHT
] = SDL_BUTTON(SDL_BUTTON_RIGHT
),
271 static uint32_t prev_state
;
273 if (prev_state
!= state
) {
274 qemu_input_update_buttons(scon
->dcl
.con
, bmap
, prev_state
, state
);
278 if (qemu_input_is_absolute()) {
279 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_X
,
280 x
, 0, surface_width(scon
->surface
));
281 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_Y
,
282 y
, 0, surface_height(scon
->surface
));
292 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_X
, dx
);
293 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_Y
, dy
);
295 qemu_input_event_sync();
298 static void toggle_full_screen(struct sdl2_console
*scon
)
300 gui_fullscreen
= !gui_fullscreen
;
301 if (gui_fullscreen
) {
302 SDL_SetWindowFullscreen(scon
->real_window
,
303 SDL_WINDOW_FULLSCREEN_DESKTOP
);
304 gui_saved_grab
= gui_grab
;
305 sdl_grab_start(scon
);
307 if (!gui_saved_grab
) {
310 SDL_SetWindowFullscreen(scon
->real_window
, 0);
315 static int get_mod_state(void)
317 SDL_Keymod mod
= SDL_GetModState();
320 return (mod
& (gui_grab_code
| KMOD_LSHIFT
)) ==
321 (gui_grab_code
| KMOD_LSHIFT
);
322 } else if (ctrl_grab
) {
323 return (mod
& KMOD_RCTRL
) == KMOD_RCTRL
;
325 return (mod
& gui_grab_code
) == gui_grab_code
;
329 static void handle_keydown(SDL_Event
*ev
)
332 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
334 gui_key_modifier_pressed
= get_mod_state();
336 if (!scon
->ignore_hotkeys
&& gui_key_modifier_pressed
&& !ev
->key
.repeat
) {
337 switch (ev
->key
.keysym
.scancode
) {
350 win
= ev
->key
.keysym
.scancode
- SDL_SCANCODE_1
;
351 if (win
< sdl2_num_outputs
) {
352 sdl2_console
[win
].hidden
= !sdl2_console
[win
].hidden
;
353 if (sdl2_console
[win
].real_window
) {
354 if (sdl2_console
[win
].hidden
) {
355 SDL_HideWindow(sdl2_console
[win
].real_window
);
357 SDL_ShowWindow(sdl2_console
[win
].real_window
);
364 toggle_full_screen(scon
);
370 sdl_grab_start(scon
);
371 } else if (!gui_fullscreen
) {
376 sdl2_window_destroy(scon
);
377 sdl2_window_create(scon
);
379 /* re-create scon->texture */
380 sdl2_2d_switch(&scon
->dcl
, scon
->surface
);
385 case SDL_SCANCODE_KP_PLUS
:
386 case SDL_SCANCODE_KP_MINUS
:
387 if (!gui_fullscreen
) {
390 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
392 width
= MAX(scr_w
+ (ev
->key
.keysym
.scancode
==
393 SDL_SCANCODE_KP_PLUS
? 50 : -50),
395 height
= (surface_height(scon
->surface
) * width
) /
396 surface_width(scon
->surface
);
397 fprintf(stderr
, "%s: scale to %dx%d\n",
398 __func__
, width
, height
);
399 sdl_scale(scon
, width
, height
);
409 sdl2_process_key(scon
, &ev
->key
);
413 static void handle_keyup(SDL_Event
*ev
)
416 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
418 scon
->ignore_hotkeys
= false;
421 mod_state
= (ev
->key
.keysym
.mod
& gui_grab_code
);
423 mod_state
= (ev
->key
.keysym
.mod
& (gui_grab_code
| KMOD_LSHIFT
));
425 if (!mod_state
&& gui_key_modifier_pressed
) {
426 gui_key_modifier_pressed
= 0;
430 sdl2_process_key(scon
, &ev
->key
);
434 static void handle_textinput(SDL_Event
*ev
)
436 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
437 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
439 if (qemu_console_is_graphic(con
)) {
442 kbd_put_string_console(con
, ev
->text
.text
, strlen(ev
->text
.text
));
445 static void handle_mousemotion(SDL_Event
*ev
)
448 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
450 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
454 if (qemu_input_is_absolute() || absolute_enabled
) {
456 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
459 if (gui_grab
&& !gui_fullscreen
460 && (ev
->motion
.x
== 0 || ev
->motion
.y
== 0 ||
461 ev
->motion
.x
== max_x
|| ev
->motion
.y
== max_y
)) {
465 (ev
->motion
.x
> 0 && ev
->motion
.x
< max_x
&&
466 ev
->motion
.y
> 0 && ev
->motion
.y
< max_y
)) {
467 sdl_grab_start(scon
);
470 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
471 sdl_send_mouse_event(scon
, ev
->motion
.xrel
, ev
->motion
.yrel
,
472 ev
->motion
.x
, ev
->motion
.y
, ev
->motion
.state
);
476 static void handle_mousebutton(SDL_Event
*ev
)
478 int buttonstate
= SDL_GetMouseState(NULL
, NULL
);
479 SDL_MouseButtonEvent
*bev
;
480 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
482 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
487 if (!gui_grab
&& !qemu_input_is_absolute()) {
488 if (ev
->type
== SDL_MOUSEBUTTONUP
&& bev
->button
== SDL_BUTTON_LEFT
) {
489 /* start grabbing all events */
490 sdl_grab_start(scon
);
493 if (ev
->type
== SDL_MOUSEBUTTONDOWN
) {
494 buttonstate
|= SDL_BUTTON(bev
->button
);
496 buttonstate
&= ~SDL_BUTTON(bev
->button
);
498 sdl_send_mouse_event(scon
, 0, 0, bev
->x
, bev
->y
, buttonstate
);
502 static void handle_mousewheel(SDL_Event
*ev
)
504 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
505 SDL_MouseWheelEvent
*wev
= &ev
->wheel
;
508 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
513 btn
= INPUT_BUTTON_WHEEL_UP
;
514 } else if (wev
->y
< 0) {
515 btn
= INPUT_BUTTON_WHEEL_DOWN
;
520 qemu_input_queue_btn(scon
->dcl
.con
, btn
, true);
521 qemu_input_event_sync();
522 qemu_input_queue_btn(scon
->dcl
.con
, btn
, false);
523 qemu_input_event_sync();
526 static void handle_windowevent(SDL_Event
*ev
)
528 struct sdl2_console
*scon
= get_scon_from_window(ev
->window
.windowID
);
534 switch (ev
->window
.event
) {
535 case SDL_WINDOWEVENT_RESIZED
:
538 memset(&info
, 0, sizeof(info
));
539 info
.width
= ev
->window
.data1
;
540 info
.height
= ev
->window
.data2
;
541 dpy_set_ui_info(scon
->dcl
.con
, &info
);
545 case SDL_WINDOWEVENT_EXPOSED
:
548 case SDL_WINDOWEVENT_FOCUS_GAINED
:
549 case SDL_WINDOWEVENT_ENTER
:
550 if (!gui_grab
&& (qemu_input_is_absolute() || absolute_enabled
)) {
551 absolute_mouse_grab(scon
);
553 /* If a new console window opened using a hotkey receives the
554 * focus, SDL sends another KEYDOWN event to the new window,
555 * closing the console window immediately after.
557 * Work around this by ignoring further hotkey events until a
560 scon
->ignore_hotkeys
= get_mod_state();
562 case SDL_WINDOWEVENT_FOCUS_LOST
:
563 if (gui_grab
&& !gui_fullscreen
) {
567 case SDL_WINDOWEVENT_RESTORED
:
568 update_displaychangelistener(&scon
->dcl
, GUI_REFRESH_INTERVAL_DEFAULT
);
570 case SDL_WINDOWEVENT_MINIMIZED
:
571 update_displaychangelistener(&scon
->dcl
, 500);
573 case SDL_WINDOWEVENT_CLOSE
:
574 if (qemu_console_is_graphic(scon
->dcl
.con
)) {
577 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI
);
580 SDL_HideWindow(scon
->real_window
);
584 case SDL_WINDOWEVENT_SHOWN
:
585 scon
->hidden
= false;
587 case SDL_WINDOWEVENT_HIDDEN
:
593 void sdl2_poll_events(struct sdl2_console
*scon
)
595 SDL_Event ev1
, *ev
= &ev1
;
598 if (scon
->last_vm_running
!= runstate_is_running()) {
599 scon
->last_vm_running
= runstate_is_running();
600 sdl_update_caption(scon
);
603 while (SDL_PollEvent(ev
)) {
615 handle_textinput(ev
);
620 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI
);
623 case SDL_MOUSEMOTION
:
625 handle_mousemotion(ev
);
627 case SDL_MOUSEBUTTONDOWN
:
628 case SDL_MOUSEBUTTONUP
:
630 handle_mousebutton(ev
);
634 handle_mousewheel(ev
);
636 case SDL_WINDOWEVENT
:
637 handle_windowevent(ev
);
645 if (scon
->idle_counter
< SDL2_MAX_IDLE_COUNT
) {
646 scon
->idle_counter
++;
647 if (scon
->idle_counter
>= SDL2_MAX_IDLE_COUNT
) {
648 scon
->dcl
.update_interval
= GUI_REFRESH_INTERVAL_DEFAULT
;
652 scon
->idle_counter
= 0;
653 scon
->dcl
.update_interval
= SDL2_REFRESH_INTERVAL_BUSY
;
657 static void sdl_mouse_warp(DisplayChangeListener
*dcl
,
658 int x
, int y
, int on
)
660 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
662 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
670 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
671 SDL_SetCursor(guest_sprite
);
672 if (!qemu_input_is_absolute() && !absolute_enabled
) {
673 SDL_WarpMouseInWindow(scon
->real_window
, x
, y
);
676 } else if (gui_grab
) {
680 guest_x
= x
, guest_y
= y
;
683 static void sdl_mouse_define(DisplayChangeListener
*dcl
,
688 SDL_FreeCursor(guest_sprite
);
691 if (guest_sprite_surface
) {
692 SDL_FreeSurface(guest_sprite_surface
);
695 guest_sprite_surface
=
696 SDL_CreateRGBSurfaceFrom(c
->data
, c
->width
, c
->height
, 32, c
->width
* 4,
697 0xff0000, 0x00ff00, 0xff, 0xff000000);
699 if (!guest_sprite_surface
) {
700 fprintf(stderr
, "Failed to make rgb surface from %p\n", c
);
703 guest_sprite
= SDL_CreateColorCursor(guest_sprite_surface
,
706 fprintf(stderr
, "Failed to make color cursor from %p\n", c
);
710 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
711 SDL_SetCursor(guest_sprite
);
715 static void sdl_cleanup(void)
718 SDL_FreeCursor(guest_sprite
);
720 SDL_QuitSubSystem(SDL_INIT_VIDEO
);
723 static const DisplayChangeListenerOps dcl_2d_ops
= {
724 .dpy_name
= "sdl2-2d",
725 .dpy_gfx_update
= sdl2_2d_update
,
726 .dpy_gfx_switch
= sdl2_2d_switch
,
727 .dpy_gfx_check_format
= sdl2_2d_check_format
,
728 .dpy_refresh
= sdl2_2d_refresh
,
729 .dpy_mouse_set
= sdl_mouse_warp
,
730 .dpy_cursor_define
= sdl_mouse_define
,
734 static const DisplayChangeListenerOps dcl_gl_ops
= {
735 .dpy_name
= "sdl2-gl",
736 .dpy_gfx_update
= sdl2_gl_update
,
737 .dpy_gfx_switch
= sdl2_gl_switch
,
738 .dpy_gfx_check_format
= console_gl_check_format
,
739 .dpy_refresh
= sdl2_gl_refresh
,
740 .dpy_mouse_set
= sdl_mouse_warp
,
741 .dpy_cursor_define
= sdl_mouse_define
,
743 .dpy_gl_ctx_create
= sdl2_gl_create_context
,
744 .dpy_gl_ctx_destroy
= sdl2_gl_destroy_context
,
745 .dpy_gl_ctx_make_current
= sdl2_gl_make_context_current
,
746 .dpy_gl_ctx_get_current
= sdl2_gl_get_current_context
,
747 .dpy_gl_scanout_disable
= sdl2_gl_scanout_disable
,
748 .dpy_gl_scanout_texture
= sdl2_gl_scanout_texture
,
749 .dpy_gl_update
= sdl2_gl_scanout_flush
,
753 void sdl_display_early_init(int opengl
)
756 case -1: /* default */
765 g_assert_not_reached();
770 void sdl_display_init(DisplayState
*ds
, int full_screen
)
779 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
780 * accessible $DISPLAY to open X11 window. This is often the case
781 * when qemu is run using sudo. But in this case, and when actually
782 * run in X11 environment, SDL fights with X11 for the video card,
783 * making current display unavailable, often until reboot.
784 * So make x11 the default SDL video driver if this variable is unset.
785 * This is a bit hackish but saves us from bigger problem.
786 * Maybe it's a good idea to fix this in SDL instead.
788 setenv("SDL_VIDEODRIVER", "x11", 0);
791 flags
= SDL_INIT_VIDEO
| SDL_INIT_NOPARACHUTE
;
792 if (SDL_Init(flags
)) {
793 fprintf(stderr
, "Could not initialize SDL(%s) - exiting\n",
797 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD
, "1");
798 memset(&info
, 0, sizeof(info
));
799 SDL_VERSION(&info
.version
);
802 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
807 sdl2_num_outputs
= i
;
808 if (sdl2_num_outputs
== 0) {
811 sdl2_console
= g_new0(struct sdl2_console
, sdl2_num_outputs
);
812 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
813 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
815 if (!qemu_console_is_graphic(con
)) {
816 sdl2_console
[i
].hidden
= true;
818 sdl2_console
[i
].idx
= i
;
820 sdl2_console
[i
].opengl
= display_opengl
;
821 sdl2_console
[i
].dcl
.ops
= display_opengl
? &dcl_gl_ops
: &dcl_2d_ops
;
823 sdl2_console
[i
].opengl
= 0;
824 sdl2_console
[i
].dcl
.ops
= &dcl_2d_ops
;
826 sdl2_console
[i
].dcl
.con
= con
;
827 register_displaychangelistener(&sdl2_console
[i
].dcl
);
829 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
830 if (SDL_GetWindowWMInfo(sdl2_console
[i
].real_window
, &info
)) {
831 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
832 qemu_console_set_window_id(con
, (uintptr_t)info
.info
.win
.window
);
833 #elif defined(SDL_VIDEO_DRIVER_X11)
834 qemu_console_set_window_id(con
, info
.info
.x11
.window
);
840 /* Load a 32x32x4 image. White pixels are transparent. */
841 filename
= qemu_find_file(QEMU_FILE_TYPE_BIOS
, "qemu-icon.bmp");
843 SDL_Surface
*image
= SDL_LoadBMP(filename
);
845 uint32_t colorkey
= SDL_MapRGB(image
->format
, 255, 255, 255);
846 SDL_SetColorKey(image
, SDL_TRUE
, colorkey
);
847 SDL_SetWindowIcon(sdl2_console
[0].real_window
, image
);
857 mouse_mode_notifier
.notify
= sdl_mouse_mode_change
;
858 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier
);
862 sdl_cursor_hidden
= SDL_CreateCursor(&data
, &data
, 8, 1, 0, 0);
863 sdl_cursor_normal
= SDL_GetCursor();